From ESO Live today:
. . .
Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
. . .
As for this "The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - " when i heard that live i said out loud "oh no please not."
That way lies sameness.
And also, that immediately steps on one of the warden's differences... that was "the warden sctick" to me.
I dunno. I kinda like this idea. Too many new players who have come from less flexible MMOs assume that the Dragonknight is for Tanking and the Templar is for Healing, and no other way of doing things is possible.
I'm open-minded to the change at least until I have a better idea of what they're planning. Then I'll decide if it sounds stupid or not.
The armor 5pc one is a thing i have to mull over. My gut is telling me quite a few sets just got a bit of stupid added to them.
i would have preferred a more staged shift - like say increase the armor ability costs but then reduce them for each piece of the matching armor worn.
As for this "The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - " when i heard that live i said out loud "oh no please not."
That way lies sameness.
And also, that immediately steps on one of the warden's differences... that was "the warden sctick" to me.
sigh.
Ragnaroek93 wrote: »Who's using shuffle for dodge chance??
Definitely not what I use it for.
I've wanted this saying it for ages because the heavy armor meta is so boring. Wish they'd address heavy itself though.
Like on a Stam character next patch in a small group/solo, you can either run medium and take insane damage and have bad healing plus lower health, run heavy and be snared forever or use forward momentum and lack a burst heal. Guess stamplar population will shoot up... Or an increased amount of stamblades which work fine in medium
So it's fine for you that heavy armor stamina gets nerfed while heavy armor magicka builds aren't touched at all? I think that magicka builds will just roll over stamina with this change because they are already damn strong in the current meta (except magicka sorc - ironically the magicka class people complain the most about - simply because burst classes struggle in tank metas).Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
That's interesting. Would have probably prefered an adjustment to Battlespirit (more damage for everyone) and a rework for vampire undeath passive to shorten fights but this is worth a try actually, need to test that out. Actually a good thing that they want to shorten the duration which fights take these days.Ragnaroek93 wrote: »CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
I'm very worried about this one. Will make nightblades the strongest heavy armor class (stamina) by far. I think heavy armor needs some more adjustments but I don't think that this is the right way. Will also destroy Tavas builds for example which is a very bad thing, nothing that we should be happy about.
It will destroy Tava's builds for non-NB tanks. Nothing wrong with giving NBs a niche tankng advantage.
Nor do I think it's fair to say that NBs will now be the strongest heavy armor class. They still can't do the Block+Fury+Blood Spawn+Wrath+Leap thing, for instance.
To my mind, the real measure of the new 5-pieces requirement will be whether it gives stam builds a reason to go into Cyrodiil in 5 medium again.
I dunno, the Fury Dk build isn't a thing on my server (stam Dk is considered rather weak there and I agree with that) while there are heavy armor stamnbs which are extremely strong and will be even stronger compared to other stam classes (tho I have to admit that these heavy armor stamnbs play dueling builds which aren't viable open world because no Cloak, gapcloser and Shadow Image so we shouldn't focus too much on that).
Not at all, that's my point. I hate the heavy armor meta, but I want them to address heavy armor itself. This kills heavy on Stam. I'd rather kill heavy in PvP in general.
You wanna tank, cool. But you shouldn't be able to do crazy damage too.
But then stamblade and mag sorc will just tear everyone apart. That's the problem when heavy armor goes.
From ESO Live today:
...
CHANGING ARMOR ACTIVES. You will now need 5 pieces of Light Armor to use Annulment, 5 Medium to use Evasion, 5 Heavy for Immovable. Currently anyone can use any of them. Now the Nightblade evasion ability is cool, because Tanks can wear Heavy Armor and use it.
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
Toc de Malsvi wrote: »From ESO Live today:
. . .
Change to Siphoner passive in Champion System (used in PvP). This is to help with “super long fights where no one is running out of resources or fights”. Up to 25% restore, from 15% that it was previously. Helps to distinguish between high-damage burst builds and sustain builds.
. . .
I hate to point out the obvious but this doesn't fix the very thing they are claiming to fix. S&B sustain builds get most of their sustain from Armor sets or Heavy armor passives. Neither of which will get majorly hurt by this. Low end recovery builds that survive FOREVER do not hurt from percentage recovery debuffs.
This will hurt primarily MA or LA who are relying on recovery as their primary sustain. So the squishier builds get sustain hurt the worst. This is the same dumb numb nuts logic that gave us stupid block costs while doing nothing to perma blockers.
S&B+Resto FTW live forever!
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
Waffennacht wrote: »Changes to syphoner makes sets that provide resources independent of Regen better.
It makes the heavy armor passive stronger
It makes resource Poisons stronger
It hurts those that stack Regen the most.
These all lead me to believe LA w Harness and Heavy armor Passives + something like Desert Rose the most desirable
The armor changes - only makes me sad Heavy can't use Dampen any more.
(My very first thought is medium armor gets hurt the most with these changes)
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
They´re going down the route of dumbing down the game as every casual pve game (wow and swtor being my main examples coming to mind both having dumbed down their skill/classtress extremely over the years) have.
1 tank tree / 1 heal tree / 1 dd tree.
One year from now you´ll have to choose in eso what role you want to play and be restricted from choosing certain skills/morphs/classtrees because they don´t fit your chosen role.
Mark my words...
cmetzger93 wrote: »I for one am super excited that they are wanting to make all classes able to fill each role!
MehrunesFlagon wrote: »Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
So as a templar, ZoS wants to take away the bread and butter of our DPS skill in shards, sweeps, and charge, just so I can spam Reflective Light and Jesus Beam everyone? It's already bad enough I have one-skill line dedicated to healing when I try to play something that isn't a healer. Or does ZoS plan on moving Sweeps and Charge Dawn's Wrath, so I can't access my Aedric Spear passives and create an entire skill line devoted to tanking even though Templars are unwanted as tanks?
This will pretty much strangle what remains of build diversity since because we no longer can choose from 15 all purpose skills, we've confided to 5 that fit our role. And I'm pretty sure having only 4 DPS skills is a big factor why the warden's DPS is terrible. As it is, pretty much all the Wardens' I run into Cyrodiil have the same build and do the same thing because two thirds of the skills are specialized to do roles that players aren't trying to fulfill.
It seems like ZoS wont be happy until they finally make it so a Dragonknight won;t be laughed at as a healer, but while doing so tear the guts out of the in-your-face archetype that many players who chose the class in the first place and thus put the nail in the coffin of what was the most enjoyable and best designed class at launch.
They´re going down the route of dumbing down the game as every casual pve game (wow and swtor being my main examples coming to mind both having dumbed down their skill/classtress extremely over the years) have.
1 tank tree / 1 heal tree / 1 dd tree.
One year from now you´ll have to choose in eso what role you want to play and be restricted from choosing certain skills/morphs/classtrees because they don´t fit your chosen role.
Mark my words...
all so the braindead can play
Joy_Division wrote: »From ESO Live today:
The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - so Siphoning will become the NB Healing line. With this in mind, ZOS changed Agony to Malevolent Offering. It uses your HP to heal allies – a heal which doesn't cost Magicka or Stamina. However once you started it, you couldn't shut it off and newer players were killing themselves. So now it has an upfront HP cost. You can't use it if you don't have enough health.
Is anyone else worried about this?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Anti_Virus wrote: »As for this "The Warden has 3 clearly-defined class lines: one for each of the game's roles. ZOS want to gradually make all classes like this - " when i heard that live i said out loud "oh no please not."
That way lies sameness.
And also, that immediately steps on one of the warden's differences... that was "the warden sctick" to me.
I dunno. I kinda like this idea. Too many new players who have come from less flexible MMOs assume that the Dragonknight is for Tanking and the Templar is for Healing, and no other way of doing things is possible.
I'm open-minded to the change at least until I have a better idea of what they're planning. Then I'll decide if it sounds stupid or not.
I too am In favor of this new change going forward.
DK:
Ardent Flame- DPS
Dragonic Power: Tank
Earthen Heart: Heal/Support
Templar:
Aedric spear- DPS
Dawn's Wrath - Tank
Restoring Light- Heal/Support
Sorc
Dark magic- Tank
Daedric Summoning- Heal/Support
Storm Calling- DPS
NB
Assassination- DPS
Shadow- Tank
Siphoning- Heal/Support