Honestly, I'd have been fine with either, hmm or actually I'd prefer both, cost increase and reduce healing.Waffennacht wrote: »Ty ty ty
Don't listen to the increase cost crowd, not everyone has the same damage oriented builds and therefore need access to a strong heal independent of damage stats.
Ty again!
*Happy dance*
Tired of being look at basically a healing bot, and that way ZOS could focus on buffing the severaly lacking aspects of the kit freely, mainly Cc and offensive options.
Honestly, I'd have been fine with either, hmm or actually I'd prefer both, cost increase and reduce healing.Waffennacht wrote: »Ty ty ty
Don't listen to the increase cost crowd, not everyone has the same damage oriented builds and therefore need access to a strong heal independent of damage stats.
Ty again!
*Happy dance*
Tired of being look at basically a healing bot, and that way ZOS could focus on buffing the severaly lacking aspects of the kit freely, mainly Cc and offensive options.
MLGProPlayer wrote: »WuffyCerulei wrote: »Bird is only an issue because xv11 ranged spam. IMO warden is one of the easier classes to deal with in smallscale, because their burst is telegraphed. Tbh to increase PvE dps you need to beef up fetcherfly and the bear quite a bit.
Only issue I have is the constant tree spam.
Birdspam just encourages people with no skill to use it and maybe the shalks. Making em dodgeable would require them to be a tad bit more creative, but other than that, the damage they do and stuff is fine for pve.
Indeed the treespam also needs to chill. Maybe increase cost?
The damage they do in PvE is absolutely not fine. It's 20% lower than the other magicka classes. Magicka wardens are insta-kick in most endgame content.
Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.
Vines are not stam based, lotus is a self heal, spores is mediocre. Stamina healing is not a thing, and you will be hard pressed to find anyone to take you serious if you come in as a stam healer in dungeons or trials.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.
Vines are not stam based, lotus is a self heal, spores is mediocre. Stamina healing is not a thing, and you will be hard pressed to find anyone to take you serious if you come in as a stam healer in dungeons or trials.
Anything outside of meta is not a thing and not take seriously by many. That can be hardly used as argument.
Vines have minor lifesteal (but would not waste my magicka for it). Lotus is not just self heal. Spores while lackluster are still one of the better instant heals in the game and echoing vigor is one of the best HoT in the game.
That is plenty of healing for any non *** group in vDungeons.
LordDragos wrote: »i was hoping for a warden that summoned, wolfs, bears and eagles not one that summons bugs. TOTALLY LAME!
ZOS_GinaBruno wrote: »This is the official feedback thread for Wardens. Specific feedback that the team is looking for includes the changes on the Frozen Gate and Nature’s Grasp abilities.
I think secluded grove should get a slight nerf but it shouldn't be affected by those who spec into healing abilities like healers and tanks as it keeps wardens competitive with other healers and tanks. The increase in dps for magicka wardens is great, but for healers and tank, they won't be taking much advantage of it. I believe that if you have ritual as a mundus and/or a healing staff or a powered weapon, then the healing benefits of secluded grove should remain strong.ZOS_GinaBruno wrote: »This is the official feedback thread for Wardens. Specific feedback that the team is looking for includes the changes on the Frozen Gate and Nature’s Grasp abilities.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
That's nuts. Stam wardens are better healers than any magicka class outside of magplars. Echoing Vigor is the second best heal in the game, behind breath of life, and then you've also got Lotus, Vines, a second stam heal and a spammable healing ultimate.
Vines are not stam based, lotus is a self heal, spores is mediocre. Stamina healing is not a thing, and you will be hard pressed to find anyone to take you serious if you come in as a stam healer in dungeons or trials.
Anything outside of meta is not a thing and not take seriously by many. That can be hardly used as argument.
Vines have minor lifesteal (but would not waste my magicka for it). Lotus is not just self heal. Spores while lackluster are still one of the better instant heals in the game and echoing vigor is one of the best HoT in the game.
That is plenty of healing for any non *** group in vDungeons.
Go ahead, try it, not everyone lives and breathes the game. No one i ntheir right mind will take a stam healer into vet dungeons.
ZOS_GinaBruno wrote: »This is the official feedback thread for Wardens. Specific feedback that the team is looking for includes the changes on the Frozen Gate and Nature’s Grasp abilities.
@ZOS_Wrobel This is a fine change I guess, but more than likely not enough to push it to an actual competitive place. So how about if instead we share the healing recieved with the bear? Currently we can only do so with ground based or cone heals, which aren't really all that abundant. We can't actually heal the bear with Living Vines, Lotus Flower or Nature's Grasp. Think that this will put it more in line with sorc pets, considering that you can't ward the bear like they do.ZOS_GinaBruno wrote:Feral Guardian: Increased the Health of the bear summoned by this ability and its morphs to 25,000 from 20,000.
@ZOS_Wrobel This is a fine change I guess, but more than likely not enough to push it to an actual competitive place. So how about if instead we share the healing recieved with the bear? Currently we can only do so with ground based or cone heals, which aren't really all that abundant. We can't actually heal the bear with Living Vines, Lotus Flower or Nature's Grasp. Think that this will put it more in line with sorc pets, considering that you can't ward the bear like they do.ZOS_GinaBruno wrote:Feral Guardian: Increased the Health of the bear summoned by this ability and its morphs to 25,000 from 20,000.
I still think the most comprehensive bear fix is to allow us to single bar it, but at least this would be something.
MLGProPlayer wrote: »Both the bear and ice ults need to be single bar.
Bear for obvious reasons (magicka classes need AOE damage, and the bear doesn't provide that)
Ice ult becuase the +8% max magicka is useless right now. You lose the extra magicka as soon as you swap bars. Swapping back does not restore the lost magicka (since the ability only boosts max magicka, not current magicka).
Another good nerf Zos, we could use some love elsewhere now.ZOS_GinaBruno wrote: »Green Balance
Secluded Grove: Increased the cost of this ability and its morphs to 90 Ultimate, up from 75.
That's not a valid excuse, or you could say the same about all the gear only available through paid dlcs.Onefrkncrzypope wrote: »They can't buff wardens. As is they are considered subpar, if they were even to buff to get closer to good w.e you are looking to do. They run into the p2w issue. It's a class that is behind a pay wall. ZoS can't balance it's vanilla classes, they can't also get p2w cause that's a game killer
it is obvious, this needs to be nerfed!
It seems a little heavy handed to reduce the heal and increase the cost. warden stays pretty strong in PvP out of all this. It would be really cool to make flies count as a Skoria DOT, but I'm not holding my breath.