Lord_Dexter wrote: »This thread need to close as OP have no real statistics or example but simple started a troll thread!
As for shadowrend specifically. After HotR hits, itll basically play the game for people - do significant damage, 100% uptime on minor main, almost 100% (uncounterable) uptime on necropotence for any class. But gear sets and abilities playing the game for people is really nothing new at this point.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
As for shadowrend specifically. After HotR hits, itll basically play the game for people - do significant damage, 100% uptime on minor main, almost 100% (uncounterable) uptime on necropotence for any class. But gear sets and abilities playing the game for people is really nothing new at this point.
This is pure hyperbole.
Lord_Dexter wrote: »Lord_Dexter wrote: »This thread need to close as OP have no real statistics or example but simple started a troll thread!
By that logic you need to be banned from the forums as you provided no constructive reply to the ongoing discussion in this topic.
This tread is just troll and no constructive and what logic i said to be banned?
Not sure why are you soo much feaking out!
If you really think this set overperforming them clearly its a jolk,
OP monster proc sets are Salene and Skoria!
Waffennacht wrote: »Glad we'll get to play with these new changes before QQ'ers get everything nerfed again
Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.

Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.
Ragnaroek93 wrote: »Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.
If dodgeroll builds are so overpowered than I guess you aren't afraid to create one on PTS and duel against my sorc?
@Lord-Otto
Ragnaroek93 wrote: »Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.
If dodgeroll builds are so overpowered than I guess you aren't afraid to create one on PTS and duel against my sorc?
@Lord-Otto
I'm afraid I can't do that. Out of my reach.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.
If dodgeroll builds are so overpowered than I guess you aren't afraid to create one on PTS and duel against my sorc?
@Lord-Otto
I'm afraid I can't do that. Out of my reach.
Why exactly are you talking about stuff on PTS if you can't play there at all? I guess for trolling purposes
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.
If dodgeroll builds are so overpowered than I guess you aren't afraid to create one on PTS and duel against my sorc?
@Lord-Otto
I'm afraid I can't do that. Out of my reach.
Why exactly are you talking about stuff on PTS if you can't play there at all? I guess for trolling purposes
Oh, and you have played all changes live in Cyrodiil on the main servers with all players and at all the different traffic times, right?
You're just as theorizing as I am. Your tiny PTS experience is not to be taken for a true live experience. And my point stands there: stamina has adfitional utility with dodge, so magicka can have a scaling advantage with shields.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.
If dodgeroll builds are so overpowered than I guess you aren't afraid to create one on PTS and duel against my sorc?
@Lord-Otto
I'm afraid I can't do that. Out of my reach.
Why exactly are you talking about stuff on PTS if you can't play there at all? I guess for trolling purposes
Oh, and you have played all changes live in Cyrodiil on the main servers with all players and at all the different traffic times, right?
You're just as theorizing as I am. Your tiny PTS experience is not to be taken for a true live experience. And my point stands there: stamina has adfitional utility with dodge, so magicka can have a scaling advantage with shields.
I see. Torugs + Infused is also fine, because we weren't able to test it yet on live server
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.
If dodgeroll builds are so overpowered than I guess you aren't afraid to create one on PTS and duel against my sorc?
@Lord-Otto
I'm afraid I can't do that. Out of my reach.
Why exactly are you talking about stuff on PTS if you can't play there at all? I guess for trolling purposes
Oh, and you have played all changes live in Cyrodiil on the main servers with all players and at all the different traffic times, right?
You're just as theorizing as I am. Your tiny PTS experience is not to be taken for a true live experience. And my point stands there: stamina has adfitional utility with dodge, so magicka can have a scaling advantage with shields.
Waffennacht wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
LOL
I would appreciate the comedy, if I didn't know you're probably being serious.
You should've used small font every time you write ᵈᵒᵈᵍᵉᵃᵇˡᵉ.
It's a pretty damn big downside to dodge roll when most of the attacks in the game are, you know, undodgeable.
If you think dodge roll is spammable, go do it over 10+ times in a row (hint: you need 15k+ stamina just to dodge roll once at that point even with 7 well-fitted & CPs in Tumbling) - it's mathematically impossible due to the stacking cost modifier. Unlike spamming dmg shields or heals, or permablocking.
Also, there are undodgeable heavy attacks in this game as well, so feel free to use those if you can't land other types of heavy attacks on dodge rollers (I can, with DW *shrug*).
Oh, and dodge rolling is available for everyone (especially for people wearing Amberplasm) - it's not a stamina exclusive thing.
Typical stamina delusion.
Dodgerolling five times in a row is very damn possible. I have yet to see a proper stam build to run dry because of dodgeroll. Compare that to the other evasive move with stacking cost - Streak. Five times Streak will run you dry easily.
Half of the moves in the game are undodgable? Rofl. You mean that OP Pulsar or Sap Essence that everyone spams left and right, especially in duels?
You compare shields to dodge. That is wrong to begin with. Shields are our heals. Our Vigor. Dodge and block are slotfree damage mitigation tools. Magicka doesn't have that. No, Amberplasm is not a valid excuse, as that binds us to a specific set. That's like asking stam builds to run Seducer, so you can afford your utility magicka skills.
Dodge grants you a plethora of tactical aadvantages. It is only fair that shields have good scaling in return, and a set to compliment that.
If dodgeroll builds are so overpowered than I guess you aren't afraid to create one on PTS and duel against my sorc?
@Lord-Otto
I'm afraid I can't do that. Out of my reach.
Why exactly are you talking about stuff on PTS if you can't play there at all? I guess for trolling purposes
Oh, and you have played all changes live in Cyrodiil on the main servers with all players and at all the different traffic times, right?
You're just as theorizing as I am. Your tiny PTS experience is not to be taken for a true live experience. And my point stands there: stamina has adfitional utility with dodge, so magicka can have a scaling advantage with shields.
I see. Torugs + Infused is also fine, because we weren't able to test it yet on live server
After the bug fix, I'm thinking, it's pretty fine.
Edit:. Wait,
So which the @#__ is it? Sorc shield stacking OP? Necro + Shadowrend OP? Or is it Torug + Infused? Because it sure as @#$_ not the same build. Imo Torug is the antithesis of shield stacking - which would be good for the sorc is OP crowd.
But to hear that: Torug OP, Shadowrend OP, SA OP, Sorc OP, Warden OP, Panacea OP, Cloak OP, Magicka OP, Riposte OP, Oblivion Glyph OP, Skoria OP, Sorc OP (again because when a was typing this they made another thread), Bloodspawn OP, EotS OP, Incap OP, ... They all can't be true!!! Not to just you person I quoted, but to the forums.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
The point is that it's okay for shields to have massive scaling with magicka, as stamina builds have way easier acces to the extremely powerful dodge maneuver.
Aelakhaii_De_Mythos wrote: »The point is that it's okay for shields to have massive scaling with magicka, as stamina builds have way easier acces to the extremely powerful dodge maneuver.
What is hard to understand here really?
You cant die with a magica char (1v1) because none can burst you down - if this continues.
Do you understand this point or not? If not i can explicate this for you thoroughly.
Good it's getting buffed. It gives magicka more damage, sustain and shields. That's still less than what dodge does:
Completely nullifies dodgable damage, scales, breaks roots, grants root immunity, nullifies dodgable CC, grants a mini-sprint that ignores snares, lets you cancel into, persists after animation is complete.
That is a lot for such a spammable move. It's fair if magicka gets a similar flexible boon. Magicka arguably has less defensive options, so building around that seems like a good idea. And before that stuff got live, crying for nerfs is a bit premature. We'll see how it works out, eh?
Oh, and I forgot how the need for highly-telegraphed and dodgable heavy attacks directly affects your dps or sustain since Morrowind, another advantage of dodge.
Maybe the whining would stop if ZOS reduced shield strength by 75%, allowed only 1 shield, adjusted the Matriarch heal and Conversion to half, and got Surge to a flat 500 heal every 2 seconds. Oh no, it wouldn't. Sorcs could still use negate or Destro Ult and kill steal. So let's change Wrath/Fury to a threshold of 2% HP. Maybe that would be ok then. After all there already was a time Sorcs were nothing more than negate monkeys.
I'm so tired of all the whining. All I want is to still enjoy my main. It's not OP in noCP at all.