Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

White Noob Tower

Tonnopesce
Tonnopesce
✭✭✭✭✭
So...
I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.

With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.

As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.

The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?

Signature


  • red_emu
    red_emu
    ✭✭✭✭✭
    ✭✭
    Never even completed WGT. I always play as a healer in dungeons but always end up with crappy squishy DDs or a tank with a bow lol
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • O_LYKOS
    O_LYKOS
    ✭✭✭✭✭
    Do cradle on vet this way and see how you get on. WGT can be easy anyway.
    PC NA - GreggsSausageRoll
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    The answer is " this dungeon has become absolutly outdated and easymode " .

    They nerf dungeon ... they give more and more cp ... they release medium dungeon ( yep , the difficulty of horn of the reach dungeon will be medium .) So HL players are stuck between shadow of the hist dungeon and Hotr dungeon ... and between these 2 dungeon there is nothing, when i say stuck , it's stuck in term of challenge ... they nerf shadow of the hist dungeon and they will be nerf againd and again and again ... will in the other side they release easy dungeon( yep ,Horn of the reach dungeon will be easier than shadow of the hist dungeon) ...

    I'M FOR a third difficulty , and not a difficulty between " normal " and " veteran ", a difficulty AFTER veteran .

    Some people will say us that if the game is too easy ... we can just leave ... but i prefer to ask for more difficulty rather constantly complaining like them for a nerf .

    Other will say that if we want diffculty we can just put off our gear and cps ... OK we could do this but this artificially increase the difficulty ... and finish a Hard dungeon should give the impression to be a push trough the limit,using everything that we have.

    I don't want more loot ... i don't want more gear ... i don't want more key ... i just want a third difficulty and more dungeon achievement ... more challenge... i want to finish a dungeon and yell on teamspeak " YEAHHHH " we get him down !!! ... get this awesome feeling of acomplishement . And not just " KK thank for the dungeon ,bye. " + the feeling that i have lost my money ...
    Edited by Apherius on August 12, 2017 4:40PM
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    O_LYKOS wrote: »
    Do cradle on vet this way and see how you get on. WGT can be easy anyway.

    COS?
    Is hard only for the one shot the tank mechanic on the fourth boss the rest is not so hard, i've farmed the hell out of that dungeon and i was one of the first rocking velidreth+widowmaker combo in pvp... I was so happy, then i've become a proctard all of a sudden
    Signature


  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    red_emu wrote: »
    Never even completed WGT. I always play as a healer in dungeons but always end up with crappy squishy DDs or a tank with a bow lol

    Yes well on a side note two of the tree dd's where pulling 35k single target with me providing only ransack and SPC as a buff :smiley:
    Signature


  • paulsimonps
    paulsimonps
    ✭✭✭✭✭
    ✭✭✭
    They have nerfed WGT I think 4-5 times since it came out, its really not that difficult anymore, but RoM and CoS are still somewhat challenging for some teams. vRoM HM can be a pain in the neck with its RNG BS, the healer gets the statue thing during burn phase and...... there goes 90% of all teams DD's.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    WGT boss before :
    899283images.jpg

    WGT boss Now:
    255931tlchargement1.jpg
    Edited by Apherius on August 12, 2017 5:01PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Tonnopesce wrote: »
    So...
    I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
    I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.

    With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.

    As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
    Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.

    The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
    What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?

    they have dumbed down Veteran modes to the point of not really needing a roles or excellent dps and skill to avoid mechanics. its sad but the days of this actually having content for the player that enjoyed a challenge on exists in a few trials. they have pandered to this non existent casual player base that abondoned them when they charge them for Morrowind. and the end game community that was willing to pay for good content left due to being ignored. now your left with the ken and barbie community which plays this like a single player RPG so the content reflects that player base
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    Tonnopesce wrote: »
    So...
    I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
    I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.

    With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.

    As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
    Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.

    The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
    What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?

    they have dumbed down Veteran modes to the point of not really needing a roles or excellent dps and skill to avoid mechanics. its sad but the days of this actually having content for the player that enjoyed a challenge on exists in a few trials. they have pandered to this non existent casual player base that abondoned them when they charge them for Morrowind. and the end game community that was willing to pay for good content left due to being ignored. now your left with the ken and barbie community which plays this like a single player RPG so the content reflects that player base

    Some single players rpg can be hard ( dark Souls series) and despite everything they have a pretty solid playerbase, so why an mmo cannot have that tipe ( maybe a little less) type of content?
    Something not made for casuals, something like VMA (maybe with a little less random one shot mechanics) a step up in difficulty willbe fun and challenging imho
    Signature


  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Tonnopesce wrote: »
    Tonnopesce wrote: »
    So...
    I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
    I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.

    With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.

    As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
    Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.

    The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
    What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?

    they have dumbed down Veteran modes to the point of not really needing a roles or excellent dps and skill to avoid mechanics. its sad but the days of this actually having content for the player that enjoyed a challenge on exists in a few trials. they have pandered to this non existent casual player base that abondoned them when they charge them for Morrowind. and the end game community that was willing to pay for good content left due to being ignored. now your left with the ken and barbie community which plays this like a single player RPG so the content reflects that player base

    Some single players rpg can be hard ( dark Souls series) and despite everything they have a pretty solid playerbase, so why an mmo cannot have that tipe ( maybe a little less) type of content?
    Something not made for casuals, something like VMA (maybe with a little less random one shot mechanics) a step up in difficulty willbe fun and challenging imho

    because here everyone want everything, in a RPG nobody will change the game and adapt the difficulty ... while on Teso if someone have a skin that you want or achievement that you want and if it's too hard .. you can just create a poll on the forum and ask for a nerf.
    People are jealous ... no matter if HL players have only 2 dungeons for get fun ... they want them ... and they want to be able to finish them instantly.
    Edited by Apherius on August 12, 2017 5:29PM
  • AlMcFly
    AlMcFly
    ✭✭✭✭✭
    You just got a lucky PUG OP. I'm a healer and the PUG I had last night in Vet WGT couldn't get past Planar Inhibitor. DPS putting out incredibly low damage and who don't know how to avoid damage. These were CP200, and two CP500+ (me being CP450). Complete glass cannons, minus the cannon part.

    It's not easy for everyone, you just got a lucky PUG group. For every good PUG, there are about five other dysfunctionally fail groups.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tonnopesce wrote: »
    red_emu wrote: »
    Never even completed WGT. I always play as a healer in dungeons but always end up with crappy squishy DDs or a tank with a bow lol

    Yes well on a side note two of the tree dd's where pulling 35k single target with me providing only ransack and SPC as a buff :smiley:
    That explains it, with high enough damage anything become easy.
    As other say lucky pug.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    AlMcFly wrote: »
    You just got a lucky PUG OP. I'm a healer and the PUG I had last night in Vet WGT couldn't get past Planar Inhibitor. DPS putting out incredibly low damage and who don't know how to avoid damage. These were CP200, and two CP500+ (me being CP450). Complete glass cannons, minus the cannon part.

    It's not easy for everyone, you just got a lucky PUG group. For every good PUG, there are about five other dysfunctionally fail groups.

    Ok i get that is not easy for everyone, but when i was in a guild (one social and one try hard pve) wgt was a run in the park, i assumed that was the guild who make the difference and now that i play as a solo player i was a little scared to do dlc dungeons, but with 3 pledges done as a heal and 3 as a tank today i fell like it was no challenge even with pug groups
    Signature


  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    The majority of Tamriel can't do this dungeon without wiping in Planar Inhibitor at least once.

    You got lucky kid
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • AlMcFly
    AlMcFly
    ✭✭✭✭✭
    Tonnopesce wrote: »
    AlMcFly wrote: »
    You just got a lucky PUG OP. I'm a healer and the PUG I had last night in Vet WGT couldn't get past Planar Inhibitor. DPS putting out incredibly low damage and who don't know how to avoid damage. These were CP200, and two CP500+ (me being CP450). Complete glass cannons, minus the cannon part.

    It's not easy for everyone, you just got a lucky PUG group. For every good PUG, there are about five other dysfunctionally fail groups.

    Ok i get that is not easy for everyone, but when i was in a guild (one social and one try hard pve) wgt was a run in the park, i assumed that was the guild who make the difference and now that i play as a solo player i was a little scared to do dlc dungeons, but with 3 pledges done as a heal and 3 as a tank today i fell like it was no challenge even with pug groups

    Funny you say that. The "tank" I had in that very same Vet WGT last night kept saying, no less than 8 times (I'm not exaggerating) sh*t like "Oh, last time I did this it was with four dps." and "Oh man, this dungeon is easy with my usual group." and literally said "I can survive on my own, I usually don't even need a healer in the group."

    This same guy was the last of my teammates usually to drop, but he was by NO means able so survive without a healer. With all due respect, your assumption, made after a single lucky run of vWGT, is based on poor evidence. The other pledges are cakewalk compared to vWGT so don't even include them in your comparison. Farm vWGT every day for a week, at least 5 runs a day with different PUGs, and then come back to us. Your story WILL change.
  • Ihatenightblades
    Ihatenightblades
    ✭✭✭✭✭
    Im pretty sure the only nerf in wgt was nerfing the health on orbs so if healer or tank gets orbs he or she can actually kill em.

    They actually added invisible static waves on kena which were never there before.

    But ya. Only REAL challenges for me are vhof vmol vet rom hm and vcos hm .

    Rest is very easy i would say, icp isnt easy but i wouldnt say its hard
  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    Its the easiest of the hard dungeons, but you were probably lucky on your team too. Ive been in avarage groups who could barely beat it.

    Ofc I have all its achievement+ all other hard dungeons so I know im not the problem.
  • Anlace
    Anlace
    ✭✭✭
    They're not too easy. They're too predictable. Memorizing choreography and mechanics isn't fighting, it's dancing. The dungeons you mention are challenging for people who haven't done them fifty times.

    After a year of PvP, beating NPCs is not going to be the rush you're looking for.
    Templar - Warden - Sorc
    all magicka all the time
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    You probably just had luck with dps and had reasonable heals to keep all 3 alive. I wouldn't go so far to proclaim yourself as an amazing player. Healers I know do know that they're good, but they don't rub it in other people's faces.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • AlMcFly
    AlMcFly
    ✭✭✭✭✭
    Healers I know do know that they're good, but they don't rub it in other people's faces.

    They also probably aren't the type of people who create a post in the forums as a way to brag, hidden behind a fake question.
  • AoDD33pfri3d
    AoDD33pfri3d
    ✭✭✭
    Apherius wrote: »
    The answer is " this dungeon has become absolutly outdated and easymode " .

    They nerf dungeon ... they give more and more cp ... they release medium dungeon ( yep , the difficulty of horn of the reach dungeon will be medium .) So HL players are stuck between shadow of the hist dungeon and Hotr dungeon ... and between these 2 dungeon there is nothing, when i say stuck , it's stuck in term of challenge ... they nerf shadow of the hist dungeon and they will be nerf againd and again and again ... will in the other side they release easy dungeon( yep ,Horn of the reach dungeon will be easier than shadow of the hist dungeon) ...

    I'M FOR a third difficulty , and not a difficulty between " normal " and " veteran ", a difficulty AFTER veteran .

    Some people will say us that if the game is too easy ... we can just leave ... but i prefer to ask for more difficulty rather constantly complaining like them for a nerf .

    Other will say that if we want diffculty we can just put off our gear and cps ... OK we could do this but this artificially increase the difficulty ... and finish a Hard dungeon should give the impression to be a push trough the limit,using everything that we have.

    I don't want more loot ... i don't want more gear ... i don't want more key ... i just want a third difficulty and more dungeon achievement ... more challenge... i want to finish a dungeon and yell on teamspeak " YEAHHHH " we get him down !!! ... get this awesome feeling of acomplishement . And not just " KK thank for the dungeon ,bye. " + the feeling that i have lost my money ...

    Maybe when they raise cap lvl they can call it legendary and then add legendary mode to the dungeons.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    The best part is they're nerfing this dungeon into oblivion with Monday's patch.

    Like you said, it was already a joke due to power creep.
    Edited by MLGProPlayer on August 13, 2017 12:22AM
  • MehrunesFlagon
    MehrunesFlagon
    ✭✭✭✭✭
    max_only wrote: »
    The majority of Tamriel can't do this dungeon without wiping in Planar Inhibitor at least once.

    You got lucky kid

    multiply that by 50 and you got it right.
  • ofSunhold
    ofSunhold
    ✭✭✭✭✭
    Anlace wrote: »
    They're not too easy. They're too predictable. Memorizing choreography and mechanics isn't fighting, it's dancing.

    A thousand times this.

    You'll ask for difficulty and they'll give everything three times more health, or add a random insta-kill so you can do the whole dance twice. Woo hoo.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    max_only wrote: »
    The majority of Tamriel can't do this dungeon without wiping in Planar Inhibitor at least once.

    You got lucky kid
    On normal :(
    not up to it in vet, but need it for my healer who i tend to pug with.
    fail rate on normal pug is below 5%, on vet its 10% nVGT its 60%, the other dlc in normal is mostly like vet
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Arbit
    Arbit
    ✭✭✭✭
    if you run with experienced groups, the dungeons can be really easy; however, pugs are where most people tend to find their groups, and even some of the simplest content can be HM if you run with people who don't know mechanics or run a setup that isn't meta. I get the impression its not about making a game where everything is difficult, but more about making a game where everyone can do what build they want and still be able to complete content. I'm also not sad to see difficult dungeons being nerfed, because all you need to do to experience more difficult dungeons, is to run with pugs.
    Argonian Master Race
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    City of Ash was probably the worst.

    A no go zone back in the day unless youre group were all good

    Now you can moon walk to skoria and play rock paper scissors against him to complete that dungeon

    Edited by mb10 on August 13, 2017 12:18AM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tonnopesce wrote: »
    red_emu wrote: »
    Never even completed WGT. I always play as a healer in dungeons but always end up with crappy squishy DDs or a tank with a bow lol

    Yes well on a side note two of the tree dd's where pulling 35k single target with me providing only ransack and SPC as a buff :smiley:

    Dude then the answer isn't the Dungeon is too easy, you just landed a couple of meta builds for DDs. The average dps among all players is roughly 15k to 20k, if you hadn't been so lucky with your pug then you would've either been struggling through White Gold or even come on here making a much different thread about how bad pugs are and that they need to git gud.

    The difficulty is just fine where it is.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    max_only wrote: »
    The majority of Tamriel can't do this dungeon without wiping in Planar Inhibitor at least once.

    You got lucky kid

    multiply that by 50 and you got it right.

    I never understood why people struggle with it. It's such a simple mechanic when explained.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    ArchMikem wrote: »
    Tonnopesce wrote: »
    red_emu wrote: »
    Never even completed WGT. I always play as a healer in dungeons but always end up with crappy squishy DDs or a tank with a bow lol

    Yes well on a side note two of the tree dd's where pulling 35k single target with me providing only ransack and SPC as a buff :smiley:

    Dude then the answer isn't the Dungeon is too easy, you just landed a couple of meta builds for DDs. The average dps among all players is roughly 15k to 20k, if you hadn't been so lucky with your pug then you would've either been struggling through White Gold or even come on here making a much different thread about how bad pugs are and that they need to git gud.

    The difficulty is just fine where it is.

    WGT isn't a DPS test. It's 100% mechanics. You can complete it with 5k DPS if your team listens to instructions.
    Edited by MLGProPlayer on August 13, 2017 12:24AM
Sign In or Register to comment.