Joy_Division wrote: »Cyrodiil is becoming a zergfest? It has long since been one.
Everyone is indeed tanky these days... by comparison, I recently was watching some WoW PvP streaming... same thing in that game as well... folks just live for long periods of time and only when you have numbers focusing 1 target does that person actually die.
It's one of the main reasons why I play No CP... people actually die there due to running out of resources much much quicker. Also, people are less tanky in no cp.
If you want to actually kill people quickly, I suggest you try out a no CP campaign.
However, Sotha NA is normally full of a massive AD zerg that will literally zerg down a group of 4 with 40+ people so just FYI... don't forget your siege AD... siege those 4 guys with your 40 man zerg! LOL
Joy_Division wrote: »Cyrodiil is becoming a zergfest? It has long since been one.
On PC EU you always had at least 1-2 zergs on every faction but also 3-4 small scale groups some solo players and medium sized guild groups.
Over the last few months it changed to be more like. 1 huge blob zerg for every faction, 1 small scale group max for every faction and there are 1-2 true solo players. The rest is running around in the huge blob zerg that will zerg everything and everyone with no mercy.
A nerf tank post because a nb cant oneshoot other player anymore.
Problem being - with how strong healing in this game is:
If you can´t oneshot a player on a non dot build you will never kill them if they´re not outclassed.
Oneshot meaning a burst combo of usually 3 to 5 abilities.
I believe the definition of the highlighted word contradicts the following words.
A nerf tank post because a nb cant oneshoot other player anymore.
Problem being - with how strong healing in this game is:
If you can´t oneshot a player on a non dot build you will never kill them if they´re not outclassed.
Oneshot meaning a burst combo of usually 3 to 5 abilities.
I believe the definition of the highlighted word contradicts the following words.
There is no classic onehit.
The last time that happened was in 1.6 snipes for 25k+ afaik.
All "oneshots" involve comboing multiple abilities to hit in a narrow timeframe.
DisgracefulMind wrote: »Even with relatively easy access to defile, it's incredibly rough to take out someone in a tank-dps build. I find myself just running off from those builds 95% of the time now - there's no point to keep fighting someone who's just going to spam hold block, put massive pressure on you AND then outheal any major damage you put out. Sure, these players are eventually able to be killed, but it's not worth the time when I could run off and find better fights in the 10-15 minutes it takes to fight someone running a build like that. So, yeah, I agree with the OP completely.
I don't want to be able to burst a good player down immediately all the time, but ffs there's too much tankiness going on in ESO right now for sure. It almost reminds me of pre-Homestead (I think it was), where Malubeth was broken and everyone wore it with heavy armor. That was such miserable PvP and this is getting close to that again.
Storymaster wrote: »Ragnaroek93 wrote: »Time To Kill is way too high nowadays
But, @Ragnaroek93 , how can a book be "too high"? Too hard perhaps? But then again, we're talking about John Grisham here.
Or were you referring to the then celebrated now widely panned 1996 film adaptation, holding a cryptic 67% on Rotten Tomatoes?
Storymaster wrote: »Ragnaroek93 wrote: »Time To Kill is way too high nowadays
But, @Ragnaroek93 , how can a book be "too high"? Too hard perhaps? But then again, we're talking about John Grisham here.
Or were you referring to the then celebrated now widely panned 1996 film adaptation, holding a cryptic 67% on Rotten Tomatoes?
Waffennacht wrote: »DisgracefulMind wrote: »Even with relatively easy access to defile, it's incredibly rough to take out someone in a tank-dps build. I find myself just running off from those builds 95% of the time now - there's no point to keep fighting someone who's just going to spam hold block, put massive pressure on you AND then outheal any major damage you put out. Sure, these players are eventually able to be killed, but it's not worth the time when I could run off and find better fights in the 10-15 minutes it takes to fight someone running a build like that. So, yeah, I agree with the OP completely.
I don't want to be able to burst a good player down immediately all the time, but ffs there's too much tankiness going on in ESO right now for sure. It almost reminds me of pre-Homestead (I think it was), where Malubeth was broken and everyone wore it with heavy armor. That was such miserable PvP and this is getting close to that again.
Not nearly as bad as that proc set BS
Duels are far from the focus of the game.
Besides, assuming OP is not a tank talking about dueling a tank it seems to be working fine. Tanks should be able to take gobs of damage and should have issues doing good damage to another player.
That could be really long fights. Find someone other than a tank to duel.
Waffennacht wrote: »A nerf tank post because a nb cant oneshoot other player anymore.
Problem being - with how strong healing in this game is:
If you can´t oneshot a player on a non dot build you will never kill them if they´re not outclassed.
Oneshot meaning a burst combo of usually 3 to 5 abilities.
I believe the definition of the highlighted word contradicts the following words.
There is no classic onehit.
The last time that happened was in 1.6 snipes for 25k+ afaik.
All "oneshots" involve comboing multiple abilities to hit in a narrow timeframe.
Disagree, @Lexxypwns can literally 1 shot me with Assassin's Will - well until I changed my build
Drakkdjinn wrote: »Try noCP; profit.
Waffennacht wrote: »A nerf tank post because a nb cant oneshoot other player anymore.
Problem being - with how strong healing in this game is:
If you can´t oneshot a player on a non dot build you will never kill them if they´re not outclassed.
Oneshot meaning a burst combo of usually 3 to 5 abilities.
I believe the definition of the highlighted word contradicts the following words.
There is no classic onehit.
The last time that happened was in 1.6 snipes for 25k+ afaik.
All "oneshots" involve comboing multiple abilities to hit in a narrow timeframe.
Disagree, @Lexxypwns can literally 1 shot me with Assassin's Will - well until I changed my build
This is true, I 1 shot people with empowered assassin's will crits and I'm not even in a crazy high damage spec. I saw a screenshot the other day of a 32k assassins will crit on a player from one of my mageblade buddies, he's running 5 alch 5 maiden though
WreckfulAbandon wrote: »ZOS needs to destroy the damage-dealing potential of Sword n' Board (maybe make SnB reduce Wep dmg by 10% instead of increase by 5%), and reduce (not remove) the damage-dealing potential of Heavy Armor. Remove wep/spell dmg from wrath and add something decent for survival.
Sets like Seventh Legion and Ravager need to be looked at as well. Fury is fine since you have to get hit a bunch, there is counterplay. But the other 2 sets just have a basic % proc chance to turn you into a BAMF.
Point for doing these things is with these changes we will see ppl switch to light/med over heavy so they can continue to do damage. We can still have tanks in the game and ppl need to learn to deal with that. What we don't need is ppl who can block almost endlessly and still put out enough burst to kill.
Waffennacht wrote: »A nerf tank post because a nb cant oneshoot other player anymore.
Problem being - with how strong healing in this game is:
If you can´t oneshot a player on a non dot build you will never kill them if they´re not outclassed.
Oneshot meaning a burst combo of usually 3 to 5 abilities.
I believe the definition of the highlighted word contradicts the following words.
There is no classic onehit.
The last time that happened was in 1.6 snipes for 25k+ afaik.
All "oneshots" involve comboing multiple abilities to hit in a narrow timeframe.
Disagree, @Lexxypwns can literally 1 shot me with Assassin's Will - well until I changed my build
This is true, I 1 shot people with empowered assassin's will crits and I'm not even in a crazy high damage spec. I saw a screenshot the other day of a 32k assassins will crit on a player from one of my mageblade buddies, he's running 5 alch 5 maiden though
Joy_Division wrote: »Drakkdjinn wrote: »Try noCP; profit.
The problem the OP describes is a fundamental part of ESO combat mechanics, gear, ability choices, etc., that go beyond CP. I've played in more than enough Battlegrounds to see the same sort of defensive tank builds that resist the attempts of multiple players to kill them, and in no CP I have less hitting power, less resources, and less of my build devoted to the damage needed to bring them down. My ult generates just as fast and stuff like trees, resto ult, and sword and shield are relatively stronger in no CP since players aren't putting out as much damage.
Waffennacht wrote: »A nerf tank post because a nb cant oneshoot other player anymore.
Problem being - with how strong healing in this game is:
If you can´t oneshot a player on a non dot build you will never kill them if they´re not outclassed.
Oneshot meaning a burst combo of usually 3 to 5 abilities.
I believe the definition of the highlighted word contradicts the following words.
There is no classic onehit.
The last time that happened was in 1.6 snipes for 25k+ afaik.
All "oneshots" involve comboing multiple abilities to hit in a narrow timeframe.
Disagree, @Lexxypwns can literally 1 shot me with Assassin's Will - well until I changed my build
This is true, I 1 shot people with empowered assassin's will crits and I'm not even in a crazy high damage spec. I saw a screenshot the other day of a 32k assassins will crit on a player from one of my mageblade buddies, he's running 5 alch 5 maiden though
Not really one shot. Still takes you 5 light attacks to get there.
Waffennacht wrote: »A nerf tank post because a nb cant oneshoot other player anymore.
Problem being - with how strong healing in this game is:
If you can´t oneshot a player on a non dot build you will never kill them if they´re not outclassed.
Oneshot meaning a burst combo of usually 3 to 5 abilities.
I believe the definition of the highlighted word contradicts the following words.
There is no classic onehit.
The last time that happened was in 1.6 snipes for 25k+ afaik.
All "oneshots" involve comboing multiple abilities to hit in a narrow timeframe.
Disagree, @Lexxypwns can literally 1 shot me with Assassin's Will - well until I changed my build
This is true, I 1 shot people with empowered assassin's will crits and I'm not even in a crazy high damage spec. I saw a screenshot the other day of a 32k assassins will crit on a player from one of my mageblade buddies, he's running 5 alch 5 maiden though
I´ll be honest - the highest hit i´ve had personally with 5 alch 5 maiden was ~15k.
What kind of people are you fighting. Wtf?
Drakkdjinn wrote: »Joy_Division wrote: »Drakkdjinn wrote: »Try noCP; profit.
The problem the OP describes is a fundamental part of ESO combat mechanics, gear, ability choices, etc., that go beyond CP. I've played in more than enough Battlegrounds to see the same sort of defensive tank builds that resist the attempts of multiple players to kill them, and in no CP I have less hitting power, less resources, and less of my build devoted to the damage needed to bring them down. My ult generates just as fast and stuff like trees, resto ult, and sword and shield are relatively stronger in no CP since players aren't putting out as much damage.
Just No. Time to kill is significantly lower in noCP-- cheese builds still exist there, but they don't have access to Cheese Points to augment the cheese even further; CP currently favors higher mitigation than added dmg.
Joy_Division wrote: »Drakkdjinn wrote: »Joy_Division wrote: »Drakkdjinn wrote: »Try noCP; profit.
The problem the OP describes is a fundamental part of ESO combat mechanics, gear, ability choices, etc., that go beyond CP. I've played in more than enough Battlegrounds to see the same sort of defensive tank builds that resist the attempts of multiple players to kill them, and in no CP I have less hitting power, less resources, and less of my build devoted to the damage needed to bring them down. My ult generates just as fast and stuff like trees, resto ult, and sword and shield are relatively stronger in no CP since players aren't putting out as much damage.
Just No. Time to kill is significantly lower in noCP-- cheese builds still exist there, but they don't have access to Cheese Points to augment the cheese even further; CP currently favors higher mitigation than added dmg.
https://www.youtube.com/watch?v=jJ4TYI8gC48
https://www.youtube.com/watch?v=8Mmz-umbuFk
A temp or DK can just put on Reactive, Pirate skeleton and Mist form in-between sword and board ults in no CP.
Waffennacht wrote: »DisgracefulMind wrote: »Even with relatively easy access to defile, it's incredibly rough to take out someone in a tank-dps build. I find myself just running off from those builds 95% of the time now - there's no point to keep fighting someone who's just going to spam hold block, put massive pressure on you AND then outheal any major damage you put out. Sure, these players are eventually able to be killed, but it's not worth the time when I could run off and find better fights in the 10-15 minutes it takes to fight someone running a build like that. So, yeah, I agree with the OP completely.
I don't want to be able to burst a good player down immediately all the time, but ffs there's too much tankiness going on in ESO right now for sure. It almost reminds me of pre-Homestead (I think it was), where Malubeth was broken and everyone wore it with heavy armor. That was such miserable PvP and this is getting close to that again.
Not nearly as bad as that proc set BS
Waffennacht wrote: »Joy_Division wrote: »Drakkdjinn wrote: »Joy_Division wrote: »Drakkdjinn wrote: »Try noCP; profit.
The problem the OP describes is a fundamental part of ESO combat mechanics, gear, ability choices, etc., that go beyond CP. I've played in more than enough Battlegrounds to see the same sort of defensive tank builds that resist the attempts of multiple players to kill them, and in no CP I have less hitting power, less resources, and less of my build devoted to the damage needed to bring them down. My ult generates just as fast and stuff like trees, resto ult, and sword and shield are relatively stronger in no CP since players aren't putting out as much damage.
Just No. Time to kill is significantly lower in noCP-- cheese builds still exist there, but they don't have access to Cheese Points to augment the cheese even further; CP currently favors higher mitigation than added dmg.
https://www.youtube.com/watch?v=jJ4TYI8gC48
https://www.youtube.com/watch?v=8Mmz-umbuFk
A temp or DK can just put on Reactive, Pirate skeleton and Mist form in-between sword and board ults in no CP.
Where Oblivion Damage comes in.
I'm sad they didn't listen and nerfed Oblivion Glyph by too much...