From ESO Live today:
On PTS, the bug has been fixed where weapon enchantments weren't firing while you were blocking.
DK's Petrify was changed to an unblockable stun - turns out these are really powerful. So now it requires melee range (8m) to hit. (Reduced from 15m).
NB's Executioner passive currently gives Magicka when YOU kill someone, which is not v group-friendly. Now if ANYONE kills the enemy 2s after you use it, you get Magicka OR Stamina returned. And the return is instant rather than a return over time. This is still useful to solo players but means the passive is also useful to group players.
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
The Warden's Feral Guardian has been updated so the bear has both CC and root immunity when you activate the ability. Makes him more reliable at getting to the target. Also if he is actively rooted, you activate the ability to get him out of it. They could have made him always CC-immune but then he would eat your face in PvP – this way he's still possible to kill. More changes planned to the Warden's bear in the future to improve his pathing AI, since he tends to run off and get lost.
Beams from Betty Netch & Engine Guardian helm can be seen even when you're stealthed (duh!). This is being fixed.
Warden's Secluded Grove Ultimate is really powerful and low cost. They could make it more expensive or less powerful. The Warden doesn't have a really big emergency heal like Rushed Ceremony, so this is the class's "oh crap" heal. They could have made it cheaper or adjusted the value of the heal over time – they've gone with reducing the HoT. This may be adjusted again.
CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
Also in a future PTS, they are looking at adjusting the value of Eye of the Storm, so they can reduce the strength of the ability used in PvP without changing the one used in PvE. They will also be looking at Panacea and Shield Wall because they are very cheap, and it's hard to kill people using these Ultimates.
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
They´re going down the route of dumbing down the game as every casual pve game (wow and swtor being my main examples coming to mind both having dumbed down their skill/classtress extremely over the years) have.
1 tank tree / 1 heal tree / 1 dd tree.
One year from now you´ll have to choose in eso what role you want to play and be restricted from choosing certain skills/morphs/classtrees because they don´t fit your chosen role.
Mark my words...
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
My guess is they will effectively homogenize the classes and most of the class skills (same basic effects, different animations) either in anticipation of or alongside Spellcrafting. Ever since they showcased Spellcrafting I've firmly believed that development on it stalled because they couldn't figure out how to fit it into existing classes without completely destroying balance (If you remember the video on Spellcrafting, it was basically done--they had the system fully fleshed out).
CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I'm am happy with this change : It will bring more balance to the game.
Shuffle is way to strong when used with heavy armor, Harness magicka too. It will bring heavy armor more in place with light and medium armor.
Swtor people didn't believe it and it happened to us after all. It's sad when you think about it, but you're absolutely right. They realized that the skyrim-play-whatever playstyle isn't working for an MMO.
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
They´re going down the route of dumbing down the game as every casual pve game (wow and swtor being my main examples coming to mind both having dumbed down their skill/classtress extremely over the years) have.
1 tank tree / 1 heal tree / 1 dd tree.
One year from now you´ll have to choose in eso what role you want to play and be restricted from choosing certain skills/morphs/classtrees because they don´t fit your chosen role.
Mark my words...
Swtor people didn't believe it and it happened to us after all. It's sad when you think about it, but you're absolutely right. They realized that the skyrim-play-whatever playstyle isn't working for an MMO.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
People keep repeating this play-whatever-playstyle-doesnt-work-in-MMOs like it's some sort of a mantra. SWTOR (and soon, ESO) didn't homogenize the game because they couldn't balance it--they're homogenizing games because it decreases future development costs.
ESO is pretty much entirely crown-store driven at this point. Balancing the classes (i.e., the base game) doesn't increase revenue or improve sales. Crown store items, DLCs, and new "features" do. If they homogenize the classes they can cull the size of the balance team just like SWTOR did. Then they can add flashy new skill lines as part of paid DLC content and they won't need to support a large development team to make sure those skill lines work within the existing classes.
GreenSoup2HoT wrote: »Can someone please link or pm me the ESO Live video? I can't find the latest one.
lolFrom ESO Live today:
On PTS, the bug has been fixed where weapon enchantments weren't firing while you were blocking.
DK's Petrify was changed to an unblockable stun - turns out these are really powerful. So now it requires melee range (8m) to hit. (Reduced from 15m).
I like this for my nb. but I worry about groups of nightblades... they will become harder to kill
NB's Executioner passive currently gives Magicka when YOU kill someone, which is not v group-friendly. Now if ANYONE kills the enemy 2s after you use it, you get Magicka OR Stamina returned. And the return is instant rather than a return over time. This is still useful to solo players but means the passive is also useful to group players.
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
The Warden's Feral Guardian has been updated so the bear has both CC and root immunity when you activate the ability. Makes him more reliable at getting to the target. Also if he is actively rooted, you activate the ability to get him out of it. They could have made him always CC-immune but then he would eat your face in PvP – this way he's still possible to kill. More changes planned to the Warden's bear in the future to improve his pathing AI, since he tends to run off and get lost.
finallyBeams from Betty Netch & Engine Guardian helm can be seen even when you're stealthed (duh!). This is being fixed.
Warden's Secluded Grove Ultimate is really powerful and low cost. They could make it more expensive or less powerful. The Warden doesn't have a really big emergency heal like Rushed Ceremony, so this is the class's "oh crap" heal. They could have made it cheaper or adjusted the value of the heal over time – they've gone with reducing the HoT. This may be adjusted again.
CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
Also in a future PTS, they are looking at adjusting the value of Eye of the Storm, so they can reduce the strength of the ability used in PvP without changing the one used in PvE. They will also be looking at Panacea and Shield Wall because they are very cheap, and it's hard to kill people using these Ultimates.
cmetzger93 wrote: »I for one am super excited that they are wanting to make all classes able to fill each role!
MehrunesFlagon wrote: »Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
They´re going down the route of dumbing down the game as every casual pve game (wow and swtor being my main examples coming to mind both having dumbed down their skill/classtress extremely over the years) have.
1 tank tree / 1 heal tree / 1 dd tree.
One year from now you´ll have to choose in eso what role you want to play and be restricted from choosing certain skills/morphs/classtrees because they don´t fit your chosen role.
Mark my words...
all so the braindead can play
see, these people get it
MLGProPlayer wrote: »Anti_Virus wrote: »As for this "The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - " when i heard that live i said out loud "oh no please not."
That way lies sameness.
And also, that immediately steps on one of the warden's differences... that was "the warden sctick" to me.
I dunno. I kinda like this idea. Too many new players who have come from less flexible MMOs assume that the Dragonknight is for Tanking and the Templar is for Healing, and no other way of doing things is possible.
I'm open-minded to the change at least until I have a better idea of what they're planning. Then I'll decide if it sounds stupid or not.
I too am In favor of this new change going forward.
DK:
Ardent Flame- DPS
Dragonic Power: Tank
Earthen Heart: Heal/Support
Templar:
Aedric spear- DPS
Dawn's Wrath - Tank
Restoring Light- Heal/Support
Sorc
Dark magic- Tank
Daedric Summoning- Heal/Support
Storm Calling- DPS
NB
Assassination- DPS
Shadow- Tank
Siphoning- Heal/Support
How will people justify wardens being underpowered now? People say it's okay because they're a jack-of-all-trades class that isn't supposed to be good in any role. Now everyone is going to be a jack-of-all-trades!
From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Also in a future PTS, they are looking at adjusting the value of Eye of the Storm, so they can reduce the strength of the ability used in PvP without changing the one used in PvE. They will also be looking at Panacea and Shield Wall because they are very cheap, and it's hard to kill people using these Ultimates.
Ragnaroek93 wrote: »CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I'm very worried about this one. Will make nightblades the strongest heavy armor class (stamina) by far. I think heavy armor needs some more adjustments but I don't think that this is the right way. Will also destroy Tavas builds for example which is a very bad thing, nothing that we should be happy about.