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CWC pointlessly easy.

Rex-Umbra
Rex-Umbra
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NPC difficulty has been getting weaker each update. In CWC i can be naked and 2 hit the npcs. Makes the game feel pointless. I liked Imperial City difficulty at release was hard but still doable solo and had roaming challenges.
Xbox GT: Rex Umbrah
GM of IMPERIUM since 2015.
  • Turelus
    Turelus
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    Please provide a video of you naked and hitting an NPC. :trollface:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • SHADOW2KK
    SHADOW2KK
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    Rex-Umbra wrote: »
    NPC difficulty has been getting weaker each update. In CWC i can be naked and 2 hit the npcs. Makes the game feel pointless. I liked Imperial City difficulty at release was hard but still doable solo and had roaming challenges.

    Do VmA naked then, it is a challenge..
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

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  • LordGavus
    LordGavus
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    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
  • Majeure
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    Overland content is and has been a joke for quite some time, nothing new here.
  • Turelus
    Turelus
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    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Milvan
    Milvan
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    Overland content is braindead easy. It sure needs a overhauls. I don't know what kind player they want to appeal with that kind of content.
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  • starkerealm
    starkerealm
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    Rex-Umbra wrote: »
    In CWC i can be naked and 2 hit the npcs.

    8UThCXD.gif
  • starkerealm
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    Turelus wrote: »
    Please provide a video of you naked and hitting an NPC. :trollface:

    Please, don't.
  • Jade1986
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    Agreed. Imperial city was a good level of challenge, all the expansions since are just laughably easy, the only people it challenges are people that run around spamming light and heavy attacks.
  • MyKillv2.0
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    Turelus wrote: »
    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.

    This.

    Overland content is not designed for max CP, golded out in what their favorite streamer claims is “BiS” gear players. It’s for No CP players who are just starting out and are still learning the game. The game is an MMO, it is meant to play with others, even PvP. (Exception being dueling, I suppose :D ) This game was never designed to be Skyrim with Friends. On top of this, the original designers envisioned this game would be DAoC 2, more PvP based where players quested to grind and then spent the rest of their life in PvPland. They had to adjust on the fly when the game bases majority preferred PvE and questing. So the game really isn’t set up to challenge you in solo play, since it’s designed for newer players.

    Zo$ has done a decent job of adjusting to the majority of their player base and filling their needs though I will agree a new vMA type of solo content is needed.

    I have grown to feel bad for players who were apart of Alpha/Beta and bought in to the original desire of the game. The game today is by no means what it was “sold” to be. A good game yes, probably a better game than what it was envisioned to be but nothing like what it was originally sold to be.
  • Flameheart
    Flameheart
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    Turelus wrote: »
    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.

    This.


    ...and it is absolutely ok as it is now. If you want a challenge then solo world bosses, do vMA, do vet trials, or do easy vet dungeons with less than 4 group members or solo or do DLC vet dungeons and try no death and speed runs and try to achieve the several achievements linked to the later. I am sure you will find your challenge.

    Another option would be to create a char in good old Everquest. This game is still unbeaten when it comes to dangerous and harsh solo play.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • pod88kk
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    Try hardmode asylum in the nip & see how easy that is..... No bows though ;)
  • Jade1986
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    MyKillv2.0 wrote: »
    Turelus wrote: »
    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.

    This.

    Overland content is not designed for max CP, golded out in what their favorite streamer claims is “BiS” gear players. It’s for No CP players who are just starting out and are still learning the game. The game is an MMO, it is meant to play with others, even PvP. (Exception being dueling, I suppose :D ) This game was never designed to be Skyrim with Friends. On top of this, the original designers envisioned this game would be DAoC 2, more PvP based where players quested to grind and then spent the rest of their life in PvPland. They had to adjust on the fly when the game bases majority preferred PvE and questing. So the game really isn’t set up to challenge you in solo play, since it’s designed for newer players.

    Zo$ has done a decent job of adjusting to the majority of their player base and filling their needs though I will agree a new vMA type of solo content is needed.

    I have grown to feel bad for players who were apart of Alpha/Beta and bought in to the original desire of the game. The game today is by no means what it was “sold” to be. A good game yes, probably a better game than what it was envisioned to be but nothing like what it was originally sold to be.

    Even someone who is new would likely find the overland content brainlessly easy. A slight increase in difficulty like IC would not break the experience, it would refresh it.
  • LordGavus
    LordGavus
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    Turelus wrote: »
    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.

    Fully agree.
    If a max cp character in trial gear found quest content challenging, it would be to hard or grindy for new or inexperience players.
    Trials and dlc dungeons are for us.

    My wife started playing a few months a go.
    Sometimes she needs help on bosses. Sometimes just advice, sometimes heals or tank support. If quest difficulty was increased too much it may lock new players like her out of some story content. That's a good way to lose new players.
  • Everstorm
    Everstorm
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    I actually died on the first mini boss. :# But I came back from a three month break and was more rusty than I thought with wrong gear and skill setup.
    Nevertheless, it's going to be tricky to make quest mobs interesting for both low lvl and max lvl players. The One Tamriel system has a lot of good points, most of all that content will never go obsolete. The bad point is that they can no longer make easier and harder zones like most other MMOs have. It's all the same (outside content targetted at groups).
    I still feel the difficulty from public dungeons should be the base difficulty, but that's me, other ppl might find that too hard. Maybe getting rid of the lvls would help but that's a pretty drastic change.
  • code65536
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    I think the CwC overland is more difficult when compared to previous overland content. Pretty much everything tries to CC you. It's actually pretty annoying.

    Overland content is supposed to be easy. And it's good that it's easy. It means that I don't have to go respec my attributes and CP if I want to do some skill point quests on my trials tank (it's still a hassle though to quest on a non-DPS character).

    The game has always relegated challenging content in instanced content, particularly the vet content. That's fine, and that's the way it should be. If you want a challenge, go try vAS +2 and tell us if that's spicy enough for you.
    Edited by code65536 on November 14, 2017 11:46AM
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  • Seri
    Seri
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    Jade1986 wrote: »
    MyKillv2.0 wrote: »
    Turelus wrote: »
    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.

    This.

    Overland content is not designed for max CP, golded out in what their favorite streamer claims is “BiS” gear players. It’s for No CP players who are just starting out and are still learning the game. The game is an MMO, it is meant to play with others, even PvP. (Exception being dueling, I suppose :D ) This game was never designed to be Skyrim with Friends. On top of this, the original designers envisioned this game would be DAoC 2, more PvP based where players quested to grind and then spent the rest of their life in PvPland. They had to adjust on the fly when the game bases majority preferred PvE and questing. So the game really isn’t set up to challenge you in solo play, since it’s designed for newer players.

    Zo$ has done a decent job of adjusting to the majority of their player base and filling their needs though I will agree a new vMA type of solo content is needed.

    I have grown to feel bad for players who were apart of Alpha/Beta and bought in to the original desire of the game. The game today is by no means what it was “sold” to be. A good game yes, probably a better game than what it was envisioned to be but nothing like what it was originally sold to be.

    Even someone who is new would likely find the overland content brainlessly easy. A slight increase in difficulty like IC would not break the experience, it would refresh it.

    For a given definition of 'easy', perhaps. Honestly, to a new player, overworld hurts. I'm native to the NA server but I've been poking around on EU and without CP and without access to top end sets, even with scaling it was a lot harder than I expected - and that is _with_ knowing the combat mechanics. Using my templar I had access to sweep for a heal+dmg but then my magicka ran out so quickly that anything with more than a drop of health ended up being a 'heavy attack, heal, heavy attack, sweep or reflective light repeat'.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • ArchMikem
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    If you make it harder for those with CP, you make it 10x harder for those without.

    Think about everyone, not just the Endgame.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Jamini
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    Flameheart wrote: »
    Another option would be to create a char in good old Everquest. This game is still unbeaten when it comes to dangerous and harsh solo play.

    Final Fantasy XI would like to have a word with you.

    EQ was positively solo-friendly compared to it. (and it was amazing ...)

    ---

    Personally, I'd love it if some of the server shards could be set to a vet mode for overland and delves. (We already have instancing for overland areas that kick in when a portion of a zone is over-populated. You can see this most notably with larger events, especially for role-players). Overland content that has mobs roughly as strong as their vet dungeon equivalents, and drops purple-quality gear, would be very fun to run around in.
    Edited by Jamini on November 14, 2017 12:39PM
    "Adapt. or Die."
  • GreenhaloX
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    code65536 wrote: »
    I think the CwC overland is more difficult when compared to previous overland content. Pretty much everything tries to CC you. It's actually pretty annoying.

    Yes.. this.

    Since Morrowind patch and now with CWC patch, it is too much and too annoying. Yes, every damn adds at a dolmen, world boss pits and any other PvE contents is CCing you in one way, shape or form. Definitely hitting those dolmens, it is not really hard. It is just annoying as *beep*; particularly when soloing.
    - Ogrim either knocking you down with the boulder throwing or the dash
    - Daedroth blasting you and knocking you down with the flame blast and the ground circles aoe
    - Daedric NB constantly stuns you with the ambush and slash
    - Daedric sorc spamming fear on you or throwing ground immobilizing ice
    - Daedric DK either chaining you, throwing talons or immobilizing you with the ice after it whacks you with the 2H axe; blocking or not
    - Banelord spamming silence
    - Oh, those stupid harvester
    - Flesh Atronach pounding you and immobilizing/stunning you
    - Now you have the damn clannfear pouncing on you, knocking you down and mauling on you. Well, it wasn't enough when it knocks you down with the tail swipe

    This is among other CC type immobilizing, slowing, stunning, maiming you going on PvE land. Doesn't matter if you're maxed CP or no CP, PvE combat has becomes too annoying versus harder or challenging. Well, lots of folks did complain about Craglorn in prior One Tamriel. I didn't do or still don't venture much into IC, but I like prior One Tamriel Craglorn. To me, that was a challenge when soloing or with a couple buds. You were just fighting to survive just against hordes of those wasps or those coyote looking things (damn, braincramp right now, forgot the actual name of those things), or anything else in overland Craglorn. You had adds with hp in the 120k with a group of other adds in the 60-80k hp. So, it was a bit challenging taking on those groups of adds.

    Sure, CWC seems quite easy.. as the beginning days and weeks following any DLC release. You always have hordes of players anywhere and everywhere, and you're never taking on any adds, group or world boss by yourself. Heck, you always have 20 to 30 dudes and dudettes just camping out at the world boss pits and only takes about 30 sec to clear the pit each time the boss spawns.
    Edited by GreenhaloX on November 14, 2017 1:01PM
  • redspecter23
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    Have you considered playing the content that is supposed to be hard such as veteran dungeons and trials? If that's too easy, would you consider doing them solo and/or with no gear or cp? If that's too easy, would you consider leaving for a game more suited to your amazing gamer skillz?
  • themaddaedra
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    I mean... Overland content is not meant to be fought for hours anyways. Tbh i loved the main questline so much i was getting nervous when i had to stop and kill a couple of adds before talking to npc and seeing the next chapter.

    If you want challenge, there are a bunch of things you can do. Duel people, run solo dungeons, do veteran trials, go battlegrounds, and so on.

    Take Andy, guy soloed nAS and that feels pretty much like a challenge ai? :)
    PC|EU
  • Insandros
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    Rex-Umbra wrote: »
    NPC difficulty has been getting weaker each update. In CWC i can be naked and 2 hit the npcs. Makes the game feel pointless. I liked Imperial City difficulty at release was hard but still doable solo and had roaming challenges.

    To be honest, ever since one Tamriel everything is easy besides DLC mostly Vet DLC or some Vet Trials... if you ever encounter any issues on open world besides Craglorn, even there is got so muhc easier, besides some bosses, (but even Craglorn public dungeons and dwelves are pretty easy as olo), something is wrong, even non-DLC dungeons.
    Edited by Insandros on November 14, 2017 1:07PM
  • vyndral13preub18_ESO
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    The down side of everything scaling to the same level. The mobs in zone one are as strong/weak as mobs in zone 400. Nothing gets harder. Ever.

    I really sort of miss vet areas and craglorn. My problem with them was never that they were hard, but that there was no reason to do them. Rewards were quicker and easier to get other places. It would be like if vet dungeons/trials dropped exactly the same loot as regular dungeons. Who would ever do them? For example craglorn was actually busy when groups would go there to farm exp. then it got nerfed, and craglorn became an empty shell until the redesign. Much of the vet areas were like that. Just no point in being there. It is an mmo people go where the rewards are. Look at the amount of people who pour into cyrodiil on bonus points week. Or the army of people crowding bosses on extra drop events. Give people a reason to do something and they do it. Give them no reason or a slower to do something and they don’t do it.... I think my rant might have gone slightly off track..
  • rotaugen454
    rotaugen454
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    I forgot that I had moved ALL my armor and weapons to another character that I was leveling, so I went through the intro quest with Fyr and was naked. I PUNCHED my way through it, using only the front bar skills that were non-weapon related.
    "Get off my lawn!"
  • tinythinker
    tinythinker
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    Sooo... this again? OK. Well, then, this again.
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  • Xoelarasizerer
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    By the time your character has a damage dealing setup (skills and gear) that can handle undaunted dungeons that generally require a tank in the party, you'll find all overland content and main quests to be a cake walk in difficulty.

    If you find this truth uncomfortable and can't accept the DLCs for just "the story and characters" and want something juicy in difficulty with your character and dont wanna play with a hungry, CPless, neked toon, ZoS at least tried to put in a little extra spicy arena/trial challenge with most of their DLC updates (except Dark Brotherhood.)

    The "balance" of the auto-scaling system (that is very easy to break by people that put in any effort for even an undaunted daily pledge PVE setup) makes it so the buyable content can be enjoyed ASAP by any players that wanna do any overland content in any order, without any potential complaints of that paid content being too difficult building up, instead.

    But you can never please everyone.
  • Jade1986
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    Seri wrote: »
    Jade1986 wrote: »
    MyKillv2.0 wrote: »
    Turelus wrote: »
    LordGavus wrote: »
    Or have you been getting stronger....

    But yeah, overland content is easy everywhere. That's just how it is. No real way to increase the difficulty without hurting the casual questers.
    The problem is quest content isn't meant to be an epic struggle. It's there to tell a story with some fights in between.
    I agree the current level is a little bit silly with a fully trials geared CP690 character but this content isn't balanced around us, the new trial however is.

    I also don't want a return to the days of old where it took an hour to clear a couple of veteran rank delves because of the absurd HP grind on trolls. Sure now I wouldn't have an issue because I am max level and fully geared but I remember being a newbie in veteran zones, it wasn't fun for telling a story.

    This.

    Overland content is not designed for max CP, golded out in what their favorite streamer claims is “BiS” gear players. It’s for No CP players who are just starting out and are still learning the game. The game is an MMO, it is meant to play with others, even PvP. (Exception being dueling, I suppose :D ) This game was never designed to be Skyrim with Friends. On top of this, the original designers envisioned this game would be DAoC 2, more PvP based where players quested to grind and then spent the rest of their life in PvPland. They had to adjust on the fly when the game bases majority preferred PvE and questing. So the game really isn’t set up to challenge you in solo play, since it’s designed for newer players.

    Zo$ has done a decent job of adjusting to the majority of their player base and filling their needs though I will agree a new vMA type of solo content is needed.

    I have grown to feel bad for players who were apart of Alpha/Beta and bought in to the original desire of the game. The game today is by no means what it was “sold” to be. A good game yes, probably a better game than what it was envisioned to be but nothing like what it was originally sold to be.

    Even someone who is new would likely find the overland content brainlessly easy. A slight increase in difficulty like IC would not break the experience, it would refresh it.

    For a given definition of 'easy', perhaps. Honestly, to a new player, overworld hurts. I'm native to the NA server but I've been poking around on EU and without CP and without access to top end sets, even with scaling it was a lot harder than I expected - and that is _with_ knowing the combat mechanics. Using my templar I had access to sweep for a heal+dmg but then my magicka ran out so quickly that anything with more than a drop of health ended up being a 'heavy attack, heal, heavy attack, sweep or reflective light repeat'.

    Let me put it this way, I use green / blue gear on overland content for not so optimal, but fun builds, no heals, medium armor, bow and dual wield with no defensives, and I have never, even when doing world bosses with groups, dropped under 75% health. My cp is mid 300s. No one wants it so difficult that you get one shotted by a mob, but as is atm, it is TOO easy. Yes overland content shouldn't be mind blowingly difficult, but it shouldnt be so easy that you can run around naked with no cp allocated and punch mobs to death.
  • Iselin
    Iselin
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    Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.

    Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.

    Post a video... we'll wait.
  • Jade1986
    Jade1986
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    Iselin wrote: »
    Do it on a server or with an account where you have no CP, no gold nor mats to gear up. Do it at level 4.

    Even then your previous experience with the game will should make it much easier for you than for the lowest common denominator player overland content MUST be designed for.

    Post a video... we'll wait.

    When the game was first released, when mobs would destroy you, I was also brand new to the game, and I asked for help if I needed help. It is an mmo, be social.

    And in order to get a new account with lvl 4 id have to repurchase the game, and or delete my current toons, which wnt happen. I have had this argument with people on swtor and posted a video of me punch a world boss champion to death naked, do you really want me to do that? No one is saying it should be impossibly difficult like a vet dungeon, but at least make people switch their neocortex on. I will however make a video fighting naked with no cp allocated only using the first 3 abilities you get. Showing how easy it is.

    Stand by.
    Edited by Jade1986 on November 14, 2017 1:43PM
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