JamieAubrey wrote: »1. Coming Q4
2. The story: CWC has been discovered and something is up with Sotha Sil and you need to find out what ( NON SPOILER )
3. New Trial/Mini Trial - The order you kill the bosses is the difficulty, ( i.e dont kill any and let them all spawn in for the super Hard mode )
4. NEW TRIAL WEAPONS, ( Insylum Weapons ) Similar to Master/vMA weapons
5. EXCLUSIVE POLYMORPH for the HARDEST of Hard Mode ( doesn't drop all the time )
6. CWC is a NEW ZONE, same size in scale as DB/TG
7. It will be part of ESO+ also can be bought for Crowns ( Price not stated )
8. CWC will be around 10-15 hours, if new items/sets etc
9. New BG mode - Crazy King, similar to Dom but they flags MOVE
10. ITEM RETRAITS - ITS HAPPENING - Let you change traits as long as you have them researched, Weapons and Armour ( Extra component for this to be done, NO INFO YET )
11. On PTS, THIS Month
Watch the livestream here
Ferrofluid wrote: »I'm not going to get too excited about retraiting tbh. It'll either: a) be so expensive that it's not really worth it or b) completely destroy the market for BoE gear...
Cybercore_Death wrote: »1 - Grind for the "item" required to retrait (drop rate will be about the same as the legendary vMA weapons or other super rare dropping items), or purchase said item from the crown store (expecting this to be super high priced seen as they're happy charging £70 for a house for £50 for a crafting motif).
fastolfv_ESO wrote: »if they allow retraiting of dropped items it would completely destroy the entire market since you would only need the worst trait for everything and retrait them. I can only assume it will be crafted gear only or would make the most sense, though this is zenimax so maybe they will just destroy the market
fastolfv_ESO wrote: »if they allow retraiting of dropped items it would completely destroy the entire market since you would only need the worst trait for everything and retrait them. I can only assume it will be crafted gear only or would make the most sense, though this is zenimax so maybe they will just destroy the market
ProfessorKittyhawk wrote: »Kind of disappointed in the size. Was hoping it would be more in line with the size of Wrothgar.
IcyDeadPeople wrote: »Cybercore_Death wrote: »1 - Grind for the "item" required to retrait (drop rate will be about the same as the legendary vMA weapons or other super rare dropping items), or purchase said item from the crown store (expecting this to be super high priced seen as they're happy charging £70 for a house for £50 for a crafting motif).
You don't think the retrait stone or whatever it is called will be something you can buy from other players? (or for example using writ vouchers etc)
Shad0wfire99 wrote: »In b4 re-traiting an item costs 3500 Crowns.
Its easy to get the general price for high volume items like materials or tempers, simply look at the prices in guild bank, also smart to check other traders to be sure.Cybercore_Death wrote: »IcyDeadPeople wrote: »Cybercore_Death wrote: »1 - Grind for the "item" required to retrait (drop rate will be about the same as the legendary vMA weapons or other super rare dropping items), or purchase said item from the crown store (expecting this to be super high priced seen as they're happy charging £70 for a house for £50 for a crafting motif).
You don't think the retrait stone or whatever it is called will be something you can buy from other players? (or for example using writ vouchers etc)
I would like to say yes....but ZoS being ZoS i honestly don't see it.
The issues with buying from other players, at least for me and other console players, is that the price will be ridiculous. The economy on console is pretty poor because we don't have access to mods that can track average prices so people pretty much charge what they want for stuff.
The writ voucher idea could work but it depends how expensive they make it for people, but definitely a viable option.
I'm curious to see how they get around the potential collapse of the in game economy with this whatever they choose to do.
Cybercore_Death wrote: »Interesting how conspiracies around P2W go rampant around this.
The pay to win model has been phased in slowly over the last couple of years so why would we not expect this to happen?
ESO plus wouldnt offer 10% boosts and would be a pay to play model instead like WoW.
If they weren't going in the pay to win direction you wouldn't have to pay for vamp / werewolf. There wouldn't be an option for upgrading bank space / bag space / riding lessons / research time and xp scrolls etc.
They may only be small but they're a start. The Adventurer and Imperial upgrade packs could also been seen as pay to win if you want to play as a race in an alliance with your friend that you don't have access to or want to play as an Imperial full stop of your build requires it.
They're only small things but they do add up and when you think about how many people have paid real money for crowns to purchase these ZoS are making a killing and will look to add more things like this to make more money. And of course requested player features will more than likely be added behind a pay way because that makes more sense from a business perspective. And this is ZoS so if they can make money off something then they will.
Obviously this is just my opinion (and that of a few others as well) based on the things we've seen.
SantieClaws wrote: »Khajiit is also curious as to the inhabitants of this city of clockwork. Will they all be metal people? If so where will Khajiit look when she needs to pick a pocket? Indeed what might a metal person keep there?
The city has residents, as any city should. Some, like the fabricants, were specifically created to fulfill necessary roles. But others live within the complex as well. Sotha Sil's current students and disciples wander the brass tunnels, maintaining the endless series of experiments that require monitoring and constant minute adjustments. There are also those the Magus invited to become part of one experiment of another, as well as the extraneous cast-offs, lost travelers, and trapped planar explorers. I've had some of the most interesting conversations ever with those I met in the Clockwork City.
WhiteCoatSyndrome wrote: »
So I think we can safely expect pickable pockets.
SantieClaws wrote: »WhiteCoatSyndrome wrote: »
So I think we can safely expect pickable pockets.
Khajiit is most glad of the reassurance!
This one recalls her disappointment that the Imperial City, named so grandly, had all of the barrels and containers being quite quite empty yes.
Yours with paws
Santie Claws
trait research doubles for each trait, 6h-12h-1d then 2-4-8-16 and 32. you then get various bonuses who reduces time and let you research multiple items at once.Jemcrystal wrote: »I'm sorry to be the big dummy here, esp since I have not researched this nor do I have a lot of time to. But does the Clockwork DLC come with more map? Land? Not dungeon related? As in area in the world itself?
trait research doubles for each trait, 6h-12h-1d then 2-4-8-16 and 32. you then get various bonuses who reduces time and let you research multiple items at once.Jemcrystal wrote: »I'm sorry to be the big dummy here, esp since I have not researched this nor do I have a lot of time to. But does the Clockwork DLC come with more map? Land? Not dungeon related? As in area in the world itself?
You generally want divine, sharpened and infused first, this is fast even without any points into it you can get 1 clothing, woodworking and smithing item each day, 2 even 3 is possible. Ask in guild for items for trait research, send some low level materials for crafter to use.
And yes it looks like its an actual city with npc, more its as large land mass as hews bane, probably daily quests too.
SantieClaws wrote: »This one does assume that the thing they were not wishing to discuss yet may be something contentious - and thus therefore better not mentioned in a live stream. Perhaps a stone that is quite rare or difficult to obtain in Tamriel yes but that may be obtained also for the outlay of a few more crowns.
Just the idle speculation of this one though.
Khajiit is also curious as to the inhabitants of this city of clockwork. Will they all be metal people? If so where will Khajiit look when she needs to pick a pocket? Indeed what might a metal person keep there?
Also very importantly - will there be booze and yarn in a city of automatons?
Yours with curious paws
Santie Claws
DirkRavenclaw wrote: »
This one wonders, will there be skooma?
JamieAubrey wrote: »2. The story: CWC has been discovered and something is up with Sotha Sil and you need to find out what ( NON SPOILER )
fastolfv_ESO wrote: »if they allow retraiting of dropped items it would completely destroy the entire market since you would only need the worst trait for everything and retrait them. I can only assume it will be crafted gear only or would make the most sense, though this is zenimax so maybe they will just destroy the market
You wouldn't retrait a crafted item. You simply craft it new. Also it will not destroy the market depending on how the extra component will work. Also I don't think charging 300k just because you got lucky should be a thing.
ProfessorKittyhawk wrote: »Kind of disappointed in the size. Was hoping it would be more in line with the size of Wrothgar.
I'm surprised Clockwork City is going to be it's own Zone. Will there be a new way to access that room underneath Mournhold that holds the city itself? (it still really freaks me out that the entire realm of the city is an incredibly shrunk down orb just sitting out in a room somewhere underground.)
Cybercore_Death wrote: »Interesting how conspiracies around P2W go rampant around this.
The pay to win model has been phased in slowly over the last couple of years so why would we not expect this to happen?
ESO plus wouldnt offer 10% boosts and would be a pay to play model instead like WoW.
If they weren't going in the pay to win direction you wouldn't have to pay for vamp / werewolf. There wouldn't be an option for upgrading bank space / bag space / riding lessons / research time and xp scrolls etc.
They may only be small but they're a start. The Adventurer and Imperial upgrade packs could also been seen as pay to win if you want to play as a race in an alliance with your friend that you don't have access to or want to play as an Imperial full stop of your build requires it.
They're only small things but they do add up and when you think about how many people have paid real money for crowns to purchase these ZoS are making a killing and will look to add more things like this to make more money. And of course requested player features will more than likely be added behind a pay way because that makes more sense from a business perspective. And this is ZoS so if they can make money off something then they will.
Obviously this is just my opinion (and that of a few others as well) based on the things we've seen.
There's so much no in this comment it's amazing.
You don't have to buy vamp/ww lol! Many people give bites for free! Or you can pay the tiniest bit of attention and get it yourself from a spawn.
10% exp boost is not pay to WIN, it's to level. No one will suddenly be winning in PVP or PVE because of it.
Play whatever alliance: Again not pay to WIN. You're paying for extra convenience options.
Until you can buy BIS gear with crowns, or buy BIS gear by buying an item with crowns and reselling it for in game gold and then using that gold to buy BIS gear, it's just not Pay to Win.
Everything you can get via crowns except the RNG boxes, which again have only collectible or rare or convenience items is also only collectible or convenience items.
I don't think you know what pay to win is.