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PTS Update 16 - Feedback Thread for Wardens

  • Waffennacht
    Waffennacht
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    SanTii.92 wrote: »
    Ty ty ty

    Don't listen to the increase cost crowd, not everyone has the same damage oriented builds and therefore need access to a strong heal independent of damage stats.

    Ty again!

    *Happy dance*
    Honestly, I'd have been fine with either, hmm or actually I'd prefer both, cost increase and reduce healing.

    Tired of being look at basically a healing bot, and that way ZOS could focus on buffing the severaly lacking aspects of the kit freely, mainly Cc and offensive options.

    Well they said they will also look into dps for the class. You could increase the cost if they gave say... Enchanted Fungus (lol) a self heal buff. However I think it's a fair trade to sacrifice your ult for a spot heal.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Tryxus
    Tryxus
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    SanTii.92 wrote: »
    Ty ty ty

    Don't listen to the increase cost crowd, not everyone has the same damage oriented builds and therefore need access to a strong heal independent of damage stats.

    Ty again!

    *Happy dance*
    Honestly, I'd have been fine with either, hmm or actually I'd prefer both, cost increase and reduce healing.

    Tired of being look at basically a healing bot, and that way ZOS could focus on buffing the severaly lacking aspects of the kit freely, mainly Cc and offensive options.

    Well, some of us do enjoy healing others in Cyrodiil ;)

    This skill however has the potential to be so much more, so I wouldn't mind it if ZOS decided to increase the cost while adding additional effects to make it more attractive for PvE too.

    And the Warden can do without this Ultimate, since they already have several strong heals in their toolkit (as well as being tanky). Having it take longer to cast it again wouldn't harm them
    Edited by Tryxus on October 2, 2017 9:22PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • WuffyCerulei
    WuffyCerulei
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    ak_pvp wrote: »
    Bird is only an issue because xv11 ranged spam. IMO warden is one of the easier classes to deal with in smallscale, because their burst is telegraphed. Tbh to increase PvE dps you need to beef up fetcherfly and the bear quite a bit.

    Only issue I have is the constant tree spam.

    Birdspam just encourages people with no skill to use it and maybe the shalks. Making em dodgeable would require them to be a tad bit more creative, but other than that, the damage they do and stuff is fine for pve.
    Indeed the treespam also needs to chill. Maybe increase cost?

    The damage they do in PvE is absolutely not fine. It's 20% lower than the other magicka classes. Magicka wardens are insta-kick in most endgame content.

    I legit meant the damage of those 2 skills only, not the class overall. Magdens are certainly the weakest dps out there, no contest.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • Amdar_Godkiller
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    laced wrote: »
    Vaoh wrote: »
    Warden healers need more utility. To be competitive we need:

    a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro

    b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.

    Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.

    Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.

    I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).

    I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.

    That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.
  • Jade1986
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    laced wrote: »
    Vaoh wrote: »
    Warden healers need more utility. To be competitive we need:

    a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro

    b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.

    Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.

    Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.

    I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).

    I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.

    That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.

    Vines are not stam based, lotus is a self heal, spores is mediocre. Stamina healing is not a thing, and you will be hard pressed to find anyone to take you serious if you come in as a stam healer in dungeons or trials.
  • Vizier
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    When I first read healing grasp I thought, "wow" that's cool, but it's practical application is not needed nor beneficial when I consider my ability to likely get a heal on target with a 20 meter cone heal I can spam or corrupting pollen that gives a great delayed heal with a usable synergy heal. Then I also have a great healing ultimate. I just don't need a heal that swings me to the target. Warden needs an execute. Turn Healing grasp into instant cast choking grasp or hangman's grasp that grabs a players neck and applies a direct damage choke/stuns for 300% damage under 30% health. Or just add extra damage to Cliff Racers under 25% health. :smiley: MagWarden NEEDS An execute!

    As is healing grasp is pretty much a useless skill.

    Frozen Gate: Have found little use for this skill. Perhaps if it also functioned as an Ice bomb.





    Edited by Vizier on October 2, 2017 10:15PM
  • SodanTok
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    laced wrote: »
    laced wrote: »
    Vaoh wrote: »
    Warden healers need more utility. To be competitive we need:

    a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro

    b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.

    Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.

    Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.

    I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).

    I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.

    That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.

    Vines are not stam based, lotus is a self heal, spores is mediocre. Stamina healing is not a thing, and you will be hard pressed to find anyone to take you serious if you come in as a stam healer in dungeons or trials.

    Anything outside of meta is not a thing and not take seriously by many. That can be hardly used as argument.
    Vines have minor lifesteal (but would not waste my magicka for it). Lotus is not just self heal. Spores while lackluster are still one of the better instant heals in the game and echoing vigor is one of the best HoT in the game.
    That is plenty of healing for any non *** group in vDungeons.
    Edited by SodanTok on October 2, 2017 10:37PM
  • Jade1986
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    SodanTok wrote: »
    laced wrote: »
    laced wrote: »
    Vaoh wrote: »
    Warden healers need more utility. To be competitive we need:

    a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro

    b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.

    Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.

    Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.

    I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).

    I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.

    That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.

    Vines are not stam based, lotus is a self heal, spores is mediocre. Stamina healing is not a thing, and you will be hard pressed to find anyone to take you serious if you come in as a stam healer in dungeons or trials.

    Anything outside of meta is not a thing and not take seriously by many. That can be hardly used as argument.
    Vines have minor lifesteal (but would not waste my magicka for it). Lotus is not just self heal. Spores while lackluster are still one of the better instant heals in the game and echoing vigor is one of the best HoT in the game.
    That is plenty of healing for any non *** group in vDungeons.

    Go ahead, try it, not everyone lives and breathes the game. No one i ntheir right mind will take a stam healer into vet dungeons.
  • Adenoma
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    @WuffyCerulei , I'm so confused with how you are opposed to warden birds. Wardens kill with a telegraphed burst combo that's only going to hit you every three seconds. You just need to block during that period.

    Assuming that a player is competent it doesn't matter if they're in medium armor they will not die to bird spam.
    Adenoma-Badenoma-Sadenoma
  • LordDragos
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    i was hoping for a warden that summoned, wolfs, bears and eagles not one that summons bugs. TOTALLY LAME!
    Imperial Dragonknight Tank - EP
    Breton Magic Nightblade - EP
    Breton Templar Healer/DPS - EP
    Imperial Stamina Nightbalde - EP
    Imperial Templar Tank - DC
    High Elf Sorcerer - AD
    Imperial Stam Sorcere - DC
    Dunmer Dragonknight - EP

    GT: iMak0
  • Onefrkncrzypope
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    LordDragos wrote: »
    i was hoping for a warden that summoned, wolfs, bears and eagles not one that summons bugs. TOTALLY LAME!

    Lol is that a play on words? Like the warden is buggy or you don't like the Fletcher and shalks lol
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • priforce
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    I think secluded grove should get a slight nerf but it shouldn't be affected by those who spec into healing abilities like healers and tanks as it keeps wardens competitive with other healers and tanks. The increase in dps for magicka wardens is great, but for healers and tank, they won't be taking much advantage of it. I believe that if you have ritual as a mundus and/or a healing staff or a powered weapon, then the healing benefits of secluded grove should remain strong.
    This is the official feedback thread for Wardens. Specific feedback that the team is looking for includes the changes on the Frozen Gate and Nature’s Grasp abilities.

  • Jade1986
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    priforce wrote: »
    I think secluded grove should get a slight nerf but it shouldn't be affected by those who spec into healing abilities like healers and tanks as it keeps wardens competitive with other healers and tanks. The increase in dps for magicka wardens is great, but for healers and tank, they won't be taking much advantage of it. I believe that if you have ritual as a mundus and/or a healing staff or a powered weapon, then the healing benefits of secluded grove should remain strong.
    This is the official feedback thread for Wardens. Specific feedback that the team is looking for includes the changes on the Frozen Gate and Nature’s Grasp abilities.

    I agree, because honestly, secluded grove will be useless in pve if they make it too weak, it already is a small aoe, and doesnt heal at distance like that templar heal does, so nerfing it too much would destroy us warden healers abilities substantially.
  • Masel
    Masel
    Class Representative
    laced wrote: »
    SodanTok wrote: »
    laced wrote: »
    laced wrote: »
    Vaoh wrote: »
    Warden healers need more utility. To be competitive we need:

    a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro

    b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.

    Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.

    Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.

    I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).

    I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.

    That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.

    Vines are not stam based, lotus is a self heal, spores is mediocre. Stamina healing is not a thing, and you will be hard pressed to find anyone to take you serious if you come in as a stam healer in dungeons or trials.

    Anything outside of meta is not a thing and not take seriously by many. That can be hardly used as argument.
    Vines have minor lifesteal (but would not waste my magicka for it). Lotus is not just self heal. Spores while lackluster are still one of the better instant heals in the game and echoing vigor is one of the best HoT in the game.
    That is plenty of healing for any non *** group in vDungeons.

    Go ahead, try it, not everyone lives and breathes the game. No one i ntheir right mind will take a stam healer into vet dungeons.

    I guess you haven't done a 46k+ dsa score with three stamina dds, one being a stamina warden with lotus flower, powerful assault, nmg and echoing vigor. Debuff, healing and buffmachine at once.
    PC EU

    All Trial Trifecta Titles Done!

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  • priforce
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    This is the official feedback thread for Wardens. Specific feedback that the team is looking for includes the changes on the Frozen Gate and Nature’s Grasp abilities.

    I have a Healer Warden Tank and frankly it's my favorite character. DK is best tank, and we Warden Tank need to stop acting as if DK's aren't the meta tanks, but just acknowledge the strengths of DK and Warden Tanks.

    The best part of the Healer Warden Tank (HWT) is the utility of adding incredible heals to the group while doing your own DPS through sets like Alkosh. I run PD and Alkosh, but my mundus stone and weapon trait is Ritual/Powered. Plus my smaller pieces are all divine and big pieces are infused. The divine pieces boost healing capabilities.

    I am Argonian, because I'm HWT, which boosts healing. I do less blocking, and more healing, because the uptime between healing Thickets is about 30 - 40 seconds depending on if projectiles are being thrown at me and hitting my shimmering shield.

    With Shimmering, Deep Slash, and Bloodspawn, you get ultimate regen all the time, and it makes for great tanking.

    I look forward to what the modified frozen gate ability will do, but honestly, all my points are in stamina, so to spam frozen gate three times isn't ideal and if anything is a distraction. I just need it done once and for it to affect/pull three targets. Hopefully @ZOS_Wrobel l will consider this route than the three gates method, which makes sense for magicka healers but not stamina tanks.

    The best part of HWT is that if the healer is weak, you can compensate, just like healers should be able to dps as well, the HWT makes dungeons runs much better.

    I also have crusher on my weapon and with pierce armor and alkosh, it makes for a great debuff of the boss. My HWT is my most requested character for dungeon runs and for off tanking in trials.
  • Onefrkncrzypope
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    Zenimax what do you want the warden to be? Just share with us the roadmap for the warden. Honestly should for all the classes.
    Edited by Onefrkncrzypope on October 5, 2017 6:55PM
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • WuffyCerulei
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    I have some changes you guys at Zenimax should consider making to help buff the magicka warden deeps.

    Animal Companions

    Wild Guardian (Bear ultimate): Bear does a good chunk of dps for both magicka and stamina wardens. However, the special ability is a little more powerful than other execute abilities, but requires a big chunk of ultimate for an execute. In vet trial situations, execute phases on final bosses can be short due to many of the DPS having cheap and powerful execute abilities. The bear’s ability doesn’t always hit too if the boss moves out of the way. Building 75 ultimate to fire off an execute in a phase that can last a very short time is too much of a hassle. I have tested how long it would take to build 75 ultimate with the regular 3 ulti per second when light/heavy attacking, dodging, or blocking and the 4 ultimate every 8 seconds when activating an Animal companion ability. It took 20 seconds to build the required ultimate. Now, a skeleton dummy with elemental drain, while having Major Sorcery and Minor berserk on myself, at 23% health was hit a 58k crit from the bear execute. The same damage was done at 10% health. Many execute abilities can crit up to 35k (buffed by player, not by outside buffs) and can cast the same amount of damage the bear execute does in 3-4 seconds rather than every 20 seconds. In many trials, it’s imperative that dps pour out as much damage with their executes, if they use one, so the boss doesn’t reach enraged phase and kill the entire group.
    Another downside to the bear is that it takes up both ultimates slots for wardens. It keeps the possibility of using stronger ulitmates such as Elemental Rage or Meteor. The bear’s own dps is similar to that of a single sorc pet, but it does not outshine them with the slot they take. In order to make the bear a more powerful ultimate AND execute ability, its base damage may be increased or hit at a slightly faster speed. For the execute to be more on par with the others, the ultimate required needs to be reduced by at least 40%. The warden’s ultimate generation is pretty strong and does not need to be altered.
    These buffs are mainly for pve. In pvp, warden bears die rather fast. Unlike sorcerer pets, warden bears do no inherit shields from the warden and roughly have the same amount of health as the Clannfear pet, therefore are much harder to maintain than sorc pets.

    Dive and morphs: Weaving can be difficult with the long animation for these skills. Light attacks with staves do not always go off with Dive. With Force Pulse, they almost always go off. This skill and its morphs need a shorter animation in order make weaving easier.

    Deep Fissure (Scorch morph): The warden’s version of the sorcerer’s Daedric curse. The damage done is on par with a sorc’s and hits several targets, but the cost is higher compared to curse. With 12% cost reduction, fissure costs 2852 magicka every 3 seconds if it’s got complete uptime. Keeping it up costs a major amount of magicka, and thus Deep Fissure requires a decent cost reduction.

    Bird of Prey (Falcon’s Swiftness morph): In non-optimal pve settings with the healer not keeping Combat Prayer up, Minor Berserk from Bird of Prey is extremely helpful in keeping dps higher. Bird of prey is a warden’s way of getting the buff, but for magicka wardens, it can be hard to keep up as the cost of the skill is pretty high and duration very short. A suggested change is to increase the ability’s duration to 20 seconds and reduce the cost. In exchange for the buff, Major Endurance can be changed to Minor Endurance while keeping Major Expedition, as several other magicka builds have sources of the buff and this skill and its other forms are a magicka warden’s only way of getting Major Expedition. Major Endurance, for stamina builds, can easily be achieved form potions, both bought/dropped and crafted.

    Advanced Species (Passive): At rank 2, each Animal Companion skill slotted could increase damage done by 3% rather than 2%.

    Green Balance

    Nature’s Gift (passive): Wardens have some crappy sustain even with the Betty Netches due to expensive abilities. To encourage Warden dps to slot a Green Balance skill, this passive, at rank 2, could restore 250 magicka or stamina to whichever resource is highest instead of lowest. This would also help with warden healer as well, as some of the healing skills are quite expensive.

    Winter’s Embrace


    Northern Storm (Sleet Storm morph): In pvp, the other morph that stuns is much more popular. For pve’s sake, the damage of this morph could be increased somewhat. Or, to be more supportive in tight spots, the duration could be increased.

    Winter’s Revenge (Impaling Shards morph): Damage needs to be increased by at least 20%. Also, this skill really needs to scale off spell crit rather than weapon crit like it has been since Morrowind.

    Glacial Presence (Passive): In addition to increasing the Chilled chances, this passive could increase critical damage, much like the Templar and Nightblade passives that both increase critical damage and do something else.

    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • SanTii.92
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    Feral Guardian: Increased the Health of the bear summoned by this ability and its morphs to 25,000 from 20,000.
    @ZOS_Wrobel This is a fine change I guess, but more than likely not enough to push it to an actual competitive place. So how about if instead we share the healing recieved with the bear? Currently we can only do so with ground based or cone heals, which aren't really all that abundant. We can't actually heal the bear with Living Vines, Lotus Flower or Nature's Grasp. Think that this will put it more in line with sorc pets, considering that you can't ward the bear like they do.

    I still think the most comprehensive bear fix is to allow us to single bar it, but at least this would be something.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Jade1986
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    SanTii.92 wrote: »
    Feral Guardian: Increased the Health of the bear summoned by this ability and its morphs to 25,000 from 20,000.
    @ZOS_Wrobel This is a fine change I guess, but more than likely not enough to push it to an actual competitive place. So how about if instead we share the healing recieved with the bear? Currently we can only do so with ground based or cone heals, which aren't really all that abundant. We can't actually heal the bear with Living Vines, Lotus Flower or Nature's Grasp. Think that this will put it more in line with sorc pets, considering that you can't ward the bear like they do.

    I still think the most comprehensive bear fix is to allow us to single bar it, but at least this would be something.

    That is how it needs to be. 2 bars is too much.
  • MLGProPlayer
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    Both the bear and ice ults need to be single bar.

    Bear for obvious reasons (magicka classes need AOE damage, and the bear doesn't provide that)

    Ice ult becuase the +8% max magicka is useless right now. You lose the extra magicka as soon as you swap bars. Swapping back does not restore the lost magicka (since the ability only boosts max magicka, not current magicka).
    Edited by MLGProPlayer on October 11, 2017 5:00AM
  • AverageJo3Gam3r
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    A few simple changes would make wardens more competitive in end game trials.

    1. Change bond with nature to heal you and the bear at the same time. This would give the bear much needed longevity. Sorcs can ward their pets to protect them. Wardens need something to protect the bear. This will not be a pvp buff because the bond for nature heal is small (then reduced by battle spirit) and is easy to out burst if someone wanted to focus the bear.

    2. Make a design decision on winters reach. Its length doesn't fit naturally with other dots in the rotation. Decide if it's a high powered short term dot like liquid lightning, or a lower damage long lasting dot like eruption. Right now it's in between the two. I can make either work, just make a design decision. Also, there's nothing unique about winters reach. Right now it's just a bad eruption. Add execute damage to it, dealing up to 200% more damage to enemies under 25%. No other class has an aoe execute and will give wardens something unique. It isn't a pvp buff because aoe dots are easy to avoid in pvp.

    3. Make changes to dive. Make the 15% bonus to range a part of the base skill. This will not buff stamden pvp or PvE since they fight at melee range. It will be a small buff for bowdens. Then add a new effect to screaming cliff racer, 10% additional damage to chilled targets. This will synergize with other warden passives. It's not a pvp buff because it forces a warden to either 1. Run an ice staff, giving up 8% single target or aoe damage from inferno/lightning staff passives, or 2. Run an ice enchant giving up the much stronger flame, oblivion, or spell power enchants or poisons

    These three tweaks are balanced, fair, and will incrementally put magden dps on better footing.
    Edited by AverageJo3Gam3r on October 15, 2017 12:24AM
  • Waffennacht
    Waffennacht
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    Both the bear and ice ults need to be single bar.

    Bear for obvious reasons (magicka classes need AOE damage, and the bear doesn't provide that)

    Ice ult becuase the +8% max magicka is useless right now. You lose the extra magicka as soon as you swap bars. Swapping back does not restore the lost magicka (since the ability only boosts max magicka, not current magicka).

    Its for damage calculations
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • SanTii.92
    SanTii.92
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    Green Balance
    Secluded Grove: Increased the cost of this ability and its morphs to 90 Ultimate, up from 75.
    Another good nerf Zos, we could use some love elsewhere now.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Onefrkncrzypope
    Onefrkncrzypope
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    They can't buff wardens. As is they are considered subpar, if they were even to buff to get closer to good w.e you are looking to do. They run into the p2w issue. It's a class that is behind a pay wall. ZoS can't balance it's vanilla classes, they can't also get p2w cause that's a game killer
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • SanTii.92
    SanTii.92
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    They can't buff wardens. As is they are considered subpar, if they were even to buff to get closer to good w.e you are looking to do. They run into the p2w issue. It's a class that is behind a pay wall. ZoS can't balance it's vanilla classes, they can't also get p2w cause that's a game killer
    That's not a valid excuse, or you could say the same about all the gear only available through paid dlcs.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • JoePenna147
    JoePenna147
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    As an Off Tank Warden that uses War Machine/Automated Defence, I want to ask ZoS if the increase to the cost of Secluded Grove is really essential...you've already reduce the heal so why you need to nerf this ultimate more?

    PS: I think that a more visible visual effect is needed for Frost Cloak...

    @ZOS_GinaBruno
    Edited by JoePenna147 on October 17, 2017 9:27AM
    GM of La Corona di Spade - Best Italian Guild on PS4 - Guild Site | Guild Facebook

    Twitter | Youtube
  • Azurya
    Azurya
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    it is obvious, this needs to be nerfed!
  • JoePenna147
    JoePenna147
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    Azurya wrote: »
    it is obvious, this needs to be nerfed!

    For real? Why? I think that increase the cost is not the solution, if you need to nerf more just reduce the heals more...
    GM of La Corona di Spade - Best Italian Guild on PS4 - Guild Site | Guild Facebook

    Twitter | Youtube
  • Adenoma
    Adenoma
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    It seems a little heavy handed to reduce the heal and increase the cost. warden stays pretty strong in PvP out of all this. It would be really cool to make flies count as a Skoria DOT, but I'm not holding my breath.

    Adenoma-Badenoma-Sadenoma
  • Tryxus
    Tryxus
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    Adenoma wrote: »
    It seems a little heavy handed to reduce the heal and increase the cost. warden stays pretty strong in PvP out of all this. It would be really cool to make flies count as a Skoria DOT, but I'm not holding my breath.

    I dread the day they make the Flies an actual DoT. Wardens are alrdy heavy hitters, and with Skoria on top of that...
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
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