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PTS Update 16 - Feedback Thread for Nightblades

  • BohnT
    BohnT
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    Izaki wrote: »
    BohnT wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.

    1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.

    2.)
    Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.

    Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.

    While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.

    Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.

    Yeah... This is a bit of a strech.

    It's call 'thinking outside the box' ... :)
    And .. it is very much in line with shadow magic
    And ... it's not the 'same old same old'
    And ... it would give uniqueness to NBs

    Oh yea!

    Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
    The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.

    You don't pvp/duel do you? Meridia is the most op duel set you can use. And for small-scale it's just as good as you can reduce the number of people who can attack you by 1. it really is a *** op set that's just not as good in zerg fights but as soon as it comes to 1v1 the set makes you immortal. I'm happy that there is no other blind in the game and i hope they'll never add one.

    @BohnT

    Yes I do duel (quite often nowadays to be honest since people are basically always late for raids). And yes I did duel a couple Stam DKs and Sorcs running Fassala + Meridia and yes I did end up getting rekt on my Stamblade even though I clearly should have had the upper hand in lots of situations during those fights. And yes, all these duels happened after I had written the above post, so yes I definitely changed my mind about that set. Hell no to another source blindness in the game, especially if its only given to one class.

    (I don't have combat text on (since it improves FPS on Xbox) so I couldn't even figure out that I was blinded lol. I kept wondering why my Assassin's Scourge and my Soul Harvest kept doing no damage at all. Then the dude linked the sets he was using and we had a pretty big laugh about that. But yeah, never again.)

    I do want to mention one thing though: AoE abilities don't miss. In small group fights, where you generally have a fair amount of AoE damage, Meridia is pretty useless... So the set is OP in duels and a decent option in 1vX (up until 5 people I'd say), but in a small group or a zerg, I'd use something else.

    It's nice to have people on them forum who admit that they have experienced something new and thus leading to a change to their recent statements. I really like to have discussions with those people as their arguments are based on facts.

    For group fights it's definitely not the best set and is outclassed by many other sets and that is good if you fight small scale and use this set it is nice but outside of that it's either crazy op or outclassed by almost any other set
  • necronyteub17_ESO
    necronyteub17_ESO
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    I cant wait to try the changes when the patch comes around, and on that same note , i hope they nerf NB into the dust and give you absolutely nothing to compensate.

    Other class's need the buffs and NB needs a huge Nerf bat to the back of the head. Hope they do it before it goes live
  • Xvorg
    Xvorg
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    I cant wait to try the changes when the patch comes around, and on that same note , i hope they nerf NB into the dust and give you absolutely nothing to compensate.

    Other class's need the buffs and NB needs a huge Nerf bat to the back of the head. Hope they do it before it goes live

    Keep on dreaming or l2p...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • KingJ
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    I cant wait to try the changes when the patch comes around, and on that same note , i hope they nerf NB into the dust and give you absolutely nothing to compensate.

    Other class's need the buffs and NB needs a huge Nerf bat to the back of the head. Hope they do it before it goes live
    Learn to play scrub.
  • technohic
    technohic
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    ccfeeling wrote: »
    Actually It's doesn't matter how Grim Focus changed , even 10 LA trigger proc , smooth light weaving is not possible with 200+ ping , nerf NB , go ahead
    Rubbish server .

    I have good ping but I have issues with LA from staves getting Grim Focus to proc. Makes me debate going magicka melee again because the LAs seem to be more responsive.
  • Strider__Roshin
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    I cant wait to try the changes when the patch comes around, and on that same note , i hope they nerf NB into the dust and give you absolutely nothing to compensate.

    Other class's need the buffs and NB needs a huge Nerf bat to the back of the head. Hope they do it before it goes live

    Now this is the kind of constructive criticism we need more of. Take notes people!
  • olsborg
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    My idea for consuming darkness is reducing the cost to 150 and making it change location automatically every 2s to where you are, almost like it pulses and follows you. If you are inside the circle when it "pulses" it does not change location.

    PC EU
    PvP only
  • Xvorg
    Xvorg
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    olsborg wrote: »
    My idea for consuming darkness is reducing the cost to 150 and making it change location automatically every 2s to where you are, almost like it pulses and follows you. If you are inside the circle when it "pulses" it does not change location.

    Like standard?

    I don't like it.

    When I stated playing NB, I always though CD locked enemies in one place during 15 secs. Sure, that's OP as hell, but if we take that idea and reduce the time to 7 secs, it turns into a decent skill, despite its cost.

    It should work nicely against the zerg train, but, as always, it could end as a skill spammed by the same zerg train.
    Edited by Xvorg on October 18, 2017 7:10PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • GaunterODim
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    olsborg wrote: »
    My idea for consuming darkness is reducing the cost to 150 and making it change location automatically every 2s to where you are, almost like it pulses and follows you. If you are inside the circle when it "pulses" it does not change location.

    Actually like your idea and with the pulsing. It would fit nicely into the theme of nightblades. Only thing I would change differently is, that I would leave the cost at 200 and instead increase the damage of veil of blades by quite a bit. (Other morph seems fine to me in terms of survivability with the pulsing change)

    At the moment its damage is really lackluster for it being the damage morph. Id increase it to somewhere in the middle of destro ult and the current value I'd guess. If the value is to be increased further, then some of the utility of major protection had to go, but I think that wouldnt be a good idea because it would take the skills uniqueness.
    Edited by GaunterODim on October 18, 2017 7:17PM
  • Maryal
    Maryal
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    Xvorg wrote: »
    Maryal wrote: »
    .
    BohnT wrote: »
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
    a.) reduces enemy Movement Speed by 70% (that enter the area)
    b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
    c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
    d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
    1. invisibility; and
    2. increases their Movement Speed by 50%; and
    3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)

    As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.


    We all know what the skill does you don't have to list it in every new post again.
    Is it useable? yes in certain situations that occure maybe once in a week.
    Is it the worst ult in the game? No not at all
    Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.

    The skill needs a buff be it damage wise, range wise or additional utility


    Perhaps someone else listed what the skill does, but that was the first time I listed it.
    ...and it seems that not everyone remembers exactly what the skill does, especially when you see a suggestion to add a stealth buff to a skill that already has invisibility as part of its existing synergies. In other words, the suggestion wasn't to change the synergy activation to allies that were at or below 50% health, for example.

    Outclassed? How many ultimates in this game are there that there that last 15 seconds while reducing damage to the caster by 60%? As for the 30% health for synergy activation, I believe (while blocking) you can move through it .... as you are crossing the target area, you can activate the synergy and you get the full duration of the synergy buff even if you move out of the target area before the buff timer expires. Not low enough health to activate the synergy? You can block while in the target area as a way to maximize damage mitigation ... especially helpful when passing through or momentarily stuck in a confined pvp area.

    I realize you would like to see the skill buffed ... but how many times have you seen people complain that a skill underperforms, and then when it finally is changed, the change is ... rather lack luster.

    Standard, Nova... just to name two. Negate is way better for example... Even Attronach has a better buff (Major berserk for 8 secs on synergy) and a stun.

    Regarding the synergy, if you have to use it is just because your healer is bad. All the Big 4 (BD, Standard, Attro and Nova) have a synergy and only BD requires you to be half dead to activate it

    I agree that Nova and Negate are way better. But I am a stamblade, I don't have those skills. When you are engaged in one of those truly epic and most memorable siege battles for a keep ... 30 v 30, the ones where the front door and a side wall have both been breached and the fight is a good one .... you may (and often do) need to be more self reliant. Healers are among the first to be focused on during battle by the opposing side, so they may be dead, or trying to stay alive themselves.
    Edited by Maryal on October 19, 2017 12:15AM
  • Maryal
    Maryal
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    Izaki wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    Yeah, I'd rather not waste 250 ultimate on being unkillable while standing in the relatively small AoE when I can do the same thing by using the Resto Ult or the SnB Ult and move as much as I want.

    I agree with you, but I'm not you. I'm a stamblade .... I don't gank ... I play a more bruiser type of playstyle and, as such, I don't use a staff nor a SnB. I'm a damage dealer, and am the kind of person that when I see people around me in trouble, I try to provide what help I can.

    Let's not forget that my class is the one ZOS saw fit to give a 'healing skill' to that caused our own health to plummet ...a skill that can put the caster near death's door just for healing someone else. NBs using this new self-sacrificing skill may see value in keeping bolstering darkness slotted on their back bar.
    Edited by Maryal on October 20, 2017 10:38PM
  • Maryal
    Maryal
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    Xvorg wrote: »
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
    a.) reduces enemy Movement Speed by 70% (that enter the area)
    b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
    c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
    d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
    1. invisibility; and
    2. increases their Movement Speed by 50%; and
    3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)

    As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.


    When I see a NB casting BD (VoB actually) what I do is quite simple: dodge roll outside the area. I used it some patches ago to susprise and kill newbies, but I can tell you, even with a 60% dmg reduction and full heavy, a group of 4 or 5 killed me easily.

    The skill needs a buff or a cost reductions to make it viable again.

    I never use the Veil of Blades morph, and none of my comments are applicable to that morph.
  • Izaki
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    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    Yeah, I'd rather not waste 250 ultimate on being unkillable while standing in the relatively small AoE when I can do the same thing by using the Resto Ult or the SnB Ult and move as much as I want.

    I agree with you, but I'm not you. I'm a stamblade .... I don't gank ... I play a more bruiser type of playstyle and, as such, I don't use a staff nor a SnB. I'm a damage dealer, and am the kind of person that when I see people around me in trouble, I try to provide what help I can.

    Let's not forget that my class is the one ZOS saw fit to give a 'healing skill' to that can put the caster near death's door just for healing someone else. A new reason to use bolstering darkness perhaps?

    I'm also a Stamblade, I also don't gank, I also play an aggressive playstyle and I don't use SnB or Resto ult either. How do I survive? Shadow Image. How do I help the people around me? Soul Siphon. Makes you and 6 other people literally unkillable with a massive HoT and Major Vitality. But really though... I don't get into fights large enough to even slot a defensive ultimate like that, so I just use Dawnbreaker and hope to buy some time for the people I play with by killing the opponents.
    Edited by Izaki on October 19, 2017 12:56AM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Maryal
    Maryal
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    Izaki wrote: »
    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    Yeah, I'd rather not waste 250 ultimate on being unkillable while standing in the relatively small AoE when I can do the same thing by using the Resto Ult or the SnB Ult and move as much as I want.

    I agree with you, but I'm not you. I'm a stamblade .... I don't gank ... I play a more bruiser type of playstyle and, as such, I don't use a staff nor a SnB. I'm a damage dealer, and am the kind of person that when I see people around me in trouble, I try to provide what help I can.

    Let's not forget that my class is the one ZOS saw fit to give a 'healing skill' to that can put the caster near death's door just for healing someone else. A new reason to use bolstering darkness perhaps?

    I'm also a Stamblade, I also don't gank, I also play an aggressive playstyle and I don't use SnB or Resto ult either. How do I survive? Shadow Image. How do I help the people around me? Soul Siphon. Makes you and 6 other people literally unkillable with a massive HoT and Major Vitality. But really though... I don't get into fights large enough to even slot a defensive ultimate like that, so I just use Dawnbreaker and hope to buy some time for the people I play with by killing the opponents.

    It is a good ulti that has a different function than bolstering darkness. One isn't better than the other ... they each provide value in different ways in different situations.

    I generally only use shadow image when my keep is under siege and I'm trying to get into my keep. During battle shadow image is difficult for me to rely on with all those detect pots and AOEs, but then, I like siege battles where both sides are heavily engaged with each other.

    Edit: when I said 'shadow image' I actually meant 'shadblow cloak' ... sorry for the confusion. When I use dark shades, I am soloing 4-man dungeons or content with similar difficulty.
    Edited by Maryal on October 20, 2017 7:22PM
  • exeeter702
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    Xvorg wrote: »
    Maryal wrote: »
    .
    BohnT wrote: »
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
    a.) reduces enemy Movement Speed by 70% (that enter the area)
    b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
    c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
    d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
    1. invisibility; and
    2. increases their Movement Speed by 50%; and
    3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)

    As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.


    We all know what the skill does you don't have to list it in every new post again.
    Is it useable? yes in certain situations that occure maybe once in a week.
    Is it the worst ult in the game? No not at all
    Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.

    The skill needs a buff be it damage wise, range wise or additional utility


    Perhaps someone else listed what the skill does, but that was the first time I listed it.
    ...and it seems that not everyone remembers exactly what the skill does, especially when you see a suggestion to add a stealth buff to a skill that already has invisibility as part of its existing synergies. In other words, the suggestion wasn't to change the synergy activation to allies that were at or below 50% health, for example.

    Outclassed? How many ultimates in this game are there that there that last 15 seconds while reducing damage to the caster by 60%? As for the 30% health for synergy activation, I believe (while blocking) you can move through it .... as you are crossing the target area, you can activate the synergy and you get the full duration of the synergy buff even if you move out of the target area before the buff timer expires. Not low enough health to activate the synergy? You can block while in the target area as a way to maximize damage mitigation ... especially helpful when passing through or momentarily stuck in a confined pvp area.

    I realize you would like to see the skill buffed ... but how many times have you seen people complain that a skill underperforms, and then when it finally is changed, the change is ... rather lack luster.

    Standard, Nova... just to name two. Negate is way better for example... Even Attronach has a better buff (Major berserk for 8 secs on synergy) and a stun.

    Regarding the synergy, if you have to use it is just because your healer is bad. All the Big 4 (BD, Standard, Attro and Nova) have a synergy and only BD requires you to be half dead to activate it

    For what its worth, standard and nova do NOT provide a combined 60 percent damage reduction to the caster. I personally think BD needs a revision of a sort, but there is nothing else in the game that provides that level of damage reduction currently.

    Increase its radius and give it a resource heal synergy and you have yourself a very strong NB tanking tool.
  • Mystrius_Archaion
    Mystrius_Archaion
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    RavenSworn wrote: »
    So.... Is the new agony going back to the first reiteration of the new skill? What's the thoughts on the non dot damage version? Now that people have mucked around with it more, is it useable? Is it still ignoring battle spirit? What's the go?

    Prefer the older iteration. The newer version just feels... Clunky. I am talking in terms of pve of course. It just doesn't roll together with the rotation.

    Although I'm not on the PTS and obviously hadn't tried either version, the original rework had much more appeal to me. I really enjoyed the fact that you could kill yourself with it. I feel like that promotes smart and thoughtful use of the skill, as opposed to something that you could only use if you had enough health to do so.

    But smart and thoughtful use doesn't work when a CC or a huge burst can come at you almost from nowhere and where they want us to block and interrupt often.
    Action combat does not support tactical play, at least not when the game focuses on AoE and has auto-aim so aiming is not difficult coupled with guaranteed unavoidable ground targeted effects.

    If it was possible for a good player to go mostly unharmed through an entire fight then this could be a useful skill, but this game has been made so that everyone needs heals to stay alive in any situation that could be considered potentially difficult. That means risky skills are too risky.
  • Feanor
    Feanor
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    Maryal wrote: »
    Feanor wrote: »

    As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.

    You probably are unaware of Meridia's Blessed Armor, an armor set that has been in the game for quite some time. The meta for a while now has been heavy armor, and this IS a heavy armor set, and yes, people do use this non-meta set, yet I don't see folks qq'ing about the blindness this set procs.

    Having blindness debuff as a skill would give NBs a very unique skill that would be helpful in both pvp AND pve, AND it is totally in line with shadow magic (lore-base of the bulk of NB's skills), AND it would help NB medium armor users with survivability in a way that is a little more unique than just another HOT skill.

    If we were given such a skill, obviously it shouldn't stack with the MBA proc , so perhaps a skill-based blindness debuff should share the same cool down timer as the blindness that is proc'ed by the armor set.

    Meridia's Blessed Armor
    (2 items) Adds 2975 Physical Resistance
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Spell Resistance
    (5 items) When you block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.

    I was quite aware of the set. There is a reason the set is banned in most duels because it’s OP there. When it procs it practically gives 5 seconds of total immunity. God mode. Granted, the 2 to 4 piece boni aren’t great, but the 5 pc is so strong that it doesn’t matter. What makes this set a non factor outside duels is that it doesn’t scale past 1 opponent. So if you’re playing open world PvP (which means you fight more than one player continuously) it’s really not helping you that much.

    On top of that, you need to block, and it’s a 33% proc chance. Still it’s not good design in my view. You shouldn’t be able to “deactivate” a player’s skills for any period of time. And btw, not attacking for 5 seconds is not an option on PvP if you want to win a fight.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Feanor
    Feanor
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    On topic (and I never would have thought I’d say that) I’ve been leveling my magNB during the event a bit now (currently level 46). It’s a ton of fun to play one although I’m not quite firm in my attack patterns yet. If anyone wants to chime in and suggest some stuff via PM I’d appreciate it (maybe @Lexxypwns? ;) ).
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • aeowulf
    aeowulf
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    i'm looking forward to you parses :)

  • Feanor
    Feanor
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    aeowulf wrote: »
    i'm looking forward to you parses :)

    My parses are traditionally and hilariously bad. Too lazy when it’s not an opponent fighting back ;).
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • aeowulf
    aeowulf
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    I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.

    I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...
    Edited by aeowulf on October 24, 2017 8:36AM
  • olsborg
    olsborg
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    aeowulf wrote: »
    I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.

    I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...

    Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.

    Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.

    PC EU
    PvP only
  • BohnT
    BohnT
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    olsborg wrote: »
    aeowulf wrote: »
    I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.

    I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...

    Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.

    Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.

    No stamnb needs no more buff. Just like sorcs, warden and magdk.
    Stamplar /Magplar / stamdk need to be buffed.

  • Ragnarock41
    Ragnarock41
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    BohnT wrote: »
    olsborg wrote: »
    aeowulf wrote: »
    I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.

    I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...

    Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.

    Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.

    No stamnb needs no more buff. Just like sorcs, warden and magdk.
    Stamplar /Magplar / stamdk need to be buffed.

    hire this man please zos.
  • GreenSoup2HoT
    GreenSoup2HoT
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    @Wrobel Where is the Power Extraction change for Nightblades?
    PS4 NA DC
  • thankyourat
    thankyourat
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    BohnT wrote: »
    olsborg wrote: »
    aeowulf wrote: »
    I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.

    I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...

    Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.

    Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.

    No stamnb needs no more buff. Just like sorcs, warden and magdk.
    Stamplar /Magplar / stamdk need to be buffed.

    Stamplar, magplar, and stam dk are fine. Honestly magplar is one of the top classes in thegame
    Edited by thankyourat on October 25, 2017 11:06AM
  • BohnT
    BohnT
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    BohnT wrote: »
    olsborg wrote: »
    aeowulf wrote: »
    I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.

    I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...

    Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.

    Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.

    No stamnb needs no more buff. Just like sorcs, warden and magdk.
    Stamplar /Magplar / stamdk need to be buffed.

    Stamplar, magplar, and stam dk are fine. Honestly magplar is one of the top classes in thegame

    Stamdk stamplar and magplar are so underperforming.
    All those specs have to give up so much for either utility, damage, sustain or survivability.
    In pve Stamdk/templar are fine magplar is just useable as a healer and is outclassed by the other classes in organized groups.

    Please tell me in which regards the classes are useable
  • Maryal
    Maryal
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    Feanor wrote: »
    Maryal wrote: »
    Feanor wrote: »

    As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.

    You probably are unaware of Meridia's Blessed Armor, an armor set that has been in the game for quite some time. The meta for a while now has been heavy armor, and this IS a heavy armor set, and yes, people do use this non-meta set, yet I don't see folks qq'ing about the blindness this set procs.

    Having blindness debuff as a skill would give NBs a very unique skill that would be helpful in both pvp AND pve, AND it is totally in line with shadow magic (lore-base of the bulk of NB's skills), AND it would help NB medium armor users with survivability in a way that is a little more unique than just another HOT skill.

    If we were given such a skill, obviously it shouldn't stack with the MBA proc , so perhaps a skill-based blindness debuff should share the same cool down timer as the blindness that is proc'ed by the armor set.

    Meridia's Blessed Armor
    (2 items) Adds 2975 Physical Resistance
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Spell Resistance
    (5 items) When you block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.

    I was quite aware of the set. There is a reason the set is banned in most duels because it’s OP there. When it procs it practically gives 5 seconds of total immunity. God mode. Granted, the 2 to 4 piece boni aren’t great, but the 5 pc is so strong that it doesn’t matter. What makes this set a non factor outside duels is that it doesn’t scale past 1 opponent. So if you’re playing open world PvP (which means you fight more than one player continuously) it’s really not helping you that much.

    On top of that, you need to block, and it’s a 33% proc chance. Still it’s not good design in my view. You shouldn’t be able to “deactivate” a player’s skills for any period of time. And btw, not attacking for 5 seconds is not an option on PvP if you want to win a fight.

    Not attacking for 5 seconds .... hmmm .... sounds a lot like what happens when getting hit with a cost increase poison, especially the ones that effect both magica and stamina simultaneously (and the attacker was wearing Assassin's Guile ... which adds 4 seconds to alchemical poisons). Or, how about getting hit was a poison arrow (skill) where the person's bow was equipped with the cost increase poison (effecting both magica and stamina simultaneously) and shot you while wearing Assassin's Guile. Not only can you not get off a skill, but all you can do is watch your screen get dimmer and dimmer until it turns that bluish color associated with death.

    Although nothing technically 'deactivates' a player's skills (not even blindness), there are effects in this game that cause a player to be unable to use his/her skills, such as skill based stuns, gap-closer stuns, fear, lag, etc., It would be nice if none of those things existed in the game, but they do, and, as long as they do, there really isn't anything wrong with the blindness skill effect I mentioned earlier.
    Edited by Maryal on October 25, 2017 12:17PM
  • thankyourat
    thankyourat
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    BohnT wrote: »
    BohnT wrote: »
    olsborg wrote: »
    aeowulf wrote: »
    I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.

    I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...

    Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.

    Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.

    No stamnb needs no more buff. Just like sorcs, warden and magdk.
    Stamplar /Magplar / stamdk need to be buffed.

    Stamplar, magplar, and stam dk are fine. Honestly magplar is one of the top classes in thegame

    Stamdk stamplar and magplar are so underperforming.
    All those specs have to give up so much for either utility, damage, sustain or survivability.
    In pve Stamdk/templar are fine magplar is just useable as a healer and is outclassed by the other classes in organized groups.

    Please tell me in which regards the classes are useable

    Magplar is at the top of pvp for group utility with mag warden. Stam dk and stamplar don't offer much in raid utility (most stam classes don't), but they are very playable from a solo/ small group perspective and both of those classes are really good 1v1. You can actually make a good arguement for both of those classes actually being better than stamblade 1v1. Magplar is in a great spot right now though it's playable in all play styles, and is a must have for any group. You could actually make an arguement for magplar being the best magicka class.

    At this point all classes have to sactafice. Stam dks are still impossible to kill with the hardest hitting ability in the game. Stamplars probably have the best burst out of all the stam classes besides warden. The only 2 classes i have ever been one shot by is stam warden and stam templar.
    Edited by thankyourat on October 25, 2017 12:20PM
  • BohnT
    BohnT
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    BohnT wrote: »
    BohnT wrote: »
    olsborg wrote: »
    aeowulf wrote: »
    I am really liking the change to executioner passive, getting stamina back from it is really nice. It's got me wondering if it might be enough to let me put my heavy metal back on !..! Certainly for normal dungeons I bet where kills come faster.

    I was also a bit shocked that on my stamina nb the new heal heals for significantly less health than it costs to cast...

    Thats because its not meant for stamina builds to use, its strictly magicka builds, just like 90% of the entire siphoning skilltree. The siphoning tree needs to be adjusted to provide something/more for stamina builds.

    Magicka Flood needs to be renamed to Durability Flood and provide 8% more stamina if stamina is higher then magicka. Then they need to make siphoning skills worth a slot for stamina, Leeching Strikes is nice and all, but it doesnt fit into all the builds at all. Make power extraction a self buff that doesnt require a target.

    No stamnb needs no more buff. Just like sorcs, warden and magdk.
    Stamplar /Magplar / stamdk need to be buffed.

    Stamplar, magplar, and stam dk are fine. Honestly magplar is one of the top classes in thegame

    Stamdk stamplar and magplar are so underperforming.
    All those specs have to give up so much for either utility, damage, sustain or survivability.
    In pve Stamdk/templar are fine magplar is just useable as a healer and is outclassed by the other classes in organized groups.

    Please tell me in which regards the classes are useable

    Magplar is at the top of pvp for group utility with mag warden. Stam dk and stamplar don't offer much in raid utility (most stam classes don't), but they are very playable from a solo/ small group perspective and both of those classes are really good 1v1. You can actually make a good arguement for both of those classes actually being better than stamblade 1v1. Magplar is in a great spot right now though it's playable in all play styles, and is a must have for any group. You could actually make an arguement for magplar being the best magicka class

    Neither stamplar nor stamdk can be played solo. They have no way of getting away of zergs or outnumbered fights.
    In no way a stamdk/plar performs better than a nb of the same skill level.
    Magplar may be a good healer but a offensive Warden is much better than a templar while giving better heals, deals much more damage and is more versatile.
    The only thing magplar has going for them is purge.
    In duels stamnb is king behind pet sorcs ofc.
    They have the best cc, access to cloak, major evasion, a spammable that applies bleed & major fracture and ofc assassin's will + incap.
    Not that i hate nbs i have the most playtime on my stamnb and second my magnb but i play every other class except for warden due to toon limits.
    And whenever i play one of those specs i always know how much better nb would be compared to them.

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