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PTS Update 16 - Feedback Thread for Nightblades

  • DDuke
    DDuke
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    BohnT wrote: »
    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.

    If we could finally get a decent nerf to spell wall, it wouldn't be much of a difference if a skill is reflectable or not.
    Hardly anyone uses Wings anymore because they only reflect 4 projectiles and only 1 class can be locked down with them for a certain amount of time due to how expensive wings are from the start.
    The other reflect only affects 1 projectile every cast and i always use light attack weaving to get rid of it without wasting an ability.

    I don't think ranged magblade needs more buffs.
    I believe Concealed weapon needs some damage utility and the shadow ult needs a strong buff it is one of the worst ults for both pve and pvp.

    Yep, I definitely agree on Consuming Darkness & morphs being weak.

    I made a suggestion a while ago to make it grant invisibility to players within the circle, that'd make it an interesting defensive ultimate in PvP & would also boost its DPS in both PvP and PvE as you'd get the +10% spell/weapon damage from Master Assassin passive.
    Edited by DDuke on October 14, 2017 10:37AM
  • BohnT
    BohnT
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    DDuke wrote: »
    BohnT wrote: »
    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.

    If we could finally get a decent nerf to spell wall, it wouldn't be much of a difference if a skill is reflectable or not.
    Hardly anyone uses Wings anymore because they only reflect 4 projectiles and only 1 class can be locked down with them for a certain amount of time due to how expensive wings are from the start.
    The other reflect only affects 1 projectile every cast and i always use light attack weaving to get rid of it without wasting an ability.

    I don't think ranged magblade needs more buffs.
    I believe Concealed weapon needs some damage utility and the shadow ult needs a strong buff it is one of the worst ults for both pve and pvp.

    Yep, I definitely agree on Consuming Darkness & morphs being weak.

    I made a suggestion a while ago to make it grant invisibility to players within the circle, that'd make it an interesting defensive ultimate in PvP & would also boost its DPS in both PvP and PvE as you'd get the +10% spell/weapon damage from Master Assassin passive.

    I don't think granting invisibility while in it would be a good buff.
    1. you had to find a sweet spot in duration (only in the circle or x seconds after you leave it)
    2. I'm 100% sure it would be as bugged as swarm was
    3. one enemy aoe would completely remove the invisibility for everyone

    I have a different approach. Give all morphs the DoT but give VoB an additional pulsing Dot that deals 4x the dot damage every 5 seconds (like curse)
    Or remove the synergy and change it that it procs automatically once someone falls under x% health, works for the caster aswell.

    And a slight radius increase would be nice 5 m is just so small for what it does
  • DDuke
    DDuke
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    BohnT wrote: »
    DDuke wrote: »
    BohnT wrote: »
    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.

    If we could finally get a decent nerf to spell wall, it wouldn't be much of a difference if a skill is reflectable or not.
    Hardly anyone uses Wings anymore because they only reflect 4 projectiles and only 1 class can be locked down with them for a certain amount of time due to how expensive wings are from the start.
    The other reflect only affects 1 projectile every cast and i always use light attack weaving to get rid of it without wasting an ability.

    I don't think ranged magblade needs more buffs.
    I believe Concealed weapon needs some damage utility and the shadow ult needs a strong buff it is one of the worst ults for both pve and pvp.

    Yep, I definitely agree on Consuming Darkness & morphs being weak.

    I made a suggestion a while ago to make it grant invisibility to players within the circle, that'd make it an interesting defensive ultimate in PvP & would also boost its DPS in both PvP and PvE as you'd get the +10% spell/weapon damage from Master Assassin passive.

    I don't think granting invisibility while in it would be a good buff.
    1. you had to find a sweet spot in duration (only in the circle or x seconds after you leave it)

    Or both. I'd actually keep the duration as it is (and it'd keep refreshing the invisibility like batswarm used to) and have the invisibility last 3-5 seconds after you leave the circle.
    Kinda like the Templar Sacred Ground passive, the functionality is already in the game.
    BohnT wrote: »
    2. I'm 100% sure it would be as bugged as swarm was

    You're probably right, and this is my main concern.
    BohnT wrote: »
    3. one enemy aoe would completely remove the invisibility for everyone

    One AoE like Caltrops if it kept refreshing the invisibility. That said, I think it'd be a fair counter and you'd still be able to get use out of the ultimate if the invisibility lasted those 3-5 seconds after you exit the circle.
    BohnT wrote: »
    I have a different approach. Give all morphs the DoT but give VoB an additional pulsing Dot that deals 4x the dot damage every 5 seconds (like curse)

    Problem with that is that people would just move out of it - it'd basicly be Elemental Rage, or a static version of Warden Ultimate (as it gives Major Protection as well).
    BohnT wrote: »
    Or remove the synergy and change it that it procs automatically once someone falls under x% health, works for the caster aswell.

    And a slight radius increase would be nice 5 m is just so small for what it does

    Ok, these are solid suggestions and would work as well. The synergy on the ultimate is incredibly clunky to use and in PvE it actually results in a DPS loss.
  • HairyFairy
    HairyFairy
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    ZOS_Wrobel wrote: »
    We’d like to address a few common concerns we’ve been seeing in this thread. First: Agony. We appreciate all the feedback we’ve received so far on the changes to this ability, but understand some of you feel casting Agony on multiple players currently feels too risky. To counter this, we’re planning to change this to an upfront cost instead of damage each tick, and reduce its duration. We also want to make Executioner more useful, and will be implementing some changes in an upcoming PTS patch. This will include having it give resources back instantly, and making it proc when an enemy dies within a couple seconds of using an Assassination ability.

    As an aside, we’re also looking at making Assassin’s Will an instant cast instead of having it be a super short cast.

    We’ve also seen requests to modify Power Extraction, and to add an ability that scales off your maximum health. While we won’t be addressing these in this update, it’s something we’re exploring for the future.

    We appreciate everyone who’s taken the time to test the class changes on the PTS and provide feedback. Keep it coming!

    You are still making this ability useless in PVP! God, will you please play your own game before making *** decisions. NB's getting wrobeled every patch.
    Hello darkness my old friend

    HairyFairy- MagNB
    Scary-Fairy- MagDK
    Mee-Owe- StamNB
    You are a Lizard Hairy- MagSorc
    Jarl HairyFairy- StamDK
    Lord HairyFairy- MagPlar
    Craazy Fairy- StamSorc
    HairyFairy The Colossus - StamPlar
    Thanos Ender of Worlds - Stamcro
    Necro-*** - Magcro
  • Master_Kas
    Master_Kas
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    I just want clouding swarm back. I've never actually seen anyone use the "redesigned" clouding swarm in PVP except some rare delicate snowflakes testning it back when it was new...
    EU | PC
  • KingJ
    KingJ
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    KingJ wrote: »
    BohnT wrote: »
    KingJ wrote: »
    Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.

    No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
    @BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.

    Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.
    Wait why is soul harvest undodgable but not incap. That makes no sense and when did they change that?
  • nekura
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    exeeter702 wrote: »
    ...The only reason to use agony was for meteor combo. No one made use of the 30 second polymorph type skills in pve and there are far more useful CC than agony in pvp...

    Polymorph in WoW terms is a silence -- soft CC that restricts actions, not movement, does not break on damage. "Disorient" in ESO in any other MMO that's ever existed is a 'mesmerize' --- hard CC that restricts movement, actions and breaks on damage.

    I only solo / duo with another nightblade. Someone I've played extensively in DAoC, a game where CC was much more important. We know how to single target mez and not break it. ESO's playerbase is casual compared to most other PvP MMO's.

    Agony is one of my most used skills... it sucks that it's being replaced with something that I will literally never consider using. Ever.
    Edited by nekura on October 14, 2017 9:04PM
  • Mystrius_Archaion
    Mystrius_Archaion
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    nekura wrote: »
    exeeter702 wrote: »
    ...The only reason to use agony was for meteor combo. No one made use of the 30 second polymorph type skills in pve and there are far more useful CC than agony in pvp...

    Polymorph in WoW terms is a silence -- soft CC that restricts actions, not movement, does not break on damage. "Disorient" in ESO in any other MMO that's ever existed is a 'mesmerize' --- hard CC that restricts movement, actions and breaks on damage.

    I only solo / duo with another nightblade. Someone I've played extensively in DAoC, a game where CC was much more important. We know how to single target mez and not break it. ESO's playerbase is casual compared to most other PvP MMO's.

    You can't "not" break a disorient with multiple enemies you should be AoEing down anyway.
    Also, the enemies vulnerable to the disorient in this game are the weak ones you shouldn't need to use it on anyway.

    I am so glad this game is not like the games before in that way. We fight more enemies at once, which I loved in the old mmo City of Heroes which allowed bigger fights though, which is always more fun than a one on one battle with a brainless npc.

    Boss fights here are that way. We need multiple players against a brainless predictable npc. I don't know why they want to make boss fights challenging by adding all these instant death enrage timers and "stay out of stupid"(very appropriate name) mechanics when they are very not fun because they make players appear permanently weak compared to common npcs due to how many bosses there are that have some secret method of being overpowered while weak normal nameless enemies can overwhelm us. We have both the "high level rat" effect and the "secret godmode only known by npcs that aren't smart" effect that both make games ridiculously unbelievable and much less fun.

    Anyway, disorient is a useless CC because it is too easily broken because it is only usable in the same scenario where you are either encouraged to use AoEs as a better means to CC the enemy by giving them permanent CC called "dead" or will see someone else accidentally break it while trying to reach that same permanent CC status called "dead".
    Edited by Mystrius_Archaion on October 15, 2017 11:04PM
  • Radiance
    Radiance
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    I just want to know when these updates hit PC? I can't seem to find a date or have they already?
  • Azurya
    Azurya
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    I just want to know when these updates hit PC? I can't seem to find a date or have they already?

    23 October............. as they said
  • exeeter702
    exeeter702
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    nekura wrote: »
    exeeter702 wrote: »
    ...The only reason to use agony was for meteor combo. No one made use of the 30 second polymorph type skills in pve and there are far more useful CC than agony in pvp...

    Polymorph in WoW terms is a silence -- soft CC that restricts actions, not movement, does not break on damage. "Disorient" in ESO in any other MMO that's ever existed is a 'mesmerize' --- hard CC that restricts movement, actions and breaks on damage.

    I only solo / duo with another nightblade. Someone I've played extensively in DAoC, a game where CC was much more important. We know how to single target mez and not break it. ESO's playerbase is casual compared to most other PvP MMO's.

    Agony is one of my most used skills... it sucks that it's being replaced with something that I will literally never consider using. Ever.

    My experience may not be adequate in terms of any changes rhat have happend in wow currently. But when i say polymorph, i am specifically talking about getting sheeped from a mage, and thus loosing all control of your character in both movement and ability command and breaks from damage. It was never a silence, it always broke on damage and it completely restricted movement.

    This is exactly what agony was. A CC effect that removed complete control of your character unless you break free or take damage. My comment was entirely accurate as those 30 second pve stuns were widely ignored as mob isolation in end game pve is a non factor. This skill was nigh useless.
  • BigBadVolk
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    So far imo, I'm happy with the Grim Focus change, and the agony change, I think even less people will use it, some newbies will level it out prob but when they will taste its true "power" in combat they will realise it doesnt really worth it.

    Also the only thing I'd "buff" or the better word for it is change is the passive which grants wep critical to me and stamina players, pls ZoS change it so it gives both wep and spel crit, so even if we will be through the stamina phase (because nothing lasts forever) I want that Nightblades would be able to buff both end of DD's, especially if we truly reach an endgame phase where you bring MagDDs because they do amazing dps, bring utility which is usefull + and can apply offbalance if needed, and not just we take magDD's because they can give us off balance
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • ccfeeling
    ccfeeling
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    Actually It's doesn't matter how Grim Focus changed , even 10 LA trigger proc , smooth light weaving is not possible with 200+ ping , nerf NB , go ahead
    Rubbish server .
  • Maryal
    Maryal
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    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
    Edited by Maryal on October 18, 2017 5:13AM
  • StayAlfresco
    StayAlfresco
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    So.... Is the new agony going back to the first reiteration of the new skill? What's the thoughts on the non dot damage version? Now that people have mucked around with it more, is it useable? Is it still ignoring battle spirit? What's the go?
  • Maryal
    Maryal
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    Feanor wrote: »

    As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.

    You probably are unaware of Meridia's Blessed Armor, an armor set that has been in the game for quite some time. The meta for a while now has been heavy armor, and this IS a heavy armor set, and yes, people do use this non-meta set, yet I don't see folks qq'ing about the blindness this set procs.

    Having blindness debuff as a skill would give NBs a very unique skill that would be helpful in both pvp AND pve, AND it is totally in line with shadow magic (lore-base of the bulk of NB's skills), AND it would help NB medium armor users with survivability in a way that is a little more unique than just another HOT skill.

    If we were given such a skill, obviously it shouldn't stack with the MBA proc , so perhaps a skill-based blindness debuff should share the same cool down timer as the blindness that is proc'ed by the armor set.

    Meridia's Blessed Armor
    (2 items) Adds 2975 Physical Resistance
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Spell Resistance
    (5 items) When you block an attack, you have a 33% chance to blind your attacker, causing them to miss all of their attacks for 5 seconds. This effect can occur once every 10 seconds.
    Edited by Maryal on October 18, 2017 4:35AM
  • RavenSworn
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    So.... Is the new agony going back to the first reiteration of the new skill? What's the thoughts on the non dot damage version? Now that people have mucked around with it more, is it useable? Is it still ignoring battle spirit? What's the go?

    Prefer the older iteration. The newer version just feels... Clunky. I am talking in terms of pve of course. It just doesn't roll together with the rotation.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • StayAlfresco
    StayAlfresco
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    RavenSworn wrote: »
    So.... Is the new agony going back to the first reiteration of the new skill? What's the thoughts on the non dot damage version? Now that people have mucked around with it more, is it useable? Is it still ignoring battle spirit? What's the go?

    Prefer the older iteration. The newer version just feels... Clunky. I am talking in terms of pve of course. It just doesn't roll together with the rotation.

    Although I'm not on the PTS and obviously hadn't tried either version, the original rework had much more appeal to me. I really enjoyed the fact that you could kill yourself with it. I feel like that promotes smart and thoughtful use of the skill, as opposed to something that you could only use if you had enough health to do so.
  • DDuke
    DDuke
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    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
    Edited by DDuke on October 18, 2017 5:41AM
  • RavenSworn
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    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It's just as you say, it's a niche. Yes it doesn't do as well as northern storm if you compare it by just that skill alone. The skill synergies well with the rest of the nightblades toolkit and northern storm synergies well with Wardens.

    It's like @Maryal said, it's all about context.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Maryal
    Maryal
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    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
    a.) reduces enemy Movement Speed by 70% (that enter the area)
    b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
    c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
    d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
    1. invisibility; and
    2. increases their Movement Speed by 50%; and
    3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)

    As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.


    Edited by Maryal on October 18, 2017 6:58AM
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
    a.) reduces enemy Movement Speed by 70% (that enter the area)
    b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
    c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
    d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
    1. invisibility; and
    2. increases their Movement Speed by 50%; and
    3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)

    As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.


    We all know what the skill does you don't have to list it in every new post again.
    Is it useable? yes in certain situations that occure maybe once in a week.
    Is it the worst ult in the game? No not at all
    Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.

    The skill needs a buff be it damage wise, range wise or additional utility
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    I was comparing it to Northern Storm of Wardens' Winter's Embrace skill line, not the healing ultimate Secluded Grove (which got nerfed in this PTS).

    Northern Storm has 10m radius (twice that of Bolstering Darkness), follows the caster, deals frost dmg which can proc Minor Maim and snares targets within by 66% while also granting everyone within the circle Major Protection.

    Why would anyone want some bloody 5m radius static puddle and a clunky dps loss synergy if you can have a warden in your grp?

    I'm not saying Bolstering Darkness (and Veil) needs changes, I'm saying it needs buffs.

    Edited by DDuke on October 18, 2017 9:18AM
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    DDuke wrote: »
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    I was comparing it to Northern Storm of Wardens' Winter's Embrace skill line, not the healing ultimate Secluded Grove (which got nerfed in this PTS).

    Northern Storm has 10m radius (twice that of Bolstering Darkness), follows the caster, deals frost dmg which can proc Minor Maim and snares targets within by 66% while also granting everyone within the circle Major Protection.

    Why would anyone want some bloody 5m radius static puddle and a clunky dps loss synergy if you can have a warden in your grp?

    I'm not saying Bolstering Darkness (and Veil) needs changes, I'm saying it needs buffs.

    I'm going to agree with this though.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Maryal
    Maryal
    ✭✭✭✭✭
    .
    BohnT wrote: »
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
    a.) reduces enemy Movement Speed by 70% (that enter the area)
    b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
    c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
    d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
    1. invisibility; and
    2. increases their Movement Speed by 50%; and
    3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)

    As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.


    We all know what the skill does you don't have to list it in every new post again.
    Is it useable? yes in certain situations that occure maybe once in a week.
    Is it the worst ult in the game? No not at all
    Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.

    The skill needs a buff be it damage wise, range wise or additional utility


    Perhaps someone else listed what the skill does, but that was the first time I listed it.
    ...and it seems that not everyone remembers exactly what the skill does, especially when you see a suggestion to add a stealth buff to a skill that already has invisibility as part of its existing synergies. In other words, the suggestion wasn't to change the synergy activation to allies that were at or below 50% health, for example.

    Outclassed? How many ultimates in this game are there that there that last 15 seconds while reducing damage to the caster by 60%? As for the 30% health for synergy activation, I believe (while blocking) you can move through it .... as you are crossing the target area, you can activate the synergy and you get the full duration of the synergy buff even if you move out of the target area before the buff timer expires. Not low enough health to activate the synergy? You can block while in the target area as a way to maximize damage mitigation ... especially helpful when passing through or momentarily stuck in a confined pvp area.

    I realize you would like to see the skill buffed ... but how many times have you seen people complain that a skill underperforms, and then when it finally is changed, the change is ... rather lack luster.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
    a.) reduces enemy Movement Speed by 70% (that enter the area)
    b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
    c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
    d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
    1. invisibility; and
    2. increases their Movement Speed by 50%; and
    3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)

    As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.


    When I see a NB casting BD (VoB actually) what I do is quite simple: dodge roll outside the area. I used it some patches ago to susprise and kill newbies, but I can tell you, even with a 60% dmg reduction and full heavy, a group of 4 or 5 killed me easily.

    The skill needs a buff or a cost reductions to make it viable again.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Maryal wrote: »
    .
    BohnT wrote: »
    Maryal wrote: »
    DDuke wrote: »
    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
    Yeah, not well.

    Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
    Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.

    Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.

    In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.

    It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)

    Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
    a.) reduces enemy Movement Speed by 70% (that enter the area)
    b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
    c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
    d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
    1. invisibility; and
    2. increases their Movement Speed by 50%; and
    3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)

    As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.


    We all know what the skill does you don't have to list it in every new post again.
    Is it useable? yes in certain situations that occure maybe once in a week.
    Is it the worst ult in the game? No not at all
    Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.

    The skill needs a buff be it damage wise, range wise or additional utility


    Perhaps someone else listed what the skill does, but that was the first time I listed it.
    ...and it seems that not everyone remembers exactly what the skill does, especially when you see a suggestion to add a stealth buff to a skill that already has invisibility as part of its existing synergies. In other words, the suggestion wasn't to change the synergy activation to allies that were at or below 50% health, for example.

    Outclassed? How many ultimates in this game are there that there that last 15 seconds while reducing damage to the caster by 60%? As for the 30% health for synergy activation, I believe (while blocking) you can move through it .... as you are crossing the target area, you can activate the synergy and you get the full duration of the synergy buff even if you move out of the target area before the buff timer expires. Not low enough health to activate the synergy? You can block while in the target area as a way to maximize damage mitigation ... especially helpful when passing through or momentarily stuck in a confined pvp area.

    I realize you would like to see the skill buffed ... but how many times have you seen people complain that a skill underperforms, and then when it finally is changed, the change is ... rather lack luster.

    Standard, Nova... just to name two. Negate is way better for example... Even Attronach has a better buff (Major berserk for 8 secs on synergy) and a stun.

    Regarding the synergy, if you have to use it is just because your healer is bad. All the Big 4 (BD, Standard, Attro and Nova) have a synergy and only BD requires you to be half dead to activate it
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Now what I came to ask. Anyone has tried the new agony? I'm highly considering to retake an old idea I had about a build, but this time making a healer.

    The name should give you and idea: "Half Dead"
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    BohnT wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Izaki wrote: »
    Maryal wrote: »
    Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.

    1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.

    2.)
    Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.

    Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.

    While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.

    Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.

    Yeah... This is a bit of a strech.

    It's call 'thinking outside the box' ... :)
    And .. it is very much in line with shadow magic
    And ... it's not the 'same old same old'
    And ... it would give uniqueness to NBs

    Oh yea!

    Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
    The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.

    You don't pvp/duel do you? Meridia is the most op duel set you can use. And for small-scale it's just as good as you can reduce the number of people who can attack you by 1. it really is a *** op set that's just not as good in zerg fights but as soon as it comes to 1v1 the set makes you immortal. I'm happy that there is no other blind in the game and i hope they'll never add one.

    @BohnT

    Yes I do duel (quite often nowadays to be honest since people are basically always late for raids). And yes I did duel a couple Stam DKs and Sorcs running Fassala + Meridia and yes I did end up getting rekt on my Stamblade even though I clearly should have had the upper hand in lots of situations during those fights. And yes, all these duels happened after I had written the above post, so yes I definitely changed my mind about that set. Hell no to another source blindness in the game, especially if its only given to one class.

    (I don't have combat text on (since it improves FPS on Xbox) so I couldn't even figure out that I was blinded lol. I kept wondering why my Assassin's Scourge and my Soul Harvest kept doing no damage at all. Then the dude linked the sets he was using and we had a pretty big laugh about that. But yeah, never again.)

    I do want to mention one thing though: AoE abilities don't miss. In small group fights, where you generally have a fair amount of AoE damage, Meridia is pretty useless... So the set is OP in duels and a decent option in 1vX (up until 5 people I'd say), but in a small group or a zerg, I'd use something else.
    Edited by Izaki on October 18, 2017 4:02PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    Maryal wrote: »
    For those calling Consuming Darkness 'useless' and wanting it changed-

    Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.

    You won't see its value when used in the wrong context.

    For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).

    For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:

    Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)

    Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.

    Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too

    Wanna live through a bomb or explosion ... yea, it works here too.

    Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
    ... and no, it's not going to be much help if all you're going to do is 'stand in stupid'


    Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.

    Yeah, I'd rather not waste 250 ultimate on being unkillable while standing in the relatively small AoE when I can do the same thing by using the Resto Ult or the SnB Ult and move as much as I want.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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