There was a time when people had to choose between ransack and heroic. snare and more dmg vs cheaper and less dmg. Since tremor was introduced the choice is a no brainer. You get more dmg and a better snare than heroic (as if heroic snare wasnt broken already). Tremor needs its snare completely removed for starters and then maybe its proc chance may have to be addressed or give it a delay to create more counterplay. Its burst may not be like selene's but combined with la ransack bash its still a lot of burst from a tank that takes very little dmg. The whole point of tanks is to outlast people in long fights not bursting them down.Tremor is ridiculous... if you go full heavy armor and a sword and shield you should be a tank and not be able to do decent burst damage 50% of the time you use ransack.
There is people who shieldcharge in and spam ransack.. it actually works since okayish damage and that obnoxious snare comes with it.
Tremors isn't burst damage, you're talking about a proc that's going to hit for 2.5k to 3k damage.
It was only powerful when you combined it with multiple proc sets like viper or red mountain. Both of those took a hit this patch.
Tremors eating a damage nerf is just going to result in stormfist or sellatrix being used with heroic slash.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
There is nothing really too complicated about this. Its very simple. The issue with selene and the proc sets in general is that they give very bad players like you, the ability to get kills that you wouldnt get under normal circumstances. It removes skill from the game and it destroys PVP by making it zergy and creates that stupid meta we have in every patch.
The fact that you admit that you need a proc set that has nothing to do with ur skill as a player to kill people that are already outnumbered highlights the problem those sets created.
There is nothing really too complicated about this. Its very simple. The issue with selene and the proc sets in general is that they give very bad players like you, the ability to get kills that you wouldnt get under normal circumstances. It removes skill from the game and it destroys PVP by making it zergy and creates that stupid meta we have in every patch.
The fact that you admit that you need a proc set that has nothing to do with ur skill as a player to kill people that are already outnumbered highlights the problem those sets created.
What the hell? Now I'm a very bad player? Oh, and I proc already out numbered players to death? Really nice, man. But you haven't understood anything of what I've tried to say.
The problem with proc sets is that they do so much burst damage and are free damage sources that don't scale with your stats. Just look at the tool tip of them and compare the damage they do to your ability tool tip in a pvp build and you see they hit for way too much.
Selene = 12k
Skoria = 9k
Tremorscale =6.5k
Viper = 6.4k
(The tool tip of cfrags of my full pve setup sorc in no cp is 11.5k)
I perfectly understood what you have to say. You literally admitted that you use selene to kill 1vXers. The sad part is that people that get kills with procs think that its because they are good.
I perfectly understood what you have to say. You literally admitted that you use selene to kill 1vXers. The sad part is that people that get kills with procs think that its because they are good.
Ok, last try: I've fought (and won) many fights without selene. But after failing against tankheals and shield stackers, I put on selene to get even more burst to kill them in the small time between cc'ing and break free.
Tone those immortals down and I will put off selene. But why I try to exlain? I don't think you want to understand.
I perfectly understood what you have to say. You literally admitted that you use selene to kill 1vXers. The sad part is that people that get kills with procs think that its because they are good.
Ok, last try: I've fought (and won) many fights without selene. But after failing against tankheals and shield stackers, I put on selene to get even more burst to kill them in the small time between cc'ing and break free.
Tone those immortals down and I will put off selene. But why I try to exlain? I don't think you want to understand.
I perfectly understood what you have to say. You literally admitted that you use selene to kill 1vXers. The sad part is that people that get kills with procs think that its because they are good.
Ok, last try: I've fought (and won) many fights without selene. But after failing against tankheals and shield stackers, I put on selene to get even more burst to kill them in the small time between cc'ing and break free.
Tone those immortals down and I will put off selene. But why I try to exlain? I don't think you want to understand.
I perfectly understood what you have to say. You literally admitted that you use selene to kill 1vXers. The sad part is that people that get kills with procs think that its because they are good.
Ok, last try: I've fought (and won) many fights without selene. But after failing against tankheals and shield stackers, I put on selene to get even more burst to kill them in the small time between cc'ing and break free.
Tone those immortals down and I will put off selene. But why I try to exlain? I don't think you want to understand.
Shieldstackers suck but there is only one or two builds that can shieldstack good enough to not being killed by one player and this build has extremely low damage they need ult+ curse + frags + wrath to actually kill a medium armor player. Healtanks are designed to heal and tank through more than one enemy but they have so low damage that you can completely ignore them.
Selene hardcounter almost any spec because of it's high burst, it may punish defensive specs somewhat but it totally wrecks more offensive or balanced builds and that is just too strong.
Just ignore the tanks and kill the squishy targets your zerg will take care of the tank in under a minute.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
paulsimonps wrote: »I perfectly understood what you have to say. You literally admitted that you use selene to kill 1vXers. The sad part is that people that get kills with procs think that its because they are good.
Ok, last try: I've fought (and won) many fights without selene. But after failing against tankheals and shield stackers, I put on selene to get even more burst to kill them in the small time between cc'ing and break free.
Tone those immortals down and I will put off selene. But why I try to exlain? I don't think you want to understand.
Shieldstackers suck but there is only one or two builds that can shieldstack good enough to not being killed by one player and this build has extremely low damage they need ult+ curse + frags + wrath to actually kill a medium armor player. Healtanks are designed to heal and tank through more than one enemy but they have so low damage that you can completely ignore them.
Selene hardcounter almost any spec because of it's high burst, it may punish defensive specs somewhat but it totally wrecks more offensive or balanced builds and that is just too strong.
Just ignore the tanks and kill the squishy targets your zerg will take care of the tank in under a minute.
Shield stackers with something like Infernal Guardian can stay defensive and survive quite nicely against stamina until they get ultimate and can turn around and wreck you though. Magicka has always gotten a lot defensive bonuses out of their offensive stats, and can with no little issue out sustain selenes if done right.
leepalmer95 wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We wanted to let you know that we have read your feedback about the Selene and Tremorscale item sets. We are still evaluating item sets on the PTS, including these two, so please continue to share your testing experiences with them.
Get any class and test it against a Valkyn Skoria magika DK tank/nuker and work with the results.
Get any class and test against a Valkyn Skoria magika Templar tank as well.
Observe easy and massive damage dealt by unkillable tanks. Examine Valkyn Skoria again.
Every class is balanced (except magsorc). These monster sets ruin the balance. Selene Tremor and Skoria need to be toned down.
Skoria is balanced and fine. Tremor and selenes are another story.
And yea, shuffle is balanced as well
How is skoria balanced? It provides frequent burst dmg to tanky dot builds. They get the missing element.
How is it balanced when it covers everything?
When something is BiS it IS NOT balanced. Same with shuffle.
Skoria is fine because it you need to apply dots and therefore sacrificing burst damage (which skoria is suppose to give you some). Ppl qq because it´s strong in nocp and battle grounds but so are most monster sets.
When something is BiS it IS NOT balanced
LMAO that logic
Your not sacrificing anything.
All dk's use embers for the heal (has a dot)
Most dk's use talons for the locking someone down (has a dot)
Easy to proc the burning effect... its a dot.
Breath to boost overall damage and apply a dot
Most ults have a dot
Not sure if inhale still counts as a dot
Double dot poisons
Use volatile armor for defence and healing, its a dot
What exactly do they give up?
Mag templars use vamps bane to proc effect, apply pressure and give themselves 10% crit.
Sweeps is their main spam skill, its a dot
Radiant is their execute its a dot
There ults are dots, DB/ soul assault/ etc...
Shards is a dot
What exactly do people give up?
The problem with proc sets is that they do so much burst damage and are free damage sources that don't scale with your stats. Just look at the tool tip of them and compare the damage they do to your ability tool tip in a pvp build and you see they hit for way too much.
Selene = 12k
Skoria = 9k
Tremorscale =6.5k
Viper = 6.4k
(The tool tip of cfrags of my full pve setup sorc in no cp is 11.5k)
Vercingetorix wrote: »leepalmer95 wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
We wanted to let you know that we have read your feedback about the Selene and Tremorscale item sets. We are still evaluating item sets on the PTS, including these two, so please continue to share your testing experiences with them.
Get any class and test it against a Valkyn Skoria magika DK tank/nuker and work with the results.
Get any class and test against a Valkyn Skoria magika Templar tank as well.
Observe easy and massive damage dealt by unkillable tanks. Examine Valkyn Skoria again.
Every class is balanced (except magsorc). These monster sets ruin the balance. Selene Tremor and Skoria need to be toned down.
Skoria is balanced and fine. Tremor and selenes are another story.
And yea, shuffle is balanced as well
How is skoria balanced? It provides frequent burst dmg to tanky dot builds. They get the missing element.
How is it balanced when it covers everything?
When something is BiS it IS NOT balanced. Same with shuffle.
Skoria is fine because it you need to apply dots and therefore sacrificing burst damage (which skoria is suppose to give you some). Ppl qq because it´s strong in nocp and battle grounds but so are most monster sets.
When something is BiS it IS NOT balanced
LMAO that logic
Your not sacrificing anything.
All dk's use embers for the heal (has a dot)
Most dk's use talons for the locking someone down (has a dot)
Easy to proc the burning effect... its a dot.
Breath to boost overall damage and apply a dot
Most ults have a dot
Not sure if inhale still counts as a dot
Double dot poisons
Use volatile armor for defence and healing, its a dot
What exactly do they give up?
Mag templars use vamps bane to proc effect, apply pressure and give themselves 10% crit.
Sweeps is their main spam skill, its a dot
Radiant is their execute its a dot
There ults are dots, DB/ soul assault/ etc...
Shards is a dot
What exactly do people give up?
Templars have CHANNELS - that is, they can't do a damn thing once their channeled dots begin. They are interruptible (except for Assault, which is NOT class specific) and are susceptible to 1vX moreso than other classes due to the single-target nature of their attacks. Giving up AoE for stronger single target is what Templars do, along with their "spammable" being melee range.
Also, WTF uses Shards in PvP? You literally tried to list as many unrelated dots as possible in an attempt to keep your poorly constructed argument together, lol.
Dragonknights operate in melee range almost exclusively. You can play from range and they become a non-issue. Skoria was designed for a class like DK which lacks an execute and reliable burst. DKs that use Skoria allow that proc to be their form of an "execute" or the little burst needed to beat opponents with their dots. DKs give up RANGE. Skoria hits from range, but if a DK isn't nearby, then that burst is wasted.
Sounds like this guy just sucks at PvP and needs to learn "Counterplay 101". If you are fighting melee-oriented players, try not standing next to them, lol.
I perfectly understood what you have to say. You literally admitted that you use selene to kill 1vXers. The sad part is that people that get kills with procs think that its because they are good.
Ok, last try: I've fought (and won) many fights without selene. But after failing against tankheals and shield stackers, I put on selene to get even more burst to kill them in the small time between cc'ing and break free.
Tone those immortals down and I will put off selene. But why I try to exlain? I don't think you want to understand.
U forgot to add the aoe dmg of skoria.
Thats why zos thinks skoria and selene are even.
U forgot to add the aoe dmg of skoria.
Thats why zos thinks skoria and selene are even.
Ok, that is redundant.
If you wanted to do serious AoE damage, you'd run Grothdarr or something else.
Selene is damage on one person and people aren't running Skoria for AoE damage, they're running it for ST burst.
Skoria is on a 5s CD, Selene, 4. So for every 20 second fight you could have 5 Selenes and 4 Skoria procs.
Even if you included the 4k splash damage and made that a 13k (total damage) proc then it would be doing less over time, it's less direct and if you've got dots on anyone else, you don't actually know where it's going to go.
Selene is much more powerful than Skoria.
U forgot to add the aoe dmg of skoria.
Thats why zos thinks skoria and selene are even.
Ok, that is redundant.
If you wanted to do serious AoE damage, you'd run Grothdarr or something else.
Selene is damage on one person and people aren't running Skoria for AoE damage, they're running it for ST burst.
Skoria is on a 5s CD, Selene, 4. So for every 20 second fight you could have 5 Selenes and 4 Skoria procs.
Even if you included the 4k splash damage and made that a 13k (total damage) proc then it would be doing less over time, it's less direct and if you've got dots on anyone else, you don't actually know where it's going to go.
Selene is much more powerful than Skoria.
If you are looking at the raw damage potential, then yeah Selene's is better. But Skoria can be proced at range, it's easier to apply and stack dots than weave melee damage at close range, and you can wait till it hits to complete a combo while with Selene's you start the combo and hope that RNG procs the bear for you. I think both sets are fine as is until the meta gets away from heavy armor impen.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
This thread still going on? Lol