Stamina templar: One of the worse pvp classes you can find. Stamina warden has just everything stamplar has and even more.
Stamina templar: One of the worse pvp classes you can find. Stamina warden has just everything stamplar has and even more.
Is this really what you believe? I find stamplar to have hands down the strongest damage and offensive pressure in the game. Granted the sustain is awful, as it should be to balance such a powerful class. Id take stamplar over stam warden any day when it comes to dealing damage. Now sustain and tankiness, sure warden has the upper hand. But to say warden has everything stamplar does is a bit of an exaggeration.
Jabs+POTL > Birds+Shalk.
Joy_Division wrote: ». @Joy_Division does Eclipse return damage on Cliff Racer?
@Neoauspex
I do not know because I tested it in vMA. In my estimation whether it does or doesn't will not matter.
If I am a Wadren opponent and if I am holding block, have used CC break the previous 7 seconds, or used an immovable potion, then you will not Eclipse me and you will waste 3.5K magicka. If I am eclipsed, I will simply CC break it, enjoy the 7 seconds of CC immunity, and then proceed to spam birds.
I definitely understand your frustration with being bird spammed.
Joy_Division wrote: ». @Joy_Division does Eclipse return damage on Cliff Racer?
@Neoauspex
I do not know because I tested it in vMA. In my estimation whether it does or doesn't will not matter.
If I am a Wadren opponent and if I am holding block, have used CC break the previous 7 seconds, or used an immovable potion, then you will not Eclipse me and you will waste 3.5K magicka. If I am eclipsed, I will simply CC break it, enjoy the 7 seconds of CC immunity, and then proceed to spam birds.
I definitely understand your frustration with being bird spammed.
How is the unstable core morph? Does it still apply it's DMG despite the enemy having cc immunity?
If so, the skill is dead and needs to return back to the high DMG burst spell since that had more use in PvP.
Joy_Division wrote: »Joy_Division wrote: ». @Joy_Division does Eclipse return damage on Cliff Racer?
@Neoauspex
I do not know because I tested it in vMA. In my estimation whether it does or doesn't will not matter.
If I am a Wadren opponent and if I am holding block, have used CC break the previous 7 seconds, or used an immovable potion, then you will not Eclipse me and you will waste 3.5K magicka. If I am eclipsed, I will simply CC break it, enjoy the 7 seconds of CC immunity, and then proceed to spam birds.
I definitely understand your frustration with being bird spammed.
How is the unstable core morph? Does it still apply it's DMG despite the enemy having cc immunity?
If so, the skill is dead and needs to return back to the high DMG burst spell since that had more use in PvP.
I'll have to test that. I'm pretty sure the duration was 5 seconds on both so you'll have to make some adjustments either way.

https://youtu.be/bXmv1iWLEqY
https://youtu.be/4Z1FURv2B9U
https://youtu.be/UlvMOIEMu3IThey should add a CC component to Eclipse beyond what it does. Like it goes as is for the target, but then is a fear to targets within 5 meters. "Nearby enemies kneel in fear of righteous retribution ". Would make it at least useful for a little Zerg busting.
Or make a debuff effect that occurs regardless of break free or CC immunity. Maybe it doesn't last any longer than the shield would have but it at least gives you something
Cast time on solar barrage is a no go. Any at all is awful for melee but to then delay the damage 2 seconds is really stupid for essentially a 3 hit DOT. Would be slightly better as a burst ability in one shot but then we're talking a poor mans detonation
@Minno I assume you plan to save yourself a skill point and only use rank 1 of Enduring Rays for timing the burst?
Edit:
Also are you able to confirm how the first damage portion scales? I'm guessing it scales on magicka etc which is a huge bummer because it will no longer be useful utility for Stamplars.
Enduring Ray is the passive that increases the duration of Sun Fire, Eclipse, and Nova by +15%, +30%.
Enduring Ray is the passive that increases the duration of Sun Fire, Eclipse, and Nova by +15%, +30%.
Ah! Yes I forgot that. (See how unimportant it is lol.)
30% of 5 seconds is 1.5 seconds. So the skill does 6.5 seconds. The original spell was 3.5 and 30% of that was 1 second bringing it a total of 4.5 seconds. Purfying light is 6 seconds, which allowed you to get off an unstable core-ulti burst and then allowed you to follow up with another unstable core cast to keep pressure.
4839 x 6.5 = 31453.5 DMG pve. On paper that looks cool, but remember the duration doesn't matter since the enemy will have broken free or go on defensive blocking/healing before gaining free cc immunity for now Stam cost to them.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Enduring Ray is the passive that increases the duration of Sun Fire, Eclipse, and Nova by +15%, +30%.
Ah! Yes I forgot that. (See how unimportant it is lol.)
30% of 5 seconds is 1.5 seconds. So the skill does 6.5 seconds. The original spell was 3.5 and 30% of that was 1 second bringing it a total of 4.5 seconds. Purfying light is 6 seconds, which allowed you to get off an unstable core-ulti burst and then allowed you to follow up with another unstable core cast to keep pressure.
4839 x 6.5 = 31453.5 DMG pve. On paper that looks cool, but remember the duration doesn't matter since the enemy will have broken free or go on defensive blocking/healing before gaining free cc immunity for now Stam cost to them.
I could be wrong but I don't think enemies in PvE attack at a rate of 1/s like players typically do. You will probably ever only see around half that amount in PvE.
Again though, not having it be useful on CC-immune boss mobs makes the skill pretty pointless. Are you gonna use it on trash mobs?
And of course in PvP the fact that it can be CC-broken makes it a non-starter.
I love the idea of the new Solar Barrage, but I question its viability given how long the cast time is. What if it was instant cast, but had a delay leading up to the initial pulse similar to Prox Det?
Just thinking outside the box a bit... if Eclipse no longer actually reflects, it stacks with real reflect skills (Defensive Posture/Spell Wall) right?
Joy_Division wrote: »Just thinking outside the box a bit... if Eclipse no longer actually reflects, it stacks with real reflect skills (Defensive Posture/Spell Wall) right?
It does reflects back direct damage attacks. As far as I know, all projectiles are direct damage as well so not much point in stacking it with Shield Wall.
Joy_Division wrote: »Just thinking outside the box a bit... if Eclipse no longer actually reflects, it stacks with real reflect skills (Defensive Posture/Spell Wall) right?
It does reflects back direct damage attacks. As far as I know, all projectiles are direct damage as well so not much point in stacking it with Shield Wall.
Joy_Division wrote: »Just thinking outside the box a bit... if Eclipse no longer actually reflects, it stacks with real reflect skills (Defensive Posture/Spell Wall) right?
It does reflects back direct damage attacks. As far as I know, all projectiles are direct damage as well so not much point in stacking it with Shield Wall.
Gotcha, I was under the assumption from the tooltip posted above that the attacks still hit you, it just returned flat damage when procced by direct damage attacks. I really just need to get on PTS, cursed console players.
Joy_Division wrote: »Joy_Division wrote: »Just thinking outside the box a bit... if Eclipse no longer actually reflects, it stacks with real reflect skills (Defensive Posture/Spell Wall) right?
It does reflects back direct damage attacks. As far as I know, all projectiles are direct damage as well so not much point in stacking it with Shield Wall.
Gotcha, I was under the assumption from the tooltip posted above that the attacks still hit you, it just returned flat damage when procced by direct damage attacks. I really just need to get on PTS, cursed console players.
Nothing you can do there I'm afraid as far as afraid. Actually now that I think about it, Eclipse doesn't technically reflect the actual attack back. What happens is that any direct attack is redirected and changed back at the target such that they always take like 4K magic damage, regardless of what the actual attack was. This is unfortunate, as most of the reflected attacks are probably higher damaging than that (and have accompany status effects, debuffs and the like).
Every fantasy game I ever played had spells, abilities, and powers that functioned like the devs want Eclipse to work, namely if you attack the templar the attacker is basically attacking themselves (or it at least suffering a portion of the damage). I don't think they need to reinvent the wheel here.