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PTS Update 16 - Feedback Thread for Sorcerer

  • Mystrius_Archaion
    Mystrius_Archaion
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    I find Mages Fury to be rather weak compared to templar and especially nightblade execute skills. It's not worth dropping your rotation to spam because on its own its dps is rather low.. Once or maybe twice every rotation perhaps, as long as you dont allow your over times and other damage to stop..

    When it is within execute range there is really nothing better.
    The templar execute Radiant got neutered bad but still costs a lot. It's actually not ideal to use it as soon as it can get a bonus because the bonus isn't enough to top Dark Flare until the enemy is under at least 30% health, maybe 20%, because of the 3 seconds it takes to do that damage versus 1/3 of that for Dark Flare.
    The sorcerer execute actually has AoE also, which I don't think any other execute has, except that dual blades one I think.

    You really should keep an execute on a back bar though for when the enemy is within optimal range.
  • Mystrius_Archaion
    Mystrius_Archaion
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    As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i

    No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.
  • Joy_Division
    Joy_Division
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    Lord_Invel wrote: »
    @ZOS_Wrobel I have really great suggestions on what the sorc class should look like.

    Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.

    Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.

    Rather have what's on Live.

    Though Light's Champion certainly needs adjustment and shields should not get major protection or block status effects for sure.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • grannas211
    grannas211
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    To be clear, the change for Clever Alchemist was to address an exploit that was occurring, which was stated in the Developer Comment; the change to Crystal Shard and Crystal Frags is coming in next week's patch.

    Just as predicted, waiting until the last moments to put it in.
  • Kalante
    Kalante
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    As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i

    No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.

    Magicka templar is aids specially sword and board.
  • OdinForge
    OdinForge
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    Lord_Invel wrote: »
    Lord_Invel wrote: »
    @ZOS_Wrobel I have really great suggestions on what the sorc class should look like.

    Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.

    Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.

    LOL... How about a big NOPE to all of that!

    why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?

    Different people entirely.
    The Age of Wrobel.
  • NinchiTV
    NinchiTV
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    since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!
  • Zer0oo
    Zer0oo
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    since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!

    More snares for everyone what can go wrong. No one in pvp should be able to move at all. More snares for everyone
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • grannas211
    grannas211
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    Zer0oo wrote: »
    since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!

    More snares for everyone what can go wrong. No one in pvp should be able to move at all. More snares for everyone

    lol. You get a snare. You get a snare. Everybody gets a snare!!!
  • Derra
    Derra
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    OdinForge wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    @ZOS_Wrobel I have really great suggestions on what the sorc class should look like.

    Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.

    Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.

    LOL... How about a big NOPE to all of that!

    why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?

    Different people entirely.

    The problem with only having two shields on your char are random healingwards, random ingeous, and numerous of small shields granted by enchantments or itemsets.

    The easiest solution is to make annulment + ward unstackable and compensate for the loss on either surge or streak.
    Edited by Derra on October 10, 2017 6:49PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • NinchiTV
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    grannas211 wrote: »
    Zer0oo wrote: »
    since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!

    More snares for everyone what can go wrong. No one in pvp should be able to move at all. More snares for everyone

    lol. You get a snare. You get a snare. Everybody gets a snare!!!

    Everyone but magsorc and magwarden. :#
  • OdinForge
    OdinForge
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    Derra wrote: »
    OdinForge wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    @ZOS_Wrobel I have really great suggestions on what the sorc class should look like.

    Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.

    Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.

    LOL... How about a big NOPE to all of that!

    why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?

    Different people entirely.

    The problem with only having two shields on your char are random healingwards, random ingeous, and numerous of small shields granted by enchantments or itemsets.

    The easiest solution is to make annulment + ward unstackable and compensate for the loss on either surge or streak.

    Why did you respond to me, I have no dog in this fight.

    I think shield stacking is dumb but its degree of effectiveness varies with the meta, I don't see it as a problem with the current meta but it has been in the past. I often play with builds like wizards and blood spawn using one shield and boundless myself.

    Oh nvm i see what happened*
    Edited by OdinForge on October 10, 2017 8:57PM
    The Age of Wrobel.
  • Derra
    Derra
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    OdinForge wrote: »
    Derra wrote: »
    OdinForge wrote: »
    Lord_Invel wrote: »
    Lord_Invel wrote: »
    @ZOS_Wrobel I have really great suggestions on what the sorc class should look like.

    Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.

    Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.

    LOL... How about a big NOPE to all of that!

    why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?

    Different people entirely.

    The problem with only having two shields on your char are random healingwards, random ingeous, and numerous of small shields granted by enchantments or itemsets.

    The easiest solution is to make annulment + ward unstackable and compensate for the loss on either surge or streak.

    Why did you respond to me, I have no dog in this fight.

    I think shield stacking is dumb but its degree of effectiveness varies with the meta, I don't see it as a problem with the current meta but it has been in the past. I often play with builds like wizards and blood spawn using one shield and boundless myself.

    Oh nvm i see what happened*

    I think i misquoted yeh :worried:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • emma666
    emma666
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    Lord_Invel wrote: »
    Lord_Invel wrote: »
    @ZOS_Wrobel I have really great suggestions on what the sorc class should look like.

    Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.

    Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.

    LOL... How about a big NOPE to all of that!

    why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?

    I am not Emma Overload. :joy:

    Nymeria - Ebonheart - Grand Overlady - Imperial Templar - Havoc

    I wish you good fortune in the wars to come.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Kalante wrote: »
    As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i

    No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.

    Magicka templar is aids specially sword and board.

    If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.
    Edited by Mystrius_Archaion on October 11, 2017 3:08AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!

    Sorcerers get Encase which immobilizes and then the morph Restraining Prison snares after that ends. It's AoE for a pretty good area also.
    You just probably don't even look at the Dark Magic skill line anymore.
  • Mystrius_Archaion
    Mystrius_Archaion
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    grannas211 wrote: »
    Zer0oo wrote: »
    since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!

    More snares for everyone what can go wrong. No one in pvp should be able to move at all. More snares for everyone

    lol. You get a snare. You get a snare. Everybody gets a snare!!!

    Everyone but magsorc and magwarden. :#

    Magsorc gets Encase which is AoE immobilize with a morph Restraining Prison that snares after.
    Magwarden gets Impaling Shards which is AoE snare that can be morphed for immobilize in Gripping Shards.

    Why is everyone so misinformed or do they always forget about every other skill that isn't in specific online FOTM builds?

    Aside from the above, I think it's dumb for anything to start immobilize then morph to a snare. Snare is how things should start with it being made stronger with a morph into an immobilize. It just makes more sense.
    Snares are a bit too powerful though, as I learned from the stupid zombie death fields in pve that slow you by at least 70% for no apparent reason and fully at random since it doesn't happen all the time.
  • grannas211
    grannas211
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    Kalante wrote: »
    As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i

    No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.

    Magicka templar is aids specially sword and board.

    If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.

    Not too many in PVP don't back bar S&B. Not a hybrid.

  • Mayrael
    Mayrael
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    Ok. Frags wont stun anymore, with the rune chnage im ok with that but can we talk about speed of that projectile now? With a help of some addon cough... frags are dodged/blocked 90% of a time anyway...
    Lets just change shards to stam version of frags - no stun, speed as it is now, insta cast (lets make it clear ZOS, nobody will use this morph on magicka toons anyway, no matter how you nerf frags, cast time skill that can be dodged and reflected and blocked which is telehraphed and can be shown by THE addon in PvP???? Maybe for mashing potatoes...)
    As for Farts... Frags. Remove stun component but when proced increase projectile speed by ~30%.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Emma_Overload
    Emma_Overload
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    Lord_Invel wrote: »
    Lord_Invel wrote: »
    @ZOS_Wrobel I have really great suggestions on what the sorc class should look like.

    Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.

    Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.

    LOL... How about a big NOPE to all of that!

    why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?

    I probably stopped reading when you said to nerf Mines damage. Mines need to be BUFFED, not nerfed. Mines used to be useful to keep melee builds off your back, now they just vigor up and roll right over them. Mines damage needs to be higher, high enough to make enemies think twice about ignoring them.
    #CAREBEARMASTERRACE
  • jeskah
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    Lets talk about something else: Bound armor. Why is it still a dual-bar toggle?

    (Yeah, pets too, but i have a mild dislike for pets, so...)
  • Lord-Otto
    Lord-Otto
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    No one has space for Encase, unless you specialize - in a zerg. Or an organised group, okay. But it is just nothing you would slot in open world. I only quickly slot it, along with Negate, when I see a pesky immortal healing bot... I mean, templar.

    Compare that to gapcloser snare, Spectral Bow, Fear, DK passive, Temp circle, Caltrops... They usually FIT into your kit.
    Having to slot three shields, just to survive, is indeed a price to pay, compared to only Vigor (Rally also gives weapon buff). This is why so many sorcs are so similar. Literally no room for personalization. And no, Overload won't replace the second ult, ever.


    Emma, I am 99% sure, despite being told otherwise, that mines have a damage cooldown so you only eat one while critrushing through five. Used to be different, but guess who cried? The same people who are still crying and pretend sorc never received a nerf.
    (^_-)


    Jeskah, you are absolutely right. Used to be we had Overload for a third bar, so we got a lot of toggles. OL got nerfed into redundancy, but the toggles remained. Magblades, of course, are super skilled and therefore get it as a passive.
    (^_-)
  • Aedaryl
    Aedaryl
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    @Wrobel @ZOS_GinaBruno

    I ask it again, can you reduce the cast time of pets from 1.5s to 1s please ? If you want to make pets viable in PvP, this is the only buff pets need.

    Also, Bound armor, as a 2 bar toggle, need an active ability.
  • Joy_Division
    Joy_Division
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    I can't believe they're going through with the stupid nerf to crystal frags.

    Well I can believe it because it's unnecessary and for all the pleading for us to test things on PTS, it's just like ZoS to spring this up on the very last week so it can't get properly tested. That's the way Zos seems to role.

    As if every PvP sorc wasn't already a cookie-cutter archetype, now we'll all have the same formulaic attack approach that must involve rune prison to set up a burst.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Feanor
    Feanor
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    @Joy_Division

    Don’t forget they announced a cost increase for Rune Prison. Sorc class skills are not on the cheap end, and given the „we want to force a more strategic use“ theme, I suspect something stupid in the range of 4k+. Again it’s changes no one asked for.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • OdinForge
    OdinForge
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    I can't believe they're going through with the stupid nerf to crystal frags.

    Well I can believe it because it's unnecessary and for all the pleading for us to test things on PTS, it's just like ZoS to spring this up on the very last week so it can't get properly tested. That's the way Zos seems to role.

    As if every PvP sorc wasn't already a cookie-cutter archetype, now we'll all have the same formulaic attack approach that must involve rune prison to set up a burst.

    I'm not really sure why you find it hard to believe, it's not like ZOS has a storied history of doing this very thing in the past. ZOS wants us to channel and cast crystal blast at targets who are too bored to dodge, so we can use rune prison to CC them. All while maintaining shields and resources, potentially outnumbered with a congested skill bar.

    Dismantling good skills and skill morphs, dumbing down gameplay one change at a time. Often times in this game one morph is the dominant morph, their efforts of balancing morphs only results in the other becoming dominant. Gutting one morph to make a bad morph more widely used.

    Wrecking blow used to CC and empower and the downside was that it had a cast time. People hated the idea that you could "spam" this ability, because ZOS removed the interrupt counterplay to it. Instead of redesigning the dizzying swing morph, they gutted wrecking blow and now virtually no one uses it. They expect people to choose crystal blast for the same reason people only use dizzying swing, while failing to understand how their own game is played.



    The Age of Wrobel.
  • NBrookus
    NBrookus
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    Lord-Otto wrote: »
    Emma, I am 99% sure, despite being told otherwise, that mines have a damage cooldown so you only eat one while critrushing through five. Used to be different, but guess who cried? The same people who are still crying and pretend sorc never received a nerf.

    I don't know about crit rush, but if you hit multiple mines you absolutely eat the damage of ever single one. This is really fun in lag where you don't even know you are doing it.
  • Minno
    Minno
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    I can't believe they're going through with the stupid nerf to crystal frags.

    Well I can believe it because it's unnecessary and for all the pleading for us to test things on PTS, it's just like ZoS to spring this up on the very last week so it can't get properly tested. That's the way Zos seems to role.

    As if every PvP sorc wasn't already a cookie-cutter archetype, now we'll all have the same formulaic attack approach that must involve rune prison to set up a burst.

    We do this tactic in building design. Less time for the cilent to demand last minute changes if you submit your work a day or two early from the deadline date; if it must get changed its better to do it in a future addendum so it gets the attention it needs.

    But then again, we are protected from needless changes by signed proposals outlining the tasks and by set fee schedules. If the client gets all "change" crazy we can literally say "ok that service will be extra. Here's the cost to compete the job".

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Karmanorway
    Karmanorway
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    I like the changes :) its no secret that stam builds kill magsorc easy atm
  • IAVITNI
    IAVITNI
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    If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.

    Watch some magplar PvP videos.
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