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PTS Update 16 - Feedback Thread for Templar

  • usmcjdking
    usmcjdking
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    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give [snip] stamplars a bone).

    It's easy to understand why they gave stamina templar Crescent. Stamplars had 0 class ulti's to use.
    Minno wrote: »
    Solariken wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).

    Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.

    If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.

    It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.

    Stamplar had no class damage ult at the time. Literally not one.
    Edited by ZOS_KatP on February 9, 2018 4:42PM
    0331
    0602
  • ak_pvp
    ak_pvp
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    usmcjdking wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).

    It's easy to understand why they gave stamina templar Crescent. Stamplars had 0 class ulti's to use.
    Minno wrote: »
    Solariken wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).

    Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.

    If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.

    It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.

    Stamplar had no class damage ult at the time. Literally not one.

    Should have made nova a stam morph. I.e. gravity field that stuns on drop or something.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • evedgebah
    evedgebah
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    @ZOS_Wrobel Thank you for stepping in and letting us know you've read our feedback directly (even though you frequently say you do in other places), it means a lot to felt heard.

    I like the philosophy of Eclipse, the implementation needs continued work I would say. Is it possible to split the effect such that the damage portion can work on CC immune targets, but the reflect debuff part doesn't? That way it's not "useless", but using break free still means something.

    Many of us have posted damage numbers with Jabs/Radiant, and if you would like we can surely do so again.
  • Minno
    Minno
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    usmcjdking wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).

    It's easy to understand why they gave stamina templar Crescent. Stamplars had 0 class ulti's to use.
    Minno wrote: »
    Solariken wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give bitching stamplars a bone).

    Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.

    If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.

    It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.

    Stamplar had no class damage ult at the time. Literally not one.

    And are those stamplars using this ultimate? Or are they still using Dawnbreaker?
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • danno8
    danno8
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    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    I'll try to make the case that Solar Barrage should simply not have a cast time.

    When we look at the reason for a skill to have a cast time it is usually in order to load "back-end" damage. So in lieu of being able to block, heal or do any other damage for the course of 1 second (in this case), there is a payoff after the cast is complete of a large amount of burst.

    With the exception of Ultimates, the largest burst skills in the game tend to have cast times or are delayed damage. Let's look at the ones with cast times (although I will get to the delayed damage also since Solar Barrage on the PTS has a delay of 2 seconds before the first damage tick)

    Dark Flare, Crystal Fragments, and Wrecking Blow all have a significant cast time. In the case of Dark Flare you get a large burst (possibly the largest in the game) as well as an 8m AoE Defile. That is a huge payoff for the large cast time. Similarly Crystal Shards has a large burst and a CC component. Again, a huge payoff for the delayed cast. Wrecking Blow has a large burst and CC similar to Crystal Shards.

    These three skills are widely used because the burst justifies the delay. And they even have strong secondary effects that make them even more attractive and useful.

    Solar Barrage does not have this large burst payout. Instead the PTS version gives you a 6 second DoT that has the same overall DPS of a Blazing Spear. The damage ticks every two seconds so instead of around 2.5k/s like other DoTs, you get around 5k/2 seconds.

    In addition, the secondary effect is Empower. The Empower buff simply does not play well with Templar, because it does not buff: Puncturing Sweep, Blazing Spear, Solar Barrage, Radiant Destruction or the DoT component of any of the other skills in the Templar arsenal. Simply put, the only skill worth Empowering in the Templar Arsenal is, ironically, Dark Flare, which you can not have if you take Solar Barrage.

    Further, the skills damage is also delayed by 2 seconds with damage occurring only on the 2s tick, 4s tick, and 6s tick, with no damage occurring on the 0s tick. When we look at skills that have a delayed damage function, we find ones like Daedric Curse, Scorch, Unstable Core, Proxy/Inevitable Detonation. It's not much of a surprise that we find that the two with high damage (Curse and Scorch) are used widely, while the two with mid-range damage are used sparingly or only in very specific circumstances.

    So since Solar Barrage is a DoT with a non-existent burst component and with an extra effect (empower) that is simply not useful to the class, what is the reason for both the cast time and the delayed damage? What is the payoff? An average DoT that last less time than most other DoT in the game?

    I simply can not find the reason behind the cast time, like I can with skills like Flare, WB or Shards. And I absolutely can find no reason to lock myself out of one of the strongest skills in the game in Dark Flare in order to slot an average AoE DoT with a cast time and delayed damage.

  • Minno
    Minno
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    danno8 wrote: »
    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    I'll try to make the case that Solar Barrage should simply not have a cast time.

    When we look at the reason for a skill to have a cast time it is usually in order to load "back-end" damage. So in lieu of being able to block, heal or do any other damage for the course of 1 second (in this case), there is a payoff after the cast is complete of a large amount of burst.

    With the exception of Ultimates, the largest burst skills in the game tend to have cast times or are delayed damage. Let's look at the ones with cast times (although I will get to the delayed damage also since Solar Barrage on the PTS has a delay of 2 seconds before the first damage tick)

    Dark Flare, Crystal Fragments, and Wrecking Blow all have a significant cast time. In the case of Dark Flare you get a large burst (possibly the largest in the game) as well as an 8m AoE Defile. That is a huge payoff for the large cast time. Similarly Crystal Shards has a large burst and a CC component. Again, a huge payoff for the delayed cast. Wrecking Blow has a large burst and CC similar to Crystal Shards.

    These three skills are widely used because the burst justifies the delay. And they even have strong secondary effects that make them even more attractive and useful.

    Solar Barrage does not have this large burst payout. Instead the PTS version gives you a 6 second DoT that has the same overall DPS of a Blazing Spear. The damage ticks every two seconds so instead of around 2.5k/s like other DoTs, you get around 5k/2 seconds.

    In addition, the secondary effect is Empower. The Empower buff simply does not play well with Templar, because it does not buff: Puncturing Sweep, Blazing Spear, Solar Barrage, Radiant Destruction or the DoT component of any of the other skills in the Templar arsenal. Simply put, the only skill worth Empowering in the Templar Arsenal is, ironically, Dark Flare, which you can not have if you take Solar Barrage.

    Further, the skills damage is also delayed by 2 seconds with damage occurring only on the 2s tick, 4s tick, and 6s tick, with no damage occurring on the 0s tick. When we look at skills that have a delayed damage function, we find ones like Daedric Curse, Scorch, Unstable Core, Proxy/Inevitable Detonation. It's not much of a surprise that we find that the two with high damage (Curse and Scorch) are used widely, while the two with mid-range damage are used sparingly or only in very specific circumstances.

    So since Solar Barrage is a DoT with a non-existent burst component and with an extra effect (empower) that is simply not useful to the class, what is the reason for both the cast time and the delayed damage? What is the payoff? An average DoT that last less time than most other DoT in the game?

    I simply can not find the reason behind the cast time, like I can with skills like Flare, WB or Shards. And I absolutely can find no reason to lock myself out of one of the strongest skills in the game in Dark Flare in order to slot an average AoE DoT with a cast time and delayed damage.

    Based on @Lexxypwns thread, he mentioned that the devs envision each skill line being dedicated to each role. I imagine solar barrage was changed to mimic shards for a dot ability, making Dawn's wraith the Templar DPS skillline.

    Idk what this means for Templars. But it's possible the entire Aedric spear line might become tanking orientated and, with the shake up to certain abilities, shards might lose it's dot component altogether
    forcing people to go to solar barrage for pve encounters.

    Edit:

    It wasn't lexy's thread. It was another user. Damn bear photo lol.
    Edited by Minno on September 29, 2017 10:27PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    Now for Unstable Core/ Total Eclipse.

    Let's call a spade a spade. This skill is not a CC at all. It is a DoT. On the PTS this skill no longer reflects the full damage back at the caster while preventing all damage from hitting the Templar.

    Instead the Templar still takes full damage, and the attacker instead gets hit with a flat amount of damage every time they attack. Since there is a GCD for attacks in this game of 1 second, we know that the attacker will at most (barring wonky unknown mechanics) take x amount of damage every second. That my friends is a DoT.

    The attacker is not prevented from moving, healing, attacking, LoS'ing or anything else. They are simply taking some damage. THAT IS NOT CC. And it should not apply CC-immunity upon expiration, nor should it be CC-breakable. It should be cleansable like any other DoT in the game.

    Furthermore, making this skill tied to the CC system makes it unusable on any enemy higher than trash. 1 pip on the target frame and they are immune.

    I can see no reason to have the skill labelled as CC when in no way is the target CC'd. They are only taking damage. They lose no control at all over their characters and are not prevented from doing anything.
  • FlamingBeard
    FlamingBeard
    ✭✭✭✭✭
    danno8 wrote: »
    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    Now for Unstable Core/ Total Eclipse.

    Let's call a spade a spade. This skill is not a CC at all. It is a DoT. On the PTS this skill no longer reflects the full damage back at the caster while preventing all damage from hitting the Templar.

    Instead the Templar still takes full damage, and the attacker instead gets hit with a flat amount of damage every time they attack. Since there is a GCD for attacks in this game of 1 second, we know that the attacker will at most (barring wonky unknown mechanics) take x amount of damage every second. That my friends is a DoT.

    I would like to chime in and say I like your general idea, but I think Eclipse should do something like this:

    Eclipse: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you, for a maximum of 3 times. The effect ends after 3 direct hits or once 6 seconds have passed and deals [X] Magic Damage to all nearby enemies.

    ---

    MORPHS:
    Unstable Core: Envelop yourself with a cloak of unstable energy, dealing [X] Physical Damage damage to any enemy who deals direct damage to you, for a maximum of 4 times. The effect ends after 4 direct hits are taken or once 8 seconds have passed and deals [X] Physical Damage to all nearby enemies.

    (Now scales with Weapon Damage and Max Stamina and has an extra chance to deal damage as well as increasing the duration and decreasing the cost.)

    ---

    Total Dark: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you and healing you for [X] Health each time, for a maximum of 3 times. The effect ends after 3 direct hits are taken or once 6 seconds have passed, healing yourself and nearby allies for [X] Health.

    (Now also heals you each time direct damage is taken. No longer deals area Magic Damage once the effect ends, and instead grants a small area heal for yourself and nearby allies.)
    Edited by FlamingBeard on September 30, 2017 12:13AM
  • IxSTALKERxI
    IxSTALKERxI
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    ✭✭
    Solar Barrage feedback:

    I agree that empower is kinda useless on solar barrage morph and should be replaced with a more useful secondary effect. Eg. inflicts minor vulnerability, or major breach & fracture, or minor defile, or gives caster minor berserk. Some other useful buff instead of empower not sure which buff would be best - some would be more OP than others but than again it does have a 1 second cast time...
    Edited by IxSTALKERxI on September 30, 2017 8:21AM
    NA | PC | Aldmeri Dominion
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  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    danno8 wrote: »
    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    Now for Unstable Core/ Total Eclipse.

    Let's call a spade a spade. This skill is not a CC at all. It is a DoT. On the PTS this skill no longer reflects the full damage back at the caster while preventing all damage from hitting the Templar.

    Instead the Templar still takes full damage, and the attacker instead gets hit with a flat amount of damage every time they attack. Since there is a GCD for attacks in this game of 1 second, we know that the attacker will at most (barring wonky unknown mechanics) take x amount of damage every second. That my friends is a DoT.

    I would like to chime in and say I like your general idea, but I think Eclipse should do something like this:

    Eclipse: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you, for a maximum of 3 times. The effect ends after 3 direct hits or once 6 seconds have passed and deals [X] Magic Damage to all nearby enemies.

    ---

    MORPHS:
    Unstable Core: Envelop yourself with a cloak of unstable energy, dealing [X] Physical Damage damage to any enemy who deals direct damage to you, for a maximum of 4 times. The effect ends after 4 direct hits are taken or once 8 seconds have passed and deals [X] Physical Damage to all nearby enemies.

    (Now scales with Weapon Damage and Max Stamina and has an extra chance to deal damage as well as increasing the duration and decreasing the cost.)

    ---

    Total Dark: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you and healing you for [X] Health each time, for a maximum of 3 times. The effect ends after 3 direct hits are taken or once 6 seconds have passed, healing yourself and nearby allies for [X] Health.

    (Now also heals you each time direct damage is taken. No longer deals area Magic Damage once the effect ends, and instead grants a small area heal for yourself and nearby allies.)

    Very nice idea ... maybe add some radius too? 5m?
  • FlamingBeard
    FlamingBeard
    ✭✭✭✭✭
    Elsterchen wrote: »
    danno8 wrote: »
    ZOS_Wrobel wrote: »
    We’d like to address a couple topics we’ve seen recently, and give you an idea of some things we’ll be iterating on. First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    Another piece of feedback we saw was that Solar Barrage should not be interruptable since it's a melee ranged ability. We agreed with this feedback, and actually made this change in the last PTS patch.

    Lastly, we’ve seen some of you mention that the damage from Radiant Destruction and Biting Jabs appears to be incorrect. We’re digging into this, and will let you all if we need additional information.

    Thanks to everyone for hopping on the PTS and testing out these changes! Please continue to post feedback as you’re able.

    Now for Unstable Core/ Total Eclipse.

    Let's call a spade a spade. This skill is not a CC at all. It is a DoT. On the PTS this skill no longer reflects the full damage back at the caster while preventing all damage from hitting the Templar.

    Instead the Templar still takes full damage, and the attacker instead gets hit with a flat amount of damage every time they attack. Since there is a GCD for attacks in this game of 1 second, we know that the attacker will at most (barring wonky unknown mechanics) take x amount of damage every second. That my friends is a DoT.

    I would like to chime in and say I like your general idea, but I think Eclipse should do something like this:

    Eclipse: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you, for a maximum of 3 times. The effect ends after 3 direct hits or once 6 seconds have passed and deals [X] Magic Damage to all nearby enemies.

    ---

    MORPHS:
    Unstable Core: Envelop yourself with a cloak of unstable energy, dealing [X] Physical Damage damage to any enemy who deals direct damage to you, for a maximum of 4 times. The effect ends after 4 direct hits are taken or once 8 seconds have passed and deals [X] Physical Damage to all nearby enemies.

    (Now scales with Weapon Damage and Max Stamina and has an extra chance to deal damage as well as increasing the duration and decreasing the cost.)

    ---

    Total Dark: Envelop yourself with a cloak of unstable energy, dealing [X] Magic Damage damage to any enemy who deals direct damage to you and healing you for [X] Health each time, for a maximum of 3 times. The effect ends after 3 direct hits are taken or once 6 seconds have passed, healing yourself and nearby allies for [X] Health.

    (Now also heals you each time direct damage is taken. No longer deals area Magic Damage once the effect ends, and instead grants a small area heal for yourself and nearby allies.)

    Very nice idea ... maybe add some radius too? 5m?

    Well, the idea is that anyone who decides to hit you with direct damage will be dealt damage, so one would assume Eclipse should work at any range you can hit someone from.

    What I mean is, a Poison Injection spammer should be dealt damage if they hit the "Eclipsed" Templar, just as a melee spammer should.

    It would work like Dragonknight's wing reflect or Warden's ice shields, except Eclipse would hit enemies instantly no matter where they damaged you from. This skill would definitely be most appealing for anti-gank measures since Templar is so gosh-dang SLOW and can't really evade gankers in Cyrodiil or Battlegrounds.

    The AoE damage or healing effects at the end would only have a 10 meter range or so, however.

    The fact that a Templar has to spend what might as well be the equivalent to a Breath of Life just to MAYBE prevent a little bit of damage (if the target isn't already on CC cooldown) is wholely unfair when Dragonknights and Wardens can reflect or absorb all projectiles fired at themselves for a few seconds WITHOUT wasting a hard-stun opportunity.
    Edited by FlamingBeard on September 30, 2017 11:57PM
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    ZOS_Wrobel wrote: »
    First, let’s chat about Unstable Core, which we want to make more appealing. In short, we’re looking at making the explode deal more damage, especially since this ability is pretty expensive to use. We’ve also seen some of you suggest that this ability should apply damage to CC-immune targets. However, this would allow you to circumvent the natural cooldown of the ability, so this isn’t something we’d likely implement.

    I would much prefer you and your team look at improving the reflect capability of it. Stamina Templars have no viable defense in PvP, as their in class defensive buff limits mobility and they lack access to the burst healing required to stand their ground. Immovable and morphs would be in use, were it not a 4.5k Stamina Cost for 15 seconds of Major Resolve and Major Ward. Other armor buffs last 22 seconds and cost less while providing their additional benefit (albeit not by much).

    Sun Shield used to fill the role of defense for Stamina Templars, but ever since Battle Spirit cut it's value and Update 6 increased it's cost, the ability is inefficient and insufficient. For an idea, a strong blow in PvP is roughly 5k and for a damage shield to be worthwhile, it has to be either cheap or strong enough to absorb a strong blow. At 4.2k Magicka cost, Blazing Shield requires 33,336 Max Health to be exactly 5,000. The average vanguard will run about 23k Max Health, at which value, Blazing Shield absorbs 3450. This is a less than 1:1 return on the Magicka cost and will at best absorb a light attack. In the present state, only niche builds can make efficient use of Sun Shield.

    Blinding Light was the other defensive option Stamina Templars used to possess, but that ability has been replaced by Radiant Destruction.

    For melee attackers, crowd-control is generally enough. A stun removes pressure and Break Free drains their offensive resource. For ranged attackers, strong healing, stacked defensive buffs or a reflect are necessary. Eclipse is the in-class reflect and due to it's relationship with CC-immunity and Break Free, it has been gimmicky. I understand the hard CC status is due to it's power, so consider weakening the ability to justify removing the hard CC label. Perhaps a partial reflect, where an attacker afflicted with Eclipse will still hit their foes, but they take a percentage of the damage they dealt to those foes (Oblivion damage, to prevent double dipping in resistances).
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Stamina Templars have access to plenty of direct damage attacks within the Weapon lines to take advantage of Empower, so maybe Solar Barrage should become a Stamina morph? Just two abilities in Dawn's Wrath is useful to Stamina Templars at the moment, Power of the Light and Nova.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
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    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
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    Member since May 4th, 2014.
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    Ffastyl wrote: »
    Stamina Templars have access to plenty of direct damage attacks within the Weapon lines to take advantage of Empower, so maybe Solar Barrage should become a Stamina morph? Just two abilities in Dawn's Wrath is useful to Stamina Templars at the moment, Power of the Light and Nova.

    Maybe because stamina TEMPLARS are templars after all and really would like to use some of their class abilities.

    btw. Mages guild skills, vampire skills and undaunted skills are mostly magica bases skill lines available to everyone as well - so why not use them when you like to play a magica templar - and change HALF of all class skills to a stamina version? >:)

    Actually I just stumbled in to let everyone know that shards are going to be even more useless in future, NBs will get a change to their executioners passive to restore magica or stamina. Basically the only reason to throw shards now is to support stamina DKs, as you will not run with other stamplars since Zeni thinks even NBs should have the option to play in groups.

    Unlike stamplars, which are expected to fight over corpses thanks to the changes to rependance. Could someone please explain why every others play gets supported for group activities but stamplars? <- @ZOS_GinaBruno, please give Mr. Wroebelbeard a minute to talk abpout that during next eso_Live! Its non-intuitive, and clearly does not follow the big picture of what you envision your game.

    Adding to it i like to emphasis again: Please get someone who actually plays a templar, preferably a magica and a stamina toon, to help the developement team. If you can't find someone within your staff, ask @Joy_Division why playing a templar in ESO is so unattractive at the moment. Future changes indicate further neglect of this class, so pleas at least, stop breaking it!
  • IxSTALKERxI
    IxSTALKERxI
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    ✭✭
    Ffastyl wrote: »
    Stamina Templars have access to plenty of direct damage attacks within the Weapon lines to take advantage of Empower, so maybe Solar Barrage should become a Stamina morph? Just two abilities in Dawn's Wrath is useful to Stamina Templars at the moment, Power of the Light and Nova.

    Idk about that. Like what would you do solar barrage + steel tornado>? like the other stamina skills have the same problem when it comes to empower.

    I quite like it as a magicka ability. The stamplar bars are pretty good how they are.
    NA | PC | Aldmeri Dominion
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  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ffastyl wrote: »
    Stamina Templars have access to plenty of direct damage attacks within the Weapon lines to take advantage of Empower, so maybe Solar Barrage should become a Stamina morph? Just two abilities in Dawn's Wrath is useful to Stamina Templars at the moment, Power of the Light and Nova.

    Idk about that. Like what would you do solar barrage + steel tornado>? like the other stamina skills have the same problem when it comes to empower.

    I quite like it as a magicka ability. The stamplar bars are pretty good how they are.

    Yeah. Not sure you want a cast time empower into a cast time wrecking blow. Or cast time into executioner where you could lose your execute window. Or melee range sollar barrage into snipe. Might as well use dark flare at that point.

    Cast time empower is just worthless in general if you ask me. Defeats the purpose of getting on demand burst. I'd also worry now that solar barrage procs, that maybe we should test to see if it's empowering itself now and if it's just on one pulse. But then; who really thinks they're going to use this to care?
  • IxSTALKERxI
    IxSTALKERxI
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    ✭✭
    technohic wrote: »
    .

    Cast time empower is just worthless in general if you ask me. Defeats the purpose of getting on demand burst. I'd also worry now that solar barrage procs, that maybe we should test to see if it's empowering itself now and if it's just on one pulse. But then; who really thinks they're going to use this to care?

    The empower is really inconsistent. From what I've found - solar barrage does not empower itself despite the tooltip changing. The tooltip for explosive charge doesn't change when using empower, and explosive charge can not be empowered by mage light... however explosive charge is being empowered by solar barrage. None of it makes any sense.

    But yeah I've been using solar barrage>explosive charge on a magplar build on pts so I do kinda care :p I would like the option to run some kind of variation of this build on live and I have a few magplars in guild.
    Edited by IxSTALKERxI on October 1, 2017 2:13PM
    NA | PC | Aldmeri Dominion
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  • Soris
    Soris
    ✭✭✭✭✭
    @ZOS_Wrobel
    Ffastyl wrote: »
    [Sun Shield used to fill the role of defense for Stamina/Magicka Templars, but ever since Battle Spirit cut it's value and Update 6 increased it's cost, the ability is inefficient and insufficient. For an idea, a strong blow in PvP is roughly 5k and for a damage shield to be worthwhile, it has to be either cheap or strong enough to absorb a strong blow. At 4.2k Magicka cost, Blazing Shield requires 33,336 Max Health to be exactly 5,000. The average vanguard will run about 23k Max Health, at which value, Blazing Shield absorbs 3450. This is a less than 1:1 return on the Magicka cost and will at best absorb a light attack. In the present state, only niche builds can make efficient use of Sun Shield.
    Ditto. This skill needs to be updated. It used to be perfect before 1.7 and not any op too. It was such a class defining skill man i missed yellow gloving templars running around. Plese do something about.

    My 2 cents here, just brainstorming:
    • 1st option:(the best) (just the original skill updated to be able to function in current era) Keep it as it scales off your max health but EITHER increase the shiled strenght in tooltip OR remove the battle spirit shield reduction effect from it AND add a max shield value ~10k or so. (to prevent making it too op with 90k health)
      That way it still will be a trade-off between adding more health or magicka/stamina to your build without making it useless for any type of builds just like the old days.

    • 2nd option: Add flat stamina return effect when cast. Similar to helping hands passive of DK.

    • 3rd option: Give one minor buff when used or slotted such as one of these; minor toughtness/speed/maim/beserk/protection/vitality/resource drain....

    • 4th option: Merge the effects of old blinding flashes with blazing shield. AoE stun/knockback based on miss chance. Pulsing 3 times in 6 seconds, each pulse has a chance to proc miss chance on enemies and if they miss they will be stunned. Ignores block.
    Welkynd [Templar/AD/EU]
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    As much as I'd like Blinding Light back, you need to be specific in what that chance and miss chance percentages are. 50% was deemed powerful enough to warrant removal from the game entirely. Also, I'd prefer it replace Healing Ritual. No one who knows what they're doing uses this ability. Yes, it is cost efficient; yes, it is potent; yes, it is AoE -- but it's cast time. If the TTK (Time To Kill) in ESO were higher, a delayed heal would have a place. As it is now, a delay in healing is russian roulette: you gamble whether the heal will go off before or after the intended ally is dead.

    Adding a cap to damage shields sounds like a good idea for balancing. It allows them to scale well for average builds without scaling too well for niche builds. The question is whether the combat team wants to go in that direction, and if so, how severe or lenient a cap it will be. Personally, it seems the combat team does not want to alter the power of Sun Shield due to it performing rather well in PvE and for fear of overpowering niche builds in PvP, I would prefer a cost reduction.



    On the empower,

    Yeah, the cast time ruins it for sustained combat. For initiating however, it can still be useful.
    Edited by Ffastyl on October 1, 2017 2:53PM
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • IxSTALKERxI
    IxSTALKERxI
    ✭✭✭✭✭
    ✭✭
    Yeah sun shield needs to be reworked. It used to be only useful on builds with highish health and now it's not even useful on those anymore... so got nothing to lose now may as well completely redesign it and make it scale in a way that all templar builds can use it.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
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  • Kilandros
    Kilandros
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    Yeah sun shield needs to be reworked. It used to be only useful on builds with highish health and now it's not even useful on those anymore... so got nothing to lose now may as well completely redesign it and make it scale in a way that all templar builds can use it.

    Yes please. Templar really needs to see some of its defensive skills restored. Being a block healbot that occasionally mists is pretty lame.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Soris
    Soris
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    PvE side is completely different story. I cant think any class skills other than blazing shield and bone shield that is decent in pve but useless in pvp, except for one single niche build out of hundreds of builds.

    And that niche "health-stacked-to-sky" blazing shield build is pretty boring if you ask me. Because you have literally nothing but blazing shield and light attacks. It's not even a de-jure playstyle, it's just a troll build.

    Excluding health based shields in battle spirit with a max shield value might be best ballance between pve and pvp. So this skill can finally come back to life for all templar builds as it should be.
    Welkynd [Templar/AD/EU]
  • Mazbt
    Mazbt
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    Please show stamplar some love. a self sustain ability that doesn't rely on dead bodies, or at the very least bodies be repented by more than one templar...
    Edited by Mazbt on October 1, 2017 5:59PM
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • usmcjdking
    usmcjdking
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    Minno wrote: »
    usmcjdking wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give [snip] stamplars a bone).

    It's easy to understand why they gave stamina templar Crescent. Stamplars had 0 class ulti's to use.
    Minno wrote: »
    Solariken wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    Solar barrage???

    1 second cast creates less time to react to burst window opportunities. I'd be using dark flare before solar barrage due to the defile+high DMG.
    Minno wrote: »
    Drdeath20 wrote: »
    Drdeath20 wrote: »
    Solar barrage is better now after latest patch. This will be a strong ability in PvP, and you will be silly not to slot it on a magplar imo. I'm actually considering playing magplar next patch with these changes - I've been playing around with builds and I'm quite impressed with the results in comparison to some other classes.

    It only use in pvp will be bomber builds. proxy det, solar barrage, dampen magicka l, focused charge, destro ult. It does not work in a real rotation.

    You're nuts. It's 2 second delay lets it fit into pvp bust very easily. This is going to be on my guy for sure. Another thing to strengthen my house and has a lot more applications than just bombing. The only issue is its cp. Soulshine should also effect it, but it doesn't.

    Elaborate? What rotation? Remember if you are using solar barrage, you will no longer have dark flare and SB is not useful to casters...

    Only rotation i can think of is;

    Solar barrage, reflective light, focused charge and then sweeps.




    And UC on live filled this combo better due to the ability to get 4.5-5k pre mitigation DMG on one spell. Buff up-purifying light-reflective light-UC-explosive charge-ulti-sweeps.

    If timed right UC pops right when your ulti hits letting everything else provide filler.
    https://youtu.be/bXmv1iWLEqY

    The shame is if Templar had a decent ulitmate, you would have killed that guy :angry:

    You don't have to tell me twice lol. Let this be an example that cresant sweeps should have stayed mag dmg scaled (with how much WD you can stack it would even out for both classes, I'm not sure why they changed it except to give [snip] stamplars a bone).

    Haha, we were moaning pretty hard but nobody asked for that change. DBoS was already everything we needed in a PBAOE ult.

    If the Champion system design didn't suck huge ***** then maybe we could all have our cake and eat it too.

    It's not your fault they used you stamplars desire for another Stam morph to clear a notch off their task-list lol.

    Stamplar had no class damage ult at the time. Literally not one.

    And are those stamplars using this ultimate? Or are they still using Dawnbreaker?

    I use both.
    Edited by ZOS_KatP on February 28, 2018 3:42PM
    0331
    0602
  • Riddari
    Riddari
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    I would love some group utility with sun shield and it's morphs. I like the idea of getting a flat amount of stam from using it (maybe when it pops?)

    Maybe the morphs can give a defensive (damage taken, healing received, etc.) and an offensive (critical damage, critical chance, etc.) buff to your group.
  • nCats
    nCats
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    @ZOS_Wrobel I thank you for your participation and would like to agree indeed with the other stamplars that the sustain we currently have is mediocre compared to other stamina classes. A rework of repentance to give staminasteal would be an interesting way to prop up the sustain, and similar in philosophy to the warden’s bull/betty netch.
  • Idinuse
    Idinuse
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    nCats wrote: »
    @ZOS_Wrobel I thank you for your participation and would like to agree indeed with the other stamplars that the sustain we currently have is mediocre compared to other stamina classes. A rework of repentance to give staminasteal would be an interesting way to prop up the sustain, and similar in philosophy to the warden’s bull/betty netch.

    Same goes for Mag builds by all means. It's one of the classes with the highest skill costs, and least means of getting the resource back. We have enough channels and casting time skills that actually drain the resource even if it doesn't go off/is cast on an immune enemy.

    It's just too much.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Drdeath20
    Drdeath20
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    Bump
  • Minno
    Minno
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    Test #2:
    - UC final explosion hits targets after first target is dead. UC on live pittles into a light-fart if you kill the enemy it's on. This is a great change, and highly appreciated.
    - still no player on the pts to test in pvp against, so no idea if it's still undodgeable. It's like a ghost town in there lol.

    Will need to see how much they increase the DMG of the explosive portion. If it's enough, I'll be running it still despite the cc immunity; there's no other burst spell in the templars arsenal and the added cc immunity means the enemy either has to drain Stam or take the delayed DMG. It will take a little build changing but at least they will buff the DMG.

    Tomorrow/Tuesday is going to be a long day lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Brutusmax1mus
    Brutusmax1mus
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    Minno wrote: »
    Test #2:
    - UC final explosion hits targets after first target is dead. UC on live pittles into a light-fart if you kill the enemy it's on. This is a great change, and highly appreciated.
    - still no player on the pts to test in pvp against, so no idea if it's still undodgeable. It's like a ghost town in there lol.

    Will need to see how much they increase the DMG of the explosive portion. If it's enough, I'll be running it still despite the cc immunity; there's no other burst spell in the templars arsenal and the added cc immunity means the enemy either has to drain Stam or take the delayed DMG. It will take a little build changing but at least they will buff the DMG.

    Tomorrow/Tuesday is going to be a long day lol.

    Please, if you can, post a video or damage numbers with your gear sets.

    To me, a cc isn't doing it's job if the opponent can heal, shield, dodge roll, block etc. It needs a significant buff in damage to come close to haunting curse, but if it's enough, it'll become a class defining skill.
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