PTS Update 16 - Feedback Thread for Item Sets & Asylum Weapons

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ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
This is the official feedback thread for the new item sets and Asylum Weapons. Specific feedback that the team is looking for includes the following:
  • Did you find that the Master and Maelstrom weapons were correctly changed from an enchantment to an item set? Did you get your additional free shield?
  • Were you able to clearly tell the difference between the Asylum and Perfect Asylum weapons?
  • What did you think about the new crafted item sets? Were you able to successfully craft them?
  • What did you think about the new dropped item sets from Clockwork City?
  • Were you able to find/learn the new motifs? If so, did you like their appearance?
  • Did you receive any rewards from the new Dailies?
  • Do you have any other general feedback?
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • jrgray93
    jrgray93
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    Really disappointing to see the passive stat boosts of the Maelstrom / Master weapons removed. On live, you can retain the passive bonus but overwrite the unique effect with poisons. At least in PvP, I'd consider the poisons mostly superior to enchants (Minor Defile comes to mind). Allowing enchants isn't enough to make up for losing that stat bonus. This more or less makes these weapons no better than crafted weapons.
    EP: Slania Isara : Harambe Was an Inside Job
  • DDuke
    DDuke
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    First time I'm genuinely excited about itemization patch notes - well done :)
  • itsfatbass
    itsfatbass
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    Utterly useless weapons for magicka templar dps or any magicka dps class not using force pulse. I thought your goal was to improve build diversity, not META it into specifics points. Very disappointed :(
    Edited by itsfatbass on September 18, 2017 7:06PM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • StopDropAndBear
    StopDropAndBear
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    Utterly useless weapons for magicka templar dps or any magicka dps class not using force pulse. I thought your goal was to improve build diversity, not META it into specifics points. Very disappointed :(

    Cuz how many magicka DPS use Weakness to Elements or Impulse?
  • MyKillv2.0
    MyKillv2.0
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    Major props for giving imperfect weapons...unless you gimped them to the point of non-use.

  • ak_pvp
    ak_pvp
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    Erm. 1500 bleed per twin slash tick. Sounds. Like a problem, say it ain't so.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Kanar
    Kanar
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    Maelstrom weapon damage nerf is bad. Sure maybe 2 types of vMA weapons are good (destro and bow) but the others are not that great. Now that we lose the WD from 2h and DW those weapons are useless compared to a regular set weapon.
  • itsfatbass
    itsfatbass
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    Cuz how many magicka DPS use Weakness to Elements or Impulse?

    Some I'm sure But we're talking about Force pulse here...
    Edited by itsfatbass on September 18, 2017 7:28PM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • ssewallb14_ESO
    ssewallb14_ESO
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    The destro seems extremely OP in PvP

    You're getting:
    • 8% more damage
    • reduce target damage by %15
    • A flame DoT

    All with near 100% uptime, from a 1 piece set. This is more than you get from a lot of full 5 piece sets.

    Something like 100% chance to apply 1 of the 3 effects every 4/5 seconds would be a lot more balanced.
    Edited by ssewallb14_ESO on September 18, 2017 7:31PM
  • code65536
    code65536
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    The you-must-equip-a-shield change is a nerf to the existing Maelstrom/Master 1HS weapons, since you lose are essentially losing a slot (must now use a Master/Maelstrom shield) but the bonus is just a 2p bonus (no 1p).
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  • TimeWizard
    TimeWizard
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    Perfect and Imperfect weapons are good and all, but I dont think any of them should drop on normal. To get Master or Maelstrom Weapons you have to complete VET content and I dont think Asylum Weapons should be any different. Make Perfect still hard mode only and Imperfect for just vet. Cut them completely from dropping on normal.
  • bubbygink
    bubbygink
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    The destro seems extremely OP in PvP

    You're getting:
    • 8% more damage
    • reduce target damage by %15
    • A flame DoT

    All with near 100% uptime, from a 1 piece set. This is more than you get from a lot of full 5 piece sets.

    Something like 100% chance to apply 1 of the 3 effects every 4/5 seconds would be a lot more balanced.

    Agreed. Essentially huge buff to Magsorcs (go figure) and to a lesser extent Mag Wardens in PVP. If this holds up I'd probably even switch to crushing shock on my Magblade. 100% uptime on all the status effects is crazy strong. And because the cool down is "per enemy" that means every enemy you're hitting is going to always have all 3 effects on them.
  • SanTii.92
    SanTii.92
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    The destro seems extremely OP in PvP

    You're getting:
    • 8% more damage
    • reduce target damage by %15
    • A flame DoT

    All with near 100% uptime, from a 1 piece set. This is more than you get from a lot of full 5 piece sets.

    Something like 100% chance to apply 1 of the 3 effects every 4/5 seconds would be a lot more balanced.
    Even tho i'm pretty excited about tryng this out, i got to agree here. Sounds extremly overpowered.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SodanTok
    SodanTok
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    Personally very bad change. Objectively it makes sense I guess.
    Last patch kicked into popular 3sets (agi/will/end) and this kicked into master/mael bonuses. What these things have common? They were pretty interesting PVP build choice allowing people limited to 11 items instead of 12 to get 3 buffed stats and use poison for some utility.
    This is at least 2 years of working just fine, never overperforming and in span of few months its gone. Dead.

    Not to mention 12piece builds (Dw/1h+s front) got very popular in past months (year?) and more than half of currently popular sets vere introduced or buffed into viability in past year including monster sets. Nothing in that year happend to somehow make using two handed weapons better to use. Instead they are even worse.

    R.I.P maelstrom bow in PVP.
    Edited by SodanTok on September 18, 2017 7:45PM
  • Brrrofski
    Brrrofski
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    bubbygink wrote: »

    Agreed. Essentially huge buff to Magsorcs (go figure) and to a lesser extent Mag Wardens in PVP. If this holds up I'd probably even switch to crushing shock on my Magblade. 100% uptime on all the status effects is crazy strong. And because the cool down is "per enemy" that means every enemy you're hitting is going to always have all 3 effects on them.

    Huge buff to sorc and sorc alone in PvP. Nobody else uses crushing shock.

    Sorc get reduced damage (which applies to shields by the way) a door and increase their damage. Flat out broken
  • CyrusArya
    CyrusArya
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    jrgray93 wrote: »
    Really disappointing to see the passive stat boosts of the Maelstrom / Master weapons removed. On live, you can retain the passive bonus but overwrite the unique effect with poisons. At least in PvP, I'd consider the poisons mostly superior to enchants (Minor Defile comes to mind). Allowing enchants isn't enough to make up for losing that stat bonus. This more or less makes these weapons no better than crafted weapons.

    34-what-if-i-told-you-that-was-the-point.jpg

    Tin foil hat conspiracy theory: They are gutting vma and master weapons to ease the transition into cp180 gear or whatever.'

    Personally, I too hate this change. Ruins some of my builds. At the same time however, I don't care enough to fight for a change. But yeah, effectively, vma weapons are dead in PvP next patch.
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  • Teridaxus
    Teridaxus
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    Any pics of them?
    Do they look like clock work/neo dwemer styled weapons?
  • StopDropAndBear
    StopDropAndBear
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    Force Pulse is a destro staff skill. Everyone with a destro staff can use it, not just sorcs. If the weapon is strong, fit it into your rotation. If it's not, don't use it.
  • Dymence
    Dymence
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    Dragonstar Arena staves should be getting 1500 damage bonus per tick on destructive touch, rather than just the initial impact damage.

    Or the Dragonstar Arena dual wield should be buffing only the impact hit for 1500 and not every tick. But then we'd have two useless weapon types.

    Also the fact that the Asylum dual wield is affecting the Lacerate ultimate is not a good thing. These ability altering weapons should stay clear of ultimates.
  • bubbygink
    bubbygink
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    Force Pulse is a destro staff skill. Everyone with a destro staff can use it, not just sorcs. If the weapon is strong, fit it into your rotation. If it's not, don't use it.

    That is an incredibly short sighted comment. Just because every class has access to something doesn't mean a buff to it effects all classes the same. Some classes utilize non-class skills better than another class would. For example, a buff to Destro Ult would be a huge buff to Magblades because we utilize the Ult better than other classes and make the best bombers. You are totally ignoring reality if you think a buff to force pulse won't disproportionately effect Sorcs more than other classes.
  • Brrrofski
    Brrrofski
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    Force Pulse is a destro staff skill. Everyone with a destro staff can use it, not just sorcs. If the weapon is strong, fit it into your rotation. If it's not, don't use it.

    Which nobody uses in PvP. Only sorcs. Because other classes have class spammables. So we can all be the same and just spam crushing shock now? Sounds fun.

    Honestly, nobody except sorcs use it. Nobody.
  • StopDropAndBear
    StopDropAndBear
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    bubbygink wrote: »

    That is an incredibly short sighted comment. Just because every class has access to something doesn't mean a buff to it effects all classes the same. Some classes utilize non-class skills better than another class would. For example, a buff to Destro Ult would be a huge buff to Magblades because we utilize the Ult better than other classes and make the best bombers. You are totally ignoring reality if you think a buff to force pulse won't disproportionately effect Sorcs more than other classes.

    I'm not talking about how it does or doesn't effect sorcs, I'm talking about people who think that because a weapon that only effects a single skill doesn't fit into their current build with zero changes, it's "utterly useless".
  • DDuke
    DDuke
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    I really like the new Asylum weapons, for the most part - perhaps the destro staff could use a bit longer cooldown atleast ("permanent" 8% dmg taken, 15% less dmg dealt, snare & DoT is a bit too much).

    The bow is really lackluster though. No one really spams Acid Spray (that's counterintuitive) and it has 20m range, meaning there's some really bad anti-synergy with Snipe there.

    Also, it's already nigh impossible to land a Snipe on someone in PvP (thanks to cast time & addons like Miat's), so this particular weapon will go unused I'm afraid.
    Edited by DDuke on September 18, 2017 8:02PM
  • ak_pvp
    ak_pvp
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    Brrrofski wrote: »

    Huge buff to sorc and sorc alone in PvP. Nobody else uses crushing shock.

    Sorc get reduced damage (which applies to shields by the way) a door and increase their damage. Flat out broken

    Wardens and mag blades.

    Wardens burst is huge already, this would be god tier.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Brrrofski
    Brrrofski
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    ak_pvp wrote: »

    Wardens and mag blades.

    Wardens burst is huge already, this would be god tier.

    Wardens use birds because it's not undodgeable, heals (very small) and gives ult.

    NB uses swallow soul because it heals, can grant 8% magica and gives ult.

    They don't use crushing shock.
    Edited by Brrrofski on September 18, 2017 8:12PM
  • DDuke
    DDuke
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    Brrrofski wrote: »

    Wardens use birds because it's not undodgeable, heals (very small) and gives ult.

    NB uses swallow soul because it heals, can grant 8% magica and gives ult.

    They don't use crushing shock.

    You must not be aware of the combo then.

    LA+Shalks->LA+Bird->LA+Force Pulse/Crushing Shock = all land at the same time, big burst.


    What the new Asylum weapon allows you to do is use that Force Pulse/Crushing Shock as 8% dmg taken debuff/DoT/snare/Minor Maim as well.
    Edited by DDuke on September 18, 2017 8:15PM
  • kuma82
    kuma82
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    I want to know how the DW asylum weapons will work. It says it adds or 8 or 10 seconds to lacerate, among others. Does it essentially cast lacerate again for another 8 seconds extending the current bleed ticks, essentially doing double ultimates? If so does the heal from lacerate also happen again? Also since these seem to favor bleeds, can they please be axes?!
    Edited by kuma82 on September 18, 2017 8:47PM
  • Jerdeh
    Jerdeh
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    Was it intentional to remove the spell damage effect from vMA weapons? They are basically useless after that nerf. I hope its a bug.
    Been playing since betas 2014
  • StopDropAndBear
    StopDropAndBear
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    Was it intentional to remove the spell damage effect from vMA weapons? They are basically useless after that nerf. I hope its a bug.

    it was intentional.
    Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.
  • Tasear
    Tasear
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    The destro one looks fun for dps and healers. I imagine trial would have dps with this and healers in 4 man should have this.

    Now healing one kinda looks meh compared to malestrom and master. I mean it would make grand healing almost tree in some cases regain Magicka to user. Making healing ward cheap is a great boon though.
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