Wardens are incredibly OP in PVP because of burst, damage reduction and healing capabilities. I don't see how ZOS can buff wardens from a PVE sustained DPS POV without *completely* breaking them in PVP.
LadyNalcarya wrote: »Wardens are incredibly OP in PVP because of burst, damage reduction and healing capabilities. I don't see how ZOS can buff wardens from a PVE sustained DPS POV without *completely* breaking them in PVP.
Thing is, if they make cliffracers dodgeable etc, wardens will be utterly useless in pvp, too, at least magicka ones.
Most of warden animations are painfully slow and everyone would just dodge them, they're as telegraphed as hard-casted frags.
Imo they just need to make all abilities instant (and dodgeable) and buff dot/aoe damage. They could also increase the cost of forest ultimate, it is too poweful for its cost.
But for real, everything warden do has some long animation that is forced on you (because it is before attack, not backswing). Most notably if you use dodge roll (or use block reactionary), you will cancel so many things because you did not wait. Shimmer shield needs to animate, netch needs to animate, the mushrooms needs to animate, cliff racer needs to animate. The amount of healing ulti I literally saw starting (blue glow in the area) and my dodge or some CC stopped it.
It is like they decided to fight animation canceling just on one class. Skills like endless hail, caltrops or dawnbreaker all have long animations, but you literally can swap/block/dodge instantly and they will still perform.
But for real, everything warden do has some long animation that is forced on you (because it is before attack, not backswing). Most notably if you use dodge roll (or use block reactionary), you will cancel so many things because you did not wait. Shimmer shield needs to animate, netch needs to animate, the mushrooms needs to animate, cliff racer needs to animate. The amount of healing ulti I literally saw starting (blue glow in the area) and my dodge or some CC stopped it.
It is like they decided to fight animation canceling just on one class. Skills like endless hail, caltrops or dawnbreaker all have long animations, but you literally can swap/block/dodge instantly and they will still perform.
Not entirely true, I can animation cancel shimmer, netch, mushrooms and even cliff racer in a DPS rotation.
The only totally uncancellable skill is the Deep Fissure / Subterrain Assault.
Unrelated to this: You failed to address the key point of the class´s lack of popularity:
the BEAR.
1) Give the bear a grace period before he despawns when only slotted on one bar.
2) Give the bear the Clannfear´s taunting power
3) Create some kind of interaction between pet and owner, like: If the bear critically hits the target, your next heavy attack will do 20% more damage.
Easy, they just got to nerf Secluded Grove and Shimmering Shield at the same time.Wardens are incredibly OP in PVP because of burst, damage reduction and healing capabilities. I don't see how ZOS can buff wardens from a PVE sustained DPS POV without *completely* breaking them in PVP.
WuffyCerulei wrote: »Dive and morphs still need to made dodgeable for pvp's sake.
Yes, please make the birds dodgeable
Until Miats is gone, I cant condone making it dodgeable, it would smash yet another ranged build because of spoon feeding.
WuffyCerulei wrote: »WuffyCerulei wrote: »Dive and morphs still need to made dodgeable for pvp's sake.
Yes, please make the birds dodgeable
Until Miats is gone, I cant condone making it dodgeable, it would smash yet another ranged build because of spoon feeding.
Making it dodgeable would encourage people to not just spam birds over and over again.
WuffyCerulei wrote: »WuffyCerulei wrote: »Dive and morphs still need to made dodgeable for pvp's sake.
Yes, please make the birds dodgeable
Until Miats is gone, I cant condone making it dodgeable, it would smash yet another ranged build because of spoon feeding.
Making it dodgeable would encourage people to not just spam birds over and over again.
I just don't understand how they seem to be ok with current performance. Again, any comment from Zos acknowledging the issue, that they are looking into ways to adress it, maybe to tell us which are they future plans. Or if they are fine with it, at least we could just stop wasting our time here.MLGProPlayer wrote: »Do you guys play test this ***? Have you see how dismally low magicka warden DPS is? They currently parse around 20% below NB/DK/templar on LIVE. That gap is only going to increase with Asylum weapons further buffing magicka sorcs (they won't be nearly as useful, if at all, for warden).
Here is what needs to happen:
- Bear ultimate needs to be SINGLE BAR. This ability is not nearly strong enough to warrant a double bar requirement. You can't unslot it though as it is responsible for about 3-4k of the warden's DPS.
- DoTs need a huge buff (Winter's Revenge is a good candidate as it's useless in PvP, but Fetcher Infection should also be looked at).
- DPS abilities need to have some kind of utility attached to them (warden will never compete with sorc in terms of raw DPS numbers, so they need to provide buffs/debuffs; this is what keeps templar/DK/NB viable with lower DPS). Right now, warden DPS abilities only provide DPS.
And I'm not even sure that would be enough. That's how terrible they are.
I keep posting this but look at how many people are using this class in endgame (this how many times warden appears on PC/NA leader boards):HRC: 0
AA: 0
SO: 1
MoL: 0
HoF: 1
vDSA: 3
If you don't see a problem with that, I am deeply concerned about your ability to balance this game.
I just don't understand how they seem to be ok with current performance. Again, any comment from Zos acknowledging the issue, that they are looking into ways to adress it, maybe to tell us which are they future plans. Or if they are fine with it, at least we could just stop wasting our time here.MLGProPlayer wrote: »Do you guys play test this ***? Have you see how dismally low magicka warden DPS is? They currently parse around 20% below NB/DK/templar on LIVE. That gap is only going to increase with Asylum weapons further buffing magicka sorcs (they won't be nearly as useful, if at all, for warden).
Here is what needs to happen:
- Bear ultimate needs to be SINGLE BAR. This ability is not nearly strong enough to warrant a double bar requirement. You can't unslot it though as it is responsible for about 3-4k of the warden's DPS.
- DoTs need a huge buff (Winter's Revenge is a good candidate as it's useless in PvP, but Fetcher Infection should also be looked at).
- DPS abilities need to have some kind of utility attached to them (warden will never compete with sorc in terms of raw DPS numbers, so they need to provide buffs/debuffs; this is what keeps templar/DK/NB viable with lower DPS). Right now, warden DPS abilities only provide DPS.
And I'm not even sure that would be enough. That's how terrible they are.
I keep posting this but look at how many people are using this class in endgame (this how many times warden appears on PC/NA leader boards):HRC: 0
AA: 0
SO: 1
MoL: 0
HoF: 1
vDSA: 3
If you don't see a problem with that, I am deeply concerned about your ability to balance this game.
I just don't understand how they seem to be ok with current performance. Again, any comment from Zos acknowledging the issue, that they are looking into ways to adress it, maybe to tell us which are they future plans. Or if they are fine with it, at least we could just stop wasting our time here.MLGProPlayer wrote: »Do you guys play test this ***? Have you see how dismally low magicka warden DPS is? They currently parse around 20% below NB/DK/templar on LIVE. That gap is only going to increase with Asylum weapons further buffing magicka sorcs (they won't be nearly as useful, if at all, for warden).
Here is what needs to happen:
- Bear ultimate needs to be SINGLE BAR. This ability is not nearly strong enough to warrant a double bar requirement. You can't unslot it though as it is responsible for about 3-4k of the warden's DPS.
- DoTs need a huge buff (Winter's Revenge is a good candidate as it's useless in PvP, but Fetcher Infection should also be looked at).
- DPS abilities need to have some kind of utility attached to them (warden will never compete with sorc in terms of raw DPS numbers, so they need to provide buffs/debuffs; this is what keeps templar/DK/NB viable with lower DPS). Right now, warden DPS abilities only provide DPS.
And I'm not even sure that would be enough. That's how terrible they are.
I keep posting this but look at how many people are using this class in endgame (this how many times warden appears on PC/NA leader boards):HRC: 0
AA: 0
SO: 1
MoL: 0
HoF: 1
vDSA: 3
If you don't see a problem with that, I am deeply concerned about your ability to balance this game.
Waffennacht wrote: »I just don't understand how they seem to be ok with current performance. Again, any comment from Zos acknowledging the issue, that they are looking into ways to adress it, maybe to tell us which are they future plans. Or if they are fine with it, at least we could just stop wasting our time here.MLGProPlayer wrote: »Do you guys play test this ***? Have you see how dismally low magicka warden DPS is? They currently parse around 20% below NB/DK/templar on LIVE. That gap is only going to increase with Asylum weapons further buffing magicka sorcs (they won't be nearly as useful, if at all, for warden).
Here is what needs to happen:
- Bear ultimate needs to be SINGLE BAR. This ability is not nearly strong enough to warrant a double bar requirement. You can't unslot it though as it is responsible for about 3-4k of the warden's DPS.
- DoTs need a huge buff (Winter's Revenge is a good candidate as it's useless in PvP, but Fetcher Infection should also be looked at).
- DPS abilities need to have some kind of utility attached to them (warden will never compete with sorc in terms of raw DPS numbers, so they need to provide buffs/debuffs; this is what keeps templar/DK/NB viable with lower DPS). Right now, warden DPS abilities only provide DPS.
And I'm not even sure that would be enough. That's how terrible they are.
I keep posting this but look at how many people are using this class in endgame (this how many times warden appears on PC/NA leader boards):HRC: 0
AA: 0
SO: 1
MoL: 0
HoF: 1
vDSA: 3
If you don't see a problem with that, I am deeply concerned about your ability to balance this game.
I truly believe they are ok with Warden doing so poorly at PvE dps
Literally all of warden burst is telegraphed and on a timer. You can pay attention to that timing just like they do. Then play smart and don't dodge roll, just block. Play close to the warden and root them - birds don't kill you, but beetles do so make yourself a difficult target.
If you're dying to bird spam then either you had poor target selection and got in over your head or you're going full potato.
If you're getting a warden to go into tree spam then you've effectively destroyed most of their burst, especially stamwardens. That heal let's people play defensively and conservatively so you can move into skill based fights of resource management. I'm ADHD as heck but I don't get the forum's fixation on being able to kill like this is a COD franchise.
WuffyCerulei wrote: »WuffyCerulei wrote: »Dive and morphs still need to made dodgeable for pvp's sake.
Yes, please make the birds dodgeable
Until Miats is gone, I cant condone making it dodgeable, it would smash yet another ranged build because of spoon feeding.
Making it dodgeable would encourage people to not just spam birds over and over again.
A lot of people are spamming birds right now because it is one of the only hard hitting ranged attacks that doesnt give you a headsup because of miats spoon feed addon. So no, it should not be dodgeable until that add on is history.
WuffyCerulei wrote: »WuffyCerulei wrote: »WuffyCerulei wrote: »Dive and morphs still need to made dodgeable for pvp's sake.
Yes, please make the birds dodgeable
Until Miats is gone, I cant condone making it dodgeable, it would smash yet another ranged build because of spoon feeding.
Making it dodgeable would encourage people to not just spam birds over and over again.
A lot of people are spamming birds right now because it is one of the only hard hitting ranged attacks that doesnt give you a headsup because of miats spoon feed addon. So no, it should not be dodgeable until that add on is history.
I don't even use the addon cuz it eats up a lot of processing power on my lil computato. I merely find it obnoxious that I can get a couple dodges out, healing ward, and streak away from most bundled up fights in pvp. However, if a Warden's throwing birds at in the time I dodge roll, I can't counter it with a shield.
lucky_Sage wrote: »the problem is they do a little of everything and nothing they excel at why not remove the frost tank and turn that into a range mag dd like people wanted
and make animal companions mostly stamina like people assumed the classed would play out. then they can have good dmg and good heals
the class could be very unique if took the approach by turning winter embrace into a range frost dd and make animal companions stam mainly like maybe have one bird morph into a melee just change the animal
frost mage could kinda be close to duel wield with a range I shard flurry with a short channel that build up stacks of spell pen or like you build up 10 stacks frostbite and you ignore spell resentence for a few seconds. the only with be single target that instally puts 10 stacks on the target
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
lucky_Sage wrote: »the problem is they do a little of everything and nothing they excel at why not remove the frost tank and turn that into a range mag dd like people wanted
and make animal companions mostly stamina like people assumed the classed would play out. then they can have good dmg and good heals
the class could be very unique if took the approach by turning winter embrace into a range frost dd and make animal companions stam mainly like maybe have one bird morph into a melee just change the animal
frost mage could kinda be close to duel wield with a range I shard flurry with a short channel that build up stacks of spell pen or like you build up 10 stacks frostbite and you ignore spell resentence for a few seconds. the only with be single target that instally puts 10 stacks on the target
They cant do that now , that would crap all over all the warden tanks now and mag wardens.
Atleast it seems they really fixed the crit rating of all ice skills but fetcher infection is still a direct damage instead of a dot damage.
All animations are still extremely slow and you almost want to barswap cancel all skills
Bird of prey is still too expensive for what it does just compare it to grim focus of the nbs which also offers things like extrem high damage(+snare) skill after 5 light attacks, more reg for one of the morphs, 20sec duration and it is cheaper.
As for dps it should not have improved since few patches since there was not a single change that would buff it: on the last spot of all dds (stam dd >> mag dd > mag warden in raid situations)
Also why does lotus blossom not heal on medium(not fully charged heavy attacks) attacks?
Frozen gate is not precise enough(if you only want to chain on specific add) to use it as a tank and it says instant cast it takes a while till it pulls the enemy to you(pulling enemies with chains is way faster).
Having to slot a ultimate to get the extra max magica is also kinda a bummer and restricts your choice of ultimate by alot.
Same problem with the bear at the moment mag dds( max 2-4 range mag dd rest all stam meele) are mostly only in trials for aoe with the destro ulti( and off-balance ) but you can't slot it since you have to slot the bear on both bars.
Also wardens are okish tanks but dks are better, they are okish healers but templers are better and they are really bad as dd compared to other classes.
(Substain is screwed for everyone since morrowind so i don't mention that - any chance undo a few morrowind changes?)