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Do you like the proposed changes to activity finder on ESO Live (10/13)?

  • RANKK7
    RANKK7
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    Bad, these aren’t the changes needed
    jaws343 wrote: »
    RANKK7 wrote: »
    Finn said in chat that it only applies to version 2s and DLCs.
    ...
    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.
    I agree, that's fine.
    The thing I really don't like is no distinction at all from truly new low level players and high CP low levels characters absolutely able to run those places, knowing everything at heart, with some solid knowledge already of the game, it's really two entirely different worlds.
    Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.

    This. nWGT on a low level isn't that difficult. There really just needs to be a distinction between players who have CP enabled and players who do not. Players who do, no change should happen to the finder, players who don't should receive the easier queue.

    Or, at the very least, allow player with CP enabled on their character the option to chose what type of queue they want to join. One with the 2s and DLCs or one without, until they reach lvl 50 where they are forced into an all dungeon queue.
    That would actually be an optimal solution and simple enough, if they only could listen, it would be fair for anyone. Very nice suggestion.

    RANKK7 wrote: »
    WTF, is this for real? Do they realize this doesn't make any sense for low level alts with high CP??
    A lot of us are just leveling alts who could solo those dungeons,
    and you act like your the only one playing this game. I have run into more people who are new to the game and have no clue as what to do than people on alts. Even some of these vets I run into have no clue either.
    If your so far into the game I'm sure you have 3 buddies you can grp w/ to get the dungeons done. Quit your b***hin
    I got annoyed seeing two so different realities managed as the exact same thing, they could have put a little more effort on this. Hope a queue option as suggested by the other user will be implemented.


    Edited by RANKK7 on October 13, 2017 9:51PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • MissBizz
    MissBizz
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    So so, I like the intent but there are other things not addressed
    I understand why, and it makes sense.

    Though I'm waiting on a "no DLC" checkbox.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • phileunderx2
    phileunderx2
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    Good, glad to hear these announced
    I like the change. Yesterday s pledge was wayrest 2 I am healing the dps are both in the teens and the fake tank is cp 140. It is no fun running from the bosses, trying to heal everyone and kill everything at the same time. Healing ward saved my butt big time yesterday.
  • VaranisArano
    VaranisArano
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    Good, glad to hear these announced
    RANKK7 wrote: »
    The thing I really don't like is no distinction at all from truly new low level players and high CP low levels characters absolutely able to run those places, knowing everything at heart, with some solid knowledge already of the game, it's really two entirely different worlds.
    Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.
    Jayman1000 wrote: »
    Wouldn't it be better if these limitations only applied to new players? As I understand it this change will now prevent seasoned players with even several cp660 characters from having their alts leveling in these dungeons, even when they are more than capable of soloing them?

    Wouldn't it be nice if the game treated me like a high CP player who knows this dungeons like the back of my hand even though I'm on a low level alt and totally indistinguishable from a low level no CP noob by the fact that I've got champion points!

    Okay, sorry, maybe that was a little sarcastic. I do understand the frustration, though its not like you'll be locked out of content. You can still do those dungeons, you just have to manually enter them.

    It sort of makes sense to say "New players with level 10s should be stuck with limited dungeons at their level, but I'm not a new player so my level 10 should get to go anywhere!"

    But...This is a natural consequence of all those "wah, low level players in mah dungeons!" posts and the many posts about kicking low level players from DLC dungeons. Yes, it sucks getting treated the same as a low level no CP noobs, but hey, maybe that because how we treat low level no CP players sucks in general. It sucks, period.

    One benefit of putting all low level players into the same dungeons is that it does help create a pool with both experienced and inexperienced players who are all doing the same content. These players are equipped to complete the content, regardless of CP level, and so there's no reason to kick a low level player whether on an alt or a new player. One benefit of pulling all low level players out of the harder content, regardless of CP amount, is that it does help the higher level players who want (and have claimed repeatedly to want) to play with players of their own level. These players now have no reason to kick (though I'm sure they'll find one anyway, human nature being what it is) players for not being up to level, creating less frustration from people getting kicked or people leaving low-level groups.

    This is ZOS saying "put up or shut up." For high level players who wanted low levels out of their harder dungeons, they get that, but their low level alts have to be treated exactly the same way that new players are treated. For players using low levels who wanted to escape from grinding DLC dungeons, they get that, but now they have to deal with not getting those dungeons in the activity finder until certain levels.

    Over and over again, high level players have said they don't want low level players with or without CP in their harder dungeons. Over and over again, players at low levels with or without CP have complained about getting funneled into DLC dungeons. Now, ZOS listened.
  • Aliyavana
    Aliyavana
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    Good, glad to hear these announced
    its good, there is no reason why dlc dungeons should be open at lvl 15 or below cp 160 for vet
  • Xoelarasizerer
    Xoelarasizerer
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    Good, glad to hear these announced
    A Level requirement for the DLC dungeons so new players dont get flummoxed and pwned by the tougher boss gimmicks and mechanics compared to something simple like Spindleclutch 1?
    giphy.gif

    Yeah, new alt toons will have to suffer by not having DLC dungeons to help them level up... but that's a small loss in my book given how fast doing any random dungeon sessions for quick levelling can be.
    Edited by Xoelarasizerer on October 13, 2017 10:25PM
  • SquareSausage
    SquareSausage
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    Good, glad to hear these announced
    Brilliant.

    For those raging about not getting vII or DLC randoms on your alts, you can still travel there with preformed group and get quest you so badly desire.

    I doubt there will ever be a 'no DLC' selection as these dungeons would die a death.

    Obv Zos want all dungeons to be in use so this is the best way about doing it.
    Breakfast King
    PS4 EU
  • Sixty5
    Sixty5
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    I still want an option to exclude DLC dungeons in the dungeon finder.

    Like currently I'd like to be running the vet daily on my stam sorc, but I am nowhere near good enough at them in pve to run them through say vet CoS.

    Thing is if I get that dungeon, I'm better off just leaving right off the bat and not waste a couple of hours repeatedly wiping.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • RANKK7
    RANKK7
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    Bad, these aren’t the changes needed
    Brilliant.

    For those raging about not getting vII or DLC randoms on your alts, you can still travel there with preformed group and get quest you so badly desire.
    Sure thing, as much as nothing prevents to give suggestions on a feature that is there for anyone to use and many people like to use, and frankly speak if something seems wrong.

    Edited by RANKK7 on October 13, 2017 11:30PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Storymaster
    Storymaster
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    Good, glad to hear these announced
    At long last....
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • baratron
    baratron
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    So so, I like the intent but there are other things not addressed
    Finn said in chat that it only applies to version 2s and DLCs.

    So the following:

    Fungal Grotto 2
    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Darkshade Caverns 2
    Elden Hollow 2
    Crypt of Hearts 2
    City of Ash 2
    White-Gold Tower
    Imperial City Prison
    Cradle of Shadows
    Ruins of Mazzatun
    Falkreath Hold
    Bloodroot Forge

    will require a level of 45 to enter on Normal and CP 160 to enter on Veteran.

    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.

    This is correct for Normal dungeons. However for Veteran Dungeons, only DLC dungeons, plus Veteran City of Ash 2 and Crypt of Hearts 2 require CP 160. Source: @thefinninator on Twitter.

    Also, this only applies to Group Finder activities.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • PlagueSD
    PlagueSD
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    Meh, Why was it changed in the first place
    If had CP levels that didn't know anything about how to run a dungeon.
    I've had low level players completely rock a dungeon...

    Level has no correlation to player skill...Bad players will ALWAYS be bad whether they are level 10 or CP660.
  • baratron
    baratron
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    So so, I like the intent but there are other things not addressed
    CalmFury wrote: »
    So, the changes to Acitivy Finder are great and I approve.

    But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?

    As far as I'm aware, yes. Although the existing limits of:
    Level 10 - Tier 1 (Fungal Grotto, Spindleclutch, Banished Cells)
    Level 17 - Tier 2 (Darkshade Caverns, Wayrest Sewers, Elden Hollow)
    Level 24 - Tier 3 (Arx Corinium, Crypt of Hearts, City of Ash)
    Level 31 - Tier 4 (Direfrost Keep, Volenfell, Tempest Island)
    Level 38 - Tier 5 (Blessed Crucible, Blackheart Haven, Selene's Web)
    Level 45 - Vaults of Madness
    likely still apply.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • Loc2262
    Loc2262
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    Good, glad to hear these announced
    RANKK7 wrote: »
    Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.

    You'll still be able to get the 14 skill points from the now "locked" dungeons once you reach level 45. During leveling up, you get the majority of your skill points from leveling and skyshards anyway.

    Also remember, once you reach level 50, you'll do the dungeons on vet anyway to level undaunted, and you can collect the missing skill points easily then. I personally wouldn't put too much weight on that "restriction". :)
    Edited by Loc2262 on October 13, 2017 11:44PM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • PlagueSD
    PlagueSD
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    Meh, Why was it changed in the first place
    Finn said in chat that it only applies to version 2s and DLCs.

    So the following:

    Fungal Grotto 2
    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Darkshade Caverns 2
    Elden Hollow 2
    Crypt of Hearts 2
    City of Ash 2
    White-Gold Tower
    Imperial City Prison
    Cradle of Shadows
    Ruins of Mazzatun
    Falkreath Hold
    Bloodroot Forge

    will require a level of 45 to enter on Normal and CP 160 to enter on Veteran.

    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.


    I've tanked Normal FG2, DC2, ICP, WGT, Mazz, and CoS on my level 30 tank with absolutely ZERO issues. Hell, I damn near soloed Lord Warden in ICP from 20% to 3% until I screwed up and forget to hit my synergy when I did the portal thing. I guess I'll never be able to queue for those anymore???
    Edited by PlagueSD on October 13, 2017 11:57PM
  • Loc2262
    Loc2262
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    Good, glad to hear these announced
    Mauin wrote: »
    Thank you for posting that list. I'm fine with that change, but at the same time I'm kinda meh on it, since it means I'll probably get Elden Hollow I even more often now... And the dungeon finder already puts me in Elden Hollow so often it's become a running joke with my friends. Every time they queue with me, it's like "Yeah, we're going to get Elden Hollow."

    I'd prefer EH1 with lowbies over WGT with lowbies, every time! Or even FG2 for that matter. Explaining boss mechanics to level 10-15 players who just came from FG1 can get quite taxing, especially when they don't understand English (or German in my case). ;)
    Edited by Loc2262 on October 13, 2017 11:56PM
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • NewBlacksmurf
    NewBlacksmurf
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    Meh, Why was it changed in the first place
    I should say that without any changes to what roles can be selected, this lacks some desired changes I’d like to have seen.

    I fear that letting people form habits and then at level 45 wanting them to change is not going to help
    Edited by NewBlacksmurf on October 13, 2017 11:41PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Loc2262
    Loc2262
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    Good, glad to hear these announced
    CalmFury wrote: »
    But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?

    I suppose you can still walk through the door, or port into the dungeon once you discovered it, like before. If I'm not mistaken, you can even now do so before you reach level 10, which is the minimum to use the group finder.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Ackwalan
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    You can still do the dungeon at any level, you just can't use the random dungeon finder to form a group for them. No one likes doing one of the harder dungeons and have a under leveled character randomly join.
  • Loc2262
    Loc2262
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    Good, glad to hear these announced
    zaria wrote: »
    vault of madness require 45 now,
    the easiest vet dungeons 1 dungeons outside of banish cell should not require 160.
    Main reason for death in vCoA1 is because of fall damage :)

    I hear that the CP160 restriction for vet only applies to the DLC dungeons, CoA2 and CoH2. Which I find appropriate, considering those dungeons are considerably more difficult than the rest.
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • Loc2262
    Loc2262
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    Good, glad to hear these announced
    Left4Daud wrote: »
    I appreciate the intent, and I understand the frustrations of players both old and new regarding this issue. I am a bit sad however, because some of my fondest memories in this game come from teaching low level / CP players the mechanics in some of the harder / DLC dungeons. The satisfaction of clearing them after hours of wiping, patience, teaching and trying will not be so readily available to a player like me. I don't know for me that's part of the joy of pugging. But again I understand most players want to run this content ASAP and these changes should remove some of the current barriers preventing that from happening.

    You can still do the teaching newbies part by using pre-made groups and porting into the place manually. It's probably a bit more difficult to find/set up a group like that, but I think the advantages outweigh the disadvantages. I suppose the players who enjoy wiping for hours in a place that's considerably above their level of skill or experience would be the minority. ;)
    Kind regards,
    Frank
    PC-EU, 12 chars, 900+CP
  • VaranisArano
    VaranisArano
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    Good, glad to hear these announced
    PlagueSD wrote: »
    I've tanked Normal FG2, DC2, ICP, WGT, Mazz, and CoS on my level 30 tank with absolutely ZERO issues. Hell, I damn near soloed Lord Warden in ICP from 20% to 3% until I screwed up and forget to hit my synergy when I did the portal thing. I guess I'll never be able to queue for those anymore???

    With the proposed changes, you won't be able to queue for them on your level 30 tank, no. You can still do them by manually entering the dungeon or by waiting until you are level 45.

    This isn't a change directed at you specifically, but it is a direct result of players complaining about having low level players in their harder dungeons. Its also a direct result of low level players complaining about getting DLC dungeons an inordinate amount of the time.

    Or in other words, its awesome that you have a capable level 30 tank who can comfortably tank hard normal dungeons with whatever group of random players the activity finder gives you. It really is! But you are in the minority.
  • Conduit0
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    So so, I like the intent but there are other things not addressed
    Eh, it still won't stop the wall lickers who think snipe spam is good dps from queuing and getting into dungeons that require a modicum of actual skill.
  • Nestor
    Nestor
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    baratron wrote: »
    CalmFury wrote: »
    So, the changes to Acitivy Finder are great and I approve.

    But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?

    As far as I'm aware, yes. Although the existing limits of:
    Level 10 - Tier 1 (Fungal Grotto, Spindleclutch, Banished Cells)
    Level 17 - Tier 2 (Darkshade Caverns, Wayrest Sewers, Elden Hollow)
    Level 24 - Tier 3 (Arx Corinium, Crypt of Hearts, City of Ash)
    Level 31 - Tier 4 (Direfrost Keep, Volenfell, Tempest Island)
    Level 38 - Tier 5 (Blessed Crucible, Blackheart Haven, Selene's Web)
    Level 45 - Vaults of Madness
    likely still apply.

    @baratron

    Those don't apply on manually entered Dungeons. The only restriction on those is Vet or Non Vet where you character has to be Champion Ranked for the former.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • GreenhaloX
    GreenhaloX
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    Good, glad to hear these announced
    Sure.. why not. However, I am maxed CP and even when I created a new toon, I can still solo those normal dungeons at level 20. Conversely, I understand.. Not every new toons/players coming aboard (particularly with the addition of Morrowind) are experienced folks. You can also feel the hurt with newbies or lowbies at group contents, such as world boss pits and at dolmen where lowbies show up, and you can tell they are really new players. Ha ha. Likewise, with higher level players that seemingly just spam light attacks or bow shots (continuously, mind you) at a world boss or dolmen. Now, that always get me scratching my head.
  • Huyen
    Huyen
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    I wonder if they break the LFG again with this change like they have in the past.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    So so, I like the intent but there are other things not addressed
    Nestor wrote: »
    baratron wrote: »
    CalmFury wrote: »
    So, the changes to Acitivy Finder are great and I approve.

    But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?

    As far as I'm aware, yes. Although the existing limits of:
    Level 10 - Tier 1 (Fungal Grotto, Spindleclutch, Banished Cells)
    Level 17 - Tier 2 (Darkshade Caverns, Wayrest Sewers, Elden Hollow)
    Level 24 - Tier 3 (Arx Corinium, Crypt of Hearts, City of Ash)
    Level 31 - Tier 4 (Direfrost Keep, Volenfell, Tempest Island)
    Level 38 - Tier 5 (Blessed Crucible, Blackheart Haven, Selene's Web)
    Level 45 - Vaults of Madness
    likely still apply.

    @baratron

    Those don't apply on manually entered Dungeons. The only restriction on those is Vet or Non Vet where you character has to be Champion Ranked for the former.

    I'm afraid those limitations apply on premade groups and manually entered dungeons... unless I'm mistaken.
  • Rex-Umbra
    Rex-Umbra
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    Good, glad to hear these announced
    Sounds good.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • akl77
    akl77
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    Good, glad to hear these announced
    Level restriction plus mandatory dungeon role tutorial would be good.
    Pc na
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