Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
It's call 'thinking outside the box' ...
And .. it is very much in line with shadow magic
And ... it's not the 'same old same old'
And ... it would give uniqueness to NBs
Oh yea!
Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.
You don't pvp/duel do you? Meridia is the most op duel set you can use. And for small-scale it's just as good as you can reduce the number of people who can attack you by 1. it really is a *** op set that's just not as good in zerg fights but as soon as it comes to 1v1 the set makes you immortal. I'm happy that there is no other blind in the game and i hope they'll never add one.
@BohnT
Yes I do duel (quite often nowadays to be honest since people are basically always late for raids). And yes I did duel a couple Stam DKs and Sorcs running Fassala + Meridia and yes I did end up getting rekt on my Stamblade even though I clearly should have had the upper hand in lots of situations during those fights. And yes, all these duels happened after I had written the above post, so yes I definitely changed my mind about that set. Hell no to another source blindness in the game, especially if its only given to one class.
(I don't have combat text on (since it improves FPS on Xbox) so I couldn't even figure out that I was blinded lol. I kept wondering why my Assassin's Scourge and my Soul Harvest kept doing no damage at all. Then the dude linked the sets he was using and we had a pretty big laugh about that. But yeah, never again.)
I do want to mention one thing though: AoE abilities don't miss. In small group fights, where you generally have a fair amount of AoE damage, Meridia is pretty useless... So the set is OP in duels and a decent option in 1vX (up until 5 people I'd say), but in a small group or a zerg, I'd use something else.
necronyteub17_ESO wrote: »I cant wait to try the changes when the patch comes around, and on that same note , i hope they nerf NB into the dust and give you absolutely nothing to compensate.
Other class's need the buffs and NB needs a huge Nerf bat to the back of the head. Hope they do it before it goes live
Learn to play scrub.necronyteub17_ESO wrote: »I cant wait to try the changes when the patch comes around, and on that same note , i hope they nerf NB into the dust and give you absolutely nothing to compensate.
Other class's need the buffs and NB needs a huge Nerf bat to the back of the head. Hope they do it before it goes live
Actually It's doesn't matter how Grim Focus changed , even 10 LA trigger proc , smooth light weaving is not possible with 200+ ping , nerf NB , go ahead
Rubbish server .
necronyteub17_ESO wrote: »I cant wait to try the changes when the patch comes around, and on that same note , i hope they nerf NB into the dust and give you absolutely nothing to compensate.
Other class's need the buffs and NB needs a huge Nerf bat to the back of the head. Hope they do it before it goes live
My idea for consuming darkness is reducing the cost to 150 and making it change location automatically every 2s to where you are, almost like it pulses and follows you. If you are inside the circle when it "pulses" it does not change location.
My idea for consuming darkness is reducing the cost to 150 and making it change location automatically every 2s to where you are, almost like it pulses and follows you. If you are inside the circle when it "pulses" it does not change location.
.For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
a.) reduces enemy Movement Speed by 70% (that enter the area)
b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
1. invisibility; and
2. increases their Movement Speed by 50%; and
3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)
As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.
We all know what the skill does you don't have to list it in every new post again.
Is it useable? yes in certain situations that occure maybe once in a week.
Is it the worst ult in the game? No not at all
Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.
The skill needs a buff be it damage wise, range wise or additional utility
Perhaps someone else listed what the skill does, but that was the first time I listed it.
...and it seems that not everyone remembers exactly what the skill does, especially when you see a suggestion to add a stealth buff to a skill that already has invisibility as part of its existing synergies. In other words, the suggestion wasn't to change the synergy activation to allies that were at or below 50% health, for example.
Outclassed? How many ultimates in this game are there that there that last 15 seconds while reducing damage to the caster by 60%? As for the 30% health for synergy activation, I believe (while blocking) you can move through it .... as you are crossing the target area, you can activate the synergy and you get the full duration of the synergy buff even if you move out of the target area before the buff timer expires. Not low enough health to activate the synergy? You can block while in the target area as a way to maximize damage mitigation ... especially helpful when passing through or momentarily stuck in a confined pvp area.
I realize you would like to see the skill buffed ... but how many times have you seen people complain that a skill underperforms, and then when it finally is changed, the change is ... rather lack luster.
Standard, Nova... just to name two. Negate is way better for example... Even Attronach has a better buff (Major berserk for 8 secs on synergy) and a stun.
Regarding the synergy, if you have to use it is just because your healer is bad. All the Big 4 (BD, Standard, Attro and Nova) have a synergy and only BD requires you to be half dead to activate it
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
Yeah, I'd rather not waste 250 ultimate on being unkillable while standing in the relatively small AoE when I can do the same thing by using the Resto Ult or the SnB Ult and move as much as I want.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
a.) reduces enemy Movement Speed by 70% (that enter the area)
b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
1. invisibility; and
2. increases their Movement Speed by 50%; and
3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)
As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.
When I see a NB casting BD (VoB actually) what I do is quite simple: dodge roll outside the area. I used it some patches ago to susprise and kill newbies, but I can tell you, even with a 60% dmg reduction and full heavy, a group of 4 or 5 killed me easily.
The skill needs a buff or a cost reductions to make it viable again.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
Yeah, I'd rather not waste 250 ultimate on being unkillable while standing in the relatively small AoE when I can do the same thing by using the Resto Ult or the SnB Ult and move as much as I want.
I agree with you, but I'm not you. I'm a stamblade .... I don't gank ... I play a more bruiser type of playstyle and, as such, I don't use a staff nor a SnB. I'm a damage dealer, and am the kind of person that when I see people around me in trouble, I try to provide what help I can.
Let's not forget that my class is the one ZOS saw fit to give a 'healing skill' to that can put the caster near death's door just for healing someone else. A new reason to use bolstering darkness perhaps?
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
Yeah, I'd rather not waste 250 ultimate on being unkillable while standing in the relatively small AoE when I can do the same thing by using the Resto Ult or the SnB Ult and move as much as I want.
I agree with you, but I'm not you. I'm a stamblade .... I don't gank ... I play a more bruiser type of playstyle and, as such, I don't use a staff nor a SnB. I'm a damage dealer, and am the kind of person that when I see people around me in trouble, I try to provide what help I can.
Let's not forget that my class is the one ZOS saw fit to give a 'healing skill' to that can put the caster near death's door just for healing someone else. A new reason to use bolstering darkness perhaps?
I'm also a Stamblade, I also don't gank, I also play an aggressive playstyle and I don't use SnB or Resto ult either. How do I survive? Shadow Image. How do I help the people around me? Soul Siphon. Makes you and 6 other people literally unkillable with a massive HoT and Major Vitality. But really though... I don't get into fights large enough to even slot a defensive ultimate like that, so I just use Dawnbreaker and hope to buy some time for the people I play with by killing the opponents.
.For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
a.) reduces enemy Movement Speed by 70% (that enter the area)
b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
1. invisibility; and
2. increases their Movement Speed by 50%; and
3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)
As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.
We all know what the skill does you don't have to list it in every new post again.
Is it useable? yes in certain situations that occure maybe once in a week.
Is it the worst ult in the game? No not at all
Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.
The skill needs a buff be it damage wise, range wise or additional utility
Perhaps someone else listed what the skill does, but that was the first time I listed it.
...and it seems that not everyone remembers exactly what the skill does, especially when you see a suggestion to add a stealth buff to a skill that already has invisibility as part of its existing synergies. In other words, the suggestion wasn't to change the synergy activation to allies that were at or below 50% health, for example.
Outclassed? How many ultimates in this game are there that there that last 15 seconds while reducing damage to the caster by 60%? As for the 30% health for synergy activation, I believe (while blocking) you can move through it .... as you are crossing the target area, you can activate the synergy and you get the full duration of the synergy buff even if you move out of the target area before the buff timer expires. Not low enough health to activate the synergy? You can block while in the target area as a way to maximize damage mitigation ... especially helpful when passing through or momentarily stuck in a confined pvp area.
I realize you would like to see the skill buffed ... but how many times have you seen people complain that a skill underperforms, and then when it finally is changed, the change is ... rather lack luster.
Standard, Nova... just to name two. Negate is way better for example... Even Attronach has a better buff (Major berserk for 8 secs on synergy) and a stun.
Regarding the synergy, if you have to use it is just because your healer is bad. All the Big 4 (BD, Standard, Attro and Nova) have a synergy and only BD requires you to be half dead to activate it
StayAlfresco wrote: »RavenSworn wrote: »StayAlfresco wrote: »So.... Is the new agony going back to the first reiteration of the new skill? What's the thoughts on the non dot damage version? Now that people have mucked around with it more, is it useable? Is it still ignoring battle spirit? What's the go?
Prefer the older iteration. The newer version just feels... Clunky. I am talking in terms of pve of course. It just doesn't roll together with the rotation.
Although I'm not on the PTS and obviously hadn't tried either version, the original rework had much more appeal to me. I really enjoyed the fact that you could kill yourself with it. I feel like that promotes smart and thoughtful use of the skill, as opposed to something that you could only use if you had enough health to do so.
As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.
You probably are unaware of Meridia's Blessed Armor, an armor set that has been in the game for quite some time. The meta for a while now has been heavy armor, and this IS a heavy armor set, and yes, people do use this non-meta set, yet I don't see folks qq'ing about the blindness this set procs.
Having blindness debuff as a skill would give NBs a very unique skill that would be helpful in both pvp AND pve, AND it is totally in line with shadow magic (lore-base of the bulk of NB's skills), AND it would help NB medium armor users with survivability in a way that is a little more unique than just another HOT skill.
If we were given such a skill, obviously it shouldn't stack with the MBA proc , so perhaps a skill-based blindness debuff should share the same cool down timer as the blindness that is proc'ed by the armor set.
Meridia's Blessed Armor
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Spell Resistance
(5 items) When you block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.
i'm looking forward to you parses
I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.
I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...
I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.
I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...
Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.
Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.
I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.
I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...
Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.
Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.
No stamnb needs no more buff. Just like sorcs, warden and magdk.
Stamplar /Magplar / stamdk need to be buffed.
I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.
I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...
Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.
Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.
No stamnb needs no more buff. Just like sorcs, warden and magdk.
Stamplar /Magplar / stamdk need to be buffed.
thankyourat wrote: »I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.
I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...
Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.
Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.
No stamnb needs no more buff. Just like sorcs, warden and magdk.
Stamplar /Magplar / stamdk need to be buffed.
Stamplar, magplar, and stam dk are fine. Honestly magplar is one of the top classes in thegame
As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.
You probably are unaware of Meridia's Blessed Armor, an armor set that has been in the game for quite some time. The meta for a while now has been heavy armor, and this IS a heavy armor set, and yes, people do use this non-meta set, yet I don't see folks qq'ing about the blindness this set procs.
Having blindness debuff as a skill would give NBs a very unique skill that would be helpful in both pvp AND pve, AND it is totally in line with shadow magic (lore-base of the bulk of NB's skills), AND it would help NB medium armor users with survivability in a way that is a little more unique than just another HOT skill.
If we were given such a skill, obviously it shouldn't stack with the MBA proc , so perhaps a skill-based blindness debuff should share the same cool down timer as the blindness that is proc'ed by the armor set.
Meridia's Blessed Armor
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Spell Resistance
(5 items) When you block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.
I was quite aware of the set. There is a reason the set is banned in most duels because it’s OP there. When it procs it practically gives 5 seconds of total immunity. God mode. Granted, the 2 to 4 piece boni aren’t great, but the 5 pc is so strong that it doesn’t matter. What makes this set a non factor outside duels is that it doesn’t scale past 1 opponent. So if you’re playing open world PvP (which means you fight more than one player continuously) it’s really not helping you that much.
On top of that, you need to block, and it’s a 33% proc chance. Still it’s not good design in my view. You shouldn’t be able to “deactivate” a player’s skills for any period of time. And btw, not attacking for 5 seconds is not an option on PvP if you want to win a fight.
thankyourat wrote: »I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.
I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...
Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.
Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.
No stamnb needs no more buff. Just like sorcs, warden and magdk.
Stamplar /Magplar / stamdk need to be buffed.
Stamplar, magplar, and stam dk are fine. Honestly magplar is one of the top classes in thegame
Stamdk stamplar and magplar are so underperforming.
All those specs have to give up so much for either utility, damage, sustain or survivability.
In pve Stamdk/templar are fine magplar is just useable as a healer and is outclassed by the other classes in organized groups.
Please tell me in which regards the classes are useable
thankyourat wrote: »thankyourat wrote: »I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.
I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...
Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.
Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.
No stamnb needs no more buff. Just like sorcs, warden and magdk.
Stamplar /Magplar / stamdk need to be buffed.
Stamplar, magplar, and stam dk are fine. Honestly magplar is one of the top classes in thegame
Stamdk stamplar and magplar are so underperforming.
All those specs have to give up so much for either utility, damage, sustain or survivability.
In pve Stamdk/templar are fine magplar is just useable as a healer and is outclassed by the other classes in organized groups.
Please tell me in which regards the classes are useable
Magplar is at the top of pvp for group utility with mag warden. Stam dk and stamplar don't offer much in raid utility (most stam classes don't), but they are very playable from a solo/ small group perspective and both of those classes are really good 1v1. You can actually make a good arguement for both of those classes actually being better than stamblade 1v1. Magplar is in a great spot right now though it's playable in all play styles, and is a must have for any group. You could actually make an arguement for magplar being the best magicka class