Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
Solar barrage???
1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.Joy_Division wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
The shame is if Templar had a decent ulitmate, you would have killed that guy
You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give [snip] stamplars a bone).
Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
Solar barrage???
1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.Joy_Division wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
The shame is if Templar had a decent ulitmate, you would have killed that guy
You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).
Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.
If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.
It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.
usmcjdking wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
Solar barrage???
1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.Joy_Division wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
The shame is if Templar had a decent ulitmate, you would have killed that guy
You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).
It's easy to understand why they gave stamina templar Crescent. Stamplars had 0 class ulti's to use.Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
Solar barrage???
1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.Joy_Division wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
The shame is if Templar had a decent ulitmate, you would have killed that guy
You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).
Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.
If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.
It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.
Stamplar had no class damage ult at the time. Literally not one.
usmcjdking wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
Solar barrage???
1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.Joy_Division wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
The shame is if Templar had a decent ulitmate, you would have killed that guy
You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).
It's easy to understand why they gave stamina templar Crescent. Stamplars had 0 class ulti's to use.Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
Solar barrage???
1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.Joy_Division wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
The shame is if Templar had a decent ulitmate, you would have killed that guy
You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).
Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.
If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.
It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.
Stamplar had no class damage ult at the time. Literally not one.
ZOS_Wrobel wrote: »We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.
Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.
Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.
Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.
ZOS_Wrobel wrote: »We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.
Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.
Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.
Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.
I'll try to make the case that Solar Barrage should simply not have a cast time.
When we look at the reason for a skill to have a cast time it is usually in order to load "back-end" damage. So in lieu of being able to block, heal or do any other damage for the course of 1 second (in this case), there is a payoff after the cast is complete of a large amount of burst.
With the exception of Ultimates, the largest burst skills in the game tend to have cast times or are delayed damage. Let's look at the ones with cast times (although I will get to the delayed damage also since Solar Barrage on the PTS has a delay of 2 seconds before the first damage tick)
Dark Flare, Crystal Fragments, and Wrecking Blow all have a significant cast time. In the case of Dark Flare you get a large burst (possibly the largest in the game) as well as an 8m AoE Defile. That is a huge payoff for the large cast time. Similarly Crystal Shards has a large burst and a CC component. Again, a huge payoff for the delayed cast. Wrecking Blow has a large burst and CC similar to Crystal Shards.
These three skills are widely used because the burst justifies the delay. And they even have strong secondary effects that make them even more attractive and useful.
Solar Barrage does not have this large burst payout. Instead the PTS version gives you a 6 second DoT that has the same overall DPS of a Blazing Spear. The damage ticks every two seconds so instead of around 2.5k/s like other DoTs, you get around 5k/2 seconds.
In addition, the secondary effect is Empower. The Empower buff simply does not play well with Templar, because it does not buff: Puncturing Sweep, Blazing Spear, Solar Barrage, Radiant Destruction or the DoT component of any of the other skills in the Templar arsenal. Simply put, the only skill worth Empowering in the Templar Arsenal is, ironically, Dark Flare, which you can not have if you take Solar Barrage.
Further, the skills damage is also delayed by 2 seconds with damage occurring only on the 2s tick, 4s tick, and 6s tick, with no damage occurring on the 0s tick. When we look at skills that have a delayed damage function, we find ones like Daedric Curse, Scorch, Unstable Core, Proxy/Inevitable Detonation. It's not much of a surprise that we find that the two with high damage (Curse and Scorch) are used widely, while the two with mid-range damage are used sparingly or only in very specific circumstances.
So since Solar Barrage is a DoT with a non-existent burst component and with an extra effect (empower) that is simply not useful to the class, what is the reason for both the cast time and the delayed damage? What is the payoff? An average DoT that last less time than most other DoT in the game?
I simply can not find the reason behind the cast time, like I can with skills like Flare, WB or Shards. And I absolutely can find no reason to lock myself out of one of the strongest skills in the game in Dark Flare in order to slot an average AoE DoT with a cast time and delayed damage.
ZOS_Wrobel wrote: »We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.
Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.
Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.
Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.
ZOS_Wrobel wrote: »We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.
Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.
Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.
Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.
Now for Unstable Core/ Total Eclipse.
Let's call a spade a spade. This skill is not a CC at all. It is a DoT. On the PTS this skill no longer reflects the full damage back at the caster while preventing all damage from hitting the Templar.
Instead the Templar still takes full damage, and the attacker instead gets hit with a flat amount of damage every time they attack. Since there is a GCD for attacks in this game of 1 second, we know that the attacker will at most (barring wonky unknown mechanics) take x amount of damage every second. That my friends is a DoT.
FlamingBeard wrote: »ZOS_Wrobel wrote: »We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.
Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.
Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.
Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.
Now for Unstable Core/ Total Eclipse.
Let's call a spade a spade. This skill is not a CC at all. It is a DoT. On the PTS this skill no longer reflects the full damage back at the caster while preventing all damage from hitting the Templar.
Instead the Templar still takes full damage, and the attacker instead gets hit with a flat amount of damage every time they attack. Since there is a GCD for attacks in this game of 1 second, we know that the attacker will at most (barring wonky unknown mechanics) take x amount of damage every second. That my friends is a DoT.
I would like to chime in and say I like your general idea, but I think Eclipse should do something like this:
Eclipse: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you, for a maximum of 3 times. The effect ends after 3 direct hits or once 6 seconds have passed and deals [X] Magic Damage to all nearby enemies.
---
MORPHS:
Unstable Core: Envelop yourself with a cloak of unstable energy, dealing [X] Physical Damage damage to any enemy who deals direct damage to you, for a maximum of 4 times. The effect ends after 4 direct hits are taken or once 8 seconds have passed and deals [X] Physical Damage to all nearby enemies.
(Now scales with Weapon Damage and Max Stamina and has an extra chance to deal damage as well as increasing the duration and decreasing the cost.)
---
Total Dark: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you and healing you for [X] Health each time, for a maximum of 3 times. The effect ends after 3 direct hits are taken or once 6 seconds have passed, healing yourself and nearby allies for [X] Health.
(Now also heals you each time direct damage is taken. No longer deals area Magic Damage once the effect ends, and instead grants a small area heal for yourself and nearby allies.)
Elsterchen wrote: »FlamingBeard wrote: »ZOS_Wrobel wrote: »We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.
Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.
Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.
Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.
Now for Unstable Core/ Total Eclipse.
Let's call a spade a spade. This skill is not a CC at all. It is a DoT. On the PTS this skill no longer reflects the full damage back at the caster while preventing all damage from hitting the Templar.
Instead the Templar still takes full damage, and the attacker instead gets hit with a flat amount of damage every time they attack. Since there is a GCD for attacks in this game of 1 second, we know that the attacker will at most (barring wonky unknown mechanics) take x amount of damage every second. That my friends is a DoT.
I would like to chime in and say I like your general idea, but I think Eclipse should do something like this:
Eclipse: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you, for a maximum of 3 times. The effect ends after 3 direct hits or once 6 seconds have passed and deals [X] Magic Damage to all nearby enemies.
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MORPHS:
Unstable Core: Envelop yourself with a cloak of unstable energy, dealing [X] Physical Damage damage to any enemy who deals direct damage to you, for a maximum of 4 times. The effect ends after 4 direct hits are taken or once 8 seconds have passed and deals [X] Physical Damage to all nearby enemies.
(Now scales with Weapon Damage and Max Stamina and has an extra chance to deal damage as well as increasing the duration and decreasing the cost.)
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Total Dark: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you and healing you for [X] Health each time, for a maximum of 3 times. The effect ends after 3 direct hits are taken or once 6 seconds have passed, healing yourself and nearby allies for [X] Health.
(Now also heals you each time direct damage is taken. No longer deals area Magic Damage once the effect ends, and instead grants a small area heal for yourself and nearby allies.)
Very nice idea ... maybe add some radius too? 5m?
ZOS_Wrobel wrote: »First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.
Stamina Templars have access to plenty of direct damage attacks within the Weapon lines to take advantage of Empower, so maybe Solar Barrage should become a Stamina morph? Just two abilities in Dawn's Wrath is useful to Stamina Templars at the moment, Power of the Light and Nova.
Stamina Templars have access to plenty of direct damage attacks within the Weapon lines to take advantage of Empower, so maybe Solar Barrage should become a Stamina morph? Just two abilities in Dawn's Wrath is useful to Stamina Templars at the moment, Power of the Light and Nova.
IxSTALKERxI wrote: »Stamina Templars have access to plenty of direct damage attacks within the Weapon lines to take advantage of Empower, so maybe Solar Barrage should become a Stamina morph? Just two abilities in Dawn's Wrath is useful to Stamina Templars at the moment, Power of the Light and Nova.
Idk about that. Like what would you do solar barrage + steel tornado>? like the other stamina skills have the same problem when it comes to empower.
I quite like it as a magicka ability. The stamplar bars are pretty good how they are.
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Cast time empower is just worthless in general if you ask me. Defeats the purpose of getting on demand burst. I'd also worry now that solar barrage procs, that maybe we should test to see if it's empowering itself now and if it's just on one pulse. But then; who really thinks they're going to use this to care?
Ditto. This skill needs to be updated. It used to be perfect before 1.7 and not any op too. It was such a class defining skill man i missed yellow gloving templars running around. Plese do something about.[Sun Shield used to fill the role of defense for Stamina/Magicka Templars, but ever since Battle Spirit cut it's value and Update 6 increased it's cost, the ability is inefficient and insufficient. For an idea, a strong blow in PvP is roughly 5k and for a damage shield to be worthwhile, it has to be either cheap or strong enough to absorb a strong blow. At 4.2k Magicka cost, Blazing Shield requires 33,336 Max Health to be exactly 5,000. The average vanguard will run about 23k Max Health, at which value, Blazing Shield absorbs 3450. This is a less than 1:1 return on the Magicka cost and will at best absorb a light attack. In the present state, only niche builds can make efficient use of Sun Shield.
IxSTALKERxI wrote: »Yeah sun shield needs to be reworked. It used to be only useful on builds with highish health and now it's not even useful on those anymore... so got nothing to lose now may as well completely redesign it and make it scale in a way that all templar builds can use it.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
usmcjdking wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
Solar barrage???
1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.Joy_Division wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
The shame is if Templar had a decent ulitmate, you would have killed that guy
You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give [snip] stamplars a bone).
It's easy to understand why they gave stamina templar Crescent. Stamplars had 0 class ulti's to use.Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
Solar barrage???
1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.Joy_Division wrote: »Brutusmax1mus wrote: »IxSTALKERxI wrote: »Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.
It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.
You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.
Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...
Only rotation i can think of is;
Solar barrage, reflective light, focused charge and then sweeps.
And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.
If timed right UC pops right when your ulti hits letting everything else provide filler.https://youtu.be/bXmv1iWLEqY
The shame is if Templar had a decent ulitmate, you would have killed that guy
You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give [snip] stamplars a bone).
Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.
If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.
It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.
Stamplar had no class damage ult at the time. Literally not one.
And are those stamplars using this ultimate? Or are they still using Dawnbreaker?
@ZOS_Wrobel I thank you for your participation and would like to agree indeed with the other stamplars that the sustain we currently have is mediocre compared to other stamina classes. A rework of repentance to give staminasteal would be an interesting way to prop up the sustain, and similar in philosophy to the warden’s bull/betty netch.
Test #2:
- UC final explosion hits targets after first target is dead. UC on live pittles into a light-fart if you kill the enemy it's on. This is a great change, and highly appreciated.
- still no player on the pts to test in pvp against, so no idea if it's still undodgeable. It's like a ghost town in there lol.
Will need to see how much they increase the DMG of the explosive portion. If it's enough, I'll be running it still despite the cc immunity; there's no other burst spell in the templars arsenal and the added cc immunity means the enemy either has to drain Stam or take the delayed DMG. It will take a little build changing but at least they will buff the DMG.
Tomorrow/Tuesday is going to be a long day lol.