leepalmer95 wrote: »So TL:DR.
2x shadowrend
5x amber
5x war maiden
For a dw mag sorc build
Or
2x shadowrend
5x amber
3x willpower
1x Nirn Msa Inferno staff
1x Nirn Master Resto staff?
Easy 50k~ magicka on a normal sorc build with nearly 100% uptime when not in a zerg?
Isn't Necropotence the whole point of running Shadowrend ?
LegendaryMage wrote: »I have never heard or seen 5pc necropotence being "overpowered" or too good outside of annoying pet builds in duels. Everyone keeps harbouring this out of some bizarre bias meanwhile the "meta" has been amberplasm for a variety of reasons.
But now that shadowrend suddenly got a buff people are panicking... lol.
It was just a few months ago that people were saying that Curse became overpowered because it exploded a second time after 8 seconds.
Some people suggest replacing the 4000 bonus magicka on Necropotence with the spell power equivalent, but this crops up a different kind of balancing problem. There are no buffs that boost your max magicka, only slotted skills. Major Sorcery would scale the 5 piece beyond what the "equivalent" would be. Throw a 2 piece Kena on to boost it further and you've got a sorc with almost 4k spell power and ~50k magicka.
Necropotence is a set that's intended to empower summoning builds. The problem here is that in ESO a lot of things count as pets when they shouldn't, and also the fact that the set empowers the character rather than the summoning aspect of a build.
It's a niche set that's never been a niche set in the first place.
I guess this is a good way to describe it.
Basically, necropotence outperforms all magicka sets when it is active. It is active 100% on a mWarden, mNB. In general, I see no particular reason why you would ever run any other sets on those classes.
Only the mSorc is forced to make a substantial trade to get it, i.e. pets.
This entire thread is about Shadowrend... Whose entire purpose is to enable Necropotence on spec where it is otherwise unavailable: mDK, mTemp, and mSorc (remove pet requirement).
paulsimonps wrote: »LegendaryMage wrote: »I have never heard or seen 5pc necropotence being "overpowered" or too good outside of annoying pet builds in duels. Everyone keeps harbouring this out of some bizarre bias meanwhile the "meta" has been amberplasm for a variety of reasons.
But now that shadowrend suddenly got a buff people are panicking... lol.
It was just a few months ago that people were saying that Curse became overpowered because it exploded a second time after 8 seconds.
Some people suggest replacing the 4000 bonus magicka on Necropotence with the spell power equivalent, but this crops up a different kind of balancing problem. There are no buffs that boost your max magicka, only slotted skills. Major Sorcery would scale the 5 piece beyond what the "equivalent" would be. Throw a 2 piece Kena on to boost it further and you've got a sorc with almost 4k spell power and ~50k magicka.
Necropotence is a set that's intended to empower summoning builds. The problem here is that in ESO a lot of things count as pets when they shouldn't, and also the fact that the set empowers the character rather than the summoning aspect of a build.
It's a niche set that's never been a niche set in the first place.
I guess this is a good way to describe it.
Basically, necropotence outperforms all magicka sets when it is active. It is active 100% on a mWarden, mNB. In general, I see no particular reason why you would ever run any other sets on those classes.
Only the mSorc is forced to make a substantial trade to get it, i.e. pets.
This entire thread is about Shadowrend... Whose entire purpose is to enable Necropotence on spec where it is otherwise unavailable: mDK, mTemp, and mSorc (remove pet requirement).
Its not its entire purpose..... its not like it just procs a pet for the sake of it....
@Derra
I don't think any Sorc would reject a sound and honest discussion about shields. The issue is that in these forums nobody seems to see that if you weaken the shields significantly, you'll have to give Sorcs defenses elsewhere. That could be dodging, or a burst heal, or something else. I'd like to keep shields because they are a unique and distinctive class signature. Anything else would be more boring - another burst heal would be just another BoL, and dodging just another shuffle. I think distinctive classes with strengths and weaknesses which are unique are a key factor in the game being fun to play. I'd like to keep that.
50k max stamina heavy armour stamina DKs spamming the s&b ulti were considered overperforming so stamina DK got nerfed into the ground, while most of the actual issues (overtuned gear and abilities) weren't touched.
Watching mag sorcs debate in this thread really makes one realise that theyre playing a different game at this point. I don't know why the ZOS balance team is being so slow when it comes to max magicka stacking, but my guess is mag sorc is going to eat some unnecessary nerfs, while the problematic gear and abilities are going to get a free pass, just like what happened to sDK.
Just a matter of time at this point. My condolences in advance.
50k max stamina heavy armour stamina DKs spamming the s&b ulti were considered overperforming so stamina DK got nerfed into the ground, while most of the actual issues (overtuned gear and abilities) weren't touched.
Watching mag sorcs debate in this thread really makes one realise that theyre playing a different game at this point. I don't know why the ZOS balance team is being so slow when it comes to max magicka stacking, but my guess is mag sorc is going to eat some unnecessary nerfs, while the problematic gear and abilities are going to get a free pass, just like what happened to sDK.
Just a matter of time at this point. My condolences in advance.
@Aelakhaii_De_Mythos easy to solve, make shields not stackable, if you have say a harness on you and put on a healing ward, make it so the healing ward overrides the old one. I have played a 1 shield build on my magblade since I came back in morrowind and it's working fine.
I don't see why it's that different.
Max stamina stacking was really good on sDK. More damage and more sustain all in one stat. At first you had to combine various 2-3-4 set piece bonuses of various sets to stack this much max stamina and that forced you to make actual trade-offs in your build to get that high max stamina.
Then they introduced sets like Draugr Hulk and made stacking that much max stamina completely trivial (and without trade-offs) to the point where any scrub can be a champion if he's just willing to spend enough time farming in Direfrost Keep. But I guess that was the point considering ZOS wanted to "raise the floor".
Sure, the benefits of stacking max magicka on a sorc or any shield user are slightly different. Instead of sustain you mostly get more survivability, although harness magicka return does scale off max magicka.
But the way I see it, you'd be stupid not to stack max magicka on a mSorc (unless you want to use amberplasm, which is a ridiculously strong option too) just like you'd be stupid not to stack max stamina on a sDK pre-morrowind.
It just seems like history repeating itself. With this set + necropotence you'll easily be able to get a sustainable 50k max magicka setup with a non-pet build.
@Derra I was only using healing ward as well, but I see where you're coming from. I had path, swallow soul, entropy and SA. However, that wouldn't touch the magblade shield stacking...
I don't see why it's that different.
Max stamina stacking was really good on sDK. More damage and more sustain all in one stat. At first you had to combine various 2-3-4 set piece bonuses of various sets to stack this much max stamina and that forced you to make actual trade-offs in your build to get that high max stamina.
Then they introduced sets like Draugr Hulk and made stacking that much max stamina completely trivial (and without trade-offs) to the point where any scrub can be a champion if he's just willing to spend enough time farming in Direfrost Keep. But I guess that was the point considering ZOS wanted to "raise the floor".
Sure, the benefits of stacking max magicka on a sorc or any shield user are slightly different. Instead of sustain you mostly get more survivability, although harness magicka return does scale off max magicka.
But the way I see it, you'd be stupid not to stack max magicka on a mSorc (unless you want to use amberplasm, which is a ridiculously strong option too) just like you'd be stupid not to stack max stamina on a sDK pre-morrowind.
It just seems like history repeating itself. With this set + necropotence you'll easily be able to get a sustainable 50k max magicka setup with a non-pet build.
It´s different because outside of harness magica you don´t get sustain from stacking max stat on sorc.
You got survivability on stamDK aswell. It´s not like heals don´t scale with weapondmg/stamina and you were able to focus solely on those stats.
A pure maxmagica build without harness isn´t the eierlegendewollmilchsau stamDK was (for 1v1 they maybe are). They´re hardly even vaible for open world.
Don´t get me wrong i don´t think having necro accessible without pets is desireable. But i think just removing harness stacking would solve a lot of the potential issues.
And yet, killing a necropotence pet sorc with 50k max magicka within a reasonable time frame is very unlikely (when youre alone, of course). I'm sure you've fought at least a few of those yourself. Damage shields are enormously powerful when they have a huge magicka pool backing them. For sorcs, the only thing really holding that back right now is the fact that pet builds are really awkward and not very flexible in open world outnumbered PvP (which is a shallow drawback, imo. What if the sorc in question is the one doing the Xv1ing - completely untouchable).
@Aelakhaii_De_Mythos easy to solve, make shields not stackable, if you have say a harness on you and put on a healing ward, make it so the healing ward overrides the old one. I have played a 1 shield build on my magblade since I came back in morrowind and it's working fine.
@Aelakhaii_De_Mythos easy to solve, make shields not stackable, if you have say a harness on you and put on a healing ward, make it so the healing ward overrides the old one. I have played a 1 shield build on my magblade since I came back in morrowind and it's working fine.
That would make for horrible gameplay.
Player A casts healing ward; doesn't get it. Instead it goes to a nearby sorc that loses his shield. They both lose out.
I think there is a case for discussing how harness and hardened stack is sorcs get something in return like buffs to Hardened, but we have to leave the other shields out of the equation. Bone Shield, Igneous, Healing Ward, Barrier, Blazing Shield... none of these are an issue when stacked.
leepalmer95 wrote: »So TL:DR.
2x shadowrend
5x amber
5x war maiden
For a dw mag sorc build
Or
2x shadowrend
5x amber
3x willpower
1x Nirn Msa Inferno staff
1x Nirn Master Resto staff?
Easy 50k~ magicka on a normal sorc build with nearly 100% uptime when not in a zerg?
Isn't Necropotence the whole point of running Shadowrend ?
Yup, I guess he's forgetting something.
The issue with necro is a function of how shields scale in strength. The set not only buffs your damage and sustain (which many sets do magicka or stamina), it also skyrockets the effectiveness of a core defensive mechanic in a ludicrous way.
Lord_Dexter wrote: »This thread need to close as OP have no real statistics or example but simple started a troll thread!
Lord_Dexter wrote: »This thread need to close as OP have no real statistics or example but simple started a troll thread!
By that logic you need to be banned from the forums as you provided no constructive reply to the ongoing discussion in this topic.
Emma_Overload wrote: »paulsimonps wrote: »Emma_Overload wrote: »Dude, the "counter play" is to KILL the frickin' thing.
Magicka users have SO FEW good monster sets compared to stamina users, and now you want to nerf one of the few good ones? How about giving us a bunch of proc damage sets like stamblades have been torturing us with for the last year?
Wait, isn't it unkillable? If I remember right you can't even target it.
Wow, really? Every other summon is killable, right? That's amazing if it's true.