Horowonnoe wrote: »Bladerunner1 wrote: »For Stam DPS you can basically subtract 15k from target skelly parses. In a majority of boss fights they spend a lot of time sprinting from one end of the room to the other, then heavy attack weaving to pick up more stamina.
Uh... have you been to a raid with a stamina DPS this patch? More like add 15k to their skeleton parse. lmao
I did some testing before the last patch, so the numbers are even higher now. But my base Spell Damage was 2508, self buffed I hit 3000, with group buffs I would range from 3400 to 4700 Spell Damage. So, Group Buffs can have a huge impact on damage out put.
Also, there is Burst Damage. One of my characters a Sorcerer can burst 42K with the right rotation and animation canceling. But for sustained over time, 15K is more typical for her.
@Nemesis7884 wrote: »How do you get a target dummy outside of pts?
Bladerunner1 wrote: »For Stam DPS you can basically subtract 15k from target skelly parses. In a majority of boss fights they spend a lot of time sprinting from one end of the room to the other, then heavy attack weaving to pick up more stamina.
If I tell someone my DPS, it's always the number I get solo on a dummy unit, providing ele drain for myself, preferably without shock wall (in case I'd use fire wall in a dungeon) and without puncture, if im on a stam sorc.
Anything else is inflated. A buffed parse would be the first boss vMoL or Sanctum snake non hardmode.
Oreyn_Bearclaw wrote: »Bladerunner1 wrote: »For Stam DPS you can basically subtract 15k from target skelly parses. In a majority of boss fights they spend a lot of time sprinting from one end of the room to the other, then heavy attack weaving to pick up more stamina.
Funny, I dont recall pulling 65K on dummies, yet my stam is always shooting for 50k on bosses. This statement is just nonsense. You either are playing with an absolutely terrible tank or you simply have no idea how to play melee.
AA: Only first boss requires mobility because of mechanics, boss itself is stationary.
Hel Ra: Only Warrior requires mobility.
SO: All boss are effectively stationary
MOL: Twins requires short bursts of movement, but otherwise, bosses are stationary.
VHOF: First two bosses do require movement, last 3 are effectively stationary.
Any of the fights listed are going to impact DPS to some degree for both classes. Magic uses a lot of ground DOTs that must be reapplied when the bosses move, same as stamina. On none of these fights however would you expect to be below your dummy parse in a good raid. Stam single target DPS can easily be 15k above the dummy and total DPS can be 20k+ above the dummy.
Bladerunner1 wrote: »Oreyn_Bearclaw wrote: »Bladerunner1 wrote: »For Stam DPS you can basically subtract 15k from target skelly parses. In a majority of boss fights they spend a lot of time sprinting from one end of the room to the other, then heavy attack weaving to pick up more stamina.
Funny, I dont recall pulling 65K on dummies, yet my stam is always shooting for 50k on bosses. This statement is just nonsense. You either are playing with an absolutely terrible tank or you simply have no idea how to play melee.
AA: Only first boss requires mobility because of mechanics, boss itself is stationary.
Hel Ra: Only Warrior requires mobility.
SO: All boss are effectively stationary
MOL: Twins requires short bursts of movement, but otherwise, bosses are stationary.
VHOF: First two bosses do require movement, last 3 are effectively stationary.
Any of the fights listed are going to impact DPS to some degree for both classes. Magic uses a lot of ground DOTs that must be reapplied when the bosses move, same as stamina. On none of these fights however would you expect to be below your dummy parse in a good raid. Stam single target DPS can easily be 15k above the dummy and total DPS can be 20k+ above the dummy.
Again, I'm talking about the entire game taken as a whole. What I'm not talking about is those particular bosses in the 5 vet trials that seem to have narrowed your point of view. You're really awesome if you're shooting for 50k DPS on most bosses all over the whole spectrum of the game, you really need to help out the losers who can't manage to do that.
Vet trials runners are freaking out about Stam DPS all of a sudden, where are a numbers on a majority of the game though, where there are teleporting bosses, crowded rooms of adds, where magic ranged pulls higher DPS than stam melee, when boss mechanics force you to chase after things or stay out of AOE. Are you saying you pull 50k in 4 player vet dungeons more often than not?
Horowonnoe wrote: »Bladerunner1 wrote: »Oreyn_Bearclaw wrote: »Bladerunner1 wrote: »For Stam DPS you can basically subtract 15k from target skelly parses. In a majority of boss fights they spend a lot of time sprinting from one end of the room to the other, then heavy attack weaving to pick up more stamina.
Funny, I dont recall pulling 65K on dummies, yet my stam is always shooting for 50k on bosses. This statement is just nonsense. You either are playing with an absolutely terrible tank or you simply have no idea how to play melee.
AA: Only first boss requires mobility because of mechanics, boss itself is stationary.
Hel Ra: Only Warrior requires mobility.
SO: All boss are effectively stationary
MOL: Twins requires short bursts of movement, but otherwise, bosses are stationary.
VHOF: First two bosses do require movement, last 3 are effectively stationary.
Any of the fights listed are going to impact DPS to some degree for both classes. Magic uses a lot of ground DOTs that must be reapplied when the bosses move, same as stamina. On none of these fights however would you expect to be below your dummy parse in a good raid. Stam single target DPS can easily be 15k above the dummy and total DPS can be 20k+ above the dummy.
Again, I'm talking about the entire game taken as a whole. What I'm not talking about is those particular bosses in the 5 vet trials that seem to have narrowed your point of view. You're really awesome if you're shooting for 50k DPS on most bosses all over the whole spectrum of the game, you really need to help out the losers who can't manage to do that.
Vet trials runners are freaking out about Stam DPS all of a sudden, where are a numbers on a majority of the game though, where there are teleporting bosses, crowded rooms of adds, where magic ranged pulls higher DPS than stam melee, when boss mechanics force you to chase after things or stay out of AOE. Are you saying you pull 50k in 4 player vet dungeons more often than not?
50k in 4 player vet dungeons is easy to do if you have a good tank and a good healer. I've ran vet dungeons where our group dps is higher than the group dps in some 12man trials runs.
Bladerunner1 wrote: »Horowonnoe wrote: »Bladerunner1 wrote: »Oreyn_Bearclaw wrote: »Bladerunner1 wrote: »For Stam DPS you can basically subtract 15k from target skelly parses. In a majority of boss fights they spend a lot of time sprinting from one end of the room to the other, then heavy attack weaving to pick up more stamina.
Funny, I dont recall pulling 65K on dummies, yet my stam is always shooting for 50k on bosses. This statement is just nonsense. You either are playing with an absolutely terrible tank or you simply have no idea how to play melee.
AA: Only first boss requires mobility because of mechanics, boss itself is stationary.
Hel Ra: Only Warrior requires mobility.
SO: All boss are effectively stationary
MOL: Twins requires short bursts of movement, but otherwise, bosses are stationary.
VHOF: First two bosses do require movement, last 3 are effectively stationary.
Any of the fights listed are going to impact DPS to some degree for both classes. Magic uses a lot of ground DOTs that must be reapplied when the bosses move, same as stamina. On none of these fights however would you expect to be below your dummy parse in a good raid. Stam single target DPS can easily be 15k above the dummy and total DPS can be 20k+ above the dummy.
Again, I'm talking about the entire game taken as a whole. What I'm not talking about is those particular bosses in the 5 vet trials that seem to have narrowed your point of view. You're really awesome if you're shooting for 50k DPS on most bosses all over the whole spectrum of the game, you really need to help out the losers who can't manage to do that.
Vet trials runners are freaking out about Stam DPS all of a sudden, where are a numbers on a majority of the game though, where there are teleporting bosses, crowded rooms of adds, where magic ranged pulls higher DPS than stam melee, when boss mechanics force you to chase after things or stay out of AOE. Are you saying you pull 50k in 4 player vet dungeons more often than not?
50k in 4 player vet dungeons is easy to do if you have a good tank and a good healer. I've ran vet dungeons where our group dps is higher than the group dps in some 12man trials runs.
I awesomed that. You mentioned having a good tank to buff the group, I'm working on putting together just such a tank that would buff Stam DPS to do good damage in 4 player content, here's the thread:
https://forums.elderscrollsonline.com/en/discussion/368025/help-with-sunderflame-tank-build#latest
So far all I'm hearing is "What about buffing mages?" Or "that won't work in trials" etc. If you've got any suggestions I'd love to hear it.
Bladerunner1 wrote: »Oreyn_Bearclaw wrote: »Bladerunner1 wrote: »For Stam DPS you can basically subtract 15k from target skelly parses. In a majority of boss fights they spend a lot of time sprinting from one end of the room to the other, then heavy attack weaving to pick up more stamina.
Funny, I dont recall pulling 65K on dummies, yet my stam is always shooting for 50k on bosses. This statement is just nonsense. You either are playing with an absolutely terrible tank or you simply have no idea how to play melee.
AA: Only first boss requires mobility because of mechanics, boss itself is stationary.
Hel Ra: Only Warrior requires mobility.
SO: All boss are effectively stationary
MOL: Twins requires short bursts of movement, but otherwise, bosses are stationary.
VHOF: First two bosses do require movement, last 3 are effectively stationary.
Any of the fights listed are going to impact DPS to some degree for both classes. Magic uses a lot of ground DOTs that must be reapplied when the bosses move, same as stamina. On none of these fights however would you expect to be below your dummy parse in a good raid. Stam single target DPS can easily be 15k above the dummy and total DPS can be 20k+ above the dummy.
Again, I'm talking about the entire game taken as a whole. What I'm not talking about is those particular bosses in the 5 vet trials that seem to have narrowed your point of view. You're really awesome if you're shooting for 50k DPS on most bosses all over the whole spectrum of the game, you really need to help out the losers who can't manage to do that.
Vet trials runners are freaking out about Stam DPS all of a sudden, where are a numbers on a majority of the game though, where there are teleporting bosses, crowded rooms of adds, where magic ranged pulls higher DPS than stam melee, when boss mechanics force you to chase after things or stay out of AOE. Are you saying you pull 50k in 4 player vet dungeons more often than not?

It's damage per second as most have said. Just don't let it fool you. Most DPS parses are on target dummies (there are specific builds you can run to up DPS on just a dummy fight) or they are cherry picked to show off good DPS. If you start using a dummy, use it to practice for yourself, not to show off numbers. It's a good baseline to know you have a rotation down, but there is more to a good DPS. The best indicator of how well a DPS does is to run content with them. You can not only tell if stuff is dying quickly enough if you've run enough content with different groups, but you'll also know how well they adapt to changes in mechanics (boss moving, red circles, etc).