You didn't make any point. Read the whole thought you quoted. Where are any studies suggesting your point? It's not differing opinions. I have no opinion. It's studies vs your opinion, which is based on what exactly? Again, you didn't answer a simple question. Just post the sources.
Exactly the point I was making.
Thx for bringing that up. As for the details, I respect we have differing opinions.
As for this, yes, I remember those days as well. One had to basically do HM, which was really easy anyhow, to get on the leaderboard. Fortunately they scaled the level of the trials so they were no longer 2-4 levels below us.
You didn't make any point. Read the whole thought you quoted. Where are any studies suggesting your point? It's not differing opinions. I have no opinion. It's studies vs your opinion, which is based on what exactly? Again, you didn't answer a simple question. Just post the sources.
Exactly the point I was making.
Thx for bringing that up. As for the details, I respect we have differing opinions.
Have a good day.
As for this, yes, I remember those days as well. One had to basically do HM, which was really easy anyhow, to get on the leaderboard. Fortunately they scaled the level of the trials so they were no longer 2-4 levels below us.
I am talking about days where trials weren't below us in level. Either way, the community is far from what it was during those days.
Eh, you might not be playing Destiny. If you would, you would know Datto.
Speaking of, well, Destiny, not Datto... Bungie held their own research as to why people left. They adjusted D2 and especially loot accordingly, so there's that.
Emp throne and regalia is cosmetics. How about we locked Maelstrom and Asylum weapons behind Vivec emperorship? Following your studies, that should absolutely keep people like you playing.
They are not little studies, they are peer-reviewed studies in behavioral psychology. I am still waiting for you to link any studies suggesting any of your fantasies or proving studies I refer to wrong.
Pointless to bring up morrowind changes vs reward. We didn't see them isolated nor do we have numbers to compare. As for my raiding - nothing changed in my either of my pve guilds. Everyone who raided is still raiding.
Studies didn't look at this game in particular duh. Did you even read them? Because if not, then wth are you arguing with? You have no idea what you're talking about. The human brain was studied. Findings can be applied to various tasks, including raiding.
So you basically demonstrated that you are a troll and aren't even reading what you are replying to. Some links were here https://forums.elderscrollsonline.com/en/discussion/comment/4543671/#Comment_4543671 that post even had you tagged, so there is no way you missed it if you argued in good faith and not just to troll. And these are just a couple of examples laying on the surface. There is more.Eh, you might not be playing Destiny. If you would, you would know Datto.
Speaking of, well, Destiny, not Datto... Bungie held their own research as to why people left. They adjusted D2 and especially loot accordingly, so there's that.
Emp throne and regalia is cosmetics. How about we locked Maelstrom and Asylum weapons behind Vivec emperorship? Following your studies, that should absolutely keep people like you playing.
Sure, as long those weapons are also rewarded for something static like reaching a fixed amount of AP. Emperorship - no, because it can require different amount of AP depending on who's against you. Basically, you can be competent but still not get rewarded. In PvE players don't actively interfere and you need to meet static requirements : certain DPS, survive certain DPS and mechanics. Your competence will get rewarded for sure as long as you meet predetermined requirements.
@Artis so you call those who hold a different opinion than you a troll. Make sense considering the psychology behind such a statement. Since we are talking about psychology.
Ok, looking over the abstract it seems the "peer reviewed" study overlooks a great number of factors for motivation since it seems to look at one. Granted, I state this based on the abstract.
EDIT: FYI: The abstract is all that is available at that link. I agree with the abstract, however the abstract does not indicate the study found the best source of motivation in any terms.
It does not seem to compare other sources of motivation such as the leaderboard and such. Also, what can plainly be taken from the abstract, and the points you have made, is once someone has the gear the motivation would be greatly reduced.
As your raid leader pointed out, your own motivation for continuing to raid after you already have received the gear is getting better at the content, which one can only surmise is that you enjoy some aspect of that.
So in conclusion, the study has only a minor influence on this discussion since other forms of motivation are superior and longer lasting (having no bearing on the quality of lack of with ESO). As I stated earlier, a study in a vacuum, since they looked at only one aspect
Essentially the study looked at only one source of motivation. It did not compare to other forms of justification that MMORPGs are moving towards.
Even you noted the raiding community was larger not that long ago. Clearly, after the game has been out for more than 2 years, something had kept players attention. Even after BoE gear was removed it was still hopping and those that raid often pretty much had anything they wanted.
Again, enjoy the game. Glad I took look at that link.
AH!!!
And me, the PvP player who farmed weeks for a sharpened BSW inferno (never got it) should keep quiet? RNG is a super b*** and can frustrate the crab outta ya.
I get what you're saying about static requirements. But now, just for a moment, step into the shoes of someone who is forced to play a game mode he despises to get gear to compete. And having the game's loot mechanics work against him. Over and over and over. Then come back and review studies of people not experiencing that frustration.
I know why my friends quit Destiny. They straight up told me, there is obviously no better source.
That hamster wheel approach soured the game for my friends. And it dried it out for me, as well, who didn't mind it. There is a better way.
Destiny had a better way: Trials of Osiris.
Designed for the absolute PvP tryhards, but rewarding unsuccessful participants, too. Only, that the reward for success were adept weapons - same weapons as casual rewards, but altered appearance and very slightly better, barely noticeable.
It was a success. I don't need no studies. I ask the people themselves. Trials saved Destiny and kept it alive on Twitch. Everyone got gear, but some got slightly better gear. A testiment to their capabilities and something to show off, while keeping the overall balance.
Sound familiar?
It's perfected and non-perfected Asylum weapons for ESO.
Are you trolling or really can't read?
That idea hasn't been refuted. Ignorant comments about study and how it shouldn't focus on one aspect were.
That idea wasn't even discussed by me. Sure, enjoyable content is a great motivator. Also, competency-based reward is better than non-competency-based reward REGARDLESS of other motivators.
Absolutely did. And yes you are. You haven't read anything but were arguing about it for multiple pages.
Seriously? LOL
You have not refuted one thing. Who is the troll? Not me.
Also, I have not said at any given time that competency related motivators does not work. I have said there are much better motivators. Even you stated that the content needs to be there. Content has to come first. It is the most important. study that.
Even you cannot refute that unless you are refuting your raid leader who you chose early on to avoid discussing this with him. Granted, you did refute he was speaking of you and cleared the air that he was speaking of your name sake.
And to be clear, once the player has the gear the motivation based on the gear becomes purely pointless. Demonstrating it's significance. Games that implemented such things do not deliver new content fast enough. That is why content providers should not rely on it.
Once again, you have your opinion and I have mine and those opinions are just that. Neither of us have refuted that, which is a fact.
Enjoy the game.
I understand studies very well. I understand statistics used very well.
Reality is one study that essentially looks at one aspect does not prove merely that one narrow aspect. Additionally, your little study doesn't prove the gear is the best motivator.
My proof to start off with if your raid leasers comments that are sufficient enough to prove you are wrong if your saying gear if the best motivator. He made it clear that your raid group raids for other reasons. Other than saying that he wasn't speaking of you, but your namesake, you really had. Irving to say in retort. What the heck is ones namesake anyhow?
It's also clear the reduce number of raiders in ESO has nothing to do with gear being the timing was the changes with Morrowind. Your idea that gear is the motivator wouldn't do jack to reverse those numbers. If you think they would then you lack a clue. At best gear can only be a secondary motivator. Otherwise the gear is irrelevant.
It is you that's in denial if you think your raiding and playing this game for gear. If gear is your motivator as you indicated previously then that's a sad place to be.
Lightspeedflashb14_ESO wrote: »Can you guys take this conversation on what motivates people to do thing to private messages? It is a bit much to read through when I just want to read about the weapon.
Lightspeedflashb14_ESO wrote: »Can you guys take this conversation on what motivates people to do thing to private messages? It is a bit much to read through when I just want to read about the weapon.
The normal weapon sucks since the nerf
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Can you guys take this conversation on what motivates people to do thing to private messages? It is a bit much to read through when I just want to read about the weapon.
The normal weapon sucks since the nerf
As primarily a pver, I don't really see the value of either staff over a vMA staff, you are going to be procing the secondary effects anyways, so it is really not doing something that you can't do anyways.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Can you guys take this conversation on what motivates people to do thing to private messages? It is a bit much to read through when I just want to read about the weapon.
The normal weapon sucks since the nerf
As primarily a pver, I don't really see the value of either staff over a vMA staff, you are going to be procing the secondary effects anyways, so it is really not doing something that you can't do anyways.
They´re worth it for increased burning uptime alone. The added concussion for more off balance (gets consumed by HA) is a bonus.
Most likely you´ll use asylum front and maelstrom back. There´s no reason not to use both in pve.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Can you guys take this conversation on what motivates people to do thing to private messages? It is a bit much to read through when I just want to read about the weapon.
The normal weapon sucks since the nerf
As primarily a pver, I don't really see the value of either staff over a vMA staff, you are going to be procing the secondary effects anyways, so it is really not doing something that you can't do anyways.
They´re worth it for increased burning uptime alone. The added concussion for more off balance (gets consumed by HA) is a bonus.
Most likely you´ll use asylum front and maelstrom back. There´s no reason not to use both in pve.
I agree, no reason if you are correct but I need to see numbers and then I will be convinced.
Once again it is your opinion based on an abstract, maybe you read some of the actual report, that looked at a narrow aspect.
That is all you have provided. An opinion based on a a 37 year old study that looked at what is now considered archaic in today's MMORPGs.
You can stick to your little study that I do not find worth 12 USD to see the entire report. Of course players will push to get the gear and as you have indicated for yourself, it is all for naught once they have it since some will stop raiding. More interesting carrots are longer lasting that short term rewards.
It is ok for you to disagree with that since all we are talking about is opinions. I am not saying tiered gear does not have an affect, just that it is not the best means to drive players to continue and I doubt the paper refutes that at all.
Once again, enjoy the game. I am done with this silly argument about opinions. Call your opinion something else if it makes you feel better, but that does not make it anything more. I do suggest opening your mind.
The extremely narrow minded view is when your opinion isn't based on anything but your intuition. The amount of papers I read about this topic alone is probably higher than what you read in the past year.
Again, if you're making an affirmative claim - carry your burden of proof and provide evidence. If not, don't even dare to use words like "logic".
LOL raid leader again? Already addressed it. You completely misunderstood what he said. Troll? Again, I'm not the one trolling here. You are arguing just to argue. I asked you to provide evidence how many times? 5-6 already? Still no studies from you. And then you were arguing about the study I linked for 3 pages without even opening it first. And now I bet you didnt' read the other two links I sent, but still arguing. If you weren't troll, you'd educated yourself first before saying anything. Instead you're pushing your opinion that is not based on anything whatsoever.
Again, if you actually read what people are telling you, you'd see that the nonsense you're spewing is already addressed. Studies do not explain anything to begin with. It's psychology, not physics. It is impossible in principle. Google popper's criteria and educate yourself. Secondly, it doesn't matter what goes into motivation. Whatever it is, the study shows the effect of extrinsic rewards on intrinsic motivation. If the rewards are given without taking competence into account, it decreases intrinsic motivation period. What was fun becomes less fun.
It's not about gear being the only/the most important motivator. It's about non-competency based reward decreasing fun compared to competency-based reward. It's not ADDING to motivation. It's SUBTRACTING from motivation if it's not earned but received easily and higher skill is not rewarded.
@idkTalk about someone spouting nonsense. Clearly you have to call me a troll (LOL) because you really lack anything to strengthen the argument on your opinion other than a study that did not look at gearing in MMORPGs.
Again, I respect you have an opinion and it is different than mine, but that is really, and factually, all it is regardless of how many times you try to say otherwise. Nothing more except maybe a overly strong view of self importance with this.
Enjoy the game.
EDIT: BTW, enjoy your beliefs and opinions. I really happy for you that you have opinions on something, but I really do not care what they are or if you consider them more than an opinion. The petty little argument about a 37 year old study needs to come to an end. I am ending it now, You may continue if you really think it is that important.