OrphanHelgen wrote: »if dungeons are too hard, people complain about how long time it takes to grind the gear. All gear are currently bind on pickup, which means you cannot sell it in the guild stores. The more content comes, the more gear there is to farm. I remember 2-3 years ago when city of ash was a new dungeon and valkyn skoria monster set was best in slot. A friend of mine farmed that dungeon 70 times before he got his first helm, which was crappy trait as well btw. One city of ash run could take an hour or two if you didn't have the best group. that's over 100 hours farming for one valkyn skoria.
Have in mind here, coa was one of the very few end game options in pve back then. Now, there is more to do where you basically have a reason to pug farm every normal trial + 3 pledges and get 6 keys. Correct me if I'm wrong, but before it was only one gold key a day right? And you could open 10 chests and get no shoulder, so drop rates was insanely bad.
So they make dungeons easier becasue of all the content out there and all the possible bind on pickup gear out there. Is it the correct way to do it? Probably not, but that's why it's so easy atleast. I personally would like dungeons to be harder and make gear bind on equip, but then you would see pug rage posts on forums and people getting queued with a bow healer etc so idk. Every solution comes with a problem.
Doctordarkspawn wrote: »You figured out the mechanics, you won.
Now you cry because other people won't learn them. Enough with your greed.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »You figured out the mechanics, you won.
Now you cry because other people can learn them. Enough with your greed.
quote the person plz, i don't even know if you are talking to me.
Not quoting anyone. Take the statement as-is. Most whining about things being too easy stems from this simple postulate. People dont want others to be successfull. This is all.
Doctordarkspawn wrote: »You figured out the mechanics, you won.
Now you cry because other people can learn them. Enough with your greed.
One problem is that most don't bother teaching mechanics, and none bother to look it up, this is double true on normal there you can burn trough most mechanic. Took an long time before I understood not all saw the portals.MLGProPlayer wrote: »Doctordarkspawn wrote: »You figured out the mechanics, you won.
Now you cry because other people can learn them. Enough with your greed.
Anyone can learn mechanics. People just choose not to.
This isn't calculus. It's a video game with straightforward mechanics. Sometimes, you need to learn the mechanics to complete content.
In WGT, during the planar fight, If your screen turns grey, you have to kill the portals. If you choose not to, you, and your entire team, will die. When your teammates explain the mechanics to you and you cuss out their mothers instead while continuing to NOT do what you're supposed to, you're CHOOSING to fail. You can't tell me that "screen turning grey = kill portals" is a complex mechanic. A five year old can learn something that simple. It's just a matter of learning it or ignoring it. Most people, for some reason, choose to ignore it.
Now, I'm obviously aware that there are people with slower reflexes who might have a hard time reacting in time to cues like this. And that's fine. We have two dungeon difficulties for a reason. Allowing a few adds to spawn in nWGT isn't a problem.
One problem is that most don't bother teaching mechanics, and none bother to look it up, this is double true on normal there you can burn trough most mechanic. Took an long time before I understood not all saw the portals.MLGProPlayer wrote: »Doctordarkspawn wrote: »You figured out the mechanics, you won.
Now you cry because other people can learn them. Enough with your greed.
Anyone can learn mechanics. People just choose not to.
This isn't calculus. It's a video game with straightforward mechanics. Sometimes, you need to learn the mechanics to complete content.
In WGT, during the planar fight, If your screen turns grey, you have to kill the portals. If you choose not to, you, and your entire team, will die. When your teammates explain the mechanics to you and you cuss out their mothers instead while continuing to NOT do what you're supposed to, you're CHOOSING to fail. You can't tell me that "screen turning grey = kill portals" is a complex mechanic. A five year old can learn something that simple. It's just a matter of learning it or ignoring it. Most people, for some reason, choose to ignore it.
Now, I'm obviously aware that there are people with slower reflexes who might have a hard time reacting in time to cues like this. And that's fine. We have two dungeon difficulties for a reason. Allowing a few adds to spawn in nWGT isn't a problem.
Same with throwing cabbage at zombies in IcP, yes you can burn trough in normal but it turned an annoying fight into an entertaining break.
So you have burned trough the fights some times on normal and go vet
Has not done the dlc in vet yet, working trough the 2 dungeons now. And yes fungal 2 is trivial, spending 4 hours back then it was vet fungal and dps was far lower teach you mechanic

LadyNalcarya wrote: »One problem is that most don't bother teaching mechanics, and none bother to look it up, this is double true on normal there you can burn trough most mechanic. Took an long time before I understood not all saw the portals.MLGProPlayer wrote: »Doctordarkspawn wrote: »You figured out the mechanics, you won.
Now you cry because other people can learn them. Enough with your greed.
Anyone can learn mechanics. People just choose not to.
This isn't calculus. It's a video game with straightforward mechanics. Sometimes, you need to learn the mechanics to complete content.
In WGT, during the planar fight, If your screen turns grey, you have to kill the portals. If you choose not to, you, and your entire team, will die. When your teammates explain the mechanics to you and you cuss out their mothers instead while continuing to NOT do what you're supposed to, you're CHOOSING to fail. You can't tell me that "screen turning grey = kill portals" is a complex mechanic. A five year old can learn something that simple. It's just a matter of learning it or ignoring it. Most people, for some reason, choose to ignore it.
Now, I'm obviously aware that there are people with slower reflexes who might have a hard time reacting in time to cues like this. And that's fine. We have two dungeon difficulties for a reason. Allowing a few adds to spawn in nWGT isn't a problem.
Same with throwing cabbage at zombies in IcP, yes you can burn trough in normal but it turned an annoying fight into an entertaining break.
So you have burned trough the fights some times on normal and go vet
Has not done the dlc in vet yet, working trough the 2 dungeons now. And yes fungal 2 is trivial, spending 4 hours back then it was vet fungal and dps was far lower teach you mechanic
Sadly, in ESO theres another huge problem: when you're actually trying to help teammates who are stuck at the mechanic, often it doesnt end up well. Most of time they just ignore any advices, and sometimes they are outright agressive (even if youre polite). Sometimes you meet really cool newbies, though.I've cleared normal DLC dungeons with them quite a few times, without carrying them too much, just by teaching them.
But this mentality:
Is a big issue.
LadyNalcarya wrote: »One problem is that most don't bother teaching mechanics, and none bother to look it up, this is double true on normal there you can burn trough most mechanic. Took an long time before I understood not all saw the portals.MLGProPlayer wrote: »Doctordarkspawn wrote: »You figured out the mechanics, you won.
Now you cry because other people can learn them. Enough with your greed.
Anyone can learn mechanics. People just choose not to.
This isn't calculus. It's a video game with straightforward mechanics. Sometimes, you need to learn the mechanics to complete content.
In WGT, during the planar fight, If your screen turns grey, you have to kill the portals. If you choose not to, you, and your entire team, will die. When your teammates explain the mechanics to you and you cuss out their mothers instead while continuing to NOT do what you're supposed to, you're CHOOSING to fail. You can't tell me that "screen turning grey = kill portals" is a complex mechanic. A five year old can learn something that simple. It's just a matter of learning it or ignoring it. Most people, for some reason, choose to ignore it.
Now, I'm obviously aware that there are people with slower reflexes who might have a hard time reacting in time to cues like this. And that's fine. We have two dungeon difficulties for a reason. Allowing a few adds to spawn in nWGT isn't a problem.
Same with throwing cabbage at zombies in IcP, yes you can burn trough in normal but it turned an annoying fight into an entertaining break.
So you have burned trough the fights some times on normal and go vet
Has not done the dlc in vet yet, working trough the 2 dungeons now. And yes fungal 2 is trivial, spending 4 hours back then it was vet fungal and dps was far lower teach you mechanic
Sadly, in ESO theres another huge problem: when you're actually trying to help teammates who are stuck at the mechanic, often it doesnt end up well. Most of time they just ignore any advices, and sometimes they are outright agressive (even if youre polite). Sometimes you meet really cool newbies, though.I've cleared normal DLC dungeons with them quite a few times, without carrying them too much, just by teaching them.
But this mentality:
Is a big issue.
It's OK you don't adjust , just vote kick or I leave , is it your intention?
ZOS please adjust the level of specific normal dungeons , such as WGT , ROM , ICP .
TBH , we have limited play time a day after works , this is not funny you create the dungeons which are not for noobs at normal level .
I agree those mentioned dungeons can be completed by cp100 or below , but not the guys 1st try .
It's OK you don't adjust , just vote kick or I leave , is it your intention?
LadyNalcarya wrote: »
Theres a big difference between "squshy glass cannon dd" and "squishy, and not even a dd" types...
Tonnopesce wrote: »So...
I've made today my personal comeback in the pve side of the game after almost a year of pvp only (except questing and farming toons/gold/mats).
I've decided to get ready for tomorrow dlc and to take off the dust in my templar heal.
With crappy gear (4 trasmutation 5 SPC 1 pcs monster helm and 3 random seducer heavy) i've decided to go for the non dlc pledges as a heal, after a while we (pug) believed that it was too hard to find a tank and decided to go 3 dd 1heal holding aggro.
As expected (not really) we facerolled the two pledges, elden hollow1 and blackheart heaven both in hard mode.
Since we where pumped up by the results why not go in the third? wgt was the dlc pledge of the day and we made it... Hard mode with only 1 whipe ( the atronach on the last boss landed in the head of tree of us) with even a bunch of archivements done.
The point is.... I' m the best player and i've found pug tree of the best dd's in the game OR this dungeon has become absolutly outdated and easymode.
What do you guys think? With two new dungeons coming, is the game too easy and need a third stage of difficulty?
The first time I did wgt I got booted because I did not know mechanics. Did it two days ago and someone stopped the group amd explains the mechanics . I closed the portals and we blazed thru.
The final boss mechanic was explained and we got thru that after only one wipe. Pug group.
Normal dungeon mind you but a totally different,experience from my first go.