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Do you like the proposed changes to activity finder on ESO Live (10/13)?

NewBlacksmurf
NewBlacksmurf
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Per ESO Live some normal dungeons will require min level 44 /45and veteran min cp 160

Link to show recording: https://go.twitch.tv/videos/181958467
(Its in the first 15 minutes when Gina goes over PTS upcoming changes)
Edited by NewBlacksmurf on October 13, 2017 8:42PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501

Do you like the proposed changes to activity finder on ESO Live (10/13)? 156 votes

Good, glad to hear these announced
71%
WatchYourSixxMoloch1514derekdew339_ESOssewallb14_ESOterovian2000b14_ESODestruentTryxusixieValveAlienSlofKhenarthizariaBudgingCrib5static_rechargebmannb16_ESOBryong9ub17_ESOIrtanclocksstoppeBaskss7732425ub17_ESO 112 votes
Bad, these aren’t the changes needed
9%
Caligamy_ESOczarxSkullfoxleeuxHookgrinEnemy-of-ColdharbourBlackbird_VWhiteNoiseMakerinked1ChronicburnRANKK7Jayman1000sbanned_171127001358TelvanniWizardPorter_H 15 votes
So so, I like the intent but there are other things not addressed
15%
Conduit0Hanokihsanitajoneb17_ESObaratronMissBizzMyerscodHvzedaShadow-FighterMedakonBenzZosSilentRaven1972MyNameIsEliaskyle.wilsonThe_LexAlpheu5tommalmmFoolishHumancrjs1RABIDxWOLVERINEJiKama 24 votes
Meh, Why was it changed in the first place
3%
SirAndyNewBlacksmurfPlagueSDAlex_LexTeridaxus 5 votes
  • zaria
    zaria
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    Good, glad to hear these announced
    Any link?
    vault of madness require 45 now,
    the easiest vet dungeons 1 dungeons outside of banish cell should not require 160.
    Main reason for death in vCoA1 is because of fall damage :)

    However re balancing level requirements to current difficulty makes sense and something I have requested many times
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Marabornwingrion
    Marabornwingrion
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    Good, glad to hear these announced
    Finally no more CP10 players queueing for vet DLC dungeons :)
  • SirAndy
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    Meh, Why was it changed in the first place
    Meh ...
  • socivL
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    i hate every change ever made in the existence of recorded and non-recorded history.
    2 templars - 1 cup
  • Osteos
    Osteos
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    Gina specifically said some dungeons on eso live not all dungeons. Most likely the dlc ones will be the ones with the new level requirements.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Nestor
    Nestor
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    They did not make the change I really want:

    Random Normal
    Random Veteran
    Random DLC Normal/Normal II
    Random DLC Vet/Vet II
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • RANKK7
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    Bad, these aren’t the changes needed
    WTF, is this for real? Do they realize this doesn't make any sense for low level alts with high CP??

    A lot of us are just leveling alts who could solo those dungeons, we are getting there to do quests asap and get those skill points quick along with experience and even trying out the class!
    This is just f..... up! They should make a clear DISTINCTION from people truly new to the game and a max CP leveling an alt!

    It's already annoying the requirement to enter places like blackhaven at 38 or VoM at 45! Do they know a new player level 25 is another world entirely from a max CP level 25 with experience already?


    edit: On this page a user suggested a queue option for this and that's a very good idea. ZOS put some effort solving the problems, an option would be fair.


    Edited by RANKK7 on October 13, 2017 10:27PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • SirAndy
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    Meh, Why was it changed in the first place
    Nestor wrote: »
    They did not make the change I really want:
    Random Normal
    Random Veteran
    Random DLC Normal/Normal II
    Random DLC Vet/Vet II
    agree.gif

    Please stop making me agree with you so much ...
    biggrin.gif
  • Belyar
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    Good, glad to hear these announced
    Definitely a good idea. Finally I won't see new lvl 50 players in vet dungeons.
  • rhapsodious
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    Good, glad to hear these announced
    Finn said in chat that it only applies to version 2s and DLCs.

    So the following:

    Fungal Grotto 2
    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Darkshade Caverns 2
    Elden Hollow 2
    Crypt of Hearts 2
    City of Ash 2
    White-Gold Tower
    Imperial City Prison
    Cradle of Shadows
    Ruins of Mazzatun
    Falkreath Hold
    Bloodroot Forge

    will require a level of 45 to enter on Normal.

    The following:

    Crypt of Hearts 2
    City of Ash 2
    White-Gold Tower
    Imperial City Prison
    Cradle of Shadows
    Ruins of Mazzatun
    Falkreath Hold
    Bloodroot Forge

    will require CP 160 to enter on Veteran.

    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.

    Edited for clarity/Finn's later remark that only COH/COA2 and the DLCs are restricted on Veteran.
    Edited by rhapsodious on October 14, 2017 2:54PM
  • Soleya
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    Finn said in chat that it only applies to version 2s and DLCs.

    So the following:

    Fungal Grotto 2
    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Darkshade Caverns 2
    Elden Hollow 2
    Crypt of Hearts 2
    City of Ash 2
    White-Gold Tower
    Imperial City Prison
    Cradle of Shadows
    Ruins of Mazzatun
    Falkreath Hold
    Bloodroot Forge

    will require a level of 45 to enter on Normal and CP 160 to enter on Veteran.

    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.

    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Elden Hollow 2

    All of those are easier than the #1s on Vet HM.
  • RANKK7
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    Bad, these aren’t the changes needed
    Finn said in chat that it only applies to version 2s and DLCs.
    ...
    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.
    I agree, that's fine.
    The thing I really don't like is no distinction at all from truly new low level players and high CP low levels characters absolutely able to run those places, knowing everything at heart, with some solid knowledge already of the game, it's really two entirely different worlds.
    Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Mauin
    Mauin
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    Finn said in chat that it only applies to version 2s and DLCs.

    So the following:

    Fungal Grotto 2
    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Darkshade Caverns 2
    Elden Hollow 2
    Crypt of Hearts 2
    City of Ash 2
    White-Gold Tower
    Imperial City Prison
    Cradle of Shadows
    Ruins of Mazzatun
    Falkreath Hold
    Bloodroot Forge

    will require a level of 45 to enter on Normal and CP 160 to enter on Veteran.

    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.

    Thank you for posting that list. I'm fine with that change, but at the same time I'm kinda meh on it, since it means I'll probably get Elden Hollow I even more often now... And the dungeon finder already puts me in Elden Hollow so often it's become a running joke with my friends. Every time they queue with me, it's like "Yeah, we're going to get Elden Hollow."
  • OutLaw_Nynx
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    Slow step towards the right direction I suppose
  • Left4Daud
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    I appreciate the intent, and I understand the frustrations of players both old and new regarding this issue. I am a bit sad however, because some of my fondest memories in this game come from teaching low level / CP players the mechanics in some of the harder / DLC dungeons. The satisfaction of clearing them after hours of wiping, patience, teaching and trying will not be so readily available to a player like me. I don't know for me that's part of the joy of pugging. But again I understand most players want to run this content ASAP and these changes should remove some of the current barriers preventing that from happening.
  • rhapsodious
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    Good, glad to hear these announced
    RANKK7 wrote: »
    Finn said in chat that it only applies to version 2s and DLCs.
    ...
    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.
    I agree, that's fine.
    The thing I really don't like is no distinction at all from truly new low level players and high CP low levels characters absolutely able to run those places, knowing everything at heart, with some solid knowledge already of the game, it's really two entirely different worlds.
    Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.

    Right, someone will always be left out when they make changes to a system - but overall, this is a good QOL change.

    Like right now there's nothing stopping a CP800 person from being an absolute garbage player, it just drastically increases the chance that they're not garbage. Same for your opposite case - your level 14 could get through WGT, most likely, but I probably wouldn't take a level 14 off the streets of Mournhold with no other knowledge about them.

    I'm totally fine if they included some kind of compromise where it looks at your CP level regardless of character level, but unfortunately, that's another layer of abstraction to add, meaning they likely won't bother. I always ran the public dungeon """group""" events for skill points, so at least you have options?
    Soleya wrote: »

    The Banished Cells 2
    Spindleclutch 2
    Wayrest Sewers 2
    Elden Hollow 2

    All of those are easier than the #1s on Vet HM.

    The final boss of the version 1s of those being a 5-7m damage sponge with a one-shot doesn't make the whole Version 2 dungeon easier. Besides, easier to just exclude all of them than cherry pick.

    Edited by rhapsodious on October 13, 2017 8:37PM
  • Dasovaruilos
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    Good, glad to hear these announced
    For the second time this afternoon, FINALLY!

    This change had to be made way back in Hist... Made no sense AT ALL.
  • NewBlacksmurf
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    Meh, Why was it changed in the first place
    Osteos wrote: »
    Gina specifically said some dungeons on eso live not all dungeons. Most likely the dlc ones will be the ones with the new level requirements.

    Yep the post says "some"
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • RANKK7
    RANKK7
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    Bad, these aren’t the changes needed
    RANKK7 wrote: »
    Finn said in chat that it only applies to version 2s and DLCs.
    ...
    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.
    I agree, that's fine.
    The thing I really don't like is no distinction at all from truly new low level players and high CP low levels characters absolutely able to run those places, knowing everything at heart, with some solid knowledge already of the game, it's really two entirely different worlds.
    Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.

    Right, someone will always be left out when they make changes to a system - but overall, this is a good QOL change.

    Like right now there's nothing stopping a CP800 person from being an absolute garbage player, it just drastically increases the chance that they're not garbage. Same for your opposite case - your level 14 could get through WGT, most likely, but I probably wouldn't take a level 14 off the streets of Mournhold with no other knowledge about them.

    I'm totally fine if they included some kind of compromise where it looks at your CP level regardless of character level, but unfortunately, that's another layer of abstraction to add, meaning they likely won't bother. I always ran the public dungeon """group""" events for skill points, so at least you have options?
    Yes, the first dungeons my alts did complete, as many others alts, were indeed the dlc ones since the screwed up way it is now putting all kind of levels 10 in dlc ones with high frequency and about those runs I have fond memories too as another user was saying, about explaining and giving tips with patience to get them though those places, some positive experiences with nice people truly new to the game, though I see the reason in your words, I really do. Overall may be preferable this way if the choice is this or that; it was nice though to run the randoms with low levels alts and I will miss that with my new alts.

    Edited by RANKK7 on October 13, 2017 8:45PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • NewBlacksmurf
    NewBlacksmurf
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    Meh, Why was it changed in the first place
    zaria wrote: »
    Any link?
    vault of madness require 45 now,
    the easiest vet dungeons 1 dungeons outside of banish cell should not require 160.
    Main reason for death in vCoA1 is because of fall damage :)

    However re balancing level requirements to current difficulty makes sense and something I have requested many times

    @zaria added link in OP for you
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Myyth
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    Good, glad to hear these announced
    It's good but not good enough to get me to subscribe to ESO plus again.

    I HATE dlc dungeons want an option to block all of them.
    Until then I will stay unsubbed and enjoy never getting a dlc dungeon when I use group finder.
  • Jayman1000
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    Bad, these aren’t the changes needed
    Per ESO Live some normal dungeons will require min level 44 /45and veteran min cp 160

    Link to show recording: https://go.twitch.tv/videos/181958467
    (Its in the first 15 minutes when Gina goes over PTS upcoming changes)

    Wouldn't it be better if these limitations only applied to new players? As I understand it this change will now prevent seasoned players with even several cp660 characters from having their alts leveling in these dungeons, even when they are more than capable of soloing them?
  • zaria
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    Good, glad to hear these announced
    Left4Daud wrote: »
    I appreciate the intent, and I understand the frustrations of players both old and new regarding this issue. I am a bit sad however, because some of my fondest memories in this game come from teaching low level / CP players the mechanics in some of the harder / DLC dungeons. The satisfaction of clearing them after hours of wiping, patience, teaching and trying will not be so readily available to a player like me. I don't know for me that's part of the joy of pugging. But again I understand most players want to run this content ASAP and these changes should remove some of the current barriers preventing that from happening.
    Two days ago I did nIcp on my level 34 stamblade, gave a lot of tips, was lowest level :) Thought of the tank who thought me.
    However I got IcP 3 times in a row, you go directly to jail was my greeting the last time.

    do they also reduce requirements for the other dungeons? has a group of alts I want to level during the upcoming event

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • jaws343
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    So so, I like the intent but there are other things not addressed
    RANKK7 wrote: »
    Finn said in chat that it only applies to version 2s and DLCs.
    ...
    Perfectly reasonable to me, will stop the issue of poor level 14 newbies getting punted into ICP.
    I agree, that's fine.
    The thing I really don't like is no distinction at all from truly new low level players and high CP low levels characters absolutely able to run those places, knowing everything at heart, with some solid knowledge already of the game, it's really two entirely different worlds.
    Recently I was leveling two new chars, I was glad to do randoms asap, getting all the quests done and the skill points, they could have made a bit of a distinction, two really different things treated as the same one.

    This. nWGT on a low level isn't that difficult. There really just needs to be a distinction between players who have CP enabled and players who do not. Players who do, no change should happen to the finder, players who don't should receive the easier queue.

    Or, at the very least, allow player with CP enabled on their character the option to chose what type of queue they want to join. One with the 2s and DLCs or one without, until they reach lvl 50 where they are forced into an all dungeon queue.
    Edited by jaws343 on October 13, 2017 9:17PM
  • Kali_Despoine
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    RANKK7 wrote: »
    WTF, is this for real? Do they realize this doesn't make any sense for low level alts with high CP??

    A lot of us are just leveling alts who could solo those dungeons,


    and you act like your the only one playing this game. I have run into more people who are new to the game and have no clue as what to do than people on alts. Even some of these vets I run into have no clue either.
    If your so far into the game I'm sure you have 3 buddies you can grp w/ to get the dungeons done. Quit your b***hin
  • zaria
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    Good, glad to hear these announced
    zaria wrote: »
    Any link?
    vault of madness require 45 now,
    the easiest vet dungeons 1 dungeons outside of banish cell should not require 160.
    Main reason for death in vCoA1 is because of fall damage :)

    However re balancing level requirements to current difficulty makes sense and something I have requested many times

    @zaria added link in OP for you
    Link did not work but probably not your fault. Just hope they also reduced the requirements for other dungeons.
    If so an good change. As for players leveling alts you reach 50 fast enough anyway,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Dasovaruilos
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    Good, glad to hear these announced
    So, the changes to Acitivy Finder are great and I approve.

    But, question: you can still do those dungeons with a pre formed group or just walking through the door, right?
  • FoolishHuman
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    So so, I like the intent but there are other things not addressed
    All they had to do was remove DLC dungeons from the random queue or give subscribers the option to queue without DLC dungeons. This won't change much when you want a quick normal run for the bonus xp and get put into cradle of shadows 4 times in a row just because it's the daily pledge. Non-subscribers will still have an easier random dungeon queue and easier access to the bonus rewards than subscribers.
  • Mazbt
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    The forums yell at that if they do something and they yell if they don't.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • VaranisArano
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    Good, glad to hear these announced
    This is good. I've been feeling like a broken record explaining how the activity finder works in such a way that funnels low level players into the harder content. Whether its low levels complaining about getting too many DLC dungeons or high levels complaining about too many low levels in their DLC dungeons, there's been plenty of complaints to justify ZOS taking a look at whether their activity finder level gates were working as intended or just creating frustration.

    If you are new and low level, this benefits you by changing the dungeon level requirements to fit the actual difficulty of the dungeons. Currently, level 10s could queue into both Fungal Grotto 1 and Fungal Grotto 2, despite a huge difference in difficulty and mechanics.

    If you an experienced player leveling alts with CP who can easily handle all the dungeons, you can still run all the dungeons! You just have to manually enter them by traveling to the zone. Sure, this is an extra step and sure it will get annoying. I get that. Personally, I can accept this as the price of not having to run nCOA2 or nWGT with groups that I'm not sure can handle the content or getting kicked because I'm low level.

    This change makes it far more likely that I will level up characters by doing random dungeons. I suspect that it will make the normal random dungeon experience much less frustrating for low level players and high level players alike.

    Oh, and for every player complaining about low CP players in certain veteran dungeons...here you go. Its time to get good, since you can't blame the low CP anymore. (Yes, players with low CP can still complete all the veteran dungeons, they just have to manually enter the dungeon.)

    This is ZOS giving us what we've asked for with our many complaints about the groupfinder and the amount of low level or low CP players in the harder dungeons. We can't blame them for listening to our complaints, taking us seriously, and giving us what we asked for.
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