We will be performing maintenance for patch 11.2.2 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

PTS Patch Notes v3.2.1

  • WhiteCoatSyndrome
    WhiteCoatSyndrome
    ✭✭✭✭✭
    ✭✭✭✭✭
    Flaminir wrote: »
    The time and effort involved in vMA or vDSA is far and above that of a regular vet dungeon, yet a vet dungeon can give you 10 times more crystals in less that a quarter of the time.

    You should get more crystals for activities that are harder and/or take more time to achieve.

    vMA/vDSA need to be re-classified as higher up the chain than a standard vet dungeon. Would suggest 7 for vMA as you can do it solo, and 10 for vDSA as this is usually a bit longer and involves a group.

    Agree with this!
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    50 :D. I dont think I'll be bothering.
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    NBrookus wrote: »
    Increased the cost of Transmutation from 40 to 50 Crystals.

    30-Day campaign Leaderboards now grant 40 Transmute Crystals each, and 7-Day campaign Leaderboards now grant 4 Transmute Crystals each.

    Please have 30 day campaigns drop 50 crystals (30 days of work = 1 trait change) and make the penalty for playing 7 days much less severe. If the 7 day reward was 10 Crystals, that would be on par with how 7 campaigns drop 1 set reward item where 30 day campaigns drop 5. So 5 weeks of work = 1 trait change.

    As it stands now, at 4 crystals per week, people who play 7 day campaigns would need to play 13 weeks to transmute a single item.
    Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.

    Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.

    why would they do that make the 7 day rewards worth something wow I thought they just wanted everyone in one campaign so it lags more. but what does the campaign rewards matter because I keep jumping from one to another because either its all dead or to laggy so
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    One major problem....

    Solar Barrage having a delay before damage after the cast time will cause many players to think they are lagging and to recast it, overwriting the effect for double the cost.

    At least, make the first tick of damage happen as soon as the cast time is done.
  • AzraelAcid
    AzraelAcid
    ✭✭✭
    Apologies if this has already been mentioned, but I'm late for work. So I'll just toss this here.

    Wouldn't it make sense to get a Transmutation Crystal when turning in writs? After all, it's more in line with crafting than anything. Yes yes, I know they are battle rewards. That's fine. However it would be less annoying and feel like less of a grind to gain them IF they were awarded like gold improvement items, or survey maps. I don't mean a "chance" at them either. I mean, if you have completed your crafting writs for the day, you get at least one crystal. Or if you feel that's too easy, then you gain one for completing a high quality Master Writ.

    The whole model of "you need 10 of these to make 1" and "find these umpteen pages to make one book", combined with the horrible RNG luck of some people is getting quite tiresome.

    I miss the days of simply finding something in its entirety. I get that you all are trying to keep us engaged while presenting some sort of challenge, but honestly, this piece together system is awful. It also takes away time from the casual player, who more likely than not, won't even bother. I'd rather spend my time playing and enjoying the game instead of grinding what I need all the time.

    Can ZOS get together and at least try to move away from this model? Please.

    I don't have time to get into the class changes, or battlegrounds, but I have many thoughts on those as well. Be back after work.
    Edited by AzraelAcid on September 26, 2017 12:48AM
    You can not earn Respect by tolerating Disrespect.
    Death is the graduation of the soul
    .- Sylvia Browne

    Aleawyn - CP810 - Sorcorer - AD - North American Megasever
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    AzraelAcid wrote: »
    The whole model of "you need 10 of these to make 1" and "find these umpteen pages to make one book", combined with the horrible RNG luck of some people is getting quite tiresome.

    I miss the days of simply finding something in its entirety. I get that you all are trying to keep us engaged while presenting some sort of challenge, but honestly, this piece together system is awful.

    Can ZOS get together and at least try to move away from this model? Please.

    I don't have time to get into the class changes, or battlegrounds, but I have many thoughts on those as well. Be back after work.

    Grind is where they decided to focus their attention on for money because it pushes people to the crown store, like crates also do.
    Gone are the days of attainable in game items and separate crown store cosmetics. Repeat consumable purchases are the way of the most greedy fast money grab for all games.

    Are they trying to sell this game to Perfect World Entertainment as a new "grind and pay or just pay" game to add to their huge list of horribly annoying grind games?
  • HonorTheDead
    HonorTheDead
    ✭✭
    bubbygink wrote: »
    So still no details whatsoever on the decision to change Battlegrounds from no-CP to CP? This is a HUGE change. We need some kind of dev note or other form of dialogue from ZOS discussing why this change has been made. There has a been a big outcry on forums against this change and the devs have been silent. Why suddenly make such a huge change to the way BGs have always been and without revealing any reasoning behind it? I and many others - in fact, the majority of players when looking at the forum polls - believe this change is a big mistake.

    They just don't care about what is right for the game. They just want to applease the people who casually play and can't PvP without a zerg behind them. Ideally they should revert the change or even make it an option to play with cp or no cp like they do with cyrodil. But because people complain that probably isn't going to happen.
  • ookami007
    ookami007
    ✭✭✭✭✭
    NBrookus wrote: »
    Increased the cost of Transmutation from 40 to 50 Crystals.

    30-Day campaign Leaderboards now grant 40 Transmute Crystals each, and 7-Day campaign Leaderboards now grant 4 Transmute Crystals each.

    Please explain how this makes ANY sense whatsoever.

    30 days = 4 7 days campaigns (with an extra 2 days), and yet 30 days = 40 and 4 7 day campaigns would be 16.

  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sigh nothing about the rubidite coloring of asylum weapons
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    aliyavana wrote: »
    Sigh nothing about the rubidite coloring of asylum weapons

    I think the coloring has more to do with the fact that brass often can have orange/reddish hues. Either that or to retain the look most other weapons tend to have being at that tier.

    Has anybody tried a lower CP/level character getting an Asylum weapon at their level to see if it is colored differently?
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    aliyavana wrote: »
    Sigh nothing about the rubidite coloring of asylum weapons

    I think the coloring has more to do with the fact that brass often can have orange/reddish hues. Either that or to retain the look most other weapons tend to have being at that tier.

    Has anybody tried a lower CP/level character getting an Asylum weapon at their level to see if it is colored differently?

    yah but red weapons are a common complaint and is what often results in people asking for a transmog system
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    aliyavana wrote: »
    aliyavana wrote: »
    Sigh nothing about the rubidite coloring of asylum weapons

    I think the coloring has more to do with the fact that brass often can have orange/reddish hues. Either that or to retain the look most other weapons tend to have being at that tier.

    Has anybody tried a lower CP/level character getting an Asylum weapon at their level to see if it is colored differently?

    yah but red weapons are a common complaint and is what often results in people asking for a transmog system

    Actually, I don't mind the red coloring. Yellow or green would be so much worse.

    I want a transmogrification system mainly for the style. I don't want to have to grind a new weapon for a new style, and settle for that set, or settle for the style for the new set when I could change it to another style I like.
    Edited by Mystrius_Archaion on September 26, 2017 2:40AM
  • Auldjohn
    Auldjohn
    ✭✭✭✭
    Excited when Launcher showed PTS Update v3.2.1 Download Complete! Account access required "Unknown IP Address" verification. Entered the code.

    @ZOS_GinaBruno:
    @ZOS_JessicaFolsom:

    Was there also a silent update of the Launcher? After I entered the code, I had to adjust Gamma, then go through the license agreement, ToS, CoC, select Country, plus the Add-On disclaimer.

    However, the Launcher then closed (not crashed) with Server Off-line for Maintenance. :'(>:):/:s

    :*Any ETA when PTS will be back online? :*
    @AuldjohnThe Elder Sages' GuildMaster Sage & Co-Founderfacebook.com/groups/theeldersagesguild
    "Old gamers never die; they just respawn and game on!" • Our Slogan: Have Fun!!

    Moot Envoy • Tamriel Foundry Adept • Steam ID Auldjohn
    YouTube auldjohnmastersage • Twitch AuldjohnPCGamer• Steam Group TESGs
  • BrightOblivion
    BrightOblivion
    ✭✭✭✭✭

    [*]The ESO Plus Benefits page on the Crown Store now includes that the Transmute Crystal cap is doubled for ESO Plus members.


    Of course it is. Big shocker there.

    All those complaining "Oh, the cap is such that we can only have 4 items' worth of crystals on hand at a time"? Try 2.
  • dpencil1
    dpencil1
    ✭✭✭✭✭
    NBrookus wrote: »
    Except you can only store 200 crystals (400 now with ESO+).

    @NBrookus
    No. It's 100 for non-Subs and 200 for Subs. It was this way in the first vesion of the PTS but was not mentioned in the patch notes then. This patch note just indicates that this is now listed as a benefit. So non-Subs can hold a max of 2 retraits at a time, and Subs can hold 4.
    Edited by dpencil1 on September 26, 2017 3:39AM
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    dpencil1 wrote: »
    NBrookus wrote: »
    Except you can only store 200 crystals (400 now with ESO+).

    @NBrookus
    No. It's 100 for non-Subs and 200 for Subs. It was this way in the first vesion of the PTS but was not mentioned in the patch notes then. This patch note just indicates that this is now listed as a benefit. So non-Subs can hold a max of 2 retraits at a time, and Subs can hold 4.

    I just saw that on another thread and immediately went from a state of liking most of it to "this system is awful." All this mucking about with geodes for a cap of 2 traits for non subs.
  • StereoLiz
    StereoLiz
    ✭✭✭
    Sandman929 wrote: »
    Didn't even get the 2-3 Alliance War sentences I was hoping for. Was there a mix-up with the notes and that section is coming? No? Everything's good there? Great.

    Would it help if we started calling Cyrodiil a "dungeon" when we discuss problems in there?

    PvEers... they came in the night, overwhelmed us...
  • joaaocaampos
    joaaocaampos
    ✭✭✭✭✭
    Did I get it? Does Zenimax decide to solve the RNG problem with more RNG? That is not the way!

    This "chance" should not exist in this system. The right should always be "guaranteed." 100%, regardless if it is too much or too little.
  • IwakuraLain42
    IwakuraLain42
    ✭✭✭✭✭
    Auldjohn wrote: »
    Excited when Launcher showed PTS Update v3.2.1 Download Complete! Account access required "Unknown IP Address" verification. Entered the code.

    @ZOS_GinaBruno:
    @ZOS_JessicaFolsom:

    Was there also a silent update of the Launcher? After I entered the code, I had to adjust Gamma, then go through the license agreement, ToS, CoC, select Country, plus the Add-On disclaimer.

    However, the Launcher then closed (not crashed) with Server Off-line for Maintenance. :'(>:):/:s

    :*Any ETA when PTS will be back online? :*

    Might have to do with the change of the privacy "provider" (strange term), so you need to sign of the ToS again ?
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    NBrookus wrote: »
    Enodoc wrote: »
    NBrookus wrote: »
    Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
    Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.
    Or, just open them as soon as you get them, and then they don't need to stack.
    Except you can only store 200 crystals (400 now with ESO+). So once you hit that cap your options are to keep geodes in inventory, open them and lose the crystals, or just find gear to retrait all the time. I don't check to see if they had any token vendor value.
    MissBizz wrote: »
    Enodoc wrote: »
    NBrookus wrote: »
    Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
    Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.
    Or, just open them as soon as you get them, and then they don't need to stack.
    Until you have 200... which is good for.. 4 trait changes.
    I think you guys hit the nail on the head there. If it wasn't for the issue with opening them that resulted from stacking geodes, ZOS may well have found another reason to disable them stacking anyway. The fact that a cap even exists shows they don't want us hoarding them, and that would be nullified if geodes could be stacked as high as you like.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Zaldan
    Zaldan
    ✭✭✭✭✭
    Enodoc wrote: »
    NBrookus wrote: »
    Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
    Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.
    Or, just open them as soon as you get them, and then they don't need to stack.

    I love the way they change how something works instead of fixing the problem, ZO$ - How to Design Around Problems Instead of Fixing Them
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • aeowulf
    aeowulf
    ✭✭✭✭✭
    I like the crafty idea, as yes, they are defo more a crafting thing but would probably need a complete rebalance, something along the lines of:

    Crafting writ =1 crystal (5-10 mins including gathering component time)
    dungeon = 3-5 crystals (20-45 mins give or take, 3 crystals for normal, 4 for vet, 5 for HM)

    And require 200-250 crystals per retrait.

  • Lifecode666
    Lifecode666
    ✭✭✭
    Buff Magica Warden
    Nerf Sorc
    Buff Magica nightblade

    Fix medium armor.

    Fix Cyrodil.

    Everyone happy.
    Up the hornz
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Buff Magica Warden
    Nerf Sorc
    Buff Magica nightblade

    Fix medium armor.

    Fix Cyrodil.

    Everyone happy.

    I'm guessing the sorcs wouldn't be.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Buff Magica Warden
    Nerf Sorc
    Buff Magica nightblade

    Fix medium armor.

    Fix Cyrodil.

    Everyone happy.

    I'm guessing the sorcs wouldn't be.

    I'm guessing the Templars neither.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    Buff Magica Warden
    Nerf Sorc
    Buff Magica nightblade

    Fix medium armor.

    Fix Cyrodil.

    Everyone happy.

    I'm guessing the sorcs wouldn't be.

    I'm guessing the Templars neither.

    Yes because somewhere in those buffs will be unpurgable effects that we can't heal from because they will make defile unpurgable too! But they might give us major socery to make up for it.
    Edited by Minno on September 26, 2017 2:24PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CurvedSwords123
    CurvedSwords123
    ✭✭✭
    Reverse the forceful nerf.
  • DosPanchos
    DosPanchos
    ✭✭✭
    Keep up the good work!
    I'd like to suggest a few things:
    1. Create separate rows that list buffs/debuffs on console so they're not all mixed in together.
    2. Create a tutorial for LA/HA weaving for newbs, and make the base game more difficult (I hate to see all the hard work that went into the game be overlooked bc it's too easy).
    3. Eliminate one of the non-cp AvA campaigns to concentrate the population.
    4. Give us more specific population numbers currently in AvA campaigns (when I see empty bars I think 0 people are there).
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    "balance changes aren’t in this patch as we’re still in the process of collecting and considering feedback."

    In other words the usual, 'release balance changes at final patch that will go Live regardless of feedback'.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Any chance of finally fixing "The Feeding Pit" (Achievement, Sanctum Ophidia)?
    At the moment you can not place the meat to trigger the event. (Atleast is was so last time i checked it and i didn't see any fix in the patch notes)
    @ZOS_GinaBruno
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
Sign In or Register to comment.