GeorgeBlack wrote: »Achieve balance by buffing the other classes. Leave sorc at the current level since you are not gona nerf this ridiculous class.
This. Buff other classes.
what buffs do they need?
The only thing currently significantly underperforming seems to be medium armor.
I can explain for nearly every class something, that they need. Just Sorcs have allready everything for all situations.
Templar need more CC and an escape. Together with that Radiant should work without bug or they should get another way to increase damage slightly for magicka.
DKs need a finisher and an escape.
Warden need more damage! Some of the healskills should morph to more useful.
I dont know what nightblades need, but for sure there is something they miss too.
Buffing DK and Templar with the state Heavy Armour is in would be a mistake. Warden needs more damage in PvE. They certainly are very strong in PvP. And Sorc doesn't have everything, healing is pretty bad, the skills cost a ton (less than DK though), you're shoehorned into 1 playstyle mostly, and you're relying on shields 24/7, meaning if your shield drops you're dead. That's just a few examples.
Why does many templar and Dks wear heavy armor?! Because they dont have an escape and options to survive in openworld. I play with light armor and its much harder to survive... I can use the vampire skill to escape, but what happen, when i dont want to be a vampire?
You guys all see just very defensive played templar and DKs... You dont see, that they dont have much offensive pressure, just that you need to do more pressure to bring them down...
Sorcs have nearly one of the best selfheals ingame. They can use critical surge for selfheal and every skill from dark magic heals too. So i dont understand how you can say the selfheal is bad!
Templars and DKs are not suppose to be mobile because they have high survivability. Thats why mist form exists. If u want more mobility in a class that isnt designed for it u can go vamp. But you cant ask for everything and no sorcs dont have everything.
There is a reason why you see sorcs staying on low hp for extended periods of time. Thats because self healing is bad, very bad. Surge procs on crits but u dont have dots ticking or high pressure to constantly proc it so u basically get that heal every now and then. Dark deal/conversion has a cast time and you cant rely on it and even sorcs advocate for the heal to be removed from it cause the skill is already ridiculous. And frag procs a vey small heal that isnt even noticeable. The only self heal u have on a sorc is attached to a pet that has to be double bared and its unreliable.
But i do agree that templars need the shard cc back and DKs need implosion that procs only with flame dmg.
For example i use rapid regen from healingstaffskillline to have enough survivalbility. Try it too
Yeah you could get more survivability if you could use any skill you want. But u are limited to what you can use. And no, ditching resto ult or atro for overload just so u can use 2-3 more skills is doing the exact opposite of giving you survivability.
If you want to kill sorcs put on heavy armor and watch them tickle you. They cant take ur pressure, they will constantly have to streak you and shield spam to stay alive and eventually run out of magicka
** Edit - messed up the quotes..
But was a response to 'sorcs have everything for all situations.' and 'try Rapid Regen'.
And what else do you use? Honestly, I HAVE tried it - and found it severely lacking without also having a burst-heal. There's a reason rally is so necessary when paired with vigour.
But then it starts getting ridiculous if I do pair it.. 3 slots for heals (RR, surge, ward), 2 for shields, 2 for mobility.. for a so-called offensive class - that an awful lot of bar-space and cooldowns given up to survivability..
This is what it keeps boiling down to. People keep saying sorcs have everything... Well, they don't have heals to speak of, or an anytime without having to rely on them from particular weapons - which really limits build-choices.
They don't have the tankiness vs multiple enemies that DK and Templar can have.
It can look like they have everything... good damage, good burst, good survivability(in small scale), good mobility.. But they don't get all that at once because of the limitations in bar-space and the build decisions you make to support those skill-choices.
Those mobile sorcs you see - the ones tha you can't catch.. those are using high-sustain builds and 2 skill-slots and pots dedicated for mobility. To do that, limits skill selection - and lowers max stats - which, unlike many other classes, on a sorc lowers both attack and defence.. Your standard tankiness relying on primarily blocking/dodging gains in defence when they can sustain it.. Sorc loses defence when they add sustain.
So these highly-mobile sorcs - low damage, low defences.
Or there are those with the huge damage potential.. They may be focussing on burst with DW. They may be using necropotence and pets to boost their stats for more damage. Their burst is scary. Their shields are really strong. But they cannot fit both streak and boundless - so give up the ability to escape. They have poor recov of all stats, and so cannot sustain a fight against anyone who survives their bursts a few times. And they cannot escape when it goes south. These guys are more like honking big turrets, with limited ammo.
But people see the mobility-sorc and seem to think they have the damage/shields of the turret sorcs.. Or they see the turret-sorc and and seem to think they have the sustain and mobility of the mobility-sorc..
TL:DR; Sorc's don't get everything in one package.
GeorgeBlack wrote: »Achieve balance by buffing the other classes. Leave sorc at the current level since you are not gona nerf this ridiculous class.
This. Buff other classes.
what buffs do they need?
The only thing currently significantly underperforming seems to be medium armor.
I can explain for nearly every class something, that they need. Just Sorcs have allready everything for all situations.
Templar need more CC and an escape. Together with that Radiant should work without bug or they should get another way to increase damage slightly for magicka.
DKs need a finisher and an escape.
Warden need more damage! Some of the healskills should morph to more useful.
I dont know what nightblades need, but for sure there is something they miss too.
Buffing DK and Templar with the state Heavy Armour is in would be a mistake. Warden needs more damage in PvE. They certainly are very strong in PvP. And Sorc doesn't have everything, healing is pretty bad, the skills cost a ton (less than DK though), you're shoehorned into 1 playstyle mostly, and you're relying on shields 24/7, meaning if your shield drops you're dead. That's just a few examples.
Why does many templar and Dks wear heavy armor?! Because they dont have an escape and options to survive in openworld. I play with light armor and its much harder to survive... I can use the vampire skill to escape, but what happen, when i dont want to be a vampire?
You guys all see just very defensive played templar and DKs... You dont see, that they dont have much offensive pressure, just that you need to do more pressure to bring them down...
Sorcs have nearly one of the best selfheals ingame. They can use critical surge for selfheal and every skill from dark magic heals too. So i dont understand how you can say the selfheal is bad!
Templars and DKs are not suppose to be mobile because they have high survivability. Thats why mist form exists. If u want more mobility in a class that isnt designed for it u can go vamp. But you cant ask for everything and no sorcs dont have everything.
There is a reason why you see sorcs staying on low hp for extended periods of time. Thats because self healing is bad, very bad. Surge procs on crits but u dont have dots ticking or high pressure to constantly proc it so u basically get that heal every now and then. Dark deal/conversion has a cast time and you cant rely on it and even sorcs advocate for the heal to be removed from it cause the skill is already ridiculous. And frag procs a vey small heal that isnt even noticeable. The only self heal u have on a sorc is attached to a pet that has to be double bared and its unreliable.
But i do agree that templars need the shard cc back and DKs need implosion that procs only with flame dmg.
For example i use rapid regen from healingstaffskillline to have enough survivalbility. Try it too
Yeah you could get more survivability if you could use any skill you want. But u are limited to what you can use. And no, ditching resto ult or atro for overload just so u can use 2-3 more skills is doing the exact opposite of giving you survivability.
If you want to kill sorcs put on heavy armor and watch them tickle you. They cant take ur pressure, they will constantly have to streak you and shield spam to stay alive and eventually run out of magicka
Sorcs with 2,4k magickareg and more will not go out of magicka i think. They should experienced enough to sustain good enough. I can hold my magicka nearly endless with just 1,7k magickareg for example. My burstheal costs same like all shields.
GeorgeBlack wrote: »Achieve balance by buffing the other classes. Leave sorc at the current level since you are not gona nerf this ridiculous class.
This. Buff other classes.
what buffs do they need?
The only thing currently significantly underperforming seems to be medium armor.
I can explain for nearly every class something, that they need. Just Sorcs have allready everything for all situations.
Templar need more CC and an escape. Together with that Radiant should work without bug or they should get another way to increase damage slightly for magicka.
DKs need a finisher and an escape.
Warden need more damage! Some of the healskills should morph to more useful.
I dont know what nightblades need, but for sure there is something they miss too.
Buffing DK and Templar with the state Heavy Armour is in would be a mistake. Warden needs more damage in PvE. They certainly are very strong in PvP. And Sorc doesn't have everything, healing is pretty bad, the skills cost a ton (less than DK though), you're shoehorned into 1 playstyle mostly, and you're relying on shields 24/7, meaning if your shield drops you're dead. That's just a few examples.
Why does many templar and Dks wear heavy armor?! Because they dont have an escape and options to survive in openworld. I play with light armor and its much harder to survive... I can use the vampire skill to escape, but what happen, when i dont want to be a vampire?
You guys all see just very defensive played templar and DKs... You dont see, that they dont have much offensive pressure, just that you need to do more pressure to bring them down...
Sorcs have nearly one of the best selfheals ingame. They can use critical surge for selfheal and every skill from dark magic heals too. So i dont understand how you can say the selfheal is bad!
Templars and DKs are not suppose to be mobile because they have high survivability. Thats why mist form exists. If u want more mobility in a class that isnt designed for it u can go vamp. But you cant ask for everything and no sorcs dont have everything.
There is a reason why you see sorcs staying on low hp for extended periods of time. Thats because self healing is bad, very bad. Surge procs on crits but u dont have dots ticking or high pressure to constantly proc it so u basically get that heal every now and then. Dark deal/conversion has a cast time and you cant rely on it and even sorcs advocate for the heal to be removed from it cause the skill is already ridiculous. And frag procs a vey small heal that isnt even noticeable. The only self heal u have on a sorc is attached to a pet that has to be double bared and its unreliable.
But i do agree that templars need the shard cc back and DKs need implosion that procs only with flame dmg.
For example i use rapid regen from healingstaffskillline to have enough survivalbility. Try it too
Yeah you could get more survivability if you could use any skill you want. But u are limited to what you can use. And no, ditching resto ult or atro for overload just so u can use 2-3 more skills is doing the exact opposite of giving you survivability.
If you want to kill sorcs put on heavy armor and watch them tickle you. They cant take ur pressure, they will constantly have to streak you and shield spam to stay alive and eventually run out of magicka
Sorcs with 2,4k magickareg and more will not go out of magicka i think. They should experienced enough to sustain good enough. I can hold my magicka nearly endless with just 1,7k magickareg for example. My burstheal costs same like all shields.** Edit - messed up the quotes..
But was a response to 'sorcs have everything for all situations.' and 'try Rapid Regen'.
And what else do you use? Honestly, I HAVE tried it - and found it severely lacking without also having a burst-heal. There's a reason rally is so necessary when paired with vigour.
But then it starts getting ridiculous if I do pair it.. 3 slots for heals (RR, surge, ward), 2 for shields, 2 for mobility.. for a so-called offensive class - that an awful lot of bar-space and cooldowns given up to survivability..
This is what it keeps boiling down to. People keep saying sorcs have everything... Well, they don't have heals to speak of, or an anytime without having to rely on them from particular weapons - which really limits build-choices.
They don't have the tankiness vs multiple enemies that DK and Templar can have.
It can look like they have everything... good damage, good burst, good survivability(in small scale), good mobility.. But they don't get all that at once because of the limitations in bar-space and the build decisions you make to support those skill-choices.
Those mobile sorcs you see - the ones tha you can't catch.. those are using high-sustain builds and 2 skill-slots and pots dedicated for mobility. To do that, limits skill selection - and lowers max stats - which, unlike many other classes, on a sorc lowers both attack and defence.. Your standard tankiness relying on primarily blocking/dodging gains in defence when they can sustain it.. Sorc loses defence when they add sustain.
So these highly-mobile sorcs - low damage, low defences.
Or there are those with the huge damage potential.. They may be focussing on burst with DW. They may be using necropotence and pets to boost their stats for more damage. Their burst is scary. Their shields are really strong. But they cannot fit both streak and boundless - so give up the ability to escape. They have poor recov of all stats, and so cannot sustain a fight against anyone who survives their bursts a few times. And they cannot escape when it goes south. These guys are more like honking big turrets, with limited ammo.
But people see the mobility-sorc and seem to think they have the damage/shields of the turret sorcs.. Or they see the turret-sorc and and seem to think they have the sustain and mobility of the mobility-sorc..
TL:DR; Sorc's don't get everything in one package.
Ok, on that point you are right. But i meaned, that i needed to use rapid regen as magicka templar too to have enough survivalbility to compensate, that i dont have an escape or any CC... I just was wrong to explain that. Sry
Yeah nobody has everything in one build... But, when you have 15 instead of just 10 possible slotted skills, you have much more builddiversity. Pls explain me not, that its easier to create a build with just 10 possible skillslots. Sure, when you want a offensive and a defensive ultimate you will have same problemtaic like every other class. BUT you can slot 15 skills
You can't slot 15 skills. On the overload bar you have no weapons. Hence you are limited to class skills. The nature of overload leads to needing 1 shield at least and a heal, which only leaves Surge (unreliable HoT) or Matriarch, which you have to summon with a 1.5 sec artificial snare if you're not running a pet build. Then switching to overload bar and back is extremely clunky and gets you often locked in the overload bar. In short, it's totally impractical if you don't have a dedicated pocket healer running with you.
GeorgeBlack wrote: »Achieve balance by buffing the other classes. Leave sorc at the current level since you are not gona nerf this ridiculous class.
This. Buff other classes.
what buffs do they need?
The only thing currently significantly underperforming seems to be medium armor.
I can explain for nearly every class something, that they need. Just Sorcs have allready everything for all situations.
Templar need more CC and an escape. Together with that Radiant should work without bug or they should get another way to increase damage slightly for magicka.
DKs need a finisher and an escape.
Warden need more damage! Some of the healskills should morph to more useful.
I dont know what nightblades need, but for sure there is something they miss too.
Buffing DK and Templar with the state Heavy Armour is in would be a mistake. Warden needs more damage in PvE. They certainly are very strong in PvP. And Sorc doesn't have everything, healing is pretty bad, the skills cost a ton (less than DK though), you're shoehorned into 1 playstyle mostly, and you're relying on shields 24/7, meaning if your shield drops you're dead. That's just a few examples.
Why does many templar and Dks wear heavy armor?! Because they dont have an escape and options to survive in openworld. I play with light armor and its much harder to survive... I can use the vampire skill to escape, but what happen, when i dont want to be a vampire?
You guys all see just very defensive played templar and DKs... You dont see, that they dont have much offensive pressure, just that you need to do more pressure to bring them down...
Sorcs have nearly one of the best selfheals ingame. They can use critical surge for selfheal and every skill from dark magic heals too. So i dont understand how you can say the selfheal is bad!
Templars and DKs are not suppose to be mobile because they have high survivability. Thats why mist form exists. If u want more mobility in a class that isnt designed for it u can go vamp. But you cant ask for everything and no sorcs dont have everything.
There is a reason why you see sorcs staying on low hp for extended periods of time. Thats because self healing is bad, very bad. Surge procs on crits but u dont have dots ticking or high pressure to constantly proc it so u basically get that heal every now and then. Dark deal/conversion has a cast time and you cant rely on it and even sorcs advocate for the heal to be removed from it cause the skill is already ridiculous. And frag procs a vey small heal that isnt even noticeable. The only self heal u have on a sorc is attached to a pet that has to be double bared and its unreliable.
But i do agree that templars need the shard cc back and DKs need implosion that procs only with flame dmg.
For example i use rapid regen from healingstaffskillline to have enough survivalbility. Try it too
Yeah you could get more survivability if you could use any skill you want. But u are limited to what you can use. And no, ditching resto ult or atro for overload just so u can use 2-3 more skills is doing the exact opposite of giving you survivability.
If you want to kill sorcs put on heavy armor and watch them tickle you. They cant take ur pressure, they will constantly have to streak you and shield spam to stay alive and eventually run out of magicka
Sorcs with 2,4k magickareg and more will not go out of magicka i think. They should experienced enough to sustain good enough. I can hold my magicka nearly endless with just 1,7k magickareg for example. My burstheal costs same like all shields.
Sure you can sustain. But whats the point if u are doing it at the expense of dmg and cant get a kill anw. And sure ur heal costs the same. But you dont spam the [snip] out of it. Sorcs cant take too much pressure. I am telling you this as a sorc. Put them on the defensive. Shields go down very fast under heavy pressure. Staying put and shieldstacking isnt an option. If they are good sorcs they will kite you with streak to avoid dmg but still. Its either going to be a "draw" or ull kill them.
Your build doesnt do great against sorcs but thats a choice you made. It doesnt mean that the templar as a class cant kill sorcs. When i am on a sorc, templar is literally the only class i have huge troubles fighting. You cant dmg them for [snip] unless they are playing light squishy builds and they have more than enough pressure to kill you if they are good.
GeorgeBlack wrote: »Achieve balance by buffing the other classes. Leave sorc at the current level since you are not gona nerf this ridiculous class.
This. Buff other classes.
what buffs do they need?
The only thing currently significantly underperforming seems to be medium armor.
I can explain for nearly every class something, that they need. Just Sorcs have allready everything for all situations.
Templar need more CC and an escape. Together with that Radiant should work without bug or they should get another way to increase damage slightly for magicka.
DKs need a finisher and an escape.
Warden need more damage! Some of the healskills should morph to more useful.
I dont know what nightblades need, but for sure there is something they miss too.
Buffing DK and Templar with the state Heavy Armour is in would be a mistake. Warden needs more damage in PvE. They certainly are very strong in PvP. And Sorc doesn't have everything, healing is pretty bad, the skills cost a ton (less than DK though), you're shoehorned into 1 playstyle mostly, and you're relying on shields 24/7, meaning if your shield drops you're dead. That's just a few examples.
Why does many templar and Dks wear heavy armor?! Because they dont have an escape and options to survive in openworld. I play with light armor and its much harder to survive... I can use the vampire skill to escape, but what happen, when i dont want to be a vampire?
You guys all see just very defensive played templar and DKs... You dont see, that they dont have much offensive pressure, just that you need to do more pressure to bring them down...
Sorcs have nearly one of the best selfheals ingame. They can use critical surge for selfheal and every skill from dark magic heals too. So i dont understand how you can say the selfheal is bad!
Templars and DKs are not suppose to be mobile because they have high survivability. Thats why mist form exists. If u want more mobility in a class that isnt designed for it u can go vamp. But you cant ask for everything and no sorcs dont have everything.
There is a reason why you see sorcs staying on low hp for extended periods of time. Thats because self healing is bad, very bad. Surge procs on crits but u dont have dots ticking or high pressure to constantly proc it so u basically get that heal every now and then. Dark deal/conversion has a cast time and you cant rely on it and even sorcs advocate for the heal to be removed from it cause the skill is already ridiculous. And frag procs a vey small heal that isnt even noticeable. The only self heal u have on a sorc is attached to a pet that has to be double bared and its unreliable.
But i do agree that templars need the shard cc back and DKs need implosion that procs only with flame dmg.
For example i use rapid regen from healingstaffskillline to have enough survivalbility. Try it too
GeorgeBlack wrote: »Achieve balance by buffing the other classes. Leave sorc at the current level since you are not gona nerf this ridiculous class.
This. Buff other classes.
what buffs do they need?
The only thing currently significantly underperforming seems to be medium armor.
I can explain for nearly every class something, that they need. Just Sorcs have allready everything for all situations.
Templar need more CC and an escape. Together with that Radiant should work without bug or they should get another way to increase damage slightly for magicka.
DKs need a finisher and an escape.
Warden need more damage! Some of the healskills should morph to more useful.
I dont know what nightblades need, but for sure there is something they miss too.
Buffing DK and Templar with the state Heavy Armour is in would be a mistake. Warden needs more damage in PvE. They certainly are very strong in PvP. And Sorc doesn't have everything, healing is pretty bad, the skills cost a ton (less than DK though), you're shoehorned into 1 playstyle mostly, and you're relying on shields 24/7, meaning if your shield drops you're dead. That's just a few examples.
Why does many templar and Dks wear heavy armor?! Because they dont have an escape and options to survive in openworld. I play with light armor and its much harder to survive... I can use the vampire skill to escape, but what happen, when i dont want to be a vampire?
You guys all see just very defensive played templar and DKs... You dont see, that they dont have much offensive pressure, just that you need to do more pressure to bring them down...
Sorcs have nearly one of the best selfheals ingame. They can use critical surge for selfheal and every skill from dark magic heals too. So i dont understand how you can say the selfheal is bad!
Templars and DKs are not suppose to be mobile because they have high survivability. Thats why mist form exists. If u want more mobility in a class that isnt designed for it u can go vamp. But you cant ask for everything and no sorcs dont have everything.
There is a reason why you see sorcs staying on low hp for extended periods of time. Thats because self healing is bad, very bad. Surge procs on crits but u dont have dots ticking or high pressure to constantly proc it so u basically get that heal every now and then. Dark deal/conversion has a cast time and you cant rely on it and even sorcs advocate for the heal to be removed from it cause the skill is already ridiculous. And frag procs a vey small heal that isnt even noticeable. The only self heal u have on a sorc is attached to a pet that has to be double bared and its unreliable.
But i do agree that templars need the shard cc back and DKs need implosion that procs only with flame dmg.
For example i use rapid regen from healingstaffskillline to have enough survivalbility. Try it too
Rapidregen works well on a class that synergises with healing. On a sorc you have no healing bonuses and no other heals that interact with rapid regen.
You have ritual as another hot, minor mending and probably specced into healing from CP more than a sorc can.
If you want to slot the skill mutagen outperforms it bc of the potential to save you on low HP.
Realistly in 95 out of 100 situation (even against shieldbreaker) you´re better of having mines/harness/darkdeal/mageswrath instead of slotting rapid regen because of how badly it interacts with the sorc toolkit (unless you built for no shields at all).
GeorgeBlack wrote: »Achieve balance by buffing the other classes. Leave sorc at the current level since you are not gona nerf this ridiculous class.
This. Buff other classes.
what buffs do they need?
The only thing currently significantly underperforming seems to be medium armor.
I can explain for nearly every class something, that they need. Just Sorcs have allready everything for all situations.
Templar need more CC and an escape. Together with that Radiant should work without bug or they should get another way to increase damage slightly for magicka.
DKs need a finisher and an escape.
Warden need more damage! Some of the healskills should morph to more useful.
I dont know what nightblades need, but for sure there is something they miss too.
Buffing DK and Templar with the state Heavy Armour is in would be a mistake. Warden needs more damage in PvE. They certainly are very strong in PvP. And Sorc doesn't have everything, healing is pretty bad, the skills cost a ton (less than DK though), you're shoehorned into 1 playstyle mostly, and you're relying on shields 24/7, meaning if your shield drops you're dead. That's just a few examples.
Why does many templar and Dks wear heavy armor?! Because they dont have an escape and options to survive in openworld. I play with light armor and its much harder to survive... I can use the vampire skill to escape, but what happen, when i dont want to be a vampire?
You guys all see just very defensive played templar and DKs... You dont see, that they dont have much offensive pressure, just that you need to do more pressure to bring them down...
Sorcs have nearly one of the best selfheals ingame. They can use critical surge for selfheal and every skill from dark magic heals too. So i dont understand how you can say the selfheal is bad!
Templars and DKs are not suppose to be mobile because they have high survivability. Thats why mist form exists. If u want more mobility in a class that isnt designed for it u can go vamp. But you cant ask for everything and no sorcs dont have everything.
There is a reason why you see sorcs staying on low hp for extended periods of time. Thats because self healing is bad, very bad. Surge procs on crits but u dont have dots ticking or high pressure to constantly proc it so u basically get that heal every now and then. Dark deal/conversion has a cast time and you cant rely on it and even sorcs advocate for the heal to be removed from it cause the skill is already ridiculous. And frag procs a vey small heal that isnt even noticeable. The only self heal u have on a sorc is attached to a pet that has to be double bared and its unreliable.
But i do agree that templars need the shard cc back and DKs need implosion that procs only with flame dmg.
For example i use rapid regen from healingstaffskillline to have enough survivalbility. Try it too
Rapidregen works well on a class that synergises with healing. On a sorc you have no healing bonuses and no other heals that interact with rapid regen.
You have ritual as another hot, minor mending and probably specced into healing from CP more than a sorc can.
If you want to slot the skill mutagen outperforms it bc of the potential to save you on low HP.
Realistly in 95 out of 100 situation (even against shieldbreaker) you´re better of having mines/harness/darkdeal/mageswrath instead of slotting rapid regen because of how badly it interacts with the sorc toolkit (unless you built for no shields at all).
i judt have 11 points into healing from red CP points.. Its isnt much you see.
@Derra
Rapid Regen is also not a reliable heal because of smart healing. You're guaranteed the HoT only if nobody is around you for miles. You can ofc cast it as pre-buff so to speak, but that's a waste of resources.
Twohothardware wrote: »MagSorc just gets away with avoiding the brunt of too many nerfs because of the way Shields work differently than everything else. Shields need a 50% cost increase like Streak if the same shield is immediately cast again within so many seconds. Sorcs shouldn't be able to so easily get away with never having to wear heavy armor unlike other Magicka classes and not even needing to have Impen on the armor or invest CP in Impen because shields can currently be kept up 100% of the time and their non crittable. Either that or make Shields finally Crittable.
Or actually make hardened and harness not stuck? You do realise that this is the problem right? Giving shields a cost increase similar to streak doesnt make it balanced. It effectively removes sorcs and light armor from the game. You'd actually have a clue about what u are talking about if u actually played the class.
Sorcs and NB are not like templars and DKs. They shouldnt be able to get away with never having to wear heavy armor? No, they shouldnt have to wear heavy armor. They are not designed for it and they dont synergize with it.
And sorcs absolutely need crit resistance. Stop stating ur idiotic biased bs as facts. They are not. You cant keep shields 100% up. That would mean sorcs never die. You need crit resistance cause when your shields go down, and they will go down, you will be blown to pieces in 1 second with zero crit resistance.
Twohothardware wrote: »Twohothardware wrote: »MagSorc just gets away with avoiding the brunt of too many nerfs because of the way Shields work differently than everything else. Shields need a 50% cost increase like Streak if the same shield is immediately cast again within so many seconds. Sorcs shouldn't be able to so easily get away with never having to wear heavy armor unlike other Magicka classes and not even needing to have Impen on the armor or invest CP in Impen because shields can currently be kept up 100% of the time and their non crittable. Either that or make Shields finally Crittable.
Or actually make hardened and harness not stuck? You do realise that this is the problem right? Giving shields a cost increase similar to streak doesnt make it balanced. It effectively removes sorcs and light armor from the game. You'd actually have a clue about what u are talking about if u actually played the class.
Sorcs and NB are not like templars and DKs. They shouldnt be able to get away with never having to wear heavy armor? No, they shouldnt have to wear heavy armor. They are not designed for it and they dont synergize with it.
And sorcs absolutely need crit resistance. Stop stating ur idiotic biased bs as facts. They are not. You cant keep shields 100% up. That would mean sorcs never die. You need crit resistance cause when your shields go down, and they will go down, you will be blown to pieces in 1 second with zero crit resistance.
I have two MagSorc's and have regularly been in 1v1's with the top two or three Sorcs on PS4. Even if you only had Hardened Ward and Healing Ward it would still be OP because of the way shields can be constantly refreshed and the fact there are Sorc builds with 50k Magicka that give huge shields. And at least prior to the last round of nerfs to heavy the top MagBlade on PC Kena was wearing Heavy Armor so I think you're the one that doesn't know what you're talking about.
You're also wrong about MagSorc's needing Crit immunity on shields to survive. They have the highest mobility in the game with Streak along with Mines and now after this patch will have a strong rune CC. Sorc's have more than enough ways to survive and right now they're able to face tank like a DK in heavy due to three non crittable shields that have 100% uptime.
Joy_Division wrote: »Twohothardware wrote: »Twohothardware wrote: »MagSorc just gets away with avoiding the brunt of too many nerfs because of the way Shields work differently than everything else. Shields need a 50% cost increase like Streak if the same shield is immediately cast again within so many seconds. Sorcs shouldn't be able to so easily get away with never having to wear heavy armor unlike other Magicka classes and not even needing to have Impen on the armor or invest CP in Impen because shields can currently be kept up 100% of the time and their non crittable. Either that or make Shields finally Crittable.
Or actually make hardened and harness not stuck? You do realise that this is the problem right? Giving shields a cost increase similar to streak doesnt make it balanced. It effectively removes sorcs and light armor from the game. You'd actually have a clue about what u are talking about if u actually played the class.
Sorcs and NB are not like templars and DKs. They shouldnt be able to get away with never having to wear heavy armor? No, they shouldnt have to wear heavy armor. They are not designed for it and they dont synergize with it.
And sorcs absolutely need crit resistance. Stop stating ur idiotic biased bs as facts. They are not. You cant keep shields 100% up. That would mean sorcs never die. You need crit resistance cause when your shields go down, and they will go down, you will be blown to pieces in 1 second with zero crit resistance.
I have two MagSorc's and have regularly been in 1v1's with the top two or three Sorcs on PS4. Even if you only had Hardened Ward and Healing Ward it would still be OP because of the way shields can be constantly refreshed and the fact there are Sorc builds with 50k Magicka that give huge shields. And at least prior to the last round of nerfs to heavy the top MagBlade on PC Kena was wearing Heavy Armor so I think you're the one that doesn't know what you're talking about.
You're also wrong about MagSorc's needing Crit immunity on shields to survive. They have the highest mobility in the game with Streak along with Mines and now after this patch will have a strong rune CC. Sorc's have more than enough ways to survive and right now they're able to face tank like a DK in heavy due to three non crittable shields that have 100% uptime.
If you ever died playing a sorc, then your shields were not up 100% and you would have benefited from wearing impen.
I love it when my structured entropy crits for 900 damage on a sorc and 400 damage vs everyone else. But by all means keep insisting you don;t need impen Vs. opponents who know what they are doing.
Twohothardware wrote: »Twohothardware wrote: »MagSorc just gets away with avoiding the brunt of too many nerfs because of the way Shields work differently than everything else. Shields need a 50% cost increase like Streak if the same shield is immediately cast again within so many seconds. Sorcs shouldn't be able to so easily get away with never having to wear heavy armor unlike other Magicka classes and not even needing to have Impen on the armor or invest CP in Impen because shields can currently be kept up 100% of the time and their non crittable. Either that or make Shields finally Crittable.
Or actually make hardened and harness not stuck? You do realise that this is the problem right? Giving shields a cost increase similar to streak doesnt make it balanced. It effectively removes sorcs and light armor from the game. You'd actually have a clue about what u are talking about if u actually played the class.
Sorcs and NB are not like templars and DKs. They shouldnt be able to get away with never having to wear heavy armor? No, they shouldnt have to wear heavy armor. They are not designed for it and they dont synergize with it.
And sorcs absolutely need crit resistance. Stop stating ur idiotic biased bs as facts. They are not. You cant keep shields 100% up. That would mean sorcs never die. You need crit resistance cause when your shields go down, and they will go down, you will be blown to pieces in 1 second with zero crit resistance.
I have two MagSorc's and have regularly been in 1v1's with the top two or three Sorcs on PS4. Even if you only had Hardened Ward and Healing Ward it would still be OP because of the way shields can be constantly refreshed and the fact there are Sorc builds with 50k Magicka that give huge shields. And at least prior to the last round of nerfs to heavy the top MagBlade on PC Kena was wearing Heavy Armor so I think you're the one that doesn't know what you're talking about.
You're also wrong about MagSorc's needing Crit immunity on shields to survive. They have the highest mobility in the game with Streak along with Mines and now after this patch will have a strong rune CC. Sorc's have more than enough ways to survive and right now they're able to face tank like a DK in heavy due to three non crittable shields that have 100% uptime.
But all that doesnt even matter and im not even sure why i bothered to wrote all that since you are not gonna even try to understand. You are just another guy believing in the fairytale of sorc god mode that doesnt listen to anyone. No, sorcs cant facetank like DKs. Thats an asinine statement, made by people who dont have the slightest idea about the class. The days when sorcs were actually facetanking are long gone. You live in the past.
Actually i play solo. Thats why i actually have a clue about what im talking about. You dont. What you see happening and what is actually happening are two different things. Trying to "educate" people that played the class extensively when u havent played it is stupid.
And judging by what you say im prety sure you are the one zerging and chasing sorcs but you are too bad so just jumped on the nerf sorc train.
You know what the funny thing is tho? I literally told you that you wouldnt even bother to understand and surprise surprise. You didnt.
And btw, do u actually complain why top sorcs are not dying in 1v1 if u dont outplay them. What exactly do u want, for them to sit still so u can kill them?
Twohothardware wrote: »Actually i play solo. Thats why i actually have a clue about what im talking about. You dont. What you see happening and what is actually happening are two different things. Trying to "educate" people that played the class extensively when u havent played it is stupid.
And judging by what you say im prety sure you are the one zerging and chasing sorcs but you are too bad so just jumped on the nerf sorc train.
You know what the funny thing is tho? I literally told you that you wouldnt even bother to understand and surprise surprise. You didnt.
And btw, do u actually complain why top sorcs are not dying in 1v1 if u dont outplay them. What exactly do u want, for them to sit still so u can kill them?
You playing solo doesn't mean a thing lol. I never group either, I have two MagSorc's I play regularly as I mentioned, and I spend my time going where the actually skilled players are at on the map which typically isn't even near a keep. You clearly didn't understand what I was saying if you got the impression that I was complaining because I couldn't kill them. It's the difference in the effort it takes to kill a shield stacking Sorc vs every other class in the game that is the point of complaint.
All of the recent nerfs to healing, health recovery, heavy armor, and proc sets hit every other class and the buffs in this update help MagSorc once again more than any other class. That is why you once again see these nerf MagSorc threads. It's not because MagSorc is balanced and the rest of us just need to learn how to play.
Twohothardware wrote: »Actually i play solo. Thats why i actually have a clue about what im talking about. You dont. What you see happening and what is actually happening are two different things. Trying to "educate" people that played the class extensively when u havent played it is stupid.
And judging by what you say im prety sure you are the one zerging and chasing sorcs but you are too bad so just jumped on the nerf sorc train.
You know what the funny thing is tho? I literally told you that you wouldnt even bother to understand and surprise surprise. You didnt.
And btw, do u actually complain why top sorcs are not dying in 1v1 if u dont outplay them. What exactly do u want, for them to sit still so u can kill them?
You playing solo doesn't mean a thing lol. I never group either, I have two MagSorc's I play regularly as I mentioned, and I spend my time going where the actually skilled players are at on the map which typically isn't even near a keep. You clearly didn't understand what I was saying if you got the impression that I was complaining because I couldn't kill them. It's the difference in the effort it takes to kill a shield stacking Sorc vs every other class in the game that is the point of complaint.
All of the recent nerfs to healing, health recovery, heavy armor, and proc sets hit every other class and the buffs in this update help MagSorc once again more than any other class. That is why you once again see these nerf MagSorc threads. It's not because MagSorc is balanced and the rest of us just need to learn how to play.
And your solution to balance sorcs is to destroy every light armor build in the game?
Also, your effort to kill a specific class in 1v1 doesnt define class balance in general. Different classes struggle against different classes in 1v1 depending on builds etc. In 1v1 i struggle against good templars but i dont against sorcs. That doesnt mean templars are god mode in PVP. Thats the nature of 1v1 fights. I told you before. Shields are very effective in 1v1 but not as much in open world. And 50k magicka sorcs and high stamina regen magicka sorcs are not the same builds. Those with high stamina regen have around 40k magicka and they are not very effective in 1v1 fights actually. If you struggle against those and you cant kill them, its because they are better than you unless u are in medium armor.
But since you play a sorc by all means feel free to show us a video of you facetanking like a DK. Ill be here.
Twohothardware wrote: »Actually i play solo. Thats why i actually have a clue about what im talking about. You dont. What you see happening and what is actually happening are two different things. Trying to "educate" people that played the class extensively when u havent played it is stupid.
And judging by what you say im prety sure you are the one zerging and chasing sorcs but you are too bad so just jumped on the nerf sorc train.
You know what the funny thing is tho? I literally told you that you wouldnt even bother to understand and surprise surprise. You didnt.
And btw, do u actually complain why top sorcs are not dying in 1v1 if u dont outplay them. What exactly do u want, for them to sit still so u can kill them?
You playing solo doesn't mean a thing lol. I never group either, I have two MagSorc's I play regularly as I mentioned, and I spend my time going where the actually skilled players are at on the map which typically isn't even near a keep. You clearly didn't understand what I was saying if you got the impression that I was complaining because I couldn't kill them. It's the difference in the effort it takes to kill a shield stacking Sorc vs every other class in the game that is the point of complaint.
All of the recent nerfs to healing, health recovery, heavy armor, and proc sets hit every other class and the buffs in this update help MagSorc once again more than any other class. That is why you once again see these nerf MagSorc threads. It's not because MagSorc is balanced and the rest of us just need to learn how to play.
And your solution to balance sorcs is to destroy every light armor build in the game?
Also, your effort to kill a specific class in 1v1 doesnt define class balance in general. Different classes struggle against different classes in 1v1 depending on builds etc. In 1v1 i struggle against good templars but i dont against sorcs. That doesnt mean templars are god mode in PVP. Thats the nature of 1v1 fights. I told you before. Shields are very effective in 1v1 but not as much in open world. And 50k magicka sorcs and high stamina regen magicka sorcs are not the same builds. Those with high stamina regen have around 40k magicka and they are not very effective in 1v1 fights actually. If you struggle against those and you cant kill them, its because they are better than you unless u are in medium armor.
But since you play a sorc by all means feel free to show us a video of you facetanking like a DK. Ill be here.
https://www.youtube.com/watch?v=Kg2qgHg_AIE
https://www.youtube.com/watch?v=g1uNz9OK9zwTwohothardware wrote: »Twohothardware wrote: »Actually i play solo. Thats why i actually have a clue about what im talking about. You dont. What you see happening and what is actually happening are two different things. Trying to "educate" people that played the class extensively when u havent played it is stupid.
And judging by what you say im prety sure you are the one zerging and chasing sorcs but you are too bad so just jumped on the nerf sorc train.
You know what the funny thing is tho? I literally told you that you wouldnt even bother to understand and surprise surprise. You didnt.
And btw, do u actually complain why top sorcs are not dying in 1v1 if u dont outplay them. What exactly do u want, for them to sit still so u can kill them?
You playing solo doesn't mean a thing lol. I never group either, I have two MagSorc's I play regularly as I mentioned, and I spend my time going where the actually skilled players are at on the map which typically isn't even near a keep. You clearly didn't understand what I was saying if you got the impression that I was complaining because I couldn't kill them. It's the difference in the effort it takes to kill a shield stacking Sorc vs every other class in the game that is the point of complaint.
All of the recent nerfs to healing, health recovery, heavy armor, and proc sets hit every other class and the buffs in this update help MagSorc once again more than any other class. That is why you once again see these nerf MagSorc threads. It's not because MagSorc is balanced and the rest of us just need to learn how to play.
And your solution to balance sorcs is to destroy every light armor build in the game?
Also, your effort to kill a specific class in 1v1 doesnt define class balance in general. Different classes struggle against different classes in 1v1 depending on builds etc. In 1v1 i struggle against good templars but i dont against sorcs. That doesnt mean templars are god mode in PVP. Thats the nature of 1v1 fights. I told you before. Shields are very effective in 1v1 but not as much in open world. And 50k magicka sorcs and high stamina regen magicka sorcs are not the same builds. Those with high stamina regen have around 40k magicka and they are not very effective in 1v1 fights actually. If you struggle against those and you cant kill them, its because they are better than you unless u are in medium armor.
But since you play a sorc by all means feel free to show us a video of you facetanking like a DK. Ill be here.
You think increasing the cost of using the same shield again within a couple seconds would destroy light armor wearing MagSorc's more than your suggestion of making it so that you can't even use Hardened Ward and Harness together? Sustain is the easiest thing on a MagSorc. The only other Magicka class that runs light armor with shields is Magblade and they have cloak.
And Shields function just fine in open world. All your abilities have a 28m range, harness magicka gives you great sustain against other ranged Magicka classes, and Streak allows you to completely disengage from the fight at any moment whereas you can't do that on other classes like a Templar. You also clearly don't 1v1 anyone very good if you think it's the stamina regen builds that are not effective in 1v1 because that's what most of the top Sorc's run. You can easily run a set like Shacklebreaker with over 45k Magicka and good Stamina sustain. If you don't have that Stamina sustain you will never win against a high skilled Stamina player.
And I don't need to go make you a video of what gets uploaded every week to Youtube. Just search for MagSorc Outnumbered or MagSorc 1vX. Most all are open world as well.
Here a couple of MagSorcs on PS4:https://www.youtube.com/watch?v=Kg2qgHg_AIE
https://www.youtube.com/watch?v=g1uNz9OK9zw
Twohothardware wrote: »Actually i play solo. Thats why i actually have a clue about what im talking about. You dont. What you see happening and what is actually happening are two different things. Trying to "educate" people that played the class extensively when u havent played it is stupid.
And judging by what you say im prety sure you are the one zerging and chasing sorcs but you are too bad so just jumped on the nerf sorc train.
You know what the funny thing is tho? I literally told you that you wouldnt even bother to understand and surprise surprise. You didnt.
And btw, do u actually complain why top sorcs are not dying in 1v1 if u dont outplay them. What exactly do u want, for them to sit still so u can kill them?
You playing solo doesn't mean a thing lol. I never group either, I have two MagSorc's I play regularly as I mentioned, and I spend my time going where the actually skilled players are at on the map which typically isn't even near a keep. You clearly didn't understand what I was saying if you got the impression that I was complaining because I couldn't kill them. It's the difference in the effort it takes to kill a shield stacking Sorc vs every other class in the game that is the point of complaint.
All of the recent nerfs to healing, health recovery, heavy armor, and proc sets hit every other class and the buffs in this update help MagSorc once again more than any other class. That is why you once again see these nerf MagSorc threads. It's not because MagSorc is balanced and the rest of us just need to learn how to play.
And your solution to balance sorcs is to destroy every light armor build in the game?
Also, your effort to kill a specific class in 1v1 doesnt define class balance in general. Different classes struggle against different classes in 1v1 depending on builds etc. In 1v1 i struggle against good templars but i dont against sorcs. That doesnt mean templars are god mode in PVP. Thats the nature of 1v1 fights. I told you before. Shields are very effective in 1v1 but not as much in open world. And 50k magicka sorcs and high stamina regen magicka sorcs are not the same builds. Those with high stamina regen have around 40k magicka and they are not very effective in 1v1 fights actually. If you struggle against those and you cant kill them, its because they are better than you unless u are in medium armor.
But since you play a sorc by all means feel free to show us a video of you facetanking like a DK. Ill be here.
Stopping shield stacks or crit. (Not both) Won't destroy every light armour class in the game. That really shows how much you know. Crit shie;ds would hurt to other classes more, since it'd force even heavier spam, and sorc has a stronger one to stack.
Just remove harness/hardened/sun/bone ("big shields") stack.
Oh, and by the way, just go to google/youtube etc, and watch some sorc PvP builds. Even old ones, mainly CP got nerfed, since perma shielding is still 100% possible with harness. Ring a ring a tree, and drop some stuff on proc. The only reason a DK could ever out tank a sorc is because of the bugs with 7th. They both have a low cost lifesaver ult, almost infinite defense (block/shield) and damage whilst keeping tonkability. (7th vs mag stack) Oh ya, and sorcs have mobility,
This will be a long post.Twohothardware wrote: »Twohothardware wrote: »Actually i play solo. Thats why i actually have a clue about what im talking about. You dont. What you see happening and what is actually happening are two different things. Trying to "educate" people that played the class extensively when u havent played it is stupid.
And judging by what you say im prety sure you are the one zerging and chasing sorcs but you are too bad so just jumped on the nerf sorc train.
You know what the funny thing is tho? I literally told you that you wouldnt even bother to understand and surprise surprise. You didnt.
And btw, do u actually complain why top sorcs are not dying in 1v1 if u dont outplay them. What exactly do u want, for them to sit still so u can kill them?
You playing solo doesn't mean a thing lol. I never group either, I have two MagSorc's I play regularly as I mentioned, and I spend my time going where the actually skilled players are at on the map which typically isn't even near a keep. You clearly didn't understand what I was saying if you got the impression that I was complaining because I couldn't kill them. It's the difference in the effort it takes to kill a shield stacking Sorc vs every other class in the game that is the point of complaint.
All of the recent nerfs to healing, health recovery, heavy armor, and proc sets hit every other class and the buffs in this update help MagSorc once again more than any other class. That is why you once again see these nerf MagSorc threads. It's not because MagSorc is balanced and the rest of us just need to learn how to play.
And your solution to balance sorcs is to destroy every light armor build in the game?
Also, your effort to kill a specific class in 1v1 doesnt define class balance in general. Different classes struggle against different classes in 1v1 depending on builds etc. In 1v1 i struggle against good templars but i dont against sorcs. That doesnt mean templars are god mode in PVP. Thats the nature of 1v1 fights. I told you before. Shields are very effective in 1v1 but not as much in open world. And 50k magicka sorcs and high stamina regen magicka sorcs are not the same builds. Those with high stamina regen have around 40k magicka and they are not very effective in 1v1 fights actually. If you struggle against those and you cant kill them, its because they are better than you unless u are in medium armor.
But since you play a sorc by all means feel free to show us a video of you facetanking like a DK. Ill be here.
You think increasing the cost of using the same shield again within a couple seconds would destroy light armor wearing MagSorc's more than your suggestion of making it so that you can't even use Hardened Ward and Harness together? Sustain is the easiest thing on a MagSorc. The only other Magicka class that runs light armor with shields is Magblade and they have cloak.
And Shields function just fine in open world. All your abilities have a 28m range, harness magicka gives you great sustain against other ranged Magicka classes, and Streak allows you to completely disengage from the fight at any moment whereas you can't do that on other classes like a Templar. You also clearly don't 1v1 anyone very good if you think it's the stamina regen builds that are not effective in 1v1 because that's what most of the top Sorc's run. You can easily run a set like Shacklebreaker with over 45k Magicka and good Stamina sustain. If you don't have that Stamina sustain you will never win against a high skilled Stamina player.
And I don't need to go make you a video of what gets uploaded every week to Youtube. Just search for MagSorc Outnumbered or MagSorc 1vX. Most all are open world as well.
Here a couple of MagSorcs on PS4:https://www.youtube.com/watch?v=Kg2qgHg_AIE
https://www.youtube.com/watch?v=g1uNz9OK9zw