That would actually be an optimal solution and simple enough, if they only could listen, it would be fair for anyone. Very nice suggestion.I agree, that's fine.rhapsodious wrote: »Finn said in chat that it only applies to version 2s and DLCs.
...
Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.
The thing I really don't like is no distinction at all from truly new low level players and high CP low levels characters absolutely able to run those places, knowing everything at heart, with some solid knowledge already of the game, it's really two entirely different worlds.
Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.
This. nWGT on a low level isn't that difficult. There really just needs to be a distinction between players who have CP enabled and players who do not. Players who do, no change should happen to the finder, players who don't should receive the easier queue.
Or, at the very least, allow player with CP enabled on their character the option to chose what type of queue they want to join. One with the 2s and DLCs or one without, until they reach lvl 50 where they are forced into an all dungeon queue.
I got annoyed seeing two so different realities managed as the exact same thing, they could have put a little more effort on this. Hope a queue option as suggested by the other user will be implemented.Kali_Despoine wrote: »and you act like your the only one playing this game. I have run into more people who are new to the game and have no clue as what to do than people on alts. Even some of these vets I run into have no clue either.WTF, is this for real? Do they realize this doesn't make any sense for low level alts with high CP??
A lot of us are just leveling alts who could solo those dungeons,
If your so far into the game I'm sure you have 3 buddies you can grp w/ to get the dungeons done. Quit your b***hin
The thing I really don't like is no distinction at all from truly new low level players and high CP low levels characters absolutely able to run those places, knowing everything at heart, with some solid knowledge already of the game, it's really two entirely different worlds.
Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.
Jayman1000 wrote: »Wouldn't it be better if these limitations only applied to new players? As I understand it this change will now prevent seasoned players with even several cp660 characters from having their alts leveling in these dungeons, even when they are more than capable of soloing them?

Sure thing, as much as nothing prevents to give suggestions on a feature that is there for anyone to use and many people like to use, and frankly speak if something seems wrong.SquareSausage wrote: »Brilliant.
For those raging about not getting vII or DLC randoms on your alts, you can still travel there with preformed group and get quest you so badly desire.
rhapsodious wrote: »Finn said in chat that it only applies to version 2s and DLCs.
So the following:
Fungal Grotto 2
The Banished Cells 2
Spindleclutch 2
Wayrest Sewers 2
Darkshade Caverns 2
Elden Hollow 2
Crypt of Hearts 2
City of Ash 2
White-Gold Tower
Imperial City Prison
Cradle of Shadows
Ruins of Mazzatun
Falkreath Hold
Bloodroot Forge
will require a level of 45 to enter on Normal and CP 160 to enter on Veteran.
Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.
So, the changes to Acitivy Finder are great and I approve.
But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?
Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.
rhapsodious wrote: »Finn said in chat that it only applies to version 2s and DLCs.
So the following:
Fungal Grotto 2
The Banished Cells 2
Spindleclutch 2
Wayrest Sewers 2
Darkshade Caverns 2
Elden Hollow 2
Crypt of Hearts 2
City of Ash 2
White-Gold Tower
Imperial City Prison
Cradle of Shadows
Ruins of Mazzatun
Falkreath Hold
Bloodroot Forge
will require a level of 45 to enter on Normal and CP 160 to enter on Veteran.
Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.
Thank you for posting that list. I'm fine with that change, but at the same time I'm kinda meh on it, since it means I'll probably get Elden Hollow I even more often now... And the dungeon finder already puts me in Elden Hollow so often it's become a running joke with my friends. Every time they queue with me, it's like "Yeah, we're going to get Elden Hollow."
But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?
vault of madness require 45 now,
the easiest vet dungeons 1 dungeons outside of banish cell should not require 160.
Main reason for death in vCoA1 is because of fall damage
I appreciate the intent, and I understand the frustrations of players both old and new regarding this issue. I am a bit sad however, because some of my fondest memories in this game come from teaching low level / CP players the mechanics in some of the harder / DLC dungeons. The satisfaction of clearing them after hours of wiping, patience, teaching and trying will not be so readily available to a player like me. I don't know for me that's part of the joy of pugging. But again I understand most players want to run this content ASAP and these changes should remove some of the current barriers preventing that from happening.
I've tanked Normal FG2, DC2, ICP, WGT, Mazz, and CoS on my level 30 tank with absolutely ZERO issues. Hell, I damn near soloed Lord Warden in ICP from 20% to 3% until I screwed up and forget to hit my synergy when I did the portal thing. I guess I'll never be able to queue for those anymore???
So, the changes to Acitivy Finder are great and I approve.
But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?
As far as I'm aware, yes. Although the existing limits of:
Level 10 - Tier 1 (Fungal Grotto, Spindleclutch, Banished Cells)
Level 17 - Tier 2 (Darkshade Caverns, Wayrest Sewers, Elden Hollow)
Level 24 - Tier 3 (Arx Corinium, Crypt of Hearts, City of Ash)
Level 31 - Tier 4 (Direfrost Keep, Volenfell, Tempest Island)
Level 38 - Tier 5 (Blessed Crucible, Blackheart Haven, Selene's Web)
Level 45 - Vaults of Madness
likely still apply.
So, the changes to Acitivy Finder are great and I approve.
But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?
As far as I'm aware, yes. Although the existing limits of:
Level 10 - Tier 1 (Fungal Grotto, Spindleclutch, Banished Cells)
Level 17 - Tier 2 (Darkshade Caverns, Wayrest Sewers, Elden Hollow)
Level 24 - Tier 3 (Arx Corinium, Crypt of Hearts, City of Ash)
Level 31 - Tier 4 (Direfrost Keep, Volenfell, Tempest Island)
Level 38 - Tier 5 (Blessed Crucible, Blackheart Haven, Selene's Web)
Level 45 - Vaults of Madness
likely still apply.
@baratron
Those don't apply on manually entered Dungeons. The only restriction on those is Vet or Non Vet where you character has to be Champion Ranked for the former.