This is the direct quote
Gina wrote:We are replacing Wrath for something called Revitalize which increases the resources that the heavy attacks restore. And then we are making changes to Rapid Mending also, since all that is being moved over to Revitalize.
Gamerscape2007 wrote: »Gamerscape2007 wrote: »ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
What infuriates me the most is that There is a very simple fix so we pvpers don't screw the pvers over. And that's separating EVERYTHING about pvp/pve. Like Guild wars two did this. If something was Amazing in pvp, but op in Pve. They would change the skill's behavior depending on what activity you're doing.
Worse part is, ZOS HAS ALREADY DONE THIS BEFORE! Look at Ambush. It stuns Pve enemies for two seconds, but for players, it only snares them.
And yet Zos is making nonsensical excuses as to why they don't want something like this, when they already done it before.
So many player are leaving. Zos lost Deltia, Sypher, and among other Popular players over stupid *** like this. Even Fengrush is struggling to find interest in the game. The only reason he's still playing this game now is because of the playerbase. Everyone is finally fed up with this game. And who can blame them when Zos can't keep it togeather?
these streamers, especially crying sad Sypher are no names without TES
who know about Sypher before his NB streams? No one. And after year a lot of just forget him and will find someone new on YouTube. Stop sticking on good old times pls. Its not constructive
I will stick to the "Good old times." Know why? Because it works. That's why players of RuneScape 3 moved to the old school server. That's why over 70% is playing the old version of RuneScape instead of the main game. Because it worked. People wanted to see a legacy server of wow. To a point where even one of the creators personally gave Blizzard over a million signatures.
Let's face it, If we had the game as it were before, if we had a legacy server? People will flock over there no problem. Back then, they had good ideas. Saying we need to move away from the "Good old days." Is ignorant at best
What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot
Lets take a fairly standard Stamina DK setup
Werewolf Hide/Fury/Bloodspawn
Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen
That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.
These are TWO different setups....They're not the same..
Gamerscape2007 wrote: »Gamerscape2007 wrote: »ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
What infuriates me the most is that There is a very simple fix so we pvpers don't screw the pvers over. And that's separating EVERYTHING about pvp/pve. Like Guild wars two did this. If something was Amazing in pvp, but op in Pve. They would change the skill's behavior depending on what activity you're doing.
Worse part is, ZOS HAS ALREADY DONE THIS BEFORE! Look at Ambush. It stuns Pve enemies for two seconds, but for players, it only snares them.
And yet Zos is making nonsensical excuses as to why they don't want something like this, when they already done it before.
So many player are leaving. Zos lost Deltia, Sypher, and among other Popular players over stupid *** like this. Even Fengrush is struggling to find interest in the game. The only reason he's still playing this game now is because of the playerbase. Everyone is finally fed up with this game. And who can blame them when Zos can't keep it togeather?
these streamers, especially crying sad Sypher are no names without TES
who know about Sypher before his NB streams? No one. And after year a lot of just forget him and will find someone new on YouTube. Stop sticking on good old times pls. Its not constructive
I will stick to the "Good old times." Know why? Because it works. That's why players of RuneScape 3 moved to the old school server. That's why over 70% is playing the old version of RuneScape instead of the main game. Because it worked. People wanted to see a legacy server of wow. To a point where even one of the creators personally gave Blizzard over a million signatures.
Let's face it, If we had the game as it were before, if we had a legacy server? People will flock over there no problem. Back then, they had good ideas. Saying we need to move away from the "Good old days." Is ignorant at best
^
The ESO "good old days" had incredible PvP.
Nowadays, PvP a disgusting mess with a laughable population and horrid balance.
Saying to forget the old days is the dumbest thing we could do. We need to push for balance changes in hopes of bringing PvP as close as we can to what it used to be, rather than encouraging the mess it is now. Unless your goal is to have a 2-bar population on your server's main campaign during prime time while all other campaigns are empty, you would push ZOS to fix their PvP. I currently don't PvP anymore due to the bad balance despite it formerly being my favorite thing about ESO. I can vouch for nearly everyone I raid with doing the same.
PvE has luckily improved overtime and been given lots of great content. PvP is almost unfixable. We boast about increases in the overall ESO player population since Morrowind, yet the PvP population has gone down since then just by looking at the campaign populations at any time. Granted, it looked great a month after Morrowind launched..... I wonder why they all left
@Gamerscape2007 I didn't know a "Legacy" server was even a thing ZOS could do! That would be amazing. Would legit re-purchase the game for that experience.
Gamerscape2007 wrote: »Gamerscape2007 wrote: »Gamerscape2007 wrote: »ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
What infuriates me the most is that There is a very simple fix so we pvpers don't screw the pvers over. And that's separating EVERYTHING about pvp/pve. Like Guild wars two did this. If something was Amazing in pvp, but op in Pve. They would change the skill's behavior depending on what activity you're doing.
Worse part is, ZOS HAS ALREADY DONE THIS BEFORE! Look at Ambush. It stuns Pve enemies for two seconds, but for players, it only snares them.
And yet Zos is making nonsensical excuses as to why they don't want something like this, when they already done it before.
So many player are leaving. Zos lost Deltia, Sypher, and among other Popular players over stupid *** like this. Even Fengrush is struggling to find interest in the game. The only reason he's still playing this game now is because of the playerbase. Everyone is finally fed up with this game. And who can blame them when Zos can't keep it togeather?
these streamers, especially crying sad Sypher are no names without TES
who know about Sypher before his NB streams? No one. And after year a lot of just forget him and will find someone new on YouTube. Stop sticking on good old times pls. Its not constructive
I will stick to the "Good old times." Know why? Because it works. That's why players of RuneScape 3 moved to the old school server. That's why over 70% is playing the old version of RuneScape instead of the main game. Because it worked. People wanted to see a legacy server of wow. To a point where even one of the creators personally gave Blizzard over a million signatures.
Let's face it, If we had the game as it were before, if we had a legacy server? People will flock over there no problem. Back then, they had good ideas. Saying we need to move away from the "Good old days." Is ignorant at best
^
The ESO "good old days" had incredible PvP.
Nowadays, PvP a disgusting mess with a laughable population and horrid balance.
Saying to forget the old days is the dumbest thing we could do. We need to push for balance changes in hopes of bringing PvP as close as we can to what it used to be, rather than encouraging the mess it is now. Unless your goal is to have a 2-bar population on your server's main campaign during prime time while all other campaigns are empty, you would push ZOS to fix their PvP. I currently don't PvP anymore due to the bad balance despite it formerly being my favorite thing about ESO. I can vouch for nearly everyone I raid with doing the same.
PvE has luckily improved overtime and been given lots of great content. PvP is almost unfixable. We boast about increases in the overall ESO player population since Morrowind, yet the PvP population has gone down since then just by looking at the campaign populations at any time. Granted, it looked great a month after Morrowind launched..... I wonder why they all left
@Gamerscape2007 I didn't know a "Legacy" server was even a thing ZOS could do! That would be amazing. Would legit re-purchase the game for that experience.
Vaoh It's a possibility. But if we really wanted this, we need to have our voices heard. Though if we want the best results, we need to bring this up to the well known people. Streamers like Sypher is influential enough to convince people of getting zos to add in a legacy server. Still, that battle will be long and hard, but I'm sure we can do it.
KramUzibra wrote: »What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot
Lets take a fairly standard Stamina DK setup
Werewolf Hide/Fury/Bloodspawn
Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen
That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.
These are TWO different setups....They're not the same..
It's not the perma block Stam dks, I havnt met one that could bring me near death. It's the mag dks perma blocking casting all their dots and Buffs Finishing with a leap never releasing block. I'm a solo player so I usually avoid them since my med armor dk doesn't have the deeps to affect the perma blocking. Either way a player shouldnt be able in my opinion to perma block indefinitely and still have really high dps
I can't say I am sad to see the nerfs come through.
I've dropped a full bust combo on many a DK only to have them laugh it off and then turn around and do the same to me a few seconds later.
I agree that the changes do hurt them more than most due to a lack of other defensive utility, but on the other hand it means that there are now actual trade offs for stamina users between medium and heavy. Up until now the difference was pick medium to go fast, or pick heavy and don't die.
Now if you go heavy you also need to sacrifice damage and pick between a burst heal and snare removal.
Finally, cutting out the unhealthy mechanics also lets you bring classes up to far in a way that feels more fair to play as and against, though that is up to Zos
Ps, Fortified Brass + Impregnable armour + Bloodspawn should be just as stupidly tanky as current builds are even while running 5 medium. Food for thought.
necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.

WuffyCerulei wrote: »Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.
WuffyCerulei wrote: »Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.
Says the dude who doesn't have a single stamina char in his signature.
WuffyCerulei wrote: »Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.
Says the dude who doesn't have a single stamina char in his signature.
The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.
Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).
On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.
WuffyCerulei wrote: »Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.
Says the dude who doesn't have a single stamina char in his signature.
The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.
Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).
On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.
I don’t think stamina whip would ever compare to heroic slash for a stamina dk.
Probably get more DW stam dks though, and it might replace dizzying swing.
WuffyCerulei wrote: »Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.
Says the dude who doesn't have a single stamina char in his signature.
The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.
Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).
On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.
I don’t think stamina whip would ever compare to heroic slash for a stamina dk.
Probably get more DW stam dks though, and it might replace dizzying swing.
No idea. I personally have very little issue with DKs using heroic as they´re basically bound to run into resource issues with an anytimer costing more than most defensive abilities.
KramUzibra wrote: »What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot
Lets take a fairly standard Stamina DK setup
Werewolf Hide/Fury/Bloodspawn
Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen
That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.
These are TWO different setups....They're not the same..
It's not the perma block Stam dks, I havnt met one that could bring me near death. It's the mag dks perma blocking casting all their dots and Buffs Finishing with a leap never releasing block. I'm a solo player so I usually avoid them since my med armor dk doesn't have the deeps to affect the perma blocking. Either way a player shouldnt be able in my opinion to perma block indefinitely and still have really high dps
See that’s a problem I have; people are saying heavy armor is overpowered because ravaged and fury with permablocking; ravager and fury aren’t perms block setups and magicka dks you’re talking about don’t run those sets either. If you want to perma block on a magicka dk it’s generally impregnable armor with sturdy... and you can do that in light and be far more effective then heavy armor.
So what I think is people are dying to dks; and grouping them all together in some pile of builds and just not accepting they died.
I agree that overall this is a healthy balance change, but a blanket nerf needs to be accompanied by some sort of compensation to classes that suffer more from it. Stam dk and stam sorc are pretty much done for in PvP without snare removal or adequate burst heal. The only workable solo stam dk builds usually rely on shield ultimate which is going to get nerfed. There is not real viable alternative to keep them at a relatively similar power level.
IMO dk should be a class that was not affected by the resource changes from percentages to flat numbers. If you revert battle roar to percentage base, it would make balancing DKs a lot better.
One of the underlying reasons for this games imbalance is the fact that many of the core concepts of classes have been adjusted slowly each patch, throwing the class synergies out of synch. There was better balance earlier on because he game was created balanced. If you keep changing core mechanics to address minor issues instead of the issues directly (ex alchemist change) the game will be impossible to balance. It's simply a case of inability to commit short term resources for long term gains. In other words, corporate.
melloni_aleb16_ESO wrote: »all against Dks , it hilariuous
WuffyCerulei wrote: »Well, stamDKs are top in PVE and PVP, so it's probably time they get nerfed.
Says the dude who doesn't have a single stamina char in his signature.
The times i was actually afraid of a stamDK are long gone. I think that was with orsinium when they were still rocking medium armor setups.
Heavy were pretty much unkillable but most of the time you could stall any 1v1 (atleast on sorc).
On topic: I think stamsorc and DK should get a stamina whip and crystal blast should become a stam morph by now. You can´t run mediumarmor without a proper class anytimed ability.
I don’t think stamina whip would ever compare to heroic slash for a stamina dk.
Probably get more DW stam dks though, and it might replace dizzying swing.
No idea. I personally have very little issue with DKs using heroic as they´re basically bound to run into resource issues with an anytimer costing more than most defensive abilities.
It’s similar cost compared to most class abilities I think.
But we’re talking about an ability that snares, applies minor maim, does good damage, and gives minor heroism.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
And like everyone else who opines on the permablocking DK/Templar issue you pretend that all DKs and Templars who utilize block are built to permablock. That's utter BS. There are lots of DKs and Templars (like myself) who would rather not rely on block like back in the good old days when we had Miss Chance on Cinder Storm and Miss Chance on Blinding Flashes.
The point that you miss is that classes like DKs and Templars literally HAVE NO CHOICE but to utilize block as a defensive mechanic. And while I disagree entirely with your statement that streak/shields/cloak require "thoughtful" usage (I mean, truly lol worthy stuff considering it's far less penalizing to perma shield stack than it is to perma block, but I digress), the point, once again, is that those classes (sorc/nb) have defensive mechanics that are separate from block. I don't want to run S/B on my DK but what am I supposed to do when I get outnumbered? Mist around indefinitely? Be reasonable. The problem isn't that DKs enjoy blocking the problem is that DKs have to block.
If Sorcs didn't have Streak and NBs didn't have cloak, guess what? They'd be block bots too.
So if you want to fix blocking you FIRST need to start by giving DKs and Templars defensive abilities like they were originally designed to have. That right there would probably ween out a sizeable portion of the block community. I would much rather use skills defensively than be beholden to block.
Then, if you want to fix permablocking then you need to tone down the outrageous blocking modifiers currently available. The ease with which one can stack 19% block from CP (49 pts) and 32% block (traits) is completely ridiculous.
But if you nerf block considerably (which should happen eventually) before you give DK and Templar some class-based defense, then you can basically say goodbye to those classes in PvP.
KramUzibra wrote: »What I want to know is why does everyone assume just because you use 1hd/shield you're a Block Bot
Lets take a fairly standard Stamina DK setup
Werewolf Hide/Fury/Bloodspawn
Most and I say pretty much damn near everyone of them...don't run Sturdy on that setup...you run impen
That is not a block bot setup, yet every time I see a post about how Heavy is overpowered in PvP, you have a bunch of people talking about how you have these heavy users running around blocking everything and doing massive damage.
These are TWO different setups....They're not the same..
It's not the perma block Stam dks, I havnt met one that could bring me near death. It's the mag dks perma blocking casting all their dots and Buffs Finishing with a leap never releasing block. I'm a solo player so I usually avoid them since my med armor dk doesn't have the deeps to affect the perma blocking. Either way a player shouldnt be able in my opinion to perma block indefinitely and still have really high dps
See that’s a problem I have; people are saying heavy armor is overpowered because ravaged and fury with permablocking; ravager and fury aren’t perms block setups and magicka dks you’re talking about don’t run those sets either. If you want to perma block on a magicka dk it’s generally impregnable armor with sturdy... and you can do that in light and be far more effective then heavy armor.
So what I think is people are dying to dks; and grouping them all together in some pile of builds and just not accepting they died.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I actually don't understand what's ppl big issue with he so called permablock..I love how people are just railing against DKs for blocking all the time. THAT'S BECAUSE ZOS GUTTED DK DEFENSE. Instead of complaining about DKs, why don't you complain about the design decisions that have pigeonholed DKs into a tank role?