grannas211 wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »lordrichter wrote: »As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i
No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.
Magicka templar is aids specially sword and board.
If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.
Not too many in PVP don't back bar S&B. Not a hybrid.
Mystrius_Archaion wrote: »grannas211 wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »lordrichter wrote: »As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i
No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.
Magicka templar is aids specially sword and board.
If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.
Not too many in PVP don't back bar S&B. Not a hybrid.
Still not a magicka templar if you're not regaining magicka with all the sustain nerfs. Sword and board back bar has to be a tank or a hybrid that is sacrificing a lot, or a stamplar.
And that also doesn't include PVE where such a setup is ridiculous.
grannas211 wrote: »Mystrius_Archaion wrote: »grannas211 wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »lordrichter wrote: »As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i
No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.
Magicka templar is aids specially sword and board.
If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.
Not too many in PVP don't back bar S&B. Not a hybrid.
Still not a magicka templar if you're not regaining magicka with all the sustain nerfs. Sword and board back bar has to be a tank or a hybrid that is sacrificing a lot, or a stamplar.
And that also doesn't include PVE where such a setup is ridiculous.
No. Magplars use sword and board back bar in pvp. MagDK use sword and board in pvp. Not sure why you keep stating it's a hybrid thing.
I never said anything about PVE.
Mystrius_Archaion wrote: »grannas211 wrote: »Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »lordrichter wrote: »As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i
No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.
Magicka templar is aids specially sword and board.
If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.
Not too many in PVP don't back bar S&B. Not a hybrid.
Still not a magicka templar if you're not regaining magicka with all the sustain nerfs. Sword and board back bar has to be a tank or a hybrid that is sacrificing a lot, or a stamplar.
And that also doesn't include PVE where such a setup is ridiculous.
Ok. Frags wont stun anymore, with the rune chnage im ok with that but can we talk about speed of that projectile now? With a help of some addon cough... frags are dodged/blocked 90% of a time anyway...
Lets just change shards to stam version of frags - no stun, speed as it is now, insta cast (lets make it clear ZOS, nobody will use this morph on magicka toons anyway, no matter how you nerf frags, cast time skill that can be dodged and reflected and blocked which is telehraphed and can be shown by THE addon in PvP???? Maybe for mashing potatoes...)
As for Farts... Frags. Remove stun component but when proced increase projectile speed by ~30%.
Emma, I am 99% sure, despite being told otherwise, that mines have a damage cooldown so you only eat one while critrushing through five. Used to be different, but guess who cried? The same people who are still crying and pretend sorc never received a nerf.
I don't know about crit rush, but if you hit multiple mines you absolutely eat the damage of ever single one. This is really fun in lag where you don't even know you are doing it.
For mag chars it’s simply mist form over all 5 mines and don’t take damage at all.
For mag chars it’s simply mist form over all 5 mines and don’t take damage at all.
No as you use mistform you lose more magicka due to 4k cost + 2 missed regen ticks while the sorc deals 25% damage on you and can get enough magicka back with resto heavy attack to put down the next layer of mines.
No class except for sorc and earthgore users can remove mines without having a huge disadvantage
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
LegendaryMage wrote: »gammelscroll wrote: »gammelscroll wrote: »Lord_Invel wrote: »gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Dude I'm sorry but no good player gets hit with a 19k overload crit that is ridiculous. Sorry its just the fact that you aren't learned enough in the game yet and still need experience. I'm in light armor and I still don't get crit with 19k overloads the most I've seen are like 9k or 10k because I'm in all divines and I can accept that damage because it is the way I build. I build for bigger shield and weaker health poo, it's kind of a risk reward playstyle. And u didn't take into account that the sorc attacking you could have been using the elegant armor set which buffs overloads out the [snip]. That doesn't mean sorc is op that means the armor set needs to be addressed. Should I complain about magicka nightblades then because assasins will is like the hardest hitting skill in the game? CERTAINLY NOT! The real answer for you my friend is that you need to learn to become better at the game and learn how to actually pvp. But knowing zos they will probably lower the skill ceiling even more just to make you feel comfortable and not work hard for your skillful progress ... which is how the game should be btw it should reward skill not reward feelgood mechanics.
has nothing with skills to to do. ive been top rated player in wow and many other games..that dosnt mather.
i wear full heavy armor with 30k spell resist buffed up and almost 3 k crit resist.
This sorc sniped me from behind when we were running to teleport to top in BG.
And you come here and talk about eso needs skills to play HAHAHA.
would like to see you when you get sniped from behind with overload 1 click attack...takes skills.
sorcs are dominating as PvP class. and they should be balanced. instant frags, stun, mages fury.
players should be rewarded for playing good, not 2 spam skill class
@Lord_Invel tell me what bieng sniped from behind 40 k dmg in 2 sek have to do with a player is good or not?
If you´re getting rekt by sorcs in bgs you still have a lot to learn. The class is apart from execute spam not really shining in a nonCP environment.
The execute is only relevant bc of the scoring system.
Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
No, sorcs are absolutely useless agains competent players. Apart from a bit of telegraphed burst that can easily be avoided, sorcs lack the tools to compete with a more steady DPS approach. If you can't dodge frags then that's either a l2p issue or you need a better build.
In the future this might change, but as of now, that's how it is. I literally never struggled against a single sorc on ANY of my stamina builds (not counting cheesy dueling builds like pets and so on).
gammelscroll wrote: »dodeg instant frag?
The clever option isn't to let it hit you in the face. Explains why you have so much trouble..
If you're having so much trouble, try playing sorc - one of the first thing you learn is how to avoid your own reflected frags.. Then when you have this skill, you can also use it on other characters.
You an even use it to avoid other kinds of attacks too!
gammelscroll wrote: »
you know that dodge roll only work on 10% spells abilities in this game? u know that pretty much all abilities/spells in this game are UNdodgeable?
[snip]Do you think it's not possible to dodge fragments or something? Do you think the "instant cast" function of crystal fragments means that the frag hits you instantly?
Your logic is entertaining but very confusing.
No class except for sorc and earthgore users can remove mines without having a huge disadvantage
gammelscroll wrote: »gammelscroll wrote: »LegendaryMage wrote: »gammelscroll wrote: »gammelscroll wrote: »Lord_Invel wrote: »gammelscroll wrote: »We have removed a few comments that were baiting and disruptive. We ask that you please keep your posts civil and constructive.
sorcs already over perform in PvP. If they need something they need a nerf
Like many other mention in here, mages fury needs a rework or something. So tired of 1 button spam sorcs. Mages fury duration should be set to 2 seckonds so good players get rewarded for using it. Not braindead skill to spam on all low hp targets you see. And mages fury is pretty destroying BG`s etc
Dude I'm sorry but no good player gets hit with a 19k overload crit that is ridiculous. Sorry its just the fact that you aren't learned enough in the game yet and still need experience. I'm in light armor and I still don't get crit with 19k overloads the most I've seen are like 9k or 10k because I'm in all divines and I can accept that damage because it is the way I build. I build for bigger shield and weaker health poo, it's kind of a risk reward playstyle. And u didn't take into account that the sorc attacking you could have been using the elegant armor set which buffs overloads out the [snip]. That doesn't mean sorc is op that means the armor set needs to be addressed. Should I complain about magicka nightblades then because assasins will is like the hardest hitting skill in the game? CERTAINLY NOT! The real answer for you my friend is that you need to learn to become better at the game and learn how to actually pvp. But knowing zos they will probably lower the skill ceiling even more just to make you feel comfortable and not work hard for your skillful progress ... which is how the game should be btw it should reward skill not reward feelgood mechanics.
has nothing with skills to to do. ive been top rated player in wow and many other games..that dosnt mather.
i wear full heavy armor with 30k spell resist buffed up and almost 3 k crit resist.
This sorc sniped me from behind when we were running to teleport to top in BG.
And you come here and talk about eso needs skills to play HAHAHA.
would like to see you when you get sniped from behind with overload 1 click attack...takes skills.
sorcs are dominating as PvP class. and they should be balanced. instant frags, stun, mages fury.
players should be rewarded for playing good, not 2 spam skill class
@Lord_Invel tell me what bieng sniped from behind 40 k dmg in 2 sek have to do with a player is good or not?
If you´re getting rekt by sorcs in bgs you still have a lot to learn. The class is apart from execute spam not really shining in a nonCP environment.
The execute is only relevant bc of the scoring system.
Sorcs shileds need a nerf. When a sorc can take crit charge into dizzying swing and get also hit my a nifgblade and i use take flight and he take no dmg...then there is something wrong.
Sorcs are dominating in PvP , survival and damage. They need to be toned down. And remove fragment stun is not the right way. This shield stacking *** needs to go
No, sorcs are absolutely useless agains competent players. Apart from a bit of telegraphed burst that can easily be avoided, sorcs lack the tools to compete with a more steady DPS approach. If you can't dodge frags then that's either a l2p issue or you need a better build.
In the future this might change, but as of now, that's how it is. I literally never struggled against a single sorc on ANY of my stamina builds (not counting cheesy dueling builds like pets and so on).
dodeg instant frag? you must be realy stupid or just playing dumb
Because the clever option is to let it hit you in the face? Explains why you have so much trouble..
If you're having so much trouble, try playing sorc - one of the first thing you learn is how to avoid your own reflected frags.. Then when you have this skill, you can also use it on other characters.
You an even use it to avoid other kinds of attacks too!
you know that dodge roll only work on 10% spells abilities in this game? u know that pretty much all abilities/spells in this game are UNdodgeable?
gammelscroll wrote: »Let's start with dodge roll. What's the problem with it?
Well, here's a list of basic skills that you cannot mitigate with dodge roll - they will hit you:
Puncturing Strikes (and morphs), Dive (and morphs), Radiant Destruction (and morphs), Dark Talons (and morphs), Petrify (and morphs), Aspect of Terror (and morphs), Daedric Curse (and morphs), Daedric Mines (and morphs), Lightning Form (and morphs), Spear Shards (and morphs), Backlash (and morphs), Scorch (and morphs), Impaling Shards (and morphs), Ash Cloud (and morphs), Wall of Elements (and morphs), Drain Essence (and morphs), Trap Beast (and morphs), Fire Rune (and morphs), Trapping Webs (and morphs), Caltrops (and morphs), Path of Darkness (and morphs), Agony (and morphs), Rune Prison (and morphs), Lightning Splash (and morphs), Volley (and morphs), Magicka Detonation (and morphs), Explosive Charge, Lotus Fan, Streak, Dark Flare (heal debuff portion only), Ritual of Retribution, Arctic Blast
And here's a list of skills that you can't mitigate with dodge once they've been applied:
Mages' Fury (and morphs), Sun Fire (and morphs), Eclipse (and morphs), Swarm (and morphs), Searing Strike (and morphs), Fiery Breath (and morphs), Cleave (and morphs), Twin Slashes (and morphs), Poison Arrow (and morphs), Arrow Spray (and morphs), Soul Trap (and morphs), Infectious Claws (and morphs)[Note: Infectious Claws is very, very difficult to dodge, but it's possible as per my tests], Entropy (and morphs), Volatile Armor
Bad huh? Gets worse:
Ultimates - Soul Strike (and morphs), Dawnbreaker (and morphs), Elemental Storm (and morphs), Meteor (and morphs), Dragonknight Standard (and morphs), Bat Swarm (and morphs), Consuming Darkness (and morphs), Soul Shred (and morphs), Summon Storm Atronach (and morphs), Negate Magic (and morphs), Radial Sweep (and morphs), Nova (and morphs), Sleet Storm (and morphs), Soul Harvest
And one ultimate which you can't mitigate by dodging once it has been applied: Lacerate (and morphs)
That's not all.
DW/2H Bleeds, Skoria proc, DoT set bonuses, lightning/resto heavy attacks - all undodgeable as well.
For mag chars it’s simply mist form over all 5 mines and don’t take damage at all.
No as you use mistform you lose more magicka due to 4k cost + 2 missed regen ticks while the sorc deals 25% damage on you and can get enough magicka back with resto heavy attack to put down the next layer of mines.
No class except for sorc and earthgore users can remove mines without having a huge disadvantage
gammelscroll wrote: »come duel my sorc, i bet 1 million dollar that u cant see or have the reaction time to dodge roll a instant cast frag lol
gammelscroll wrote: »pople claim you can dodge roll a instant cast lol
so you tell me if youare in the sorcs face doing damage you can see the fragment is traveling to you with instant cast?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
gammelscroll wrote: »Ive been testing in game now. When you are a melee caracter on top of the sorc, there is no chance in hell to see the travel time, cause there is no *** travel time when you are on top of the sorc.
from when a sorc push a instant cast frag and the time it hits you ( still on the sorc) we are talking about 0.1-0.2 sek)
so pls show me your skills that u have the reaction time to dodge roll a 0.1 sek travel time cast