ZOS_Wrobel wrote: »Thanks to everyone for providing feedback on the Warden! We’d like to chat about some things we’re planning to do for this class. First, we’re aware that Lotus Flower doesn’t currently work with medium attacks, and will be fixing this. We’re also working on the issue where you can see the beam from the Betty Netch while you’re stealthed. This is certainly less than idea, and have a fix for this coming. Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate, but still provide the Warden access to a burst heal.
Some of you have noted that you’d like to see more DPS from Magicka Wardens, and we’ll be looking at the DPS across all classes and specs for a future update. We’re also looking into ways to improve the bear in PvP scenarios to prevent him from running everywhere, and also improve how Warden abilities work with animation cancelling.
Thanks so much for all the feedback thus far, and keep it coming!
Agreed here. i've said this before, but what I'd do is increase cost to 125 and rework either morph, doesn't make any sense that both do pretty much the same: provides higher uptimes. Instead, I'd like to see an offensive option, some kind of buff that could also, maybe compete with warhorn.Why not, instead of decreasing the HoT, increase the cost for this ultimate and rework both morphs of this skill to give Wardens more utility for PvE healing? Maybe in a way that Wardens can run this skill instead of Warhorn.
Wardens in PvP would still have a strong burst heal, but without near constant uptime (unless they build for it), and it'll make them more effective for PvE healing
Also agreed here. This is most certainly the change needed, alongside some buffs to the bear's tankyness, currently so squishy.
- Bear needs to be single slot, it is not good enough to warrant 2 slots.
ZOS_Wrobel wrote: »...Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate...
Thank you for being on top of the warden healing ult!
SirCritical wrote: »ZOS_Wrobel wrote: »...Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate...
Thank you for being on top of the warden healing ult!
I just can't be grateful because if this. And pls make Warden skills not (just) cancellable, but overall shorter and faster animationed. Thank you. And give back passive phys dmg increase, thank you. And make maxHP attribute more useful in connection of Warden skills. Thank you. And give us longer skills-durations, thank you.
(Forgive me magDK meta tanks for my selfishness, but pls ZOS change Torug's Pact spelldmg bonus to phys res. Thank you.)
SirCritical wrote: »ZOS_Wrobel wrote: »...Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate...
Thank you for being on top of the warden healing ult!
I just can't be grateful because if this. And pls make Warden skills not (just) cancellable, but overall shorter and faster animationed. Thank you. And give back passive phys dmg increase, thank you. And make maxHP attribute more useful in connection of Warden skills. Thank you. And give us longer skills-durations, thank you.
(Forgive me magDK meta tanks for my selfishness, but pls ZOS change Torug's Pact spelldmg bonus to phys res. Thank you.)
Wait, they got rid of the phys damage bonus wit hthe latest coming patch?!?!?!?!?!
SirCritical wrote: »ZOS_Wrobel wrote: »...Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate...
Thank you for being on top of the warden healing ult!
I just can't be grateful because if this. And pls make Warden skills not (just) cancellable, but overall shorter and faster animationed. Thank you. And give back passive phys dmg increase, thank you. And make maxHP attribute more useful in connection of Warden skills. Thank you. And give us longer skills-durations, thank you.
(Forgive me magDK meta tanks for my selfishness, but pls ZOS change Torug's Pact spelldmg bonus to phys res. Thank you.)
Wait, they got rid of the phys damage bonus wit hthe latest coming patch?!?!?!?!?!
There is no phys damage bonus. Technically it was removed with first official release of Warden (it had one during PTS)
SirCritical wrote: »ZOS_Wrobel wrote: »...Additionally, we’re looking at decreasing the strength of the heal over time from Secluded Grove to maintain a cheaper Ultimate. This will reduce the overall effectiveness of the Ultimate...
Thank you for being on top of the warden healing ult!
I just can't be grateful because if this. And pls make Warden skills not (just) cancellable, but overall shorter and faster animationed. Thank you. And give back passive phys dmg increase, thank you. And make maxHP attribute more useful in connection of Warden skills. Thank you. And give us longer skills-durations, thank you.
(Forgive me magDK meta tanks for my selfishness, but pls ZOS change Torug's Pact spelldmg bonus to phys res. Thank you.)
Wait, they got rid of the phys damage bonus wit hthe latest coming patch?!?!?!?!?!
There is no phys damage bonus. Technically it was removed with first official release of Warden (it had one during PTS)
Piercing Cold passive: it was changed from giving Frost + Physical Damage to Frost + Magic Damage
@ZOS_Wrobel glad to see your looking at the class. For me a big issue is that the dps isn't the greatest, I play stam warden and I'd like to make some suggestions to make the class better, at least for stam.
First of all cliff racer needs something added to it, because the main purpose of a morph is to add something new, so maybe let it apply minor fracture and breach, meaning you don't always have to run a stamplar. Also, I think this skill needs to be dodge-able, I know that you've stated the reason behind this being undodge-able, but this skill is cancer in pvp, quote from my good friend who plays stam nb "3 hits and I'm dead." Also, it would make some sense that the cliff racer is flying toward the ground and a tremendous speed and the enemy catches it off guard by quickly rolling to the side, causing the bird to crash into to ground.
Next is subterranean assault, this skill is so cancer in pvp at the moment, and I think it needs to be nerfed by about 15-25%, however I think it should also be reworked to be more like flames of oblivion (inferno morph from dk ardent flame) and fire every 3 seconds, this means the amount of times it hits won't be changed if you are already activating it on the 3 second mark, I think this should last 10 or 15 seconds depending what you line it up with. (Like hurricane lasts 15 seconds so people activate it with blade cloak, or you can activate it every 10 seconds with the rest of the dots.)
Next is growing swarm, and this skill isn't getting used at all, because the infection morph does more dps. So I think converting this dot into stam and get stronger over time, as the name implies the swarm is growing so more and more flies are coming (sounds edgy!) Also I think this morph should last 10 seconds like the other dots and the infection morph should last 8.
Next is bird of prey, the only problem I have with this skill is that the duration of the bezerk is 8 seconds, so when I use it it falls off in the last part of the rotation. I saw the other morph got its duration increased, so maybe increase it to 10 - 12 seconds.
I myself don't mind the bear ulti, it outperforms the classic flawless and bow ultimate, so I'll leave the pvp discussions to the pvpers.
Next skill is green lotus, I love this skill so much, it's saved my life many times and it procs natures gift. Only one problem is that the duration of 20 seconds sometimes falls off in my rotation, so even a 2 second increase would let me have 100% crit uptime.
Last of all is the piercing cold passive from winters embrace, I remember when this first came out on the pts it gave 6% physical and cold damage, now it only does magic and cold, providing no utility for the stam warden. How about 6% physical and magic damage, because the only ice skill the magic warden will use is winters revenge, and 6% reduced damage is hardly anything.
It would be really nice if you did at least one of these changes as the warden in pve really needs some love right now. Keep up the great content.
The thing that would make the bear somewhat useful is if it would despawn after 10-20s if you swap to a quickbar without the ultimate on it. That would allow you to single slot it and still keep it up. The bear is currently so weak / useless that there really is no sane scenario where loosing a "useful" ultimate is an option. Not having it instantly despawn if you swap, would allow you to have the bear and a useful ultimate, yet still come with a penalty as you can't be on your backbar for too long.
Probably an impossible change.. so don't ever see it happening.. and luckily the other 2 ulti's of a warden a quite good.
The thing that would make the bear somewhat useful is if it would despawn after 10-20s if you swap to a quickbar without the ultimate on it. That would allow you to single slot it and still keep it up. The bear is currently so weak / useless that there really is no sane scenario where loosing a "useful" ultimate is an option. Not having it instantly despawn if you swap, would allow you to have the bear and a useful ultimate, yet still come with a penalty as you can't be on your backbar for too long.
Probably an impossible change.. so don't ever see it happening.. and luckily the other 2 ulti's of a warden a quite good.
Why not, instead of decreasing the HoT, increase the cost for this ultimate and rework both morphs of this skill to give Wardens more utility for PvE healing? Maybe in a way that Wardens can run this skill instead of Warhorn.
Wardens in PvP would still have a strong burst heal, but without near constant uptime (unless they build for it), and it'll make them more effective for PvE healing
Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
How much healing you need in vDungeons that stam warden healer cant suffice. People are soloing these dungeons...
Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
Exactly lol. The only Stamina heals that you can apply to your allies are Vigor, Soothing Spores, and technically some Ultimates.
Vigor is a weak heal when you consider that your tank and Stam DPS allies often slot this. Soothing Spores is a small cone-AoE burst heal with no HoT which has a large Cost (an issue with Fungal Growth in general). This essentially leaves you with spamming Secluded Grove, which is just sad and is getting nerfed next patch. You also give zero group support outside of heals.
None of this even takes into account that the person trying a Stam Healer build is likely inexperienced at the game and won't even manage these three skills well.
Don't do it ppl....Amdar_Godkiller wrote: »Warden healers need more utility. To be competitive we need:
a. Class access to Minor Magickasteal - for stam-healers, so they don't have to slot a Destro/Restro
b. Some means of buffing group damage -Minor toughness is not particularly useful. Anyone using Warhorn gets it. Something like minor force would be much more sought after since mag dps don't really have easy access to it. a penetration buff would also be an interesting way to go.
Stam Healing.... are we aiming for a true Health-based DPS as well? This just isn't realistic and would be very weird imo.
Just like Health-based damage skills (think Blazing Shield), this Stam heal is meant to be a unique skill that can be slotted on certain builds. However the purpose of this Stam heal isn't to create a Stam Healer, or for Blazing Shield to create Health-based DPS.
I totally agree on Wardens needing the ability to grant true passive group support though. They are majorly lacking in this and is one of the main reasons why they are still so inferior to Templars at healing (besides also being worse at healing unless spamming Secluded Grove, which you shouldn't be doing).
I have seen people try stam healing in vDungeons and it made me cringe, we booted them, because lets be honest it isnt even a thing.
How much healing you need in vDungeons that stam warden healer cant suffice. People are soloing these dungeons...
Very few players can solo Vet dungeons, especially since Morrowind launched. Also I think it's embarrassing for anyone to join a Vet Dungeon expecting to be carried.
Stam Healers suck for the same reason that double One Hand and Shield DPS builds suck. You join expecting the three poor ppl that got stuck with you to do the work.
MLGProPlayer wrote: »The thing that would make the bear somewhat useful is if it would despawn after 10-20s if you swap to a quickbar without the ultimate on it. That would allow you to single slot it and still keep it up. The bear is currently so weak / useless that there really is no sane scenario where loosing a "useful" ultimate is an option. Not having it instantly despawn if you swap, would allow you to have the bear and a useful ultimate, yet still come with a penalty as you can't be on your backbar for too long.
Probably an impossible change.. so don't ever see it happening.. and luckily the other 2 ulti's of a warden a quite good.
The health ult is good. The winter ult isn't (it's just a worse version of destro ult that gives extra magicka, but only when you're on that bar, making the perk useless).
The bear sucks, but it adds so much DPS. Without it, a warden can't even crack 30k in a DPS test.
Honestly, I'd have been fine with either, hmm or actually I'd prefer both, cost increase and reduce healing.Waffennacht wrote: »Ty ty ty
Don't listen to the increase cost crowd, not everyone has the same damage oriented builds and therefore need access to a strong heal independent of damage stats.
Ty again!
*Happy dance*