Skoria needs to perform like meteor. A telegraph in ur feet and after a few second it lands and it should be dodgeable. Maybe even reflectable (after all reflect isnt a very accessible defence unless u are a DK). This is going to seperate good players from bad players. A good player is gonna time CC and other abilities to make sure it lands and get a burst. Sort of like meteor is used. A bad player wont do that and its going to be easy to counter it. This means player skill is going to be a factor on how effective the set is. Thats how all proc sets should operate.
Skoria should not be reflectable, because you have no control over who it hits. When meteor was reflectable, if you cast it on a DK with wings or a S&B user you did so at your peril. You had a choice; if it got reflected back in your face you chose poorly.
The fact that Skoria often doesn't proc on your desired target is a weakness that tones down its real damage potential. (Obviously in a 1v1 or a duel this is not the case.) But because it procs more or less randomly on people, some player coming up behind you can get the Skoria proc and reflect it on you, even if it is a player you weren't even attacking.
A telegraph for the player with an incoming proc though is more than fair and it should have one. It gives players a chance block/mistform like they would a meteor. And it's not really a nerf for the set; if you are being hard pressed, sometimes your opponent having to stop and defend for a brief moment is valuable.
ExcaliburESO wrote: »Considering that Skoria is MDKs Execut and DMG all together if they nerf it gonna be big nerf to DK class. And ofc if u are squishy sorc or nb vampire it hits hard but well use some *** shields.U know 25% from fire dmg is alot so remove ur vamp then. If MDK would get an execut wouldnt cry xP. Cuz skoria is only reason i can kill those RollerTrollblades and Sorcs. it just executes at the right time always.
Must be hard to play against a set that almost works as good as Endless Fury right? xD
Urs with love Daryn Dagoth!
Joy_Division wrote: »Sorry, @Joy_Division - but how can you call a free damage proc set that hits more than an ultimate, "competitive"?
What exactly is "competitive" about that? In order for that to occur - one must be in a state of competition with an adversary in regards to said proc set, right?
The only "competitive" aspect is if you can run said dungeon or not, or if you have the AP to buy when they are on sale.
You are comparing the nerf of classes to the cry for nerf for these sets? Have you considered that a lot of these nerfs came from the fact that overall combat was over-performing *because* of proc sets?
It's not free because there is an opportunity cost. To get that damage proc I have to choose it over other options.
- I could have 300+ magicka regen instead.
- I could have +5280 resistance, 15 ultimate, and 140+ stamina regen instead
- I could have two 5 always active armor set piece bonuses, +140 spell damage instead
- I could have 140+ spell damage and 140+ stamina regen instead
Etc, etc.
It is "competitive," a word I am using to mean roughly comparable to value to alternatives, only if the damage proc is desirable. It can compete with other gear options available. If it's not, than the set is sup-optimal, decon trash, noncompetitive, etc. It's not the greatest word, perhaps "viable" would fit the meaning better.
Why frame Skoria, as hitting harder than an ultimate when "ulitimate" has a wide range from the 250 cost Eye of the Storm, which can wipe entire raids, to the sub-optimal, noncompetitive DPS option in Empowering Sweep, which costs only 75? It's misleading because "ultiamte" doesn't have a fixed value that we can compare it. That's not trying to measure its value, rather depict it an unacceptably bad.
I am complaining about nerfs in general because all nerfs happen exactly because of how things are being argued: presenting intentionally misleading characterizations about game mechanics.
And the main culprit of the nerfs were not proc sets, but the Champion System.
But I'm done here because the people who disagree with me are not interested in examining the value of Skoria or other damage proc sets, they are interested in lobbying ZoS to nerf them. What exactly would constitute an acceptable damage number in a death recap? How should that value be determined? What mechanics should bring about the damage? None of this, just nerf it somehow. OK, make another "reward" set worthless. I'll just use another set and get "free" power that does not appear on people's death recaps.
So after 300 posts I want to make a list with things that selene / tremorscale and skoria have going for them and which drawbacks they have:
Selene:
+
1. Very high damage even on tanks - stronger than ultimates ( numbers vary between 4-13k)
2. has a high proc chance that can proc of more than 4 sources every gcd (light attack, skill, bash, dot, poison/enchant)
3. Low cooldown only 4 sec (no ultimate is ready every 4 sec)
4. 180° Aoe - - - - > hard to avoid with walking alone
5. almost unavoidable even with only minor lags
6. Removes balacend builds because damage is still high even with full survivability investment
7. can be AC'd to hit instantly with no planable counterplay
8. Requires no player skill to kill a target even beginners who get lucky are a big threat
9. Rises normal burst rotas in one gcd from 12-16k to 17-25k ----> deadly to everyone not largely specced into health (spec in health = damage loss)
10. can even be procced with light attacks when you have no resources
-
2. Has an visual and an audio based indicator that it will proc
3. Can not be procced perfectly on purpose
4. Avoidable in 1v1 without any lags
5. Has an opportunity cost for 2 pieces (weapon damage gain of the other set has to be reduced by 90 to compensate for the 1pc of selene)
6. Requires meele combat to work
7. Can be blocked / dodged
Tremorscale
+
2. Has good aoe damage 3-5k
3. Great aoe snare for 4 seconds
4. Low Cooldown high proc chance
5. Synergises with a low cost spammable that applies major fracture and deals good damage
6. Can be applied from distance even with a skill that costs magicka
7. Gives tanky builds good burst with only 1 skill
8. Very hard to avoid because both the skills and the proc are instant
9. Good control over the proc (50% chance + only certain skills proc it)
-
1. Forces you to use 1 of 2 skills or one other set
2. Snare can be purged
3. Has opportunity cost of 2 pieces aswell
4. Damage can be blocked
5. Initial skill can theoretically be dodged
Skoria
+
1. Deals good damage and some AoE damage
2. Can not be dodged or avoided only mitigated
3. Perfectly synergises with magdk and magplar and adds strong burst to the dot pressure
4. Can be procced from distance
5. Has multiple sources which can proc it
6. No visual clue that it targets you
7. Independence of the damage from the build
8. Grants some survivability on top of the damage
9. Low cooldown
-
1. Low proc chance
2. Pure luck to hit the desired target in AoE fights
3. Audio clue for the proc
4. Requires dots to work
5. Opportunity cost of 2 pieces
6. No damage increase with the 1pc
7. Has sort of a delay when the meteor comes from the sky
Now I add one set that has a delay attached to it to this comparison
Sellistrix (after the buffs)
+
1. Good AoE damage (on par with Velidreth)
2. Aoe cc
3. Low cooldownmomentigh proc chance due to no restricted sort of damage
5. Damage is again independent of the actual stats of the wearer
6. can be applied both meele and ranged
7. Great for defences of small areas like breaches or gates
-
1. 2 sec delay (1.5 in pts)
2. opportunity cost of 2 pieces
3. visual and Audio clue for the proc
4. grants enemy cc immunity in the wrong moment
5. can be blocked & easy to avoid the aoe
My own conclusion
All the sets grant too much burst, with not much cost, and no punishing restrictions to proc them as they normally proc with exactly the same rota as before along with them being hardly avoidable without wasting lots of resources
Add a 1-1.5 second delay to all 3 sets with a visual effect to show which area or who will be affected by the proc
This is the only difference between sellistrix and the other sets and that made sellistrix balacend and brought the other sets to op country
So after 300 posts I want to make a list with things that selene / tremorscale and skoria have going for them and which drawbacks they have:
Selene:
+
1. Very high damage even on tanks - stronger than ultimates ( numbers vary between 4-13k)
2. has a high proc chance that can proc of more than 4 sources every gcd (light attack, skill, bash, dot, poison/enchant)
3. Low cooldown only 4 sec (no ultimate is ready every 4 sec)
4. 180° Aoe - - - - > hard to avoid with walking alone
5. almost unavoidable even with only minor lags
6. Removes balacend builds because damage is still high even with full survivability investment
7. can be AC'd to hit instantly with no planable counterplay
8. Requires no player skill to kill a target even beginners who get lucky are a big threat
9. Rises normal burst rotas in one gcd from 12-16k to 17-25k ----> deadly to everyone not largely specced into health (spec in health = damage loss)
10. can even be procced with light attacks when you have no resources
There was a time when people had to choose between ransack and heroic. snare and more dmg vs cheaper and less dmg. Since tremor was introduced the choice is a no brainer. You get more dmg and a better snare than heroic (as if heroic snare wasnt broken already). Tremor needs its snare completely removed for starters and then maybe its proc chance may have to be addressed or give it a delay to create more counterplay. Its burst may not be like selene's but combined with la ransack bash its still a lot of burst from a tank that takes very little dmg. The whole point of tanks is to outlast people in long fights not bursting them down.Tremor is ridiculous... if you go full heavy armor and a sword and shield you should be a tank and not be able to do decent burst damage 50% of the time you use ransack.
There is people who shieldcharge in and spam ransack.. it actually works since okayish damage and that obnoxious snare comes with it.
Tremors isn't burst damage, you're talking about a proc that's going to hit for 2.5k to 3k damage.
It was only powerful when you combined it with multiple proc sets like viper or red mountain. Both of those took a hit this patch.
Tremors eating a damage nerf is just going to result in stormfist or sellatrix being used with heroic slash.
I think that part of the issue here is magicka mains are arguing that they can't dodge these procs. Dodging is simply trading stamina for health... so magicka builds can shield the proc, trading magicka for health and thus accomplishing the same thing.
GreenSoup2HoT wrote: »I think that part of the issue here is magicka mains are arguing that they can't dodge these procs. Dodging is simply trading stamina for health... so magicka builds can shield the proc, trading magicka for health and thus accomplishing the same thing.
roll dodge isnt 100% value considering all the undodgeable stuff. your guarenteed 100% shield value unless not attacked.
There was a time when people had to choose between ransack and heroic. snare and more dmg vs cheaper and less dmg. Since tremor was introduced the choice is a no brainer. You get more dmg and a better snare than heroic (as if heroic snare wasnt broken already). Tremor needs its snare completely removed for starters and then maybe its proc chance may have to be addressed or give it a delay to create more counterplay. Its burst may not be like selene's but combined with la ransack bash its still a lot of burst from a tank that takes very little dmg. The whole point of tanks is to outlast people in long fights not bursting them down.Tremor is ridiculous... if you go full heavy armor and a sword and shield you should be a tank and not be able to do decent burst damage 50% of the time you use ransack.
There is people who shieldcharge in and spam ransack.. it actually works since okayish damage and that obnoxious snare comes with it.
Tremors isn't burst damage, you're talking about a proc that's going to hit for 2.5k to 3k damage.
It was only powerful when you combined it with multiple proc sets like viper or red mountain. Both of those took a hit this patch.
Tremors eating a damage nerf is just going to result in stormfist or sellatrix being used with heroic slash.
It depends on if you actually run Tremors though, Heroic has minor maim attached to it, a pretty good snare, does more damage, and gives Ult.
Tremors eats a nerf you can guess which one is going to be used more, its going to be Heroic.
I think that part of the issue here is magicka mains are arguing that they can't dodge these procs. Dodging is simply trading stamina for health... so magicka builds can shield the proc, trading magicka for health and thus accomplishing the same thing.
There was a time when people had to choose between ransack and heroic. snare and more dmg vs cheaper and less dmg. Since tremor was introduced the choice is a no brainer. You get more dmg and a better snare than heroic (as if heroic snare wasnt broken already). Tremor needs its snare completely removed for starters and then maybe its proc chance may have to be addressed or give it a delay to create more counterplay. Its burst may not be like selene's but combined with la ransack bash its still a lot of burst from a tank that takes very little dmg. The whole point of tanks is to outlast people in long fights not bursting them down.Tremor is ridiculous... if you go full heavy armor and a sword and shield you should be a tank and not be able to do decent burst damage 50% of the time you use ransack.
There is people who shieldcharge in and spam ransack.. it actually works since okayish damage and that obnoxious snare comes with it.
Tremors isn't burst damage, you're talking about a proc that's going to hit for 2.5k to 3k damage.
It was only powerful when you combined it with multiple proc sets like viper or red mountain. Both of those took a hit this patch.
Tremors eating a damage nerf is just going to result in stormfist or sellatrix being used with heroic slash.
It depends on if you actually run Tremors though, Heroic has minor maim attached to it, a pretty good snare, does more damage, and gives Ult.
Tremors eats a nerf you can guess which one is going to be used more, its going to be Heroic.
But it costs a lot more and spamming it isnt so easy. Thats the point. It should be a choice between the one or the other with both of them having pros and cons. Like it used to be before tremor. Right now there is just literally no point in running heroic. No one is using it anymore. Tremor cant stay like this. Its design is just absolutely horrible.
Tanks should be allowed to do damage, last we end up with a game like wow where tanks have no purpose.
dodgehopper_ESO wrote: »
I think that part of the issue here is magicka mains are arguing that they can't dodge these procs. Dodging is simply trading stamina for health... so magicka builds can shield the proc, trading magicka for health and thus accomplishing the same thing.
I know its hard for you to understand but some of us still want skill in the game and not dumbed down to the point where PVP becomes trash. Since procs became a thing PVP has never seen a bright day and some of you still live in an imaginary world where procs are balanced and ur only stupid argument is "there are other things broken too so procs are balanced".
Its really getting kinda funny tho. "Selene is easily dodgeable", "I dont get kills with selene", "I never die to selene", "You sacrifice a lot for selene". And yet everybody runs selene. Either you are all gimping urselves for some weird reason or you are just full of sh*t. But judging by the fact that 90% of stam build run selene its not really hard to guess which one it is.
There was a time when people had to choose between ransack and heroic. snare and more dmg vs cheaper and less dmg. Since tremor was introduced the choice is a no brainer. You get more dmg and a better snare than heroic (as if heroic snare wasnt broken already). Tremor needs its snare completely removed for starters and then maybe its proc chance may have to be addressed or give it a delay to create more counterplay. Its burst may not be like selene's but combined with la ransack bash its still a lot of burst from a tank that takes very little dmg. The whole point of tanks is to outlast people in long fights not bursting them down.Tremor is ridiculous... if you go full heavy armor and a sword and shield you should be a tank and not be able to do decent burst damage 50% of the time you use ransack.
There is people who shieldcharge in and spam ransack.. it actually works since okayish damage and that obnoxious snare comes with it.
Tremors isn't burst damage, you're talking about a proc that's going to hit for 2.5k to 3k damage.
It was only powerful when you combined it with multiple proc sets like viper or red mountain. Both of those took a hit this patch.
Tremors eating a damage nerf is just going to result in stormfist or sellatrix being used with heroic slash.
It depends on if you actually run Tremors though, Heroic has minor maim attached to it, a pretty good snare, does more damage, and gives Ult.
Tremors eats a nerf you can guess which one is going to be used more, its going to be Heroic.
But it costs a lot more and spamming it isnt so easy. Thats the point. It should be a choice between the one or the other with both of them having pros and cons. Like it used to be before tremor. Right now there is just literally no point in running heroic. No one is using it anymore. Tremor cant stay like this. Its design is just absolutely horrible.
Only Stam Sorcs right now run it
Stamina Templars will not run it, and Stamina Nightblades will not run it (Surprise + Selenes better)
Stamina Dk's are going to run Heroic and Bloodspawn over Puncture and Tremors as Heroics/Bloodspawn is going to drastically increase not only your survivability but increase your resource gain.
I think that part of the issue here is magicka mains are arguing that they can't dodge these procs. Dodging is simply trading stamina for health... so magicka builds can shield the proc, trading magicka for health and thus accomplishing the same thing.
I know its hard for you to understand but some of us still want skill in the game and not dumbed down to the point where PVP becomes trash. Since procs became a thing PVP has never seen a bright day and some of you still live in an imaginary world where procs are balanced and ur only stupid argument is "there are other things broken too so procs are balanced".
Its really getting kinda funny tho. "Selene is easily dodgeable", "I dont get kills with selene", "I never die to selene", "You sacrifice a lot for selene". And yet everybody runs selene. Either you are all gimping urselves for some weird reason or you are just full of sh*t. But judging by the fact that 90% of stam build run selene its not really hard to guess which one it is.
I whispered this procblade 'nice proc sets' after they killed me then they were like 'nice health bar' then I said 'are you really tryna compare a health bar to free damage' then they didn't reply after that I think they realised they're a scrub who clutches on Selene's and Viper to win cause their skill damage was hella low
I think that part of the issue here is magicka mains are arguing that they can't dodge these procs. Dodging is simply trading stamina for health... so magicka builds can shield the proc, trading magicka for health and thus accomplishing the same thing.
I know its hard for you to understand but some of us still want skill in the game and not dumbed down to the point where PVP becomes trash. Since procs became a thing PVP has never seen a bright day and some of you still live in an imaginary world where procs are balanced and ur only stupid argument is "there are other things broken too so procs are balanced".
Its really getting kinda funny tho. "Selene is easily dodgeable", "I dont get kills with selene", "I never die to selene", "You sacrifice a lot for selene". And yet everybody runs selene. Either you are all gimping urselves for some weird reason or you are just full of sh*t. But judging by the fact that 90% of stam build run selene its not really hard to guess which one it is.
People arguing 100% against damage proc sets are wasting your breath. ZOS has clearly stated that they are here to stay, so you can get over yourself thinking you have all this skill. The following is a quote from recent patch notes...
"While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them."
So yeah... These sets are meant to be powerful. And stop pulling statistics out of your ass like they are fact, it makes your posts weightless.
I whispered this procblade 'nice proc sets' after they killed me then they were like 'nice health bar' then I said 'are you really tryna compare a health bar to free damage' then they didn't reply after that I think they realised they're a scrub who clutches on Selene's and Viper to win cause their skill damage was hella low
