With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
Wait. Did you actually say that u are using selene to kill people when they are outnumbered?
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
Wait. Did you actually say that u are using selene to kill people when they are outnumbered?
You should really try understand mechanics of this game.
Magicka user can't dodge often : if they have big stamina pool, like magdk, it's for blocking, not for dodging a lot. And Shield user have a poor stamina pool and stamina regen just enough to break free all the time and dodge/block in very rare moment.
Dodging is not possible most of the time because magicka player can't do it. Madium armor can dodge because it's their main pool. Also, if selene is hard to dodge it's not because dodge roll is weak, it's because selne is OP : More damage than incap, can proc every 4s, whitout anything to do for it, just use your usual rotation and see burst happen.
Also, you lost all credibility when you said you use selene for handle 1x30 players.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
Wait. Did you actually say that u are using selene to kill people when they are outnumbered?
You should really try understand mechanics of this game.
Magicka user can't dodge often : if they have big stamina pool, like magdk, it's for blocking, not for dodging a lot. And Shield user have a poor stamina pool and stamina regen just enough to break free all the time and dodge/block in very rare moment.
Dodging is not possible most of the time because magicka player can't do it. Madium armor can dodge because it's their main pool. Also, if selene is hard to dodge it's not because dodge roll is weak, it's because selne is OP : More damage than incap, can proc every 4s, whitout anything to do for it, just use your usual rotation and see burst happen.
Also, you lost all credibility when you said you use selene for handle 1x30 players.
Wrong person mate. Your reply is meant for someone else. Be more careful. I never said anything like that and im sure as hell not defending selene. I fully understand the mechanics of the game and thats why If it was up to me i would completely delete that set from the game.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
That's not normal tryhard that's advanced tryhard. You should make a magplar it's much better to zerg down better players .
Have you even read my posts? You really compare the stamina drain in PvE with PvP? That's the most stupid thing I came across in a long time. Read my posts and think about it again if you really want to make yourself look stupid by bringing up bad and untrue arguments
Stamnbs have some of the best defence in the game for players who can actually play.
If you actually think that the stats I've listed are enough stam to avoid selene often enough then you should start playing a magicka char not just a gankblade with full proc setup.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
That's not normal tryhard that's advanced tryhard. You should make a magplar it's much better to zerg down better players .
Have you even read my posts? You really compare the stamina drain in PvE with PvP? That's the most stupid thing I came across in a long time. Read my posts and think about it again if you really want to make yourself look stupid by bringing up bad and untrue arguments
Stamnbs have some of the best defence in the game for players who can actually play.
If you actually think that the stats I've listed are enough stam to avoid selene often enough then you should start playing a magicka char not just a gankblade with full proc setup.
To be fair. Your arguments were heavily based on 100% uptime on selene (impossible to achieve) with made up 5sec dodge roll cost penalty (which is 3 I think) and some need to dodge every one of them because of impeding "bursted down" scenario when in most situations selene comes after the burst (or during it) giving you pretty easy to solve problem if it is worth dodge it or tank it.
Not defending Selene in any way. But you make it sound better than it is.
PvP'd all day. Guess what... I was not hit by Selene's a single damn time. However, I did have my Selene's dodged many times and had it secure a kill very few times all day long.
PvP'd the whole day, friend of mine used stamnb with selene got 89 killingblows with selene, in every other kill selene varied from 7-11k a long with incap, ambush and surprise attack. There was a time where you used assassin's will to secure a kill now selene does equal damage is more reliable and procs more often.
You may need to learn how to AC it, just because you can't do it doesn't mean it's undoable.
Talk to the very good pvp players they'll all tell you that selene is completely broken and needs to be nerfed to bring some skill back in the game it's not like I a complete scrub say that it's broken, no in every good duel tournament and small group tournament the thing is banned for how unbalanced it is.
You JUST contradicted yourself. You say people need to learn how to use it, and that GOOD players say it's broken. Then you say it doesn't take skill.
Just because you can't dodge it doesn't mean it's undoable.
With a long of 130 you don't need to dodge it the enemy won't see it fast enough. And if you say that learning to dodge is part of skilled gameplay you should maybe stick to a different game.
With lags it's impossible to dodge it every time and one hit is often enough to up the burst to s critical amount of damage.
You have to dodge/avoid every selene proc while the enemy mostly has to be lucky once so luck decides who wins not player skill
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
That's not normal tryhard that's advanced tryhard. You should make a magplar it's much better to zerg down better players .
Have you even read my posts? You really compare the stamina drain in PvE with PvP? That's the most stupid thing I came across in a long time. Read my posts and think about it again if you really want to make yourself look stupid by bringing up bad and untrue arguments
Stamnbs have some of the best defence in the game for players who can actually play.
If you actually think that the stats I've listed are enough stam to avoid selene often enough then you should start playing a magicka char not just a gankblade with full proc setup.
To be fair. Your arguments were heavily based on 100% uptime on selene (impossible to achieve) with made up 5sec dodge roll cost penalty (which is 3 I think) and some need to dodge every one of them because of impeding "bursted down" scenario when in most situations selene comes after the burst (or during it) giving you pretty easy to solve problem if it is worth dodge it or tank it.
Not defending Selene in any way. But you make it sound better than it is.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
That's not normal tryhard that's advanced tryhard. You should make a magplar it's much better to zerg down better players .
Have you even read my posts? You really compare the stamina drain in PvE with PvP? That's the most stupid thing I came across in a long time. Read my posts and think about it again if you really want to make yourself look stupid by bringing up bad and untrue arguments
Stamnbs have some of the best defence in the game for players who can actually play.
If you actually think that the stats I've listed are enough stam to avoid selene often enough then you should start playing a magicka char not just a gankblade with full proc setup.
To be fair. Your arguments were heavily based on 100% uptime on selene (impossible to achieve) with made up 5sec dodge roll cost penalty (which is 3 I think) and some need to dodge every one of them because of impeding "bursted down" scenario when in most situations selene comes after the burst (or during it) giving you pretty easy to solve problem if it is worth dodge it or tank it.
Not defending Selene in any way. But you make it sound better than it is.
I'm not in game atm but I'll check even though I'm sure the penalty is 5 sec long.
Over long fights, yes you won't have a 100% uptime of selene but also you have to block/ dodge more often than only selene so you can really say that you can not avoid selene all the time. The problem is that you have to decide in a fraction of a second if you should dodge or can tank through it, and even if it procs afterwards it still applies lots of pressure.
Even a lucky light attack grants lots of free damage even if you don't have any resources left, for something that is free it should have some kind of penalty something that we can all agree selene totally lacks
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
That's not normal tryhard that's advanced tryhard. You should make a magplar it's much better to zerg down better players .
Have you even read my posts? You really compare the stamina drain in PvE with PvP? That's the most stupid thing I came across in a long time. Read my posts and think about it again if you really want to make yourself look stupid by bringing up bad and untrue arguments
Stamnbs have some of the best defence in the game for players who can actually play.
If you actually think that the stats I've listed are enough stam to avoid selene often enough then you should start playing a magicka char not just a gankblade with full proc setup.
To be fair. Your arguments were heavily based on 100% uptime on selene (impossible to achieve) with made up 5sec dodge roll cost penalty (which is 3 I think) and some need to dodge every one of them because of impeding "bursted down" scenario when in most situations selene comes after the burst (or during it) giving you pretty easy to solve problem if it is worth dodge it or tank it.
Not defending Selene in any way. But you make it sound better than it is.
Its actually even worse than what people say it is. Cause in reality you are lagging, snared, rooted, stunned, outnumbered, they jump you from behind etc, which makes it infinitely harder to counter it. Half of the OP broken sets in the game look "balanced" in theory . But when you actually put them on and try them you realise how stupid they are.
So you a zergly who opinion should be ignored because he doesn't know what he talking about got it.With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
Ok, seems that I have not understood what you tried to tell, but I've been misunderstood as well...
I put on selene to fight against those nearly immortal builds and not to zerg somebody down. And it sounds like BohnT would fight 1vsX and complains that he died by multiple selenes.
Maybe you, that hate selene, where right, but I cannot understand where is the problem with it. I nearly never die by selene. Everybody can dodge. But it sounds like no magicka-user want to do this. Complaining that the stampool is to low and dodging is too expensive...
I've slotted purge and had too low magicka resources, so I made them bigger.
So explain, why do no magician put points into stamina and complains in the forums that the stampool is too low, please. I really want to understand why.
And BohnT. Please calm down. You act like a child. I have a different opinion about selene, but I've never attacked you personally.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
Tremorscale burst is significant but not that high
Allows the tank to do a minimum of DPS
I hope it doesnt get buried to the ground. Tank need some way to DPS
Ok, seems that I have not understood what you tried to tell, but I've been misunderstood as well...
I put on selene to fight against those nearly immortal builds and not to zerg somebody down. And it sounds like BohnT would fight 1vsX and complains that he died by multiple selenes.
Maybe you, that hate selene, where right, but I cannot understand where is the problem with it. I nearly never die by selene. Everybody can dodge. But it sounds like no magicka-user want to do this. Complaining that the stampool is to low and dodging is too expensive...
I've slotted purge and had too low magicka resources, so I made them bigger.
So explain, why do no magician put points into stamina and complains in the forums that the stampool is too low, please. I really want to understand why.
And BohnT. Please calm down. You act like a child. I have a different opinion about selene, but I've never attacked you personally.
With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
That's not normal tryhard that's advanced tryhard. You should make a magplar it's much better to zerg down better players .
Have you even read my posts? You really compare the stamina drain in PvE with PvP? That's the most stupid thing I came across in a long time. Read my posts and think about it again if you really want to make yourself look stupid by bringing up bad and untrue arguments
Stamnbs have some of the best defence in the game for players who can actually play.
If you actually think that the stats I've listed are enough stam to avoid selene often enough then you should start playing a magicka char not just a gankblade with full proc setup.
To be fair. Your arguments were heavily based on 100% uptime on selene (impossible to achieve) with made up 5sec dodge roll cost penalty (which is 3 I think) and some need to dodge every one of them because of impeding "bursted down" scenario when in most situations selene comes after the burst (or during it) giving you pretty easy to solve problem if it is worth dodge it or tank it.
Not defending Selene in any way. But you make it sound better than it is.
I'm not in game atm but I'll check even though I'm sure the penalty is 5 sec long.
Over long fights, yes you won't have a 100% uptime of selene but also you have to block/ dodge more often than only selene so you can really say that you can not avoid selene all the time. The problem is that you have to decide in a fraction of a second if you should dodge or can tank through it, and even if it procs afterwards it still applies lots of pressure.
Even a lucky light attack grants lots of free damage even if you don't have any resources left, for something that is free it should have some kind of penalty something that we can all agree selene totally lacks
That is true for nearly all of the proc sets. Selene has too big of a tooltip damage and lags and bugs make it harder to avoid (I still get invisible bear from time to time), but it has not that big of an impact (at least not that big over all other proc sets).With 15k stamina and 1.5k regen, you can dodge selene nearly forever. But if you think you should be able to survive 1vs30 (you against 30) then I understand the problem. As I told before I use selene to handle those 1vsXers.
And if you don't want to dodge, you should not cry about heavy damage taken. Even in PvE the where attacks that have to be dodged because of onehitmechanics. If not, your shields were too strong...
And if dodging is not possible most of the time, like you try to tell us, stamina need strong shields as well. Dodging is our main defence and if it is not working I want it fixed or an other strong defence.
That's not normal tryhard that's advanced tryhard. You should make a magplar it's much better to zerg down better players .
Have you even read my posts? You really compare the stamina drain in PvE with PvP? That's the most stupid thing I came across in a long time. Read my posts and think about it again if you really want to make yourself look stupid by bringing up bad and untrue arguments
Stamnbs have some of the best defence in the game for players who can actually play.
If you actually think that the stats I've listed are enough stam to avoid selene often enough then you should start playing a magicka char not just a gankblade with full proc setup.
To be fair. Your arguments were heavily based on 100% uptime on selene (impossible to achieve) with made up 5sec dodge roll cost penalty (which is 3 I think) and some need to dodge every one of them because of impeding "bursted down" scenario when in most situations selene comes after the burst (or during it) giving you pretty easy to solve problem if it is worth dodge it or tank it.
Not defending Selene in any way. But you make it sound better than it is.
Its actually even worse than what people say it is. Cause in reality you are lagging, snared, rooted, stunned, outnumbered, they jump you from behind etc, which makes it infinitely harder to counter it. Half of the OP broken sets in the game look "balanced" in theory . But when you actually put them on and try them you realise how stupid they are.
Well when you start considering things like this everything in the game becomes problem. DK leaping you twice as often because of bloodspawn while you are lagging so you dont even see the leap animation is much worse. But nobody complains about this, because leap required to press a button at the right situation.
Which gets to the whole core of proc set balance. They are balanced around not reliability. Spending resources to use hard hitting ability when player is at low hp point is always better over something that may or may not hit. This balance should be enforced more. Tremorscale worrst offedener now. Selene on procblade hits 50% of the time on their ~2sec combo. Skoria hits every time it is off CD on DK or templar. Velidreth too on all builds.
The problem is not proc set the problem is QQ players.
QQ all the tine for every thing
nerf nerf nerf nerf all they say and Zos listen them
Ok nerf proc set
Nerf Nb
Nerf all you want but after don't cry if you can't kill anyone or if PVE is too hard.
I'm tired of these QQ post
Tremor is ridiculous... if you go full heavy armor and a sword and shield you should be a tank and not be able to do decent burst damage 50% of the time you use ransack.
There is people who shieldcharge in and spam ransack.. it actually works since okayish damage and that obnoxious snare comes with it.