Kneighbors wrote: »how can I explain someone how to gain more DPS during dungeon?
Vipstaakki wrote: »
Kneighbors wrote: »I just noticed how many groups I started to leave which consist of cp400+.
Now CP doesn't means much. If the player isn't following guides or watches youtube videos there's no chance he will get to even mediocre dps of over 10k single target.
The main reason is the game can not be understood intuitively anymore. Not many players realize you must place AoEs and DoTs and then heavy attack. Most casuals go by the pattern "spam my strongest skills" which was working ok before Morrowind.
khele23eb17_ESO wrote: »Kneighbors wrote: »how can I explain someone how to gain more DPS during dungeon?
Didnt you just write: 'Not many players realize you must place AoEs and DoTs and then heavy attack'? Thats like one line :P
disintegr8 wrote: »I'd love to see a video of someone soloing Grobul in Vet mode.
For me the game has never been very intuitive and the only way to learn is for someone to teach you or use Google and YouTube. That has always been the case for me on PS4, not sure about other platforms. I have used these, can have all the right skills, food and potions slotted but still have it all turn to crap once the fight starts.
I can never remember rotations, cannot fight and track any buffs/debuffs, forget to reuse my potions, etc., etc. For some reason, in the heat of battle, everything I have tried to learn gets lost and my fingers all turn into thumbs. My DD's also always tend to melt mobs in no time but I have never had great single target damage.
What I am seeing lately in normal dungeons, are DD's with no AoE skills slotted. I am running a new healer through these dungeons for the new trophies and I am seeing DD's doing nothing but light and heavy attacks, killing mobs one target at a time. I end up putting out some HoT's and start assisting with the DPS just to speed things up.
KingYogi415 wrote: »khele23eb17_ESO wrote: »Kneighbors wrote: »how can I explain someone how to gain more DPS during dungeon?
Didnt you just write: 'Not many players realize you must place AoEs and DoTs and then heavy attack'? Thats like one line :P
Have you tried telling these people to add volley or wall of elements to their rotation?
75% laugh and call you noob then get angry, the other 24% just ignore you.
Yesterday I have DD Q into a vet dungeon in double sword and board, then get angry when I only asked him if he had a lighting staff. This was a cp 630...
Go ahead and also try explaining light attack weaving to them while you are at it.....
For a magicka user, it's pretty easy to do. Lay down your Blockade, and other ground DoTs, and just heavy-attack the netchlings with a lightning staff. Tanks are pretty much useless on Grobull. And the damage isn't much, so you can do without a healer--your shields and self-heals will keep you alive, and since you're heavy-attacking the whole time, you'll have plenty of resources to shield as needed. Probably be easiest as either a sorc or magblade for their innate self-heals.disintegr8 wrote: »I'd love to see a video of someone soloing Grobul in Vet mode.
disintegr8 wrote: »I'd love to see a video of someone soloing Grobul in Vet mode.
For me the game has never been very intuitive and the only way to learn is for someone to teach you or use Google and YouTube. That has always been the case for me on PS4, not sure about other platforms. I have used these, can have all the right skills, food and potions slotted but still have it all turn to crap once the fight starts.
I can never remember rotations, cannot fight and track any buffs/debuffs, forget to reuse my potions, etc., etc. For some reason, in the heat of battle, everything I have tried to learn gets lost and my fingers all turn into thumbs. My DD's also always tend to melt mobs in no time but I have never had great single target damage.
What I am seeing lately in normal dungeons, are DD's with no AoE skills slotted. I am running a new healer through these dungeons for the new trophies and I am seeing DD's doing nothing but light and heavy attacks, killing mobs one target at a time. I end up putting out some HoT's and start assisting with the DPS just to speed things up.
GeorgeBlack wrote: »The problem is that these dungeons are group content. It's not about newbies or VR vs CP or recovery changes.
The problem is that the guild model in this game makes people feel alone even when they belong to 5 guilds with 400+ members. Shout lfm in a trading guild and you'll be ignored. Maybe people even mute their trading guilds.
In real guilds the members play with each other and teach/help each other.
Good luck finding any such guilds these days.
Grouping tools are not the way for group content. Especially when there isn't a way to group xp people with xp people, and newbies with newbies, in order to each category to achieve their goal of the run.
GeorgeBlack wrote: »The problem is that these dungeons are group content. It's not about newbies or VR vs CP or recovery changes.
The problem is that the guild model in this game makes people feel alone even when they belong to 5 guilds with 400+ members. Shout lfm in a trading guild and you'll be ignored. Maybe people even mute their trading guilds.
In real guilds the members play with each other and teach/help each other.
Good luck finding any such guilds these days.
Grouping tools are not the way for group content. Especially when there isn't a way to group xp people with xp people, and newbies with newbies, in order to each category to achieve their goal of the run.
That makes no sense. Shouting LFM in a trading guild isn't much different than shouting LFM in zone chat. I don't mean to disparage trading guilds (esp. since I am the GM of one), but you gotta realize that people join trading guilds to gain access to a trader stall, not to find dungeon buddies or PvP compatriots. Yes, you'll find some good dungeon and trial runners in trading guilds, but you'll also find newbies too. Just like zone chat, where you'll find some really good players along with some really bad players. Why anyone would expect a trade guild's demographic cross-section to be significantly different than that of zone chat is beyond me.
People have five guild slots. If they decide to fill all five with trading guilds, that their problem. I have a PvE guild, a PvP guild, and a trading guild. I'm not going to ask for price checks in my PvE guild. I'm not going to ask for a Cyrodiil group in my trading guild. I'm not going to ask for a trials group in my PvP guild.
So the question is, why aren't you using one of your many guild slots to be in a PvE guild, dedicated to pledges, trials, etc., with like-minded people who help each other get better at PvE content, instead of lashing out blame at the 5-guild system?
I think one problem is that many people have one or two skills they spam as their DPS skill, only using one bar. I think there's never going to be an end to that. Many people don't even use their back bar.
One problem is, they find builds online that require 2 bar rotation but they don't use it. I myself is pretty lazy so I've made some builds that focuses on doing massive damage on 1 bar. Weapon swapping and keeping buffs and debuffs up seems to be very hard for some people, and I don't blame them. It's hard and takes a lot of practice.
Some solutions would be for ZOS to:
* Add some kind of set that disable back bar, but increase front front bar skills dramatically.
* Or sets that disable back bar but add much more damage to light heavy attacks.
I wouldn't mind sticking to only using one bar, if i had everything covered on that bar. Damage, self heal, some buff, and maybe some AOE. I rarely use back bar anyway unless it's in a longer fight, for dots and buffs.
For a magicka user, it's pretty easy to do. Lay down your Blockade, and other ground DoTs, and just heavy-attack the netchlings with a lightning staff. Tanks are pretty much useless on Grobull. And the damage isn't much, so you can do without a healer--your shields and self-heals will keep you alive, and since you're heavy-attacking the whole time, you'll have plenty of resources to shield as needed. Probably be easiest as either a sorc or magblade for their innate self-heals.disintegr8 wrote: »I'd love to see a video of someone soloing Grobul in Vet mode.
I imagine it'd be much harder to do as stam, though.
With all due respect, and understanding that everyone likes to play differently...there's already a grand whole lot of 10(11 with ultis) skills you can use(out of oh so many skills available). I really don't think the combat must be made any easier than that. What's next, removing all skills and only leaving light/heavy attacks(and buffing them accordingly so the oh so popular light/heavy attack spam becomes more viable in endgame content)?
With all due respect, and understanding that everyone likes to play differently...there's already a grand whole lot of 10(11 with ultis) skills you can use(out of oh so many skills available). I really don't think the combat must be made any easier than that. What's next, removing all skills and only leaving light/heavy attacks(and buffing them accordingly so the oh so popular light/heavy attack spam becomes more viable in endgame content)?
No but they could try to close the gap a little. I wouldn't mind having single bar, light attack spammers in my Pug if they were actually doing some decent damage. A seasoned player would always do more damage, with a good solid build and rotation, but the gap between a good player and a bad player restricts them from enjoying the same content in PUGS. (We were only talking about pugs here) They get kicked for not doing good enough damage, groups get grumpy for having to carry or kick them.
The gap currently. A bad player has a hard time reaching 10k dps. A good player can pass 30k dps. So I don't mind if Zos made some effort to close that gap a little bit so i could enjoy grouping with less seasoned players.
If you were doing VET trials, there's probably different DPS criteria you would need to meet, and most trial runs are with guilds, not Pugs.
The gap currently. A bad player has a hard time reaching 10k dps. A good player can pass 30k dps. So I don't mind if Zos made some effort to close that gap a little bit so i could enjoy grouping with less seasoned players.
That's the thing I don't get. Why does a bad player have to be able to do veteran content? There are all the overland zones and the normal dungeons with the exact same story lines and bosses. It's just pure entitlement.
As it was predicted by everybody outside ZOS.Flameheart wrote: »
The gap currently. A bad player has a hard time reaching 10k dps. A good player can pass 30k dps. So I don't mind if Zos made some effort to close that gap a little bit so i could enjoy grouping with less seasoned players.
Actually it was ZOS intent to change that with the Morrowind patch ("heaving-the-floor-lowering-the-ceiling"). Why am I not suprized that it didn't work ?