The time and effort involved in vMA or vDSA is far and above that of a regular vet dungeon, yet a vet dungeon can give you 10 times more crystals in less that a quarter of the time.
You should get more crystals for activities that are harder and/or take more time to achieve.
vMA/vDSA need to be re-classified as higher up the chain than a standard vet dungeon. Would suggest 7 for vMA as you can do it solo, and 10 for vDSA as this is usually a bit longer and involves a group.
Increased the cost of Transmutation from 40 to 50 Crystals.
30-Day campaign Leaderboards now grant 40 Transmute Crystals each, and 7-Day campaign Leaderboards now grant 4 Transmute Crystals each.
Please have 30 day campaigns drop 50 crystals (30 days of work = 1 trait change) and make the penalty for playing 7 days much less severe. If the 7 day reward was 10 Crystals, that would be on par with how 7 campaigns drop 1 set reward item where 30 day campaigns drop 5. So 5 weeks of work = 1 trait change.
As it stands now, at 4 crystals per week, people who play 7 day campaigns would need to play 13 weeks to transmute a single item.Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.
AzraelAcid wrote: »The whole model of "you need 10 of these to make 1" and "find these umpteen pages to make one book", combined with the horrible RNG luck of some people is getting quite tiresome.
I miss the days of simply finding something in its entirety. I get that you all are trying to keep us engaged while presenting some sort of challenge, but honestly, this piece together system is awful.
Can ZOS get together and at least try to move away from this model? Please.
I don't have time to get into the class changes, or battlegrounds, but I have many thoughts on those as well. Be back after work.
So still no details whatsoever on the decision to change Battlegrounds from no-CP to CP? This is a HUGE change. We need some kind of dev note or other form of dialogue from ZOS discussing why this change has been made. There has a been a big outcry on forums against this change and the devs have been silent. Why suddenly make such a huge change to the way BGs have always been and without revealing any reasoning behind it? I and many others - in fact, the majority of players when looking at the forum polls - believe this change is a big mistake.
Increased the cost of Transmutation from 40 to 50 Crystals.
30-Day campaign Leaderboards now grant 40 Transmute Crystals each, and 7-Day campaign Leaderboards now grant 4 Transmute Crystals each.
Sigh nothing about the rubidite coloring of asylum weapons
Mystrius_Archaion wrote: »Sigh nothing about the rubidite coloring of asylum weapons
I think the coloring has more to do with the fact that brass often can have orange/reddish hues. Either that or to retain the look most other weapons tend to have being at that tier.
Has anybody tried a lower CP/level character getting an Asylum weapon at their level to see if it is colored differently?
Mystrius_Archaion wrote: »Sigh nothing about the rubidite coloring of asylum weapons
I think the coloring has more to do with the fact that brass often can have orange/reddish hues. Either that or to retain the look most other weapons tend to have being at that tier.
Has anybody tried a lower CP/level character getting an Asylum weapon at their level to see if it is colored differently?
yah but red weapons are a common complaint and is what often results in people asking for a transmog system
Except you can only store 200 crystals (400 now with ESO+).
Except you can only store 200 crystals (400 now with ESO+).
@NBrookus
No. It's 100 for non-Subs and 200 for Subs. It was this way in the first vesion of the PTS but was not mentioned in the patch notes then. This patch note just indicates that this is now listed as a benefit. So non-Subs can hold a max of 2 retraits at a time, and Subs can hold 4.
Sandman929 wrote: »Didn't even get the 2-3 Alliance War sentences I was hoping for. Was there a mix-up with the notes and that section is coming? No? Everything's good there? Great.
Would it help if we started calling Cyrodiil a "dungeon" when we discuss problems in there?
Excited when Launcher showed PTS Update v3.2.1 Download Complete! Account access required "Unknown IP Address" verification. Entered the code.
@ZOS_GinaBruno:
@ZOS_JessicaFolsom:
Was there also a silent update of the Launcher? After I entered the code, I had to adjust Gamma, then go through the license agreement, ToS, CoC, select Country, plus the Add-On disclaimer.
However, the Launcher then closed (not crashed) with Server Off-line for Maintenance.Any ETA when PTS will be back online?
Except you can only store 200 crystals (400 now with ESO+). So once you hit that cap your options are to keep geodes in inventory, open them and lose the crystals, or just find gear to retrait all the time. I don't check to see if they had any token vendor value.Or, just open them as soon as you get them, and then they don't need to stack.Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
I think you guys hit the nail on the head there. If it wasn't for the issue with opening them that resulted from stacking geodes, ZOS may well have found another reason to disable them stacking anyway. The fact that a cap even exists shows they don't want us hoarding them, and that would be nullified if geodes could be stacked as high as you like.Until you have 200... which is good for.. 4 trait changes.Or, just open them as soon as you get them, and then they don't need to stack.Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
Or, just open them as soon as you get them, and then they don't need to stack.Please make these stack or else increase storage. Since geodes are going ot be dropping in all kinds of content, some with only a single crystal, unstackable geodes is going to be an inventory nightmare.Transmutation Geodes will no longer stack, which was causing an issue where using multiple Transmutation Geodes in quick succession would cause you not to get any Transmute Crystals.
Lifecode666 wrote: »Buff Magica Warden
Nerf Sorc
Buff Magica nightblade
Fix medium armor.
Fix Cyrodil.
Everyone happy.
Joy_Division wrote: »Lifecode666 wrote: »Buff Magica Warden
Nerf Sorc
Buff Magica nightblade
Fix medium armor.
Fix Cyrodil.
Everyone happy.
I'm guessing the sorcs wouldn't be.
Joy_Division wrote: »Lifecode666 wrote: »Buff Magica Warden
Nerf Sorc
Buff Magica nightblade
Fix medium armor.
Fix Cyrodil.
Everyone happy.
I'm guessing the sorcs wouldn't be.
I'm guessing the Templars neither.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus