So how are you ever going to be good at Vet content if you're not allowed to play vet content even as a cp630 character? Go practice rotations on thunderbugs in overland content?
The Scenario OP explained was about players who probably could do decent damage before by spamming their highest damage skill, but now they get out of resources too fast since Morrowind. The skill spammer playstyle has been nerfed further increasing the gap between a good player and a bad player, probably due to resource management.
I'm experiencing the same issues on some of my characters. I used to have no problems with resource management just spamming my my dps skills. I think ZOS wanted to make it harder to reach insane sustained dps. Good players adapt their rotation and playstyle. Bad players run out of Resources and do less damage. I think that change backfired furthering the gap between good and bad players.
With all due respect, and understanding that everyone likes to play differently...there's already a grand whole lot of 10(11 with ultis) skills you can use(out of oh so many skills available). I really don't think the combat must be made any easier than that. What's next, removing all skills and only leaving light/heavy attacks(and buffing them accordingly so the oh so popular light/heavy attack spam becomes more viable in endgame content)?
No but they could try to close the gap a little. I wouldn't mind having single bar, light attack spammers in my Pug if they were actually doing some decent damage. A seasoned player would always do more damage, with a good solid build and rotation, but the gap between a good player and a bad player restricts them from enjoying the same content in PUGS. (We were only talking about pugs here) They get kicked for not doing good enough damage, groups get grumpy for having to carry or kick them.
The gap currently. A bad player has a hard time reaching 10k dps. A good player can pass 30k dps. So I don't mind if Zos made some effort to close that gap a little bit so i could enjoy grouping with less seasoned players.
If you were doing VET trials, there's probably different DPS criteria you would need to meet, and most trial runs are with guilds, not Pugs.
GeorgeBlack wrote: »The problem is that these dungeons are group content. It's not about newbies or VR vs CP or recovery changes.
The problem is that the guild model in this game makes people feel alone even when they belong to 5 guilds with 400+ members. Shout lfm in a trading guild and you'll be ignored. Maybe people even mute their trading guilds.
In real guilds the members play with each other and teach/help each other.
Good luck finding any such guilds these days.
Grouping tools are not the way for group content. Especially when there isn't a way to group xp people with xp people, and newbies with newbies, in order to each category to achieve their goal of the run.
That makes no sense. Shouting LFM in a trading guild isn't much different than shouting LFM in zone chat. I don't mean to disparage trading guilds (esp. since I am the GM of one), but you gotta realize that people join trading guilds to gain access to a trader stall, not to find dungeon buddies or PvP compatriots. Yes, you'll find some good dungeon and trial runners in trading guilds, but you'll also find newbies too. Just like zone chat, where you'll find some really good players along with some really bad players. Why anyone would expect a trade guild's demographic cross-section to be significantly different than that of zone chat is beyond me.
People have five guild slots. If they decide to fill all five with trading guilds, that their problem. I have a PvE guild, a PvP guild, and a trading guild. I'm not going to ask for price checks in my PvE guild. I'm not going to ask for a Cyrodiil group in my trading guild. I'm not going to ask for a trials group in my PvP guild.
So the question is, why aren't you using one of your many guild slots to be in a PvE guild, dedicated to pledges, trials, etc., with like-minded people who help each other get better at PvE content, instead of lashing out blame at the 5-guild system?
disintegr8 wrote: »I'd love to see a video of someone soloing Grobul in Vet mode.
For me the game has never been very intuitive and the only way to learn is for someone to teach you or use Google and YouTube. That has always been the case for me on PS4, not sure about other platforms. I have used these, can have all the right skills, food and potions slotted but still have it all turn to crap once the fight starts.
I can never remember rotations, cannot fight and track any buffs/debuffs, forget to reuse my potions, etc., etc. For some reason, in the heat of battle, everything I have tried to learn gets lost and my fingers all turn into thumbs. My DD's also always tend to melt mobs in no time but I have never had great single target damage.
What I am seeing lately in normal dungeons, are DD's with no AoE skills slotted. I am running a new healer through these dungeons for the new trophies and I am seeing DD's doing nothing but light and heavy attacks, killing mobs one target at a time. I end up putting out some HoT's and start assisting with the DPS just to speed things up.
https://www.youtube.com/watch?v=HVQvefFfgmAAs it was predicted by everybody outside ZOS.Flameheart wrote: »
The gap currently. A bad player has a hard time reaching 10k dps. A good player can pass 30k dps. So I don't mind if Zos made some effort to close that gap a little bit so i could enjoy grouping with less seasoned players.
Actually it was ZOS intent to change that with the Morrowind patch ("heaving-the-floor-lowering-the-ceiling"). Why am I not suprized that it didn't work ?
Good players adapted fast, causal players did not, for the light attack brigade it did not affect them.
I agree op, to learn how to dps is difficult in ESO, there's no explanation of rotations, no explanation of weaving, no explanation of aoes. Final fantasy online don't seem to have the problem.
For a magicka user, it's pretty easy to do. Lay down your Blockade, and other ground DoTs, and just heavy-attack the netchlings with a lightning staff. Tanks are pretty much useless on Grobull. And the damage isn't much, so you can do without a healer--your shields and self-heals will keep you alive, and since you're heavy-attacking the whole time, you'll have plenty of resources to shield as needed. Probably be easiest as either a sorc or magblade for their innate self-heals.disintegr8 wrote: »I'd love to see a video of someone soloing Grobul in Vet mode.
I imagine it'd be much harder to do as stam, though.
(I soloed Vet Darkshade II a number of times pre-One Tamriel, back when it was just known as Vet Darkshade. I haven't tried since the OT update, but it's really just more health and a longer slog.)
I agree, problem is adjusting it dynamically as people tend to come over time, public dungeon / delves is even harder as people move at different speed so unless boss is farmed its a bit hard, three players leapfrog trough en delve and kill the boss, the level 10 they bypassed now get an buffed bossMarzAttakz wrote: »I agree op, to learn how to dps is difficult in ESO, there's no explanation of rotations, no explanation of weaving, no explanation of aoes. Final fantasy online don't seem to have the problem.
The issue is the relative ease of Overland content barring certain Overland Bosses. Vast majority of quest and/or Delve Bosses are dead within two rotations! Unfortunately this is where most people learn basic mechanics.
As for Dolmen's - I find late night solo sessions a good way to really test your rotations and sustain without the massive jump in difficulty when tackling a world boss. This is for sub-50 and low CP of course. The situation is further exacerbated when the farming groups are active, it's a case of frantically spamming anything AOE in the hopes of hitting something.
Difficulty adjustments need to be made in order to further train people. Quest/Delve Bosses should have their dps left as is but their HP buffed so you use more rotations (and strain your sustain) whilst killing them.
Dolmen scaling needs to be looked at, solo is good enough challenge but when farming trains are present they need to scale much higher in terms of raw HP and DPS - teach consequences by being brutal.
Hopefully at that point when someone does step into a dungeon they would at least have run into a situation where they were resource starved and have learnt to adjust.
TL;DR: Buff Delve/Quest Boss HP; Buff Dolmen Mob HP/DPS scaling higher based on number of players present.
GeorgeBlack wrote: »GeorgeBlack wrote: »The problem is that these dungeons are group content. It's not about newbies or VR vs CP or recovery changes.
The problem is that the guild model in this game makes people feel alone even when they belong to 5 guilds with 400+ members. Shout lfm in a trading guild and you'll be ignored. Maybe people even mute their trading guilds.
In real guilds the members play with each other and teach/help each other.
Good luck finding any such guilds these days.
Grouping tools are not the way for group content. Especially when there isn't a way to group xp people with xp people, and newbies with newbies, in order to each category to achieve their goal of the run.
That makes no sense. Shouting LFM in a trading guild isn't much different than shouting LFM in zone chat. I don't mean to disparage trading guilds (esp. since I am the GM of one), but you gotta realize that people join trading guilds to gain access to a trader stall, not to find dungeon buddies or PvP compatriots. Yes, you'll find some good dungeon and trial runners in trading guilds, but you'll also find newbies too. Just like zone chat, where you'll find some really good players along with some really bad players. Why anyone would expect a trade guild's demographic cross-section to be significantly different than that of zone chat is beyond me.
People have five guild slots. If they decide to fill all five with trading guilds, that their problem. I have a PvE guild, a PvP guild, and a trading guild. I'm not going to ask for price checks in my PvE guild. I'm not going to ask for a Cyrodiil group in my trading guild. I'm not going to ask for a trials group in my PvP guild.
So the question is, why aren't you using one of your many guild slots to be in a PvE guild, dedicated to pledges, trials, etc., with like-minded people who help each other get better at PvE content, instead of lashing out blame at the 5-guild system?
I got a PvE guild. Plus I got inrl friends which I run 4man groups.
How many people in this game have PvE guilds and how many people Pug/complain about Pugs?
Being one out of 400+ members in a guild is not the same as being one out of 50 members in a guild. I find that the amount of people that can join a single ruins the concept of belonging in a guild.
Don't worry about ME using a slot for a PvE. Worry about why people complain about Pugs, elitists, group finder, CP, no CP, Vet, noobs, mechanics, dps, tanking.
Why does do these things occur? Because there are no real guilds and no real guild members who practise/run content together. Again, I'm good, the majority of the people ain't, and that's because of the Guild Model in ESO.
1/50 adds in zone chat for Guild recruitment is for a Trading guild.

What is funny is when people watch videos of players melting down vet bosses in seconds but they dont know they have perfect rotations, perfect horn and spc uptime and all other goodie buffs... In pugs tanks and healers dont use horns, spc etc... And dont contribute to dps at all just making each boss longer to fight instead boosting team and melt faster... Also not every puger have perfect gear, like VMA, yellow gear,monster sets enchants etc...
I think one problem is that many people have one or two skills they spam as their DPS skill, only using one bar. I think there's never going to be an end to that. Many people don't even use their back bar.
One problem is, they find builds online that require 2 bar rotation but they don't use it. I myself is pretty lazy so I've made some builds that focuses on doing massive damage on 1 bar. Weapon swapping and keeping buffs and debuffs up seems to be very hard for some people, and I don't blame them. It's hard and takes a lot of practice.
Some solutions would be for ZOS to:
* Add some kind of set that disable back bar, but increase front front bar skills dramatically.
* Or sets that disable back bar but add much more damage to light heavy attacks.
I wouldn't mind sticking to only using one bar, if i had everything covered on that bar. Damage, self heal, some buff, and maybe some AOE. I rarely use back bar anyway unless it's in a longer fight, for dots and buffs.

You're exaggerating a bit. While it's true, that I've run into much more bad high level players since morrowind, it's only a tiny fraction of a whole. More often than not PUGs are pretty fine. True, I see mediocre dps soooo much more often now, but it rarely means we can't complete a dungeon - it just takes longer. About 12-15k dps per DD is enough for pretty much every vet dungeon, even less if you're an experienced healer and can get over 10k dps while healing newbies.
As for 5k dps vet dungeon pros... Make it clear all the time. They have to know you're carrying them, otherwise nothing changes. If you're a good DD than cal solo it, fine. If you're a good healer, that changes into DPS offheal to make it easier, fine. Just let the people know how bad and, most importantly, why they suck so much. Otherwise you get all that "gj", "we destroyed it" etc., funny comments. These people seriously don't know how much they're carried. So when they're thrown into a group with another bad DD and a healer, that concentrates mostly on healing and buffing, it's the healer and tank (!) that do not enough DPS and "the group is ***".
Septimus_Magna wrote: »@Vrienda
What stam class are you playing? Alcast or Gilliam the Rogue have very detailed build videos for each update. They go over gear (incl good altnatives), rotations and CP distribution. Even without vMA weapons it should be reasonable to strife for 30k dps. Rotation is probably the most important factor so get your gear right and start perfecting your rotation.
GeorgeBlack wrote: »GeorgeBlack wrote: »The problem is that these dungeons are group content. It's not about newbies or VR vs CP or recovery changes.
The problem is that the guild model in this game makes people feel alone even when they belong to 5 guilds with 400+ members. Shout lfm in a trading guild and you'll be ignored. Maybe people even mute their trading guilds.
In real guilds the members play with each other and teach/help each other.
Good luck finding any such guilds these days.
Grouping tools are not the way for group content. Especially when there isn't a way to group xp people with xp people, and newbies with newbies, in order to each category to achieve their goal of the run.
That makes no sense. Shouting LFM in a trading guild isn't much different than shouting LFM in zone chat. I don't mean to disparage trading guilds (esp. since I am the GM of one), but you gotta realize that people join trading guilds to gain access to a trader stall, not to find dungeon buddies or PvP compatriots. Yes, you'll find some good dungeon and trial runners in trading guilds, but you'll also find newbies too. Just like zone chat, where you'll find some really good players along with some really bad players. Why anyone would expect a trade guild's demographic cross-section to be significantly different than that of zone chat is beyond me.
People have five guild slots. If they decide to fill all five with trading guilds, that their problem. I have a PvE guild, a PvP guild, and a trading guild. I'm not going to ask for price checks in my PvE guild. I'm not going to ask for a Cyrodiil group in my trading guild. I'm not going to ask for a trials group in my PvP guild.
So the question is, why aren't you using one of your many guild slots to be in a PvE guild, dedicated to pledges, trials, etc., with like-minded people who help each other get better at PvE content, instead of lashing out blame at the 5-guild system?
I got a PvE guild. Plus I got inrl friends which I run 4man groups.
How many people in this game have PvE guilds and how many people Pug/complain about Pugs?
Being one out of 400+ members in a guild is not the same as being one out of 50 members in a guild. I find that the amount of people that can join a single ruins the concept of belonging in a guild.
Don't worry about ME using a slot for a PvE. Worry about why people complain about Pugs, elitists, group finder, CP, no CP, Vet, noobs, mechanics, dps, tanking.
Why does do these things occur? Because there are no real guilds and no real guild members who practise/run content together. Again, I'm good, the majority of the people ain't, and that's because of the Guild Model in ESO.
1/50 adds in zone chat for Guild recruitment is for a Trading guild.
disintegr8 wrote: »I'd love to see a video of someone soloing Grobul in Vet mode.
For me the game has never been very intuitive and the only way to learn is for someone to teach you or use Google and YouTube. That has always been the case for me on PS4, not sure about other platforms. I have used these, can have all the right skills, food and potions slotted but still have it all turn to crap once the fight starts.
I can never remember rotations, cannot fight and track any buffs/debuffs, forget to reuse my potions, etc., etc. For some reason, in the heat of battle, everything I have tried to learn gets lost and my fingers all turn into thumbs. My DD's also always tend to melt mobs in no time but I have never had great single target damage.
What I am seeing lately in normal dungeons, are DD's with no AoE skills slotted. I am running a new healer through these dungeons for the new trophies and I am seeing DD's doing nothing but light and heavy attacks, killing mobs one target at a time. I end up putting out some HoT's and start assisting with the DPS just to speed things up.
https://www.youtube.com/watch?v=oX2XErTn54gI think one problem is that many people have one or two skills they spam as their DPS skill, only using one bar. I think there's never going to be an end to that. Many people don't even use their back bar.
One problem is, they find builds online that require 2 bar rotation but they don't use it. I myself is pretty lazy so I've made some builds that focuses on doing massive damage on 1 bar. Weapon swapping and keeping buffs and debuffs up seems to be very hard for some people, and I don't blame them. It's hard and takes a lot of practice.
Some solutions would be for ZOS to:
* Add some kind of set that disable back bar, but increase front front bar skills dramatically.
* Or sets that disable back bar but add much more damage to light heavy attacks.
I wouldn't mind sticking to only using one bar, if i had everything covered on that bar. Damage, self heal, some buff, and maybe some AOE. I rarely use back bar anyway unless it's in a longer fight, for dots and buffs.
This^^
disintegr8 wrote: »I'd love to see a video of someone soloing Grobul in Vet mode.