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What’s with all the indirect nerfs to Stamina Dk this patch?

  • SanTii.92
    SanTii.92
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    Lexxypwns wrote: »
    Derra wrote: »
    Wrath removal?

    Gina said so on eso live. They're removing wrath, we don't yet know what is going to replace it
    This is the direct quote
    Gina wrote:
    We are replacing Wrath for something called Revitalize which increases the resources that the heavy attacks restore. And then we are making changes to Rapid Mending also, since all that is being moved over to Revitalize.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Kr3do
    Kr3do
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    Stamina DK is out of control.
    Just nerf that OP killing machine already.
    thanks.
  • Xsorus
    Xsorus
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    What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot

    Lets take a fairly standard Stamina DK setup

    Werewolf Hide/Fury/Bloodspawn

    Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen

    That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.

    These are TWO different setups....They're not the same..
  • Vaoh
    Vaoh
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    Morvane wrote: »
    ezeepeezee wrote: »
    Kilandros wrote: »
    Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
    GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
    Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.

    lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.

    While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.

    That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.

    But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.

    Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.

    What infuriates me the most is that There is a very simple fix so we pvpers don't screw the pvers over. And that's separating EVERYTHING about pvp/pve. Like Guild wars two did this. If something was Amazing in pvp, but op in Pve. They would change the skill's behavior depending on what activity you're doing.

    Worse part is, ZOS HAS ALREADY DONE THIS BEFORE! Look at Ambush. It stuns Pve enemies for two seconds, but for players, it only snares them.

    And yet Zos is making nonsensical excuses as to why they don't want something like this, when they already done it before.

    So many player are leaving. Zos lost Deltia, Sypher, and among other Popular players over stupid *** like this. Even Fengrush is struggling to find interest in the game. The only reason he's still playing this game now is because of the playerbase. Everyone is finally fed up with this game. And who can blame them when Zos can't keep it togeather?

    these streamers, especially crying sad Sypher are no names without TES
    who know about Sypher before his NB streams? No one. And after year a lot of just forget him and will find someone new on YouTube. Stop sticking on good old times pls. Its not constructive

    I will stick to the "Good old times." Know why? Because it works. That's why players of RuneScape 3 moved to the old school server. That's why over 70% is playing the old version of RuneScape instead of the main game. Because it worked. People wanted to see a legacy server of wow. To a point where even one of the creators personally gave Blizzard over a million signatures.

    Let's face it, If we had the game as it were before, if we had a legacy server? People will flock over there no problem. Back then, they had good ideas. Saying we need to move away from the "Good old days." Is ignorant at best

    ^

    The ESO "good old days" had incredible PvP.
    Nowadays, PvP a disgusting mess with a laughable population and horrid balance.

    Saying to forget the old days is the dumbest thing we could do. We need to push for balance changes in hopes of bringing PvP as close as we can to what it used to be, rather than encouraging the mess it is now. Unless your goal is to have a 2-bar population on your server's main campaign during prime time while all other campaigns are empty, you would push ZOS to fix their PvP. I currently don't PvP anymore due to the bad balance despite it formerly being my favorite thing about ESO. I can vouch for nearly everyone I raid with doing the same.

    PvE has luckily improved overtime and been given lots of great content. PvP is almost unfixable. We boast about increases in the overall ESO player population since Morrowind, yet the PvP population has gone down since then just by looking at the campaign populations at any time. Granted, it looked great a month after Morrowind launched..... I wonder why they all left :unamused:

    @Gamerscape2007 I didn't know a "Legacy" server was even a thing ZOS could do! That would be amazing. Would legit re-purchase the game for that experience.
    Edited by Vaoh on October 15, 2017 9:29PM
  • KramUzibra
    KramUzibra
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    Xsorus wrote: »
    What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot

    Lets take a fairly standard Stamina DK setup

    Werewolf Hide/Fury/Bloodspawn

    Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen

    That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.

    These are TWO different setups....They're not the same..

    It's not the perma block Stam dks, I havnt met one that could bring me near death. It's the mag dks perma blocking casting all their dots and Buffs Finishing with a leap never releasing block. I'm a solo player so I usually avoid them since my med armor dk doesn't have the deeps to affect the perma blocking. Either way a player shouldnt be able in my opinion to perma block indefinitely and still have really high dps
  • Gamerscape2007
    Gamerscape2007
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    Vaoh wrote: »
    Morvane wrote: »
    ezeepeezee wrote: »
    Kilandros wrote: »
    Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
    GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
    Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.

    lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.

    While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.

    That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.

    But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.

    Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.

    What infuriates me the most is that There is a very simple fix so we pvpers don't screw the pvers over. And that's separating EVERYTHING about pvp/pve. Like Guild wars two did this. If something was Amazing in pvp, but op in Pve. They would change the skill's behavior depending on what activity you're doing.

    Worse part is, ZOS HAS ALREADY DONE THIS BEFORE! Look at Ambush. It stuns Pve enemies for two seconds, but for players, it only snares them.

    And yet Zos is making nonsensical excuses as to why they don't want something like this, when they already done it before.

    So many player are leaving. Zos lost Deltia, Sypher, and among other Popular players over stupid *** like this. Even Fengrush is struggling to find interest in the game. The only reason he's still playing this game now is because of the playerbase. Everyone is finally fed up with this game. And who can blame them when Zos can't keep it togeather?

    these streamers, especially crying sad Sypher are no names without TES
    who know about Sypher before his NB streams? No one. And after year a lot of just forget him and will find someone new on YouTube. Stop sticking on good old times pls. Its not constructive

    I will stick to the "Good old times." Know why? Because it works. That's why players of RuneScape 3 moved to the old school server. That's why over 70% is playing the old version of RuneScape instead of the main game. Because it worked. People wanted to see a legacy server of wow. To a point where even one of the creators personally gave Blizzard over a million signatures.

    Let's face it, If we had the game as it were before, if we had a legacy server? People will flock over there no problem. Back then, they had good ideas. Saying we need to move away from the "Good old days." Is ignorant at best

    ^

    The ESO "good old days" had incredible PvP.
    Nowadays, PvP a disgusting mess with a laughable population and horrid balance.

    Saying to forget the old days is the dumbest thing we could do. We need to push for balance changes in hopes of bringing PvP as close as we can to what it used to be, rather than encouraging the mess it is now. Unless your goal is to have a 2-bar population on your server's main campaign during prime time while all other campaigns are empty, you would push ZOS to fix their PvP. I currently don't PvP anymore due to the bad balance despite it formerly being my favorite thing about ESO. I can vouch for nearly everyone I raid with doing the same.

    PvE has luckily improved overtime and been given lots of great content. PvP is almost unfixable. We boast about increases in the overall ESO player population since Morrowind, yet the PvP population has gone down since then just by looking at the campaign populations at any time. Granted, it looked great a month after Morrowind launched..... I wonder why they all left :unamused:

    @Gamerscape2007 I didn't know a "Legacy" server was even a thing ZOS could do! That would be amazing. Would legit re-purchase the game for that experience.

    @Vaoh It's a possibility. But if we really wanted this, we need to have our voices heard. Though if we want the best results, we need to bring this up to the well known people. Streamers like Sypher is influential enough to convince people of getting zos to add in a legacy server. Still, that battle will be long and hard, but I'm sure we can do it.
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    Morvane wrote: »
    ezeepeezee wrote: »
    Kilandros wrote: »
    Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
    GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
    Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.

    lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.

    While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.

    That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.

    But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.

    Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.

    What infuriates me the most is that There is a very simple fix so we pvpers don't screw the pvers over. And that's separating EVERYTHING about pvp/pve. Like Guild wars two did this. If something was Amazing in pvp, but op in Pve. They would change the skill's behavior depending on what activity you're doing.

    Worse part is, ZOS HAS ALREADY DONE THIS BEFORE! Look at Ambush. It stuns Pve enemies for two seconds, but for players, it only snares them.

    And yet Zos is making nonsensical excuses as to why they don't want something like this, when they already done it before.

    So many player are leaving. Zos lost Deltia, Sypher, and among other Popular players over stupid *** like this. Even Fengrush is struggling to find interest in the game. The only reason he's still playing this game now is because of the playerbase. Everyone is finally fed up with this game. And who can blame them when Zos can't keep it togeather?

    these streamers, especially crying sad Sypher are no names without TES
    who know about Sypher before his NB streams? No one. And after year a lot of just forget him and will find someone new on YouTube. Stop sticking on good old times pls. Its not constructive

    I will stick to the "Good old times." Know why? Because it works. That's why players of RuneScape 3 moved to the old school server. That's why over 70% is playing the old version of RuneScape instead of the main game. Because it worked. People wanted to see a legacy server of wow. To a point where even one of the creators personally gave Blizzard over a million signatures.

    Let's face it, If we had the game as it were before, if we had a legacy server? People will flock over there no problem. Back then, they had good ideas. Saying we need to move away from the "Good old days." Is ignorant at best

    ^

    The ESO "good old days" had incredible PvP.
    Nowadays, PvP a disgusting mess with a laughable population and horrid balance.

    Saying to forget the old days is the dumbest thing we could do. We need to push for balance changes in hopes of bringing PvP as close as we can to what it used to be, rather than encouraging the mess it is now. Unless your goal is to have a 2-bar population on your server's main campaign during prime time while all other campaigns are empty, you would push ZOS to fix their PvP. I currently don't PvP anymore due to the bad balance despite it formerly being my favorite thing about ESO. I can vouch for nearly everyone I raid with doing the same.

    PvE has luckily improved overtime and been given lots of great content. PvP is almost unfixable. We boast about increases in the overall ESO player population since Morrowind, yet the PvP population has gone down since then just by looking at the campaign populations at any time. Granted, it looked great a month after Morrowind launched..... I wonder why they all left :unamused:

    @Gamerscape2007 I didn't know a "Legacy" server was even a thing ZOS could do! That would be amazing. Would legit re-purchase the game for that experience.

    Vaoh It's a possibility. But if we really wanted this, we need to have our voices heard. Though if we want the best results, we need to bring this up to the well known people. Streamers like Sypher is influential enough to convince people of getting zos to add in a legacy server. Still, that battle will be long and hard, but I'm sure we can do it.

    ZOS could care less about the current game's performance. They won't invest in this lol.

    Selling Crown Store stuff is how they make their money, not from balancing stuff or fixing performance in PvP/endgame PvE.
  • sluice
    sluice
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    The fact that you will be almost permanently snared OR you won't have a burst heal if you play a heavy armor Stam DK is the biggest issue here.

    Stam DK need a class burst heal (A reworked Green Dragon blood?) or a snare removal/immunity (New Reflective Scales morph?) to be back in the game. Right now though, a Stam DK will be one of the worst class to play in my opinion. Unless he runs with his little zerg and pocket healer, than it doesn't matter, I suppose.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
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    (vMA) drop table and probability
  • templesus
    templesus
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    Welcome to the life of stamplars. We are constantly getting cross nerfed because of nerfs to magplar. It sucks but zenimax doesnt listen, best buckle up buttercup youre in for a ride.
  • Xsorus
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    KramUzibra wrote: »
    Xsorus wrote: »
    What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot

    Lets take a fairly standard Stamina DK setup

    Werewolf Hide/Fury/Bloodspawn

    Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen

    That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.

    These are TWO different setups....They're not the same..

    It's not the perma block Stam dks, I havnt met one that could bring me near death. It's the mag dks perma blocking casting all their dots and Buffs Finishing with a leap never releasing block. I'm a solo player so I usually avoid them since my med armor dk doesn't have the deeps to affect the perma blocking. Either way a player shouldnt be able in my opinion to perma block indefinitely and still have really high dps

    See that’s a problem I have; people are saying heavy armor is overpowered because ravaged and fury with permablocking; ravager and fury aren’t perms block setups and magicka dks you’re talking about don’t run those sets either. If you want to perma block on a magicka dk it’s generally impregnable armor with sturdy... and you can do that in light and be far more effective then heavy armor.

    So what I think is people are dying to dks; and grouping them all together in some pile of builds and just not accepting they died.
  • Sixty5
    Sixty5
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    I can't say I am sad to see the nerfs come through.

    I've dropped a full bust combo on many a DK only to have them laugh it off and then turn around and do the same to me a few seconds later.

    I agree that the changes do hurt them more than most due to a lack of other defensive utility, but on the other hand it means that there are now actual trade offs for stamina users between medium and heavy. Up until now the difference was pick medium to go fast, or pick heavy and don't die.

    Now if you go heavy you also need to sacrifice damage and pick between a burst heal and snare removal.

    Finally, cutting out the unhealthy mechanics also lets you bring classes up to far in a way that feels more fair to play as and against, though that is up to Zos

    Ps, Fortified Brass + Impregnable armour + Bloodspawn should be just as stupidly tanky as current builds are even while running 5 medium. Food for thought.
    Lord and Savior of the Association of Serious S***posters.

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    Stam Sorc main in Battlegrounds
  • IAVITNI
    IAVITNI
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    Sixty5 wrote: »
    I can't say I am sad to see the nerfs come through.

    I've dropped a full bust combo on many a DK only to have them laugh it off and then turn around and do the same to me a few seconds later.

    I agree that the changes do hurt them more than most due to a lack of other defensive utility, but on the other hand it means that there are now actual trade offs for stamina users between medium and heavy. Up until now the difference was pick medium to go fast, or pick heavy and don't die.

    Now if you go heavy you also need to sacrifice damage and pick between a burst heal and snare removal.

    Finally, cutting out the unhealthy mechanics also lets you bring classes up to far in a way that feels more fair to play as and against, though that is up to Zos

    Ps, Fortified Brass + Impregnable armour + Bloodspawn should be just as stupidly tanky as current builds are even while running 5 medium. Food for thought.

    I agree that overall this is a healthy balance change, but a blanket nerf needs to be accompanied by some sort of compensation to classes that suffer more from it. Stam dk and stam sorc are pretty much done for in PvP without snare removal or adequate burst heal. The only workable solo stam dk builds usually rely on shield ultimate which is going to get nerfed. There is not real viable alternative to keep them at a relatively similar power level.

    IMO dk should be a class that was not affected by the resource changes from percentages to flat numbers. If you revert battle roar to percentage base, it would make balancing DKs a lot better.

    One of the underlying reasons for this games imbalance is the fact that many of the core concepts of classes have been adjusted slowly each patch, throwing the class synergies out of synch. There was better balance earlier on because he game was created balanced. If you keep changing core mechanics to address minor issues instead of the issues directly (ex alchemist change) the game will be impossible to balance. It's simply a case of inability to commit short term resources for long term gains. In other words, corporate.
  • lucky_Sage
    lucky_Sage
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    Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
    GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
    Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.

    before I was a dw heavy armor magdk and the way things are looking because of heavy armor nerf I'm going to become a perma blocking magdk in light armor unless the new passive really helps sustain. dks go this route because we have to if we want a chance to be viable.

    I do think wrath gone is good for overall but dks are in such a bad spot they have to use the most crutches out of any class like perma blocking and vampire S&B ult
    Edited by lucky_Sage on October 16, 2017 5:45AM
    DC PC NA
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    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • WuffyCerulei
    WuffyCerulei
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    Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.

    idfmltxtoz0w.png
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Asmael
    Asmael
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    Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.

    Says the dude who doesn't have a single stamina char in his signature.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • Derra
    Derra
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    Asmael wrote: »
    Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.

    Says the dude who doesn't have a single stamina char in his signature.

    The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.

    Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).

    On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.
    Edited by Derra on October 16, 2017 8:09AM
    <Noricum>
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  • Xsorus
    Xsorus
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    Derra wrote: »
    Asmael wrote: »
    Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.

    Says the dude who doesn't have a single stamina char in his signature.

    The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.

    Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).

    On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.

    I don’t think stamina whip would ever compare to heroic slash for a stamina dk.

    Probably get more DW stam dks though, and it might replace dizzying swing.
    Edited by Xsorus on October 16, 2017 8:58AM
  • Derra
    Derra
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    Xsorus wrote: »
    Derra wrote: »
    Asmael wrote: »
    Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.

    Says the dude who doesn't have a single stamina char in his signature.

    The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.

    Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).

    On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.

    I don’t think stamina whip would ever compare to heroic slash for a stamina dk.

    Probably get more DW stam dks though, and it might replace dizzying swing.

    No idea. I personally have very little issue with DKs using heroic as they´re basically bound to run into resource issues with an anytimer costing more than most defensive abilities.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xsorus
    Xsorus
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    Derra wrote: »
    Xsorus wrote: »
    Derra wrote: »
    Asmael wrote: »
    Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.

    Says the dude who doesn't have a single stamina char in his signature.

    The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.

    Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).

    On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.

    I don’t think stamina whip would ever compare to heroic slash for a stamina dk.

    Probably get more DW stam dks though, and it might replace dizzying swing.

    No idea. I personally have very little issue with DKs using heroic as they´re basically bound to run into resource issues with an anytimer costing more than most defensive abilities.

    It’s similar cost compared to most class abilities I think.

    But we’re talking about an ability that snares, applies minor maim, does good damage, and gives minor heroism.

  • Maulkin
    Maulkin
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    Xsorus wrote: »
    KramUzibra wrote: »
    Xsorus wrote: »
    What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot

    Lets take a fairly standard Stamina DK setup

    Werewolf Hide/Fury/Bloodspawn

    Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen

    That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.

    These are TWO different setups....They're not the same..

    It's not the perma block Stam dks, I havnt met one that could bring me near death. It's the mag dks perma blocking casting all their dots and Buffs Finishing with a leap never releasing block. I'm a solo player so I usually avoid them since my med armor dk doesn't have the deeps to affect the perma blocking. Either way a player shouldnt be able in my opinion to perma block indefinitely and still have really high dps

    See that’s a problem I have; people are saying heavy armor is overpowered because ravaged and fury with permablocking; ravager and fury aren’t perms block setups and magicka dks you’re talking about don’t run those sets either. If you want to perma block on a magicka dk it’s generally impregnable armor with sturdy... and you can do that in light and be far more effective then heavy armor.

    So what I think is people are dying to dks; and grouping them all together in some pile of builds and just not accepting they died.

    Just to say, Perma-blocking (or high up-time on block at least) does not depend on sets. It's all about armor traits, jewels and CP distribution. I certainly know of heavy armor stam builds based around one damage set (ravager or seventh legion) and one sustain set that certainly block loads while also being quite potent on attack.

    Is it OP and something that needs a nerf? I think only in certain context perhaps, not in everything. I think it's fine in AvA because such builds are usually seen on classes that lack mobility so it balances nicely. But it does kinda over-perform in certain BG modes like Dom, CtR or Chaosball. That build can transition from a tank that can solo hold an objective for an extremely long time to a damage dealer that is capable of bringing down another objective-carrier that is not similarly tanky spec'ed.
    EU | PC | AD
  • Sixty5
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    IAVITNI wrote: »
    I agree that overall this is a healthy balance change, but a blanket nerf needs to be accompanied by some sort of compensation to classes that suffer more from it. Stam dk and stam sorc are pretty much done for in PvP without snare removal or adequate burst heal. The only workable solo stam dk builds usually rely on shield ultimate which is going to get nerfed. There is not real viable alternative to keep them at a relatively similar power level.

    IMO dk should be a class that was not affected by the resource changes from percentages to flat numbers. If you revert battle roar to percentage base, it would make balancing DKs a lot better.

    One of the underlying reasons for this games imbalance is the fact that many of the core concepts of classes have been adjusted slowly each patch, throwing the class synergies out of synch. There was better balance earlier on because he game was created balanced. If you keep changing core mechanics to address minor issues instead of the issues directly (ex alchemist change) the game will be impossible to balance. It's simply a case of inability to commit short term resources for long term gains. In other words, corporate.

    It's interesting that you mention stam sorc there. I've been running a medium armour stam sorc without rally or shuffle for the past couple of months and it has been working rather well. Granted, I haven't tried to 1vX or anything but solo and small group play it works rather well.

    Still, my approach is wait and see how the meta develops next patch, and see how the tankier Stam classes are doing. Potentially adding a small damage buff to leap and throwing in minor evasion somewhere would be good starting points.

    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    all against Dks , it hilariuous :)


    the only class I see in perma-blocking in pvp is DK magicka , no stamina ( my Dkm build have 17k stamina only for block)
    what you call perma-block in DKs is the use of the ultimate s/b ( that with some build charging fast )


    Current cancer in pvp are warden , Templar and DKm ( in heavy ) and i " suppose " that this change leaves them unchanged , Unfortunately .

    When then you " suck " versus a DKs in medium you will be asked for further nerf a roll dodge , block , some medium set ?

    instead all the broken " things " as S.assault , Mist form ( it's necessary to reduce its mitigation of the damage ) , shield stacking , class warden , poison incr cost , etc etc are ok?

    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • Derra
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    all against Dks , it hilariuous :)

    Imo the problem is ZOS looking at stamDK in pve seeing them dominate dps for the most part - but they don´t see that the class can´t to that in pvp.
    Xsorus wrote: »
    Derra wrote: »
    Xsorus wrote: »
    Derra wrote: »
    Asmael wrote: »
    Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.

    Says the dude who doesn't have a single stamina char in his signature.

    The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.

    Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).

    On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.

    I don’t think stamina whip would ever compare to heroic slash for a stamina dk.

    Probably get more DW stam dks though, and it might replace dizzying swing.

    No idea. I personally have very little issue with DKs using heroic as they´re basically bound to run into resource issues with an anytimer costing more than most defensive abilities.

    It’s similar cost compared to most class abilities I think.

    But we’re talking about an ability that snares, applies minor maim, does good damage, and gives minor heroism.

    It´s about 35% more expensive than other skills - which is ok for what it does but as an anytimed ability is (only from experience playing against it) too expensive.
    People usually don´t keep up the pressure well enough using it.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Riggsy
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    Remove CP from PVP and all these issues go away.
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

    Woe Biden - Mule
    Donald Thump - Mule
    M'aiq Pence - Mule
  • Autumnhart
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    Kilandros wrote: »
    ezeepeezee wrote: »
    Kilandros wrote: »
    Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
    GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
    Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.

    lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.

    While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.

    That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.

    But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.

    Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.

    And like everyone else who opines on the permablocking DK/Templar issue you pretend that all DKs and Templars who utilize block are built to permablock. That's utter BS. There are lots of DKs and Templars (like myself) who would rather not rely on block like back in the good old days when we had Miss Chance on Cinder Storm and Miss Chance on Blinding Flashes.

    The point that you miss is that classes like DKs and Templars literally HAVE NO CHOICE but to utilize block as a defensive mechanic. And while I disagree entirely with your statement that streak/shields/cloak require "thoughtful" usage (I mean, truly lol worthy stuff considering it's far less penalizing to perma shield stack than it is to perma block, but I digress), the point, once again, is that those classes (sorc/nb) have defensive mechanics that are separate from block. I don't want to run S/B on my DK but what am I supposed to do when I get outnumbered? Mist around indefinitely? Be reasonable. The problem isn't that DKs enjoy blocking the problem is that DKs have to block.

    If Sorcs didn't have Streak and NBs didn't have cloak, guess what? They'd be block bots too.

    So if you want to fix blocking you FIRST need to start by giving DKs and Templars defensive abilities like they were originally designed to have. That right there would probably ween out a sizeable portion of the block community. I would much rather use skills defensively than be beholden to block.

    Then, if you want to fix permablocking then you need to tone down the outrageous blocking modifiers currently available. The ease with which one can stack 19% block from CP (49 pts) and 32% block (traits) is completely ridiculous.

    But if you nerf block considerably (which should happen eventually) before you give DK and Templar some class-based defense, then you can basically say goodbye to those classes in PvP.

    Agree with this entire statement.

    And I'll say this yet again: PVE and PVP combat are obviously not the same beast and they need separate balancing. Figure it out ZOS.
    Shadow hide you.
  • aeowulf
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    It should be pointed out that non-class skill changes affect all classes. Any 'stamina dps wearing heavy armour' will be affected at least to some degree - which is a good thing.

    I always thought of heavy armour as mitigation armour, medium as stamina dps, and light as magicka dps. These changes are in line with that and it would be nice to see a more distinct difference between the armour types. For example less dps wearing heavy and less tanks wearing medium (go watch the vids of hm rakkat with dk tanks wearing medium...) They are exceptional players, but do show it is very possible with enough skill.

    Aeo
  • krathos
    krathos
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    Xsorus wrote: »
    KramUzibra wrote: »
    Xsorus wrote: »
    What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot

    Lets take a fairly standard Stamina DK setup

    Werewolf Hide/Fury/Bloodspawn

    Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen

    That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.

    These are TWO different setups....They're not the same..

    It's not the perma block Stam dks, I havnt met one that could bring me near death. It's the mag dks perma blocking casting all their dots and Buffs Finishing with a leap never releasing block. I'm a solo player so I usually avoid them since my med armor dk doesn't have the deeps to affect the perma blocking. Either way a player shouldnt be able in my opinion to perma block indefinitely and still have really high dps

    See that’s a problem I have; people are saying heavy armor is overpowered because ravaged and fury with permablocking; ravager and fury aren’t perms block setups and magicka dks you’re talking about don’t run those sets either. If you want to perma block on a magicka dk it’s generally impregnable armor with sturdy... and you can do that in light and be far more effective then heavy armor.

    So what I think is people are dying to dks; and grouping them all together in some pile of builds and just not accepting they died.

    Let's consider the block calculation:

    BlockCost = (((180 + 30*EffectiveLevel)*(1 - Item.Sturdy)*(1 + CP.BlockCost))*(1 + Set.BlockCost + Skill.BlockCost + Buff.BlockCost) + Item.BlockCost)*(1 + Skill2.BlockCost)

    So, full sturdy, 100 points into shadow ward CP tree and 1h/shield gives us a block cost of around 700. That can be triggered 4 times every second meaning when you're pressured even in this so called magdk permablock build is costing 2,800 stamina per second. You're not blocking very long like that outnumbered and you've sacrificed any and all damage sets already to get this far. The problem comes when you add in the block cost glyphs. That's where the real perma blocking comes from. Take a look at the calculation above and note that ITEM block cost is taken off second to last... after all major % reductions. A gold shielding glyph reduces the cost of block by 203. Run three of those and your block cost is now 95. That's where the big difference comes from. That's why no matter what ZOS does, such as the recent block nerfs, you will harm the normal player using block and always have perma blocking tanks. Changing the block cost from 2x per second to 4x per second didn't do anything to change the real perma tanks because they can get their block cost down to under 100.

    Now, any magdk doing this isn't doing damage. This whole story people try to prop up that magdk can perma block these huge numbers and then kill people is ridiculous unless they are just absolutely the worst and most unaware players who are not healing, not using unblockable CC's such as fear, etc. MagDK can be a great pug stomper but its abilities have some of the highest costs, lowest damage modifiers, and the class has terrible mobility, useless and watered down defensive abilities, no execute, and relies heavily on DoT which is fairly useless in PvP. Not to mention it has some of the absolute worst passives in the game and the only ones worth a damn continue to be nerfed. Please, go look at DK passives compared to sorc, nightblade, and warden.

    I play both StamDK and MagDK as well as other classes and I can tell you MagDK is the hardest to 1vX on by far and whenever I am on my other classes I literally just ignore the DKs and leave them for last because they're never a threat. Watch out for leap, maybe, that's the only burst you're going to see and it's predictable as hell.

    People will forever complain about DKs, stam or mag, because we are forced to build tanky and that's annoying to people. Our class has been watered down horrendously over the years. I run 1h/shield resto and do not perma block and lean towards a high damage setup. That's my style and I find i have more success (and fun) with it solo than the impreg/desert rose build that is popular right now... and I still get accused of being a perma blocking piece of *** even when I only time my blocks to avoid burst, etc. Instead of ZOS fixing the DK class and giving them more options they continue to pigeon hole them into tanks and then everyone wonders why they're so tanky.

    In summary:

    - Change the block cost calculation to remove flat value glyphs before % values (like magicka/stamina cost reduction).
    - Nerf the effectiveness of sets like 7th legion, fury, etc.

    After that, you will see both stam and magicka dk are just one-dimensional watered down classes who are but a shell of their former selves crutching on game mechanics because their own class passives and actives just plain suck.
    Edited by krathos on October 16, 2017 1:51PM
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Kilandros
    Kilandros
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    I love how people are just railing against DKs for blocking all the time. THAT'S BECAUSE ZOS GUTTED DK DEFENSE. Instead of complaining about DKs, why don't you complain about the design decisions that have pigeonholed DKs into a tank role?

    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • SanTii.92
    SanTii.92
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    Kilandros wrote: »
    I love how people are just railing against DKs for blocking all the time. THAT'S BECAUSE ZOS GUTTED DK DEFENSE. Instead of complaining about DKs, why don't you complain about the design decisions that have pigeonholed DKs into a tank role?
    I actually don't understand what's ppl big issue with he so called permablock..
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • aeowulf
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    nah, me either

    Personally i'd restore stamina regen when blocking but make block follow global cooldown so if you cast a skill, then you are not blocking, and casting one interupts your block for 1 sec.
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