CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
Ragnaroek93 wrote: »CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I'm very worried about this one. Will make nightblades the strongest heavy armor class (stamina) by far. I think heavy armor needs some more adjustments but I don't think that this is the right way. Will also destroy Tavas builds for example which is a very bad thing, nothing that we should be happy about.
Ragnaroek93 wrote: »CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I'm very worried about this one. Will make nightblades the strongest heavy armor class (stamina) by far. I think heavy armor needs some more adjustments but I don't think that this is the right way. Will also destroy Tavas builds for example which is a very bad thing, nothing that we should be happy about.
It's going to make the armor master set useless.
I used to use it with medium armor and light armor skills one on each bar.
But being in heavy I won't be able to use that set at all anymore.
Good job.
CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I feel like this is more Forward Momentum 'buff'. The 15% dodge chance is far from what made heavy strong and still contributing very little to medium (which is dying to undodgeable and/or hard bursting abilities). Snare immunity is the real deal.
Not that it is not welcomed change. Just changes very little for medium.
i would have preferred a more staged shift - like say increase the armor ability costs but then reduce them for each piece of the matching armor worn.
From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
From ESO Live today:
Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
This is not balance, it's more pidgeon-holing.
I get the 5 PC armor restriction, that makes sense.
Why make every class the same?
lordrichter wrote: »Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
It is a tremendous cost savings for them. They can make three skill lines, complete with morphs, one for each of the three roles. Then, all they have to do is copy them to all the classes, change the names, and come up with custom effects and animations (if they have the time).
Who's using shuffle for dodge chance??
Definitely not what I use it for.
I've wanted this saying it for ages because the heavy armor meta is so boring. Wish they'd address heavy itself though.
Like on a Stam character next patch in a small group/solo, you can either run medium and take insane damage and have bad healing plus lower health, run heavy and be snared forever or use forward momentum and lack a burst heal. Guess stamplar population will shoot up... Or an increased amount of stamblades which work fine in medium
Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
Ragnaroek93 wrote: »CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I'm very worried about this one. Will make nightblades the strongest heavy armor class (stamina) by far. I think heavy armor needs some more adjustments but I don't think that this is the right way. Will also destroy Tavas builds for example which is a very bad thing, nothing that we should be happy about.
It will destroy Tava's builds for non-NB tanks. Nothing wrong with giving NBs a niche tankng advantage.
Nor do I think it's fair to say that NBs will now be the strongest heavy armor class. They still can't do the Block+Fury+Blood Spawn+Wrath+Leap thing, for instance.
To my mind, the real measure of the new 5-pieces requirement will be whether it gives stam builds a reason to go into Cyrodiil in 5 medium again.
cmetzger93 wrote: »I for one am super excited that they are wanting to make all classes able to fill each role!
As for this "The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - " when i heard that live i said out loud "oh no please not."
That way lies sameness.
And also, that immediately steps on one of the warden's differences... that was "the warden sctick" to me.
I am.Joy_Division wrote: »Is anyone else worried about this?
Sorcs:
Daedric Summoning– Tank
Dark Magic – Heals (more of a support)
Storm Calling – DPS
Ragnaroek93 wrote: »Who's using shuffle for dodge chance??
Definitely not what I use it for.
I've wanted this saying it for ages because the heavy armor meta is so boring. Wish they'd address heavy itself though.
Like on a Stam character next patch in a small group/solo, you can either run medium and take insane damage and have bad healing plus lower health, run heavy and be snared forever or use forward momentum and lack a burst heal. Guess stamplar population will shoot up... Or an increased amount of stamblades which work fine in medium
So it's fine for you that heavy armor stamina gets nerfed while heavy armor magicka builds aren't touched at all? I think that magicka builds will just roll over stamina with this change because they are already damn strong in the current meta (except magicka sorc - ironically the magicka class people complain the most about - simply because burst classes struggle in tank metas).Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
That's interesting. Would have probably prefered an adjustment to Battlespirit (more damage for everyone) and a rework for vampire undeath passive to shorten fights but this is worth a try actually, need to test that out. Actually a good thing that they want to shorten the duration which fights take these days.Ragnaroek93 wrote: »CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I'm very worried about this one. Will make nightblades the strongest heavy armor class (stamina) by far. I think heavy armor needs some more adjustments but I don't think that this is the right way. Will also destroy Tavas builds for example which is a very bad thing, nothing that we should be happy about.
It will destroy Tava's builds for non-NB tanks. Nothing wrong with giving NBs a niche tankng advantage.
Nor do I think it's fair to say that NBs will now be the strongest heavy armor class. They still can't do the Block+Fury+Blood Spawn+Wrath+Leap thing, for instance.
To my mind, the real measure of the new 5-pieces requirement will be whether it gives stam builds a reason to go into Cyrodiil in 5 medium again.
I dunno, the Fury Dk build isn't a thing on my server (stam Dk is considered rather weak there and I agree with that) while there are heavy armor stamnbs which are extremely strong and will be even stronger compared to other stam classes (tho I have to admit that these heavy armor stamnbs play dueling builds which aren't viable open world because no Cloak, gapcloser and Shadow Image so we shouldn't focus too much on that).