Ragnaroek93 wrote: »@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.
If we could finally get a decent nerf to spell wall, it wouldn't be much of a difference if a skill is reflectable or not.
Hardly anyone uses Wings anymore because they only reflect 4 projectiles and only 1 class can be locked down with them for a certain amount of time due to how expensive wings are from the start.
The other reflect only affects 1 projectile every cast and i always use light attack weaving to get rid of it without wasting an ability.
I don't think ranged magblade needs more buffs.
I believe Concealed weapon needs some damage utility and the shadow ult needs a strong buff it is one of the worst ults for both pve and pvp.
Ragnaroek93 wrote: »@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.
If we could finally get a decent nerf to spell wall, it wouldn't be much of a difference if a skill is reflectable or not.
Hardly anyone uses Wings anymore because they only reflect 4 projectiles and only 1 class can be locked down with them for a certain amount of time due to how expensive wings are from the start.
The other reflect only affects 1 projectile every cast and i always use light attack weaving to get rid of it without wasting an ability.
I don't think ranged magblade needs more buffs.
I believe Concealed weapon needs some damage utility and the shadow ult needs a strong buff it is one of the worst ults for both pve and pvp.
Yep, I definitely agree on Consuming Darkness & morphs being weak.
I made a suggestion a while ago to make it grant invisibility to players within the circle, that'd make it an interesting defensive ultimate in PvP & would also boost its DPS in both PvP and PvE as you'd get the +10% spell/weapon damage from Master Assassin passive.
Ragnaroek93 wrote: »@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.
If we could finally get a decent nerf to spell wall, it wouldn't be much of a difference if a skill is reflectable or not.
Hardly anyone uses Wings anymore because they only reflect 4 projectiles and only 1 class can be locked down with them for a certain amount of time due to how expensive wings are from the start.
The other reflect only affects 1 projectile every cast and i always use light attack weaving to get rid of it without wasting an ability.
I don't think ranged magblade needs more buffs.
I believe Concealed weapon needs some damage utility and the shadow ult needs a strong buff it is one of the worst ults for both pve and pvp.
Yep, I definitely agree on Consuming Darkness & morphs being weak.
I made a suggestion a while ago to make it grant invisibility to players within the circle, that'd make it an interesting defensive ultimate in PvP & would also boost its DPS in both PvP and PvE as you'd get the +10% spell/weapon damage from Master Assassin passive.
I don't think granting invisibility while in it would be a good buff.
1. you had to find a sweet spot in duration (only in the circle or x seconds after you leave it)
2. I'm 100% sure it would be as bugged as swarm was
3. one enemy aoe would completely remove the invisibility for everyone
I have a different approach. Give all morphs the DoT but give VoB an additional pulsing Dot that deals 4x the dot damage every 5 seconds (like curse)
Or remove the synergy and change it that it procs automatically once someone falls under x% health, works for the caster aswell.
And a slight radius increase would be nice 5 m is just so small for what it does
ZOS_Wrobel wrote: »We’d like to address a few common concerns we’ve been seeing in this thread. First: Agony. We appreciate all the feedback we’ve received so far on the changes to this ability, but understand some of you feel casting Agony on multiple players currently feels too risky. To counter this, we’re planning to change this to an upfront cost instead of damage each tick, and reduce its duration. We also want to make Executioner more useful, and will be implementing some changes in an upcoming PTS patch. This will include having it give resources back instantly, and making it proc when an enemy dies within a couple seconds of using an Assassination ability.
As an aside, we’re also looking at making Assassin’s Will an instant cast instead of having it be a super short cast.
We’ve also seen requests to modify Power Extraction, and to add an ability that scales off your maximum health. While we won’t be addressing these in this update, it’s something we’re exploring for the future.
We appreciate everyone who’s taken the time to test the class changes on the PTS and provide feedback. Keep it coming!
Wait why is soul harvest undodgable but not incap. That makes no sense and when did they change that?Ragnaroek93 wrote: »@BohnT I main stamblade 80% of my play time is stamblade and stamplar and the other 20% is everything else.I hate undodgable abilities like you and Its good to have counter play agree there as well but it's unfair that all of magblades damage is dodgeable and reflectable.Not balanced and they deserve a undodgable skill at least.Can we change some magblade skills to be undodgable or at the very least make it so they can't be reflected.aits getting ridiculous how you can dodge everything a magblade can throw at you by chance shuffle or by just dodge rolling.Do something with swallow soul.
No don't implement more undodgeable skills it's good to have counterplay. You know why no one plays medium, because everything is undodgeable nowadays. Stop asking for i win buttons
Soul Harvest is undodgeable. Just add Skoria and slay med armor builds. I agree on the reflect part tho.
exeeter702 wrote: »...The only reason to use agony was for meteor combo. No one made use of the 30 second polymorph type skills in pve and there are far more useful CC than agony in pvp...
exeeter702 wrote: »...The only reason to use agony was for meteor combo. No one made use of the 30 second polymorph type skills in pve and there are far more useful CC than agony in pvp...
Polymorph in WoW terms is a silence -- soft CC that restricts actions, not movement, does not break on damage. "Disorient" in ESO in any other MMO that's ever existed is a 'mesmerize' --- hard CC that restricts movement, actions and breaks on damage.
I only solo / duo with another nightblade. Someone I've played extensively in DAoC, a game where CC was much more important. We know how to single target mez and not break it. ESO's playerbase is casual compared to most other PvP MMO's.
ajdawson18ub17_ESO wrote: »I just want to know when these updates hit PC? I can't seem to find a date or have they already?
exeeter702 wrote: »...The only reason to use agony was for meteor combo. No one made use of the 30 second polymorph type skills in pve and there are far more useful CC than agony in pvp...
Polymorph in WoW terms is a silence -- soft CC that restricts actions, not movement, does not break on damage. "Disorient" in ESO in any other MMO that's ever existed is a 'mesmerize' --- hard CC that restricts movement, actions and breaks on damage.
I only solo / duo with another nightblade. Someone I've played extensively in DAoC, a game where CC was much more important. We know how to single target mez and not break it. ESO's playerbase is casual compared to most other PvP MMO's.
Agony is one of my most used skills... it sucks that it's being replaced with something that I will literally never consider using. Ever.
As for blindness, there is a simple reason why this should never be in game. Character disabling abilities are extremely unfun for the opponent. Unding think you’ll find anyone who enjoys being CCed or snared. Blindness would take this a whole step further.
StayAlfresco wrote: »So.... Is the new agony going back to the first reiteration of the new skill? What's the thoughts on the non dot damage version? Now that people have mucked around with it more, is it useable? Is it still ignoring battle spirit? What's the go?
RavenSworn wrote: »StayAlfresco wrote: »So.... Is the new agony going back to the first reiteration of the new skill? What's the thoughts on the non dot damage version? Now that people have mucked around with it more, is it useable? Is it still ignoring battle spirit? What's the go?
Prefer the older iteration. The newer version just feels... Clunky. I am talking in terms of pve of course. It just doesn't roll together with the rotation.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
a.) reduces enemy Movement Speed by 70% (that enter the area)
b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
1. invisibility; and
2. increases their Movement Speed by 50%; and
3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)
As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
I was comparing it to Northern Storm of Wardens' Winter's Embrace skill line, not the healing ultimate Secluded Grove (which got nerfed in this PTS).
Northern Storm has 10m radius (twice that of Bolstering Darkness), follows the caster, deals frost dmg which can proc Minor Maim and snares targets within by 66% while also granting everyone within the circle Major Protection.
Why would anyone want some bloody 5m radius static puddle and a clunky dps loss synergy if you can have a warden in your grp?
I'm not saying Bolstering Darkness (and Veil) needs changes, I'm saying it needs buffs.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
a.) reduces enemy Movement Speed by 70% (that enter the area)
b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
1. invisibility; and
2. increases their Movement Speed by 50%; and
3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)
As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.
We all know what the skill does you don't have to list it in every new post again.
Is it useable? yes in certain situations that occure maybe once in a week.
Is it the worst ult in the game? No not at all
Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.
The skill needs a buff be it damage wise, range wise or additional utility
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
a.) reduces enemy Movement Speed by 70% (that enter the area)
b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
1. invisibility; and
2. increases their Movement Speed by 50%; and
3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)
As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.
.For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.
So you're saying it's good as some group ultimate, but how does it compare with Wardens' Northern Storm ultimate that is not only mobile and does practically the same thing, but also passively gives them 8% max magicka?
Yeah, not well.
Everyone understands what it currently does - the problem is that it's just too weak, niche and uninteresting.
Calling it a "non-meta skill" is an understatement, I haven't seen anyone use it for years.
Besides, I find the whole concept of "non-meta skills" absurd when there's barely even any options within the meta itself.
In any case, no one's saying it should be changed, I'm merely saying it should have additional elements (i.e. granting stealth) to turn it into something that more people can use.
It is illogical to compare one class's (arguably broken) healing ult with a non-broken ulti belonging to another class. If you play a warden, why in the world would you advocate to change the ulti of an entirely different class unless ... (do I really have to say it?)
Let's look at Bolstering Darkness ... an ultimate that lasts roughly 15 seconds:
a.) reduces enemy Movement Speed by 70% (that enter the area)
b.) grants the caster and allies Major Protection, reducing damage taken by 30%.
c.) grants the caster an ADDITIONAL 30% reduction in damage taken ( = 60% reduction in damage taken for the caster)
d.) allows low health allies in the target area to activate a Hidden Refresh, which grants them:
1. invisibility; and
2. increases their Movement Speed by 50%; and
3. Heals them for [x] amount over 4 seconds (note: the heal is generally quite massive)
As far as granting 'stealth'' ... I would say the invisibility granted by the synergy IS about as stealthy as it gets.
We all know what the skill does you don't have to list it in every new post again.
Is it useable? yes in certain situations that occure maybe once in a week.
Is it the worst ult in the game? No not at all
Is it outclassed by almost any other ultimate? Hell yes with low range, high cost, no damage, hard to use synergy in both pve and pvp die to it being available only below 30% health.
The skill needs a buff be it damage wise, range wise or additional utility
Perhaps someone else listed what the skill does, but that was the first time I listed it.
...and it seems that not everyone remembers exactly what the skill does, especially when you see a suggestion to add a stealth buff to a skill that already has invisibility as part of its existing synergies. In other words, the suggestion wasn't to change the synergy activation to allies that were at or below 50% health, for example.
Outclassed? How many ultimates in this game are there that there that last 15 seconds while reducing damage to the caster by 60%? As for the 30% health for synergy activation, I believe (while blocking) you can move through it .... as you are crossing the target area, you can activate the synergy and you get the full duration of the synergy buff even if you move out of the target area before the buff timer expires. Not low enough health to activate the synergy? You can block while in the target area as a way to maximize damage mitigation ... especially helpful when passing through or momentarily stuck in a confined pvp area.
I realize you would like to see the skill buffed ... but how many times have you seen people complain that a skill underperforms, and then when it finally is changed, the change is ... rather lack luster.
Nightblades should be able to siphon the enemy's sight ... (blindness). This type of ability is in line with shadow magic as well s the siphoning tree.
1.) It could be enacted through some type of small ground based trap (traps should only have a 25-50% chance to proc the blindness to avoid them being OP). The blindness would last 3-5 seconds. While 'blind' the enemy would be unable to damage any enemy for the duration, although they could heal themselves, block, roll dodge, etc. The trap would not be visible to the enemy.
2.) Another way this could work is by the caster imbuing themselves with a burst of shadow magic ...upon activation the caster would have numerous dark, wispy, shadowy tendrils radiating outward from their body ...temporary blindness would befall any enemy touched by the shadowy tendrils. There should be a telegraph or something to indicate this spell is OTW so as to give an opportunity for counter play ...kind of like that glow you can see around the caster before Selene procs.
Because this would not be an 'unseen trap' ... any enemy coming in contact with the tendrils would 100% suffer temporary blindness .... HOWEVER ... the duration of the blindness would be RNG .. lasting 3,4, or 5 seconds. You need the RNG duration feature for a variety of reasons for both sides.
While blinded, the enemy would be unable to attack ... anyone. However, they would still be able to do things like heal, block, roll dodge, etc.
Oh yea, I think the changed Agony should be scrapped and replaced with the blindness de-buff.
Yeah... This is a bit of a strech.
It's call 'thinking outside the box' ...
And .. it is very much in line with shadow magic
And ... it's not the 'same old same old'
And ... it would give uniqueness to NBs
Oh yea!
Blindness already exists in the game on a set called Meridias Blessed Armor. No one uses it. Giving the ability to blind players to a class would yield the same results, aka it will be trash. Especially if the duration is RNG. What NBs can't control their "Shadow Magic" (which is mostly Illusion and Alteration by the way)? Or they can't control their Siphoning (which is mostly Mysticism)?
The new Aongy is already not the same old, since its the only health in the game that costs health. And if you think that NBs aren't already unique (every class is unique)... well then I don't know.
You don't pvp/duel do you? Meridia is the most op duel set you can use. And for small-scale it's just as good as you can reduce the number of people who can attack you by 1. it really is a *** op set that's just not as good in zerg fights but as soon as it comes to 1v1 the set makes you immortal. I'm happy that there is no other blind in the game and i hope they'll never add one.
For those calling Consuming Darkness 'useless' and wanting it changed-
Actually bolstering Darkness (morph of consuming darkness) is one of the best and most unique ultimates in the game.
You won't see its value when used in the wrong context.
For pve, it is best used by someone having a fairly high (sustained) DPS build ... situations where you just need to survive a little longer to kill off a difficult boss. Pve wise, this probably won't help ganker builds, because they build for burst damage. I found this ultimate useful in maelstrom arena (for example).
For pvp, it's not the type of ultimate that will add dps to a high burst gank build ...so you have to think context ... it's all about context:
Wanna live (and help others live) when running through a busted down keep doorway that is being slathered in oils, fireballs, arrows, etc., ... yea it works here (pop a siege shield on top of the ulti for extra protection)
Wanna live through an Eye of the Storm ulti coming your way ... yea, it works here too.
Wanna stand on top of your keep's wall and pelt arrow s down at seiging forces below without getting one-shotted ... yea, works there too
Wanna live through a bomb or explosion ... yea, it works here too.
Note: with the above, you also want to cast vigor, since you (the caster) can't proc your own skill's synergy
... and no, it's not going to be much help if all you're going to do is 'stand in stupid'
Honestly, sometimes I have to wonder if some people calling (whatever) skill useless and arguing it should be changed, isn't really someone who knows the real value of a non-meta skill and simply wants to see it nerfed.