If someone wants to heal as a NB, they can build for it in the restroom staff tree.
NB is a class that should have emphasis on Single Target burst. If we can't have that, then convert agony to something that increases our sustain so at least we all don`t have to be vampires.
Rohamad_Ali wrote: »People can pull numbers till their blue in the face but I don't play nightblade to heal people . I'm a deadly Assasin , not a teleporting medic hiding in the shadows ..
With that said , I could get into a BACKSTABBING ability a lot more
Avran_Sylt wrote: »@Shadzilla
I main a stamblade, but even I think that a spammable adding defensive bonuses + offensive debuffs with no cooldown (such as CC immunity for other class spammables) is kinda silly. I mean it's a rogue archetype, but it's main spammable is making them tankier?
I'd honestly take Surprise Attack and have it mitigate 50% of an opponents physical resistance when cast from behind an enemy... or something.
How about this for backstab.Sip the health from Nearby allies and damage them while healing you for the amount siphoned?I think that be really cool @Shadzilla
SydneyGrey wrote: »Ah yes ... the skill that you can use to keep your group members alive, while letting yourself die.
And then they kick you from the group while screaming "get gud, noob!" because you kept dying while they all lived.
SydneyGrey wrote: »Ah yes ... the skill that you can use to keep your group members alive, while letting yourself die.
And then they kick you from the group while screaming "get gud, noob!" because you kept dying while they all lived.
I'm just curious how anyone is going to get to Malevolent Offering IV to morph the ability at all.
I honestly don't see how backstab, a proposed melee damage skill, relates to the siphoning tree.
Note: If you want increased damage from attacking the enemy from behind, you can get that via the Flanking armor set.
I thought quite a lot about what sort of skill could fit in the siphoning tree that would also work lore-wise. I'm still struggling with how the effect would get triggered, but I'm thinking about a 25-50% chance to blind the enemy for 3-5 seconds. An enemy inflicted with blindness would be incapable of attacking you or anyone else for the duration of the effect (in essence, you would be siphoning the enemy's vision).
LioraValkyrie wrote: »Maybe something like...
"Shadow Armour" - grants you a damage shield to absorb X damage for 10 seconds. If cast from stealth or invisibility, also heals you for X% of your missing health.
-> "Shadowy Rejuvenation" - grants you a damage shield to absorb X damage for 10 seconds. If cast from stealth or invisibility, also heals you and nearby allies for X% of their missing health."
-> "Shadowy Respite" - grants you a damage shield to absorb X damage for 10 seconds. No longer heals. If cast from stealth or invisibility, also restores stamina and magicka over 10 seconds as long as the damage shield holds.
This could make stealth relevant to PvE, especially for solo content like vMA. Seriously, imagine getting to play vMA as a stealth-blade for an actual purpose. Would be awesome. The real pity with a nightblade is that, outside of Cyrodiil, their class-defining ability - going invisible - is virtually useless.
Also, classes other than sorc really need a class-based damage shield that can be stacked with Annulment. Either that, or Nerf Sorc, and we're not going there! A skill like this would make a magblade a force to be reckoned with, in my opinion.
SydneyGrey wrote: »Ah yes ... the skill that you can use to keep your group members alive, while letting yourself die.
And then they kick you from the group while screaming "get gud, noob!" because you kept dying while they all lived.
LOL. Yes, I really would love to see any sort of backstab related ability that incorporates directional damage gameplay. I think it would be a great thing for nightblades.
FoolishHuman wrote: »Nightblades don't need more damage skills. It's good they give some love to NB healers, we will see if this skill will be good for that or not.
Chronicburn wrote: »Nightblades are supposed to be able to gank. That's the whole point. Kill in a few seconds or be killed. Well ZoS is getting rid of the first part so I guess they just want NBs to always die?
Quote by Eric Wrobel ESO live April 28th 2017 : "In PVP they have a very distictive style where they are kinda hard to track down. They are teleporting around, they are being very slippery... But in PVE you don't really have that distinction as much, because you're standing there just kinda stabbin the boss just like everyone else is. So getting a more kinda sorta stealthy feel to the PVE rotation is a longer term goal for nightblades."
It's a great skill. Soon when nbs main stop the crclejerk and actually try it, they'll realize.Can we at least try it on live first?
The HP it costs to you should be more than made up almost instantly by your other HoT's receiving Minor Mending.
I for one am super excited to test this skill out, NB's getting Minor Mending is a huge buff.
So wait, backstab is just a completely made up skill by OP?
I'm sure zenimax will get to work on that right away and I'm sure they read through this thread and greatly considered it
Can we at least try it on live first?
The HP it costs to you should be more than made up almost instantly by your other HoT's receiving Minor Mending.
I for one am super excited to test this skill out, NB's getting Minor Mending is a huge buff.
It's a great skill. Soon when nbs main stop the crclejerk and actually try it, they'll realize.Can we at least try it on live first?
The HP it costs to you should be more than made up almost instantly by your other HoT's receiving Minor Mending.
I for one am super excited to test this skill out, NB's getting Minor Mending is a huge buff.