Do cradle on vet this way and see how you get on. WGT can be easy anyway.
Tonnopesce wrote: »So...
I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.
With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.
As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.
The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?
Wifeaggro13 wrote: »Tonnopesce wrote: »So...
I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.
With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.
As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.
The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?
they have dumbed down Veteran modes to the point of not really needing a roles or excellent dps and skill to avoid mechanics. its sad but the days of this actually having content for the player that enjoyed a challenge on exists in a few trials. they have pandered to this non existent casual player base that abondoned them when they charge them for Morrowind. and the end game community that was willing to pay for good content left due to being ignored. now your left with the ken and barbie community which plays this like a single player RPG so the content reflects that player base
Tonnopesce wrote: »Wifeaggro13 wrote: »Tonnopesce wrote: »So...
I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.
With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.
As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.
The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?
they have dumbed down Veteran modes to the point of not really needing a roles or excellent dps and skill to avoid mechanics. its sad but the days of this actually having content for the player that enjoyed a challenge on exists in a few trials. they have pandered to this non existent casual player base that abondoned them when they charge them for Morrowind. and the end game community that was willing to pay for good content left due to being ignored. now your left with the ken and barbie community which plays this like a single player RPG so the content reflects that player base
Some single players rpg can be hard ( dark Souls series) and despite everything they have a pretty solid playerbase, so why an mmo cannot have that tipe ( maybe a little less) type of content?
Something not made for casuals, something like VMA (maybe with a little less random one shot mechanics) a step up in difficulty willbe fun and challenging imho
That explains it, with high enough damage anything become easy.Tonnopesce wrote: »
You just got a lucky PUG OP. I'm a healer and the PUG I had last night in Vet WGT couldn't get past Planar Inhibitor. DPS putting out incredibly low damage and who don't know how to avoid damage. These were CP200, and two CP500+ (me being CP450). Complete glass cannons, minus the cannon part.
It's not easy for everyone, you just got a lucky PUG group. For every good PUG, there are about five other dysfunctionally fail groups.
Tonnopesce wrote: »You just got a lucky PUG OP. I'm a healer and the PUG I had last night in Vet WGT couldn't get past Planar Inhibitor. DPS putting out incredibly low damage and who don't know how to avoid damage. These were CP200, and two CP500+ (me being CP450). Complete glass cannons, minus the cannon part.
It's not easy for everyone, you just got a lucky PUG group. For every good PUG, there are about five other dysfunctionally fail groups.
Ok i get that is not easy for everyone, but when i was in a guild (one social and one try hard pve) wgt was a run in the park, i assumed that was the guild who make the difference and now that i play as a solo player i was a little scared to do dlc dungeons, but with 3 pledges done as a heal and 3 as a tank today i fell like it was no challenge even with pug groups
WuffyCerulei wrote: »Healers I know do know that they're good, but they don't rub it in other people's faces.
The answer is " this dungeon has become absolutly outdated and easymode " .
They nerf dungeon ... they give more and more cp ... they release medium dungeon ( yep , the difficulty of horn of the reach dungeon will be medium .) So HL players are stuck between shadow of the hist dungeon and Hotr dungeon ... and between these 2 dungeon there is nothing, when i say stuck , it's stuck in term of challenge ... they nerf shadow of the hist dungeon and they will be nerf againd and again and again ... will in the other side they release easy dungeon( yep ,Horn of the reach dungeon will be easier than shadow of the hist dungeon) ...
I'M FOR a third difficulty , and not a difficulty between " normal " and " veteran ", a difficulty AFTER veteran .
Some people will say us that if the game is too easy ... we can just leave ... but i prefer to ask for more difficulty rather constantly complaining like them for a nerf .
Other will say that if we want diffculty we can just put off our gear and cps ... OK we could do this but this artificially increase the difficulty ... and finish a Hard dungeon should give the impression to be a push trough the limit,using everything that we have.
I don't want more loot ... i don't want more gear ... i don't want more key ... i just want a third difficulty and more dungeon achievement ... more challenge... i want to finish a dungeon and yell on teamspeak " YEAHHHH " we get him down !!! ... get this awesome feeling of acomplishement . And not just " KK thank for the dungeon ,bye. " + the feeling that i have lost my money ...
They're not too easy. They're too predictable. Memorizing choreography and mechanics isn't fighting, it's dancing.
On normalThe majority of Tamriel can't do this dungeon without wiping in Planar Inhibitor at least once.
You got lucky kid
Tonnopesce wrote: »
MehrunesFlagon wrote: »
Tonnopesce wrote: »
Dude then the answer isn't the Dungeon is too easy, you just landed a couple of meta builds for DDs. The average dps among all players is roughly 15k to 20k, if you hadn't been so lucky with your pug then you would've either been struggling through White Gold or even come on here making a much different thread about how bad pugs are and that they need to git gud.
The difficulty is just fine where it is.