Me: Hey, let's get rid of shield stacking and replace it with other methods to survive. It's unfair they don't have to sacrifice any burst for permanent shielding and it doesn't have the counters of many others like defile or cost increase.
"WWWHHAAAAAAHHHHHH. They want to kill sorcs, havent we been nerfed enough :'("
M: But they have streak boundless and mines to keep range and mobility? I'm saying focus on this for defense. It's unfair that they have shields too.
"URGH Now these n00bs are saying streak is OP too, actshually I'll have you know it was nerfed to death, like. litterally ded bro, if u can't catch a sorc then delete eso."
M: OK, Rune prison is an unfair addition as sorcs already has a Strong ccs and can line up the burst, so it isn't needed. And it would completely replace DKs in pvp.
OMGWTF Sorc can't even run it, 3 bars isn't enough do u even play sorcs l2p wtf u pleb. Stop crying, roll sorcs hardest class we are the underdogs.
M: OK what about the lack of counterplay to dark deal/conversion, it has no risk to interrupt, and costs more to interrupt it than it does to be interrupted.
"LIKE O. M. GEEE. They want to remove sorcs sustaining. Dats no fair we deserve special treatment, losing stats to a counter is no fairrr."
The mob of rampant fotmers can't take any criticism. Notice, I don't want a mobility/damage nerf?
6 traps will give you an area of denial safe spot just like Sorc mines. Traps were already good if utilized correctly. I'm no expert though, I only encounter some of the best NBs around in Cyrodiil. You're free to disagree of course.
@ak_pvp
So what's your suggestion for replacing shield stacking?
@Kilandros
By the same standard most people in here would be disqualified discussing Sorcs. Traps are strong. You don't have to believe it, it's fine.
@Feanor As the resident expert on NB, why don't you explain why Trap beats out Mass Hysteria in open world PvP? Perhaps post some gameplay of you playing a NB open world?
They are two different things. Traps is denial of area and creating a safe zone. Mass Hysteria is on your face close up CC. You have the choice what suits your play style better. Of course Mass Hysteria was the only all around AoE CC (Streak only works in the direction the Sorc is streaking). It's the CC with the most issues on top of that.
I understand the differences between the morphs. You don't need to explain that. What you do need to explain is how this is a "huge buff" when it is objectively a nerf to the popular morph.
It's a nerf to Mass Hysteria. Sure. ZOS has stated that their goal this Update was to buff underused abilities and make choices more meaningful. Hence traps got a sizeable buff and Mass Hysteria a nerf because Mass Hysteria was the predominant morph. Whether you think the buff to traps is sufficient is another thing. My opinion is that the ability got better overall. You can disagree.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
6 traps will give you an area of denial safe spot just like Sorc mines. Traps were already good if utilized correctly. I'm no expert though, I only encounter some of the best NBs around in Cyrodiil. You're free to disagree of course.
@ak_pvp
So what's your suggestion for replacing shield stacking?
Difference with fear mine and sorcs mine is that roots have 2s, and it has damage. Fear mine is completely ignored with cc immunity.
6 traps will give you an area of denial safe spot just like Sorc mines. Traps were already good if utilized correctly. I'm no expert though, I only encounter some of the best NBs around in Cyrodiil. You're free to disagree of course.
@ak_pvp
So what's your suggestion for replacing shield stacking?
Difference with fear mine and sorcs mine is that roots have 2s, and it has damage. Fear mine is completely ignored with cc immunity.
No - that gets changed with the patch. The fear mine no longer gets ignored with cc immunity. It does not fire. Meaning when ccimmunity runs out you have an instant fear without requiring a gcd.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
So you think you're an expert on NB mechanics because you've fought them? This is exactly why I said your initial post is irrational.
So you think you're an expert on NB mechanics because you've fought them? This is exactly why I said your initial post is irrational.
The irony on this post is on a new level. You are literally in a thread full of people pretending to be experts on sorc mechanics because they fought them.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@Derra is there still a 3 second Cooldown on placing the fear trap?
6 traps will give you an area of denial safe spot just like Sorc mines. Traps were already good if utilized correctly. I'm no expert though, I only encounter some of the best NBs around in Cyrodiil. You're free to disagree of course.
@ak_pvp
So what's your suggestion for replacing shield stacking?
Difference with fear mine and sorcs mine is that roots have 2s, and it has damage. Fear mine is completely ignored with cc immunity.
No - that gets changed with the patch. The fear mine no longer gets ignored with cc immunity. It does not fire. Meaning when ccimmunity runs out you have an instant fear without requiring a gcd.
Me: Hey, let's get rid of shield stacking and replace it with other methods to survive. It's unfair they don't have to sacrifice any burst for permanent shielding and it doesn't have the counters of many others like defile or cost increase.
"WWWHHAAAAAAHHHHHH. They want to kill sorcs, havent we been nerfed enough :'("
M: But they have streak boundless and mines to keep range and mobility? I'm saying focus on this for defense. It's unfair that they have shields too.
"URGH Now these n00bs are saying streak is OP too, actshually I'll have you know it was nerfed to death, like. litterally ded bro, if u can't catch a sorc then delete eso."
M: OK, Rune prison is an unfair addition as sorcs already has a Strong ccs and can line up the burst, so it isn't needed. And it would completely replace DKs in pvp.
OMGWTF Sorc can't even run it, 3 bars isn't enough do u even play sorcs l2p wtf u pleb. Stop crying, roll sorcs hardest class we are the underdogs.
M: OK what about the lack of counterplay to dark deal/conversion, it has no risk to interrupt, and costs more to interrupt it than it does to be interrupted.
"LIKE O. M. GEEE. They want to remove sorcs sustaining. Dats no fair we deserve special treatment, losing stats to a counter is no fairrr."
The mob of rampant fotmers can't take any criticism. Notice, I don't want a mobility/damage nerf?
You proposed shieldstacking to be removed and a nerf to streak by giving it a cooldown at the same time. So basically you proposed nerf to both survivability and mobility.
You said sorc facetank people with the use of resto ult and at the same time you talked about all the skills they can use because of overload 3rd bar.
You bashed people talking about DKs and permablocking based on ur actual experience and at the same time you bashed people talking about streak based on their actual experience.
It was a nice attempt mate, but the joke is on you.
I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
Me: Hey, let's get rid of shield stacking and replace it with other methods to survive. It's unfair they don't have to sacrifice any burst for permanent shielding and it doesn't have the counters of many others like defile or cost increase.
"WWWHHAAAAAAHHHHHH. They want to kill sorcs, havent we been nerfed enough :'("
M: But they have streak boundless and mines to keep range and mobility? I'm saying focus on this for defense. It's unfair that they have shields too.
"URGH Now these n00bs are saying streak is OP too, actshually I'll have you know it was nerfed to death, like. litterally ded bro, if u can't catch a sorc then delete eso."
M: OK, Rune prison is an unfair addition as sorcs already has a Strong ccs and can line up the burst, so it isn't needed. And it would completely replace DKs in pvp.
OMGWTF Sorc can't even run it, 3 bars isn't enough do u even play sorcs l2p wtf u pleb. Stop crying, roll sorcs hardest class we are the underdogs.
M: OK what about the lack of counterplay to dark deal/conversion, it has no risk to interrupt, and costs more to interrupt it than it does to be interrupted.
"LIKE O. M. GEEE. They want to remove sorcs sustaining. Dats no fair we deserve special treatment, losing stats to a counter is no fairrr."
The mob of rampant fotmers can't take any criticism. Notice, I don't want a mobility/damage nerf?
You proposed shieldstacking to be removed and a nerf to streak by giving it a cooldown at the same time. So basically you proposed nerf to both survivability and mobility.
You said sorc facetank people with the use of resto ult and at the same time you talked about all the skills they can use because of overload 3rd bar.
You bashed people talking about DKs and permablocking based on ur actual experience and at the same time you bashed people talking about streak based on their actual experience.
It was a nice attempt mate, but the joke is on you.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
So you think you're an expert on NB mechanics because you've fought them? This is exactly why I said your initial post is irrational.
The irony on this post is on a new level. You are literally in a thread full of people pretending to be experts on sorc mechanics because they fought them.
I have quite a bit of time invested on Sorc. It's been my main in PvP raids for months. Still ironic?
So you think you're an expert on NB mechanics because you've fought them? This is exactly why I said your initial post is irrational.
The irony on this post is on a new level. You are literally in a thread full of people pretending to be experts on sorc mechanics because they fought them.
I have quite a bit of time invested on Sorc. It's been my main in PvP raids for months. Still ironic?
I said full of people. I didnt say you specifically. Even tho there is a huge difference between solo and raids. Kinda hard to actually understand in depth class mechanics and how they play out in different scenarios when you have 20+ people with you and the only thing you are doing is smashing two buttons (thats the sad truth about PVP raids).
But since you do have experience feel free to enlighten everyone about streak and how OP it is.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
@Derra is there still a 3 second Cooldown on placing the fear trap?
6 traps will give you an area of denial safe spot just like Sorc mines. Traps were already good if utilized correctly. I'm no expert though, I only encounter some of the best NBs around in Cyrodiil. You're free to disagree of course.
@ak_pvp
So what's your suggestion for replacing shield stacking?
Difference with fear mine and sorcs mine is that roots have 2s, and it has damage. Fear mine is completely ignored with cc immunity.
No - that gets changed with the patch. The fear mine no longer gets ignored with cc immunity. It does not fire. Meaning when ccimmunity runs out you have an instant fear without requiring a gcd.
Karmanorway wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I dont get it, if sorcerers are so OP , why are less ppl playing that class? And i have a magsorc myself, when a stam pvper gets up close to me and start spamming uppercut on me im pretty much screwed, so i for one thinks the rune prison buff is a good and fair thing,
Me: Hey, let's get rid of shield stacking and replace it with other methods to survive. It's unfair they don't have to sacrifice any burst for permanent shielding and it doesn't have the counters of many others like defile or cost increase.
"WWWHHAAAAAAHHHHHH. They want to kill sorcs, havent we been nerfed enough :'("
M: But they have streak boundless and mines to keep range and mobility? I'm saying focus on this for defense. It's unfair that they have shields too.
"URGH Now these n00bs are saying streak is OP too, actshually I'll have you know it was nerfed to death, like. litterally ded bro, if u can't catch a sorc then delete eso."
M: OK, Rune prison is an unfair addition as sorcs already has a Strong ccs and can line up the burst, so it isn't needed. And it would completely replace DKs in pvp.
OMGWTF Sorc can't even run it, 3 bars isn't enough do u even play sorcs l2p wtf u pleb. Stop crying, roll sorcs hardest class we are the underdogs.
M: OK what about the lack of counterplay to dark deal/conversion, it has no risk to interrupt, and costs more to interrupt it than it does to be interrupted.
"LIKE O. M. GEEE. They want to remove sorcs sustaining. Dats no fair we deserve special treatment, losing stats to a counter is no fairrr."
The mob of rampant fotmers can't take any criticism. Notice, I don't want a mobility/damage nerf?
You proposed shieldstacking to be removed and a nerf to streak by giving it a cooldown at the same time. So basically you proposed nerf to both survivability and mobility.
You said sorc facetank people with the use of resto ult and at the same time you talked about all the skills they can use because of overload 3rd bar.
You bashed people talking about DKs and permablocking based on ur actual experience and at the same time you bashed people talking about streak based on their actual experience.
It was a nice attempt mate, but the joke is on you.
My personal experience is 4 streaks in a row, quite away from gap closer. My stam sorc can get. 3 in a row. And overload+resto ultimate is both usable. Run long buffs and less used stuff on ol bar, I.e. Surge and dark deal. More slots would available if shield stacking had a nerf.
2 streaks before a cooldown to stop run away, but a vastly decreased cost. And a mines buff for a safezone.
3 seconds to place each mind or 3 seconds and all 6 are planted around me similar to mines?In a duel I can see some us but open world I can't always determine when I'm in a fight so I'll be fighting with just 1 cc incap.I could see why some people might use it but doesn't seem worth it.@Derra is there still a 3 second Cooldown on placing the fear trap?
6 traps will give you an area of denial safe spot just like Sorc mines. Traps were already good if utilized correctly. I'm no expert though, I only encounter some of the best NBs around in Cyrodiil. You're free to disagree of course.
@ak_pvp
So what's your suggestion for replacing shield stacking?
Difference with fear mine and sorcs mine is that roots have 2s, and it has damage. Fear mine is completely ignored with cc immunity.
No - that gets changed with the patch. The fear mine no longer gets ignored with cc immunity. It does not fire. Meaning when ccimmunity runs out you have an instant fear without requiring a gcd.
It still takes 3 seconds to arm - yeah.
It´s more of a defensive planning skill than of an offensive CC.
It would completely depend on what is changed... You simply fail to see that some classes benefit more from certain changes, because of how they synergize with their kit. How many times do people need to tell you this?ParaNostram wrote: »At this point I feel as though light armor could get a buff and people would say it's a sorc buff regardless of how other builds can benefit from it.
So you think you're an expert on NB mechanics because you've fought them? This is exactly why I said your initial post is irrational.
The irony on this post is on a new level. You are literally in a thread full of people pretending to be experts on sorc mechanics because they fought them.
I have quite a bit of time invested on Sorc. It's been my main in PvP raids for months. Still ironic?
I said full of people. I didnt say you specifically. Even tho there is a huge difference between solo and raids. Kinda hard to actually understand in depth class mechanics and how they play out in different scenarios when you have 20+ people with you and the only thing you are doing is smashing two buttons (thats the sad truth about PVP raids).
But since you do have experience feel free to enlighten everyone about streak and how OP it is.
20+ people? lol, I'm not a zergling. What about Streak? Mind quoting where I'm talking about how OP it is? Thanks!
Emma_Overload wrote: »Karmanorway wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I dont get it, if sorcerers are so OP , why are less ppl playing that class? And i have a magsorc myself, when a stam pvper gets up close to me and start spamming uppercut on me im pretty much screwed, so i for one thinks the rune prison buff is a good and fair thing,
I can answer that question...
Sorcerers are not now, nor have they EVER been, the "meta" in ESO PvP. NEVER, EVER, EVER.
Despite all the nonsense you read on the forums, there have only really been two eras in Cyrodiil: the 2014 Magicka-DK-Vamp era and the later Stamina-Dodge-and-Burst era which continues until today. Everything else you read about is a niche build or a pipe dream.
I love ESO, but I am realistic about its playerbase. The vast majority of PvPers will intuitively flock to whichever builds they perceive to be most effective, and Mag Sorc is NOT that build. That's not to say that Mag Sorc is BAD... I love playing Mag Sorc, and I kill guys all the time with it. But month after month, year after year, hard-hitting Stamina builds have dominated PvP ever since Stamina got buffed after the forums complained about "sticks and pajamas" for ESO's first year.
The end result has been that Cyrodiil is full of Stam builds that can pump out insane amounts of damage while seemingly taking none. These are the guys who can tank 10 players by running (and rolling) around trees and rocks, NOT Sorcs. Even after the nerf to proc sets, even after the cost nerfs to dodge rolling and blocking, these guys still dominate. Nothing ZOS has done to buff or nerf Sorcs has changed this reality one iota.
So why do you hear so much complaining about Sorcs on the forums? Three reasons:
1) Hardly anyone plays them in Cyrodiil, so there are plenty of non-Sorcs out there to do the complaining. I can go HOURS without seeing an enemy Sorc in the Imperial City, which is full of scummy, sneaking Gankblades and unkillable, heavy-armored DKs and Templars.
2) Thanks to pet buffs, Sorcs have *SOMETIMES* been overpowered in PvE, so non-Sorc PvEers jump on the "Nerf Sorc!" bandwagon.
3) Sorcerers are really, really good at one thing: killing BAD players. Curse, Frags and Fury is a great combo against someone who doesn't dodge, block or heal. Whodathunkit?
Emma_Overload wrote: »Karmanorway wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I dont get it, if sorcerers are so OP , why are less ppl playing that class? And i have a magsorc myself, when a stam pvper gets up close to me and start spamming uppercut on me im pretty much screwed, so i for one thinks the rune prison buff is a good and fair thing,
I can answer that question...
Sorcerers are not now, nor have they EVER been, the "meta" in ESO PvP. NEVER, EVER, EVER.
Despite all the nonsense you read on the forums, there have only really been two eras in Cyrodiil: the 2014 Magicka-DK-Vamp era and the later Stamina-Dodge-and-Burst era which continues until today. Everything else you read about is a niche build or a pipe dream.
I love ESO, but I am realistic about its playerbase. The vast majority of PvPers will intuitively flock to whichever builds they perceive to be most effective, and Mag Sorc is NOT that build. That's not to say that Mag Sorc is BAD... I love playing Mag Sorc, and I kill guys all the time with it. But month after month, year after year, hard-hitting Stamina builds have dominated PvP ever since Stamina got buffed after the forums complained about "sticks and pajamas" for ESO's first year.
The end result has been that Cyrodiil is full of Stam builds that can pump out insane amounts of damage while seemingly taking none. These are the guys who can tank 10 players by running (and rolling) around trees and rocks, NOT Sorcs. Even after the nerf to proc sets, even after the cost nerfs to dodge rolling and blocking, these guys still dominate. Nothing ZOS has done to buff or nerf Sorcs has changed this reality one iota.
So why do you hear so much complaining about Sorcs on the forums? Three reasons:
1) Hardly anyone plays them in Cyrodiil, so there are plenty of non-Sorcs out there to do the complaining. I can go HOURS without seeing an enemy Sorc in the Imperial City, which is full of scummy, sneaking Gankblades and unkillable, heavy-armored DKs and Templars.
2) Thanks to pet buffs, Sorcs have *SOMETIMES* been overpowered in PvE, so non-Sorc PvEers jump on the "Nerf Sorc!" bandwagon.
3) Sorcerers are really, really good at one thing: killing BAD players. Curse, Frags and Fury is a great combo against someone who doesn't dodge, block or heal. Whodathunkit?
Rofl, what are you talking about, sorc and nightblade are both the most played classes in pvp right now; they have been for a very long time. Sorcs have pretty much been top dog since 1.6 and haven't fallen from that at any point.
By the way, saying silly *** like Sorcs are only good at killing bad players gets old. It's a freakin cop out to explain away the fact that the person behind the sorc is being carried most of all by game mechanics. The class is idiot proof and reward scrubs for being able to not eat paint chips while playing a video game.
Emma_Overload wrote: »Karmanorway wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I dont get it, if sorcerers are so OP , why are less ppl playing that class? And i have a magsorc myself, when a stam pvper gets up close to me and start spamming uppercut on me im pretty much screwed, so i for one thinks the rune prison buff is a good and fair thing,
I can answer that question...
Sorcerers are not now, nor have they EVER been, the "meta" in ESO PvP. NEVER, EVER, EVER.
Despite all the nonsense you read on the forums, there have only really been two eras in Cyrodiil: the 2014 Magicka-DK-Vamp era and the later Stamina-Dodge-and-Burst era which continues until today. Everything else you read about is a niche build or a pipe dream.
I love ESO, but I am realistic about its playerbase. The vast majority of PvPers will intuitively flock to whichever builds they perceive to be most effective, and Mag Sorc is NOT that build. That's not to say that Mag Sorc is BAD... I love playing Mag Sorc, and I kill guys all the time with it. But month after month, year after year, hard-hitting Stamina builds have dominated PvP ever since Stamina got buffed after the forums complained about "sticks and pajamas" for ESO's first year.
The end result has been that Cyrodiil is full of Stam builds that can pump out insane amounts of damage while seemingly taking none. These are the guys who can tank 10 players by running (and rolling) around trees and rocks, NOT Sorcs. Even after the nerf to proc sets, even after the cost nerfs to dodge rolling and blocking, these guys still dominate. Nothing ZOS has done to buff or nerf Sorcs has changed this reality one iota.
So why do you hear so much complaining about Sorcs on the forums? Three reasons:
1) Hardly anyone plays them in Cyrodiil, so there are plenty of non-Sorcs out there to do the complaining. I can go HOURS without seeing an enemy Sorc in the Imperial City, which is full of scummy, sneaking Gankblades and unkillable, heavy-armored DKs and Templars.
2) Thanks to pet buffs, Sorcs have *SOMETIMES* been overpowered in PvE, so non-Sorc PvEers jump on the "Nerf Sorc!" bandwagon.
3) Sorcerers are really, really good at one thing: killing BAD players. Curse, Frags and Fury is a great combo against someone who doesn't dodge, block or heal. Whodathunkit?
Emma_Overload wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I stopped reading this nonsense at "Streak: No counters..."
IS THIS A JOKE?
Every single cheap-assed gap closer in the game is a counter to Streak! Not to mention the fact that Streak is the only spell in the game with an EXPONENTIALLY INCREASING COST.
If you can't chase down a streaking Sorc like everybody else and their mother, your build is just BAD.
Joy_Division wrote: »Emma_Overload wrote: »Karmanorway wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I dont get it, if sorcerers are so OP , why are less ppl playing that class? And i have a magsorc myself, when a stam pvper gets up close to me and start spamming uppercut on me im pretty much screwed, so i for one thinks the rune prison buff is a good and fair thing,
I can answer that question...
Sorcerers are not now, nor have they EVER been, the "meta" in ESO PvP. NEVER, EVER, EVER.
Despite all the nonsense you read on the forums, there have only really been two eras in Cyrodiil: the 2014 Magicka-DK-Vamp era and the later Stamina-Dodge-and-Burst era which continues until today. Everything else you read about is a niche build or a pipe dream.
I love ESO, but I am realistic about its playerbase. The vast majority of PvPers will intuitively flock to whichever builds they perceive to be most effective, and Mag Sorc is NOT that build. That's not to say that Mag Sorc is BAD... I love playing Mag Sorc, and I kill guys all the time with it. But month after month, year after year, hard-hitting Stamina builds have dominated PvP ever since Stamina got buffed after the forums complained about "sticks and pajamas" for ESO's first year.
The end result has been that Cyrodiil is full of Stam builds that can pump out insane amounts of damage while seemingly taking none. These are the guys who can tank 10 players by running (and rolling) around trees and rocks, NOT Sorcs. Even after the nerf to proc sets, even after the cost nerfs to dodge rolling and blocking, these guys still dominate. Nothing ZOS has done to buff or nerf Sorcs has changed this reality one iota.
So why do you hear so much complaining about Sorcs on the forums? Three reasons:
1) Hardly anyone plays them in Cyrodiil, so there are plenty of non-Sorcs out there to do the complaining. I can go HOURS without seeing an enemy Sorc in the Imperial City, which is full of scummy, sneaking Gankblades and unkillable, heavy-armored DKs and Templars.
2) Thanks to pet buffs, Sorcs have *SOMETIMES* been overpowered in PvE, so non-Sorc PvEers jump on the "Nerf Sorc!" bandwagon.
3) Sorcerers are really, really good at one thing: killing BAD players. Curse, Frags and Fury is a great combo against someone who doesn't dodge, block or heal. Whodathunkit?
4) Shield stacking. Legit complaint forever.
Though, I do agree that most complaints about sorcs are L2P issues
Emma_Overload wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I stopped reading this nonsense at "Streak: No counters..."
IS THIS A JOKE?
Every single cheap-assed gap closer in the game is a counter to Streak! Not to mention the fact that Streak is the only spell in the game with an EXPONENTIALLY INCREASING COST.
If you can't chase down a streaking Sorc like everybody else and their mother, your build is just BAD.
Just gap close.
https://youtu.be/36ZQUlOXE3
Summary is gap closers are broken as hell and have been for years.
WreckfulAbandon wrote: »Emma_Overload wrote: »Karmanorway wrote: »I mean seriously? Sorc, the class that has to give up very little for tankiness, mobility and damage, now is the tied best CCer in the game. I don't think they are god mode, burst is manageable, and I don't want every bit of it nerfed like pleebs, but they are definitely the most overpowered class now.
Let papa go through comparisons:
Streak: No counters until the sorc has already crossed the border and started a new life. This would be fine as a mobility based defense, but then they can facetank DK style without any block like slows. IMO i'd reduce the cost of streak and mines, but add a cooldown so its more usable in battle to reposition and less spammable, it would require some planning in where to use the streak.
Which brings me to... Shield stacking, its definitely possible to keep shields up constantly, as it has none of the penalties of block/roll or no shield defile, no regen blocks or repetitive cost increases. Also none of the counters, where is the attacks that goes through only shields (Oblivion/bleed ignores everything, cost poisons affect everyone) One of its main counters is in a set, great if you want to counter a sorc, nope, you might decimate the sorc, but you become potato to everyone without shields. The CP tree against shields gets a half mark, it doesn't fully counter them, more so depends on your damage. Something like siphoner to counterract the extra shield strength from bastion
How about, conversion costing more to interrupt than to be interrupted. Nope, too difficult to add some risk/reward to it. Too hard for FOTYers.
Also the auto execute, DK/warden get effectively nothing. Why?
If the rune prison change is added, then its just incredibly silly. Discuss.
I dont get it, if sorcerers are so OP , why are less ppl playing that class? And i have a magsorc myself, when a stam pvper gets up close to me and start spamming uppercut on me im pretty much screwed, so i for one thinks the rune prison buff is a good and fair thing,
I can answer that question...
Sorcerers are not now, nor have they EVER been, the "meta" in ESO PvP. NEVER, EVER, EVER.
Despite all the nonsense you read on the forums, there have only really been two eras in Cyrodiil: the 2014 Magicka-DK-Vamp era and the later Stamina-Dodge-and-Burst era which continues until today. Everything else you read about is a niche build or a pipe dream.
I love ESO, but I am realistic about its playerbase. The vast majority of PvPers will intuitively flock to whichever builds they perceive to be most effective, and Mag Sorc is NOT that build. That's not to say that Mag Sorc is BAD... I love playing Mag Sorc, and I kill guys all the time with it. But month after month, year after year, hard-hitting Stamina builds have dominated PvP ever since Stamina got buffed after the forums complained about "sticks and pajamas" for ESO's first year.
The end result has been that Cyrodiil is full of Stam builds that can pump out insane amounts of damage while seemingly taking none. These are the guys who can tank 10 players by running (and rolling) around trees and rocks, NOT Sorcs. Even after the nerf to proc sets, even after the cost nerfs to dodge rolling and blocking, these guys still dominate. Nothing ZOS has done to buff or nerf Sorcs has changed this reality one iota.
So why do you hear so much complaining about Sorcs on the forums? Three reasons:
1) Hardly anyone plays them in Cyrodiil, so there are plenty of non-Sorcs out there to do the complaining. I can go HOURS without seeing an enemy Sorc in the Imperial City, which is full of scummy, sneaking Gankblades and unkillable, heavy-armored DKs and Templars.
2) Thanks to pet buffs, Sorcs have *SOMETIMES* been overpowered in PvE, so non-Sorc PvEers jump on the "Nerf Sorc!" bandwagon.
3) Sorcerers are really, really good at one thing: killing BAD players. Curse, Frags and Fury is a great combo against someone who doesn't dodge, block or heal. Whodathunkit?
Rofl, what are you talking about, sorc and nightblade are both the most played classes in pvp right now; they have been for a very long time. Sorcs have pretty much been top dog since 1.6 and haven't fallen from that at any point.
By the way, saying silly *** like Sorcs are only good at killing bad players gets old. It's a freakin cop out to explain away the fact that the person behind the sorc is being carried most of all by game mechanics. The class is idiot proof and reward scrubs for being able to not eat paint chips while playing a video game.
Nightblade and sorc killquests are by far the quickest and easiest to turn in. For every sorc getting kills there are 3 just dying repeatedly
The staff is definitely another issue, but I am not too sure about it quite yet. I have seen people used charged for similar effects. We will wait and see on that.Again this? Seriously? I'd rather discuss the huge buff Fear got...
You mean the nerf fear got and the buff some silly traps recieved?