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Tremorscale and Selene are still overperforming

  • SanTii.92
    SanTii.92
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    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.
    Edited by SanTii.92 on July 25, 2017 2:18PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Azurya
    Azurya
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    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets

    There is no problem, the only problem is your head!
  • akray21
    akray21
    ✭✭✭✭✭
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets

    You really think that this thread shows that the sets mentioned in this thread are OP compared to other monster sets? LOL... ok then
  • BohnT
    BohnT
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    ✭✭
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
  • akray21
    akray21
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    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.

    So you want to balance the game around duels!? Probably the most niche group of players in the game, including RP'ers. Duels are not competitive to begin with... where are the duel rankings, leader-boards, matchmaking? This is the problem with balance in this game, ZOS is trying to balance too many games at once. Overland PvE, Dungeons, Trials, large scale Cyrodiil, small scale Cyrodiil/IC, Battlegrounds, duels, CP, no-CP... Duels are a mini-game in ESO, not the focus. These sets are balanced for the majority of content in this game and should be left alone.

    Nerien’eth is getting a 20% damage buff from 7408 to 8890.
    Sellistrix is getting a 30% damage buff from 3870 to 5031.
    Blood Spawn is still an extremely strong choice after it’s measly 1 ultimate nerf (lol). It’s main bonus is of an additional 6450 resistance is still intact.
    Pirate Skeleton still provides near un-killable mitigation while active, which is very often.
    Maulubeth still gives great sustain and burst self-healing.

    These sets are all strong.
    Edited by akray21 on July 25, 2017 3:13PM
  • SanTii.92
    SanTii.92
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    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.
    Edited by SanTii.92 on July 25, 2017 3:23PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • BohnT
    BohnT
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    ✭✭
    akray21 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.

    So you want to balance the game around duels!? Probably the most niche group of players in the game, including RP'ers. Duels are not competitive to begin with... where are the duel rankings, leader-boards, matchmaking? This is the problem with balance in this game, ZOS is trying to balance too many games at once. Overland PvE, Dungeons, Trials, large scale Cyrodiil, small scale Cyrodiil/IC, Battlegrounds, duels, CP, no-CP... Duels are a mini-game in ESO, not the focus.

    No pvp should be balanced around duels, not entirely but in some ways, no class should completely overperform there, no class should totally underperform, because that would mean that you could encounter an enemy with this certain class leaving you totally helpless in the fight with no chances to win.
    In cyro almost every fight you have will somehow end in an 1v1, be it a normal duel, small scale, or a large zerg fight.
    The only thing that differentiates is Xv1, everything that overperforms in duels will then be completely broken.

    Procs take out so much skill of this game, add a delay to bring back some skill so that skilled players can actually avoid it
  • paulsimonps
    paulsimonps
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    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.

    Yea, but so you are mostly talking about damage here, but you still mention Tremorscale? Its biggest thing is indeed the snare, but you do know that there are other sources of strong snares right? As someone else mentioned in this thread, something like Low Slash and its morphs would give you a 60% snare for 12s. Is that so much better than the 70% 8s snare from Tremorscale? Its an ability commonly used too, so its not like the Low slash snare is an unheard of incident. Tremorscale can also be dodge by rolldodging or using Major/Minor Evasion. Have seen plenty of times where enemies, including myself have been unaffected by it.

    And my example of a snare was only one of many such strong snares, there are plenty, don't see you complaining about them. Or is it just this specific source that irks you? As well there is a universal snare removal skill that all classes and weapon types can use if you feel it is that bad.
  • BohnT
    BohnT
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    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
  • paulsimonps
    paulsimonps
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    ✭✭✭
    akray21 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.

    So you want to balance the game around duels!? Probably the most niche group of players in the game, including RP'ers. Duels are not competitive to begin with... where are the duel rankings, leader-boards, matchmaking? This is the problem with balance in this game, ZOS is trying to balance too many games at once. Overland PvE, Dungeons, Trials, large scale Cyrodiil, small scale Cyrodiil/IC, Battlegrounds, duels, CP, no-CP... Duels are a mini-game in ESO, not the focus. These sets are balanced for the majority of content in this game and should be left alone.

    Nerien’eth is getting a 20% damage buff from 7408 to 8890.
    Sellistrix is getting a 30% damage buff from 3870 to 5031.
    Blood Spawn is still an extremely strong choice after it’s measly 1 ultimate nerf (lol). It’s main bonus is of an additional 6450 resistance is still intact.
    Pirate Skeleton still provides near un-killable mitigation while active, which is very often.
    Maulubeth still gives great sustain and burst self-healing.

    These sets are all strong.

    Agreed, PvP should not be balanced on 1v1, but large scaled group fights, 4v4v4 and AvAvA(Alliance vs Alliance vs Alliance.) That is what the game started with and what it is now, dueling is an extreme minority.
  • BohnT
    BohnT
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    ✭✭
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.

    Yea, but so you are mostly talking about damage here, but you still mention Tremorscale? Its biggest thing is indeed the snare, but you do know that there are other sources of strong snares right? As someone else mentioned in this thread, something like Low Slash and its morphs would give you a 60% snare for 12s. Is that so much better than the 70% 8s snare from Tremorscale? Its an ability commonly used too, so its not like the Low slash snare is an unheard of incident. Tremorscale can also be dodge by rolldodging or using Major/Minor Evasion. Have seen plenty of times where enemies, including myself have been unaffected by it.

    And my example of a snare was only one of many such strong snares, there are plenty, don't see you complaining about them. Or is it just this specific source that irks you? As well there is a universal snare removal skill that all classes and weapon types can use if you feel it is that bad.

    Yes there are lots of others sources of this strong snare but, they don't grant additional aoe damage + the snare on top of an already great ability (puncture)
    Other sources of the snare are: lotus fan, biting jabs, low slash (60%), shadow ult (only inside the aoe), cinder storm
    All these abilities are either very expensive, ultimates, or don't deal lots of damage or apply the snare to only one target.

    Tremorscale gives you some more damage so that you can use the next gcd for defence, more damage or heal.
    And dodging tremorscale is very hard, puncture is an instant skill with low cost, no matter what, it will hit you.
  • SanTii.92
    SanTii.92
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    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. If that happens there just wasn't such gap, or the difference was so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't have with their 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.
    Edited by SanTii.92 on July 25, 2017 3:49PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Xvorg
    Xvorg
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    BohnT wrote: »
    akray21 wrote: »
    BohnT wrote: »
    akray21 wrote: »
    PvP'd all day. Guess what... I was not hit by Selene's a single damn time. However, I did have my Selene's dodged many times and had it secure a kill very few times all day long.

    PvP'd the whole day, friend of mine used stamnb with selene got 89 killingblows with selene, in every other kill selene varied from 7-11k a long with incap, ambush and surprise attack. There was a time where you used assassin's will to secure a kill now selene does equal damage is more reliable and procs more often.
    You may need to learn how to AC it, just because you can't do it doesn't mean it's undoable.

    Talk to the very good pvp players they'll all tell you that selene is completely broken and needs to be nerfed to bring some skill back in the game it's not like I a complete scrub say that it's broken, no in every good duel tournament and small group tournament the thing is banned for how unbalanced it is.

    You JUST contradicted yourself. You say people need to learn how to use it, and that GOOD players say it's broken. Then you say it doesn't take skill.

    Just because you can't dodge it doesn't mean it's undoable.

    With a long of 130 you don't need to dodge it the enemy won't see it fast enough. And if you say that learning to dodge is part of skilled gameplay you should maybe stick to a different game.
    With lags it's impossible to dodge it every time and one hit is often enough to up the burst to s critical amount of damage.
    You have to dodge/avoid every selene proc while the enemy mostly has to be lucky once so luck decides who wins not player skill

    You can't argue with somebody that says Selene is the only way he can counter shield stacking or permablocking
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • BohnT
    BohnT
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    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. Of that happens there just wasn't such gap, or the difference is so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't cause of 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    I can give you the argument why they are overperforming.
    Surviving is much easier than dealing damage and survive.
    With all the sets you mentioned the wearer has to still deal the full damage to kill someone, if they are out of resources, their damage is reduced to light attacks, they may survive longer but they can't kill anything.
    If they want to kill something they have to sacrifice survivability and sustain.
    By using selene you can still put everything into survivability and sustain and still deal lots of free damage that doesn't hinders your sustain.
    Yes bloodspawn is strong maybe a bit top strong but it still requires skill to be good, malubeth was completely overperforming, it got nerfed a while ago and is now nicely balanced, it has counterplay, doesn't heals you from 0-100 without any other skill and has a low proc chance.
    Selene just ignores this: Selene has a high proc chance, deals lots of damage even on purely defensive focused builds, has almost no counterplay (.3 seconds if there is no lag and it isn't AC'd) has a low cooldown, doesn't requires any skill to use.

    The same goes for skoria that trades a bit of power for more accuracy and less counterplay.
    I described it for tremorscale some post ago.
    Tell me that things like these are healthy for overall balance
  • SanTii.92
    SanTii.92
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    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. Of that happens there just wasn't such gap, or the difference is so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't cause of 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    I can give you the argument why they are overperforming.
    Surviving is much easier than dealing damage and survive.
    With all the sets you mentioned the wearer has to still deal the full damage to kill someone, if they are out of resources, their damage is reduced to light attacks, they may survive longer but they can't kill anything.
    If they want to kill something they have to sacrifice survivability and sustain.
    By using selene you can still put everything into survivability and sustain and still deal lots of free damage that doesn't hinders your sustain.
    Yes bloodspawn is strong maybe a bit top strong but it still requires skill to be good, malubeth was completely overperforming, it got nerfed a while ago and is now nicely balanced, it has counterplay, doesn't heals you from 0-100 without any other skill and has a low proc chance.
    Selene just ignores this: Selene has a high proc chance, deals lots of damage even on purely defensive focused builds, has almost no counterplay (.3 seconds if there is no lag and it isn't AC'd) has a low cooldown, doesn't requires any skill to use.

    The same goes for skoria that trades a bit of power for more accuracy and less counterplay.
    I described it for tremorscale some post ago.
    Tell me that things like these are healthy for overall balance
    Is that your best argument? Very poor i got to say. Even your 'no skill' one fails by itself. Opposed as agaisnt troll king or blood spawn or piratr skeletom which actually have no counterplay, selene's does. A truly skilled one will dodge every proc rendering selene's useless. Ya, that's not very likely to happen but it's something you can't say about the other ones.

    Then your talk about 'free dmge' and running out of resource is just stupid and has nothing to do with Selene's, same can be said about pretty much anything.
    Edited by SanTii.92 on July 25, 2017 4:06PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. If that happens there just wasn't such gap, or the difference was so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't have with their 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    Selene tootilp = 13k, procs on every melee attack (even light attack) 15% proc chance (1 out of 6 aprox)... each well done weave puts at least 3 melee (calculate costs and include dmg of the spent skills)

    Incap tooltip = 12k, costs 75 Ulti

    Surprise Attack tooltip = 7~9 K, costs 2.3k stam (without reduction)

    In simple words, 13k dmg for free is too much. Non proc builds need to use their resources to avoid dmg done and to do dmg. The advantage given by selene implies a "wiser" use of defensive skills (dodge roll mostly), thus it drain less resources.

    The question: is it fair that non proc users should spend resources avoiding dmg of a free cast? IMHO it is unfair and puts them in a very disadvantaged position
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. Of that happens there just wasn't such gap, or the difference is so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't cause of 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    I can give you the argument why they are overperforming.
    Surviving is much easier than dealing damage and survive.
    With all the sets you mentioned the wearer has to still deal the full damage to kill someone, if they are out of resources, their damage is reduced to light attacks, they may survive longer but they can't kill anything.
    If they want to kill something they have to sacrifice survivability and sustain.
    By using selene you can still put everything into survivability and sustain and still deal lots of free damage that doesn't hinders your sustain.
    Yes bloodspawn is strong maybe a bit top strong but it still requires skill to be good, malubeth was completely overperforming, it got nerfed a while ago and is now nicely balanced, it has counterplay, doesn't heals you from 0-100 without any other skill and has a low proc chance.
    Selene just ignores this: Selene has a high proc chance, deals lots of damage even on purely defensive focused builds, has almost no counterplay (.3 seconds if there is no lag and it isn't AC'd) has a low cooldown, doesn't requires any skill to use.

    The same goes for skoria that trades a bit of power for more accuracy and less counterplay.
    I described it for tremorscale some post ago.
    Tell me that things like these are healthy for overall balance
    Is that your best argument? Very poor i got to say. Even your 'no skill' one fails by itself. Opposed as agaisnt troll king or blood spawn or piratr skeletom which actually have no counterplay, selene's does. A truly skilled one will dodge every proc rendering selene's useless. Ya, that's not very likely to happen but it's something you can't say about the other ones.

    Then your talk about 'free dmge' and running out of resource is just stupid and has nothing to do with Selene's, same can be said about pretty much anything.

    If you have no idea about the complete Picture you should really stop arguing here.
    Ever skilled Player knows that the sets are overperforming, that doesn't mean that other thigns aren't op aswell but atm those are the ones that need to be adressed for the sake of Balance.
    Maybe you've never encountered Balance but there was a time when Player skill would win you almost every fight because you were good enough to do it without Plebs that have no idea what they are doing and still kill you

  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    Xvorg wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. If that happens there just wasn't such gap, or the difference was so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't have with their 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    Selene tootilp = 13k, procs on every melee attack (even light attack) 15% proc chance (1 out of 6 aprox)... each well done weave puts at least 3 melee (calculate costs and include dmg of the spent skills)

    Incap tooltip = 12k, costs 75 Ulti

    Surprise Attack tooltip = 7~9 K, costs 2.3k stam (without reduction)

    In simple words, 13k dmg for free is too much. Non proc builds need to use their resources to avoid dmg done and to do dmg. The advantage given by selene implies a "wiser" use of defensive skills (dodge roll mostly), thus it drain less resources.

    The question: is it fair that non proc users should spend resources avoiding dmg of a free cast? IMHO it is unfair and puts them in a very disadvantaged position
    Sure fee... As there are free defenses from troll king and blood spawn, and free stats from alchemist and seventh legion. Is that too hard to get.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. Of that happens there just wasn't such gap, or the difference is so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't cause of 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    I can give you the argument why they are overperforming.
    Surviving is much easier than dealing damage and survive.
    With all the sets you mentioned the wearer has to still deal the full damage to kill someone, if they are out of resources, their damage is reduced to light attacks, they may survive longer but they can't kill anything.
    If they want to kill something they have to sacrifice survivability and sustain.
    By using selene you can still put everything into survivability and sustain and still deal lots of free damage that doesn't hinders your sustain.
    Yes bloodspawn is strong maybe a bit top strong but it still requires skill to be good, malubeth was completely overperforming, it got nerfed a while ago and is now nicely balanced, it has counterplay, doesn't heals you from 0-100 without any other skill and has a low proc chance.
    Selene just ignores this: Selene has a high proc chance, deals lots of damage even on purely defensive focused builds, has almost no counterplay (.3 seconds if there is no lag and it isn't AC'd) has a low cooldown, doesn't requires any skill to use.

    The same goes for skoria that trades a bit of power for more accuracy and less counterplay.
    I described it for tremorscale some post ago.
    Tell me that things like these are healthy for overall balance
    Is that your best argument? Very poor i got to say. Even your 'no skill' one fails by itself. Opposed as agaisnt troll king or blood spawn or piratr skeletom which actually have no counterplay, selene's does. A truly skilled one will dodge every proc rendering selene's useless. Ya, that's not very likely to happen but it's something you can't say about the other ones.

    Then your talk about 'free dmge' and running out of resource is just stupid and has nothing to do with Selene's, same can be said about pretty much anything.

    If you have no idea about the complete Picture you should really stop arguing here.
    Ever skilled Player knows that the sets are overperforming, that doesn't mean that other thigns aren't op aswell but atm those are the ones that need to be adressed for the sake of Balance.
    Maybe you've never encountered Balance but there was a time when Player skill would win you almost every fight because you were good enough to do it without Plebs that have no idea what they are doing and still kill you
    If plebs kills you are no better than them. There is no reeding excuse for you. Period. I'm done here.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • BNOC
    BNOC
    ✭✭✭✭✭
    SanTii.92 wrote: »
    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    What?

    Troll King gives HR and it's less than 1k back per second, something like 800, no?

    So over 10 seconds, you get ~8,000 health back from the regen.

    Selenes hits you 2 and a half times in that space at a tooltip of 12k (OPs numbers, forgetting the 14k hit I took in the previous screenshot)
    That's effectively 30k damage in the time you've gained ~8-10k HP from Troll King.
    Yeah, there's mitigation but it's still more and in No-CP that's even worse.

    If I've got the numbers wrong then that's my bad but if I haven't, then that's surely outperforming?
    Edited by BNOC on July 25, 2017 4:21PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. Of that happens there just wasn't such gap, or the difference is so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't cause of 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    I can give you the argument why they are overperforming.
    Surviving is much easier than dealing damage and survive.
    With all the sets you mentioned the wearer has to still deal the full damage to kill someone, if they are out of resources, their damage is reduced to light attacks, they may survive longer but they can't kill anything.
    If they want to kill something they have to sacrifice survivability and sustain.
    By using selene you can still put everything into survivability and sustain and still deal lots of free damage that doesn't hinders your sustain.
    Yes bloodspawn is strong maybe a bit top strong but it still requires skill to be good, malubeth was completely overperforming, it got nerfed a while ago and is now nicely balanced, it has counterplay, doesn't heals you from 0-100 without any other skill and has a low proc chance.
    Selene just ignores this: Selene has a high proc chance, deals lots of damage even on purely defensive focused builds, has almost no counterplay (.3 seconds if there is no lag and it isn't AC'd) has a low cooldown, doesn't requires any skill to use.

    The same goes for skoria that trades a bit of power for more accuracy and less counterplay.
    I described it for tremorscale some post ago.
    Tell me that things like these are healthy for overall balance
    Is that your best argument? Very poor i got to say. Even your 'no skill' one fails by itself. Opposed as agaisnt troll king or blood spawn or piratr skeletom which actually have no counterplay, selene's does. A truly skilled one will dodge every proc rendering selene's useless. Ya, that's not very likely to happen but it's something you can't say about the other ones.

    Then your talk about 'free dmge' and running out of resource is just stupid and has nothing to do with Selene's, same can be said about pretty much anything.

    If you have no idea about the complete Picture you should really stop arguing here.
    Ever skilled Player knows that the sets are overperforming, that doesn't mean that other thigns aren't op aswell but atm those are the ones that need to be adressed for the sake of Balance.
    Maybe you've never encountered Balance but there was a time when Player skill would win you almost every fight because you were good enough to do it without Plebs that have no idea what they are doing and still kill you
    If plebs kills you are no better than them. There is no reeding excuse for you. Period. I'm done here.

    it's not that a actual skill of the Plebs taht kill me it's unavoidable damage from procs that kills you.
    Ask small scalers or 1vXers, but from your answers I'm sure you run in a huge zerg and don't care about anything that's related to Balance, you want to get free kills without having to learn and use burst rotas
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    pieratsos wrote: »
    Skoria needs to perform like meteor. A telegraph in ur feet and after a few second it lands and it should be dodgeable. Maybe even reflectable (after all reflect isnt a very accessible defence unless u are a DK). This is going to seperate good players from bad players. A good player is gonna time CC and other abilities to make sure it lands and get a burst. Sort of like meteor is used. A bad player wont do that and its going to be easy to counter it. This means player skill is going to be a factor on how effective the set is. Thats how all proc sets should operate.

    Skoria should not be reflectable, because you have no control over who it hits. When meteor was reflectable, if you cast it on a DK with wings or a S&B user you did so at your peril. You had a choice; if it got reflected back in your face you chose poorly.

    The fact that Skoria often doesn't proc on your desired target is a weakness that tones down its real damage potential. (Obviously in a 1v1 or a duel this is not the case.) But because it procs more or less randomly on people, some player coming up behind you can get the Skoria proc and reflect it on you, even if it is a player you weren't even attacking.

    A telegraph for the player with an incoming proc though is more than fair and it should have one. It gives players a chance block/mistform like they would a meteor. And it's not really a nerf for the set; if you are being hard pressed, sometimes your opponent having to stop and defend for a brief moment is valuable.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. Of that happens there just wasn't such gap, or the difference is so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't cause of 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    I can give you the argument why they are overperforming.
    Surviving is much easier than dealing damage and survive.
    With all the sets you mentioned the wearer has to still deal the full damage to kill someone, if they are out of resources, their damage is reduced to light attacks, they may survive longer but they can't kill anything.
    If they want to kill something they have to sacrifice survivability and sustain.
    By using selene you can still put everything into survivability and sustain and still deal lots of free damage that doesn't hinders your sustain.
    Yes bloodspawn is strong maybe a bit top strong but it still requires skill to be good, malubeth was completely overperforming, it got nerfed a while ago and is now nicely balanced, it has counterplay, doesn't heals you from 0-100 without any other skill and has a low proc chance.
    Selene just ignores this: Selene has a high proc chance, deals lots of damage even on purely defensive focused builds, has almost no counterplay (.3 seconds if there is no lag and it isn't AC'd) has a low cooldown, doesn't requires any skill to use.

    The same goes for skoria that trades a bit of power for more accuracy and less counterplay.
    I described it for tremorscale some post ago.
    Tell me that things like these are healthy for overall balance
    Is that your best argument? Very poor i got to say. Even your 'no skill' one fails by itself. Opposed as agaisnt troll king or blood spawn or piratr skeletom which actually have no counterplay, selene's does. A truly skilled one will dodge every proc rendering selene's useless. Ya, that's not very likely to happen but it's something you can't say about the other ones.

    Then your talk about 'free dmge' and running out of resource is just stupid and has nothing to do with Selene's, same can be said about pretty much anything.

    If you have no idea about the complete Picture you should really stop arguing here.
    Ever skilled Player knows that the sets are overperforming, that doesn't mean that other thigns aren't op aswell but atm those are the ones that need to be adressed for the sake of Balance.
    Maybe you've never encountered Balance but there was a time when Player skill would win you almost every fight because you were good enough to do it without Plebs that have no idea what they are doing and still kill you
    If plebs kills you are no better than them. There is no reeding excuse for you. Period. I'm done here.

    it's not that a actual skill of the Plebs taht kill me it's unavoidable damage from procs that kills you.
    Ask small scalers or 1vXers, but from your answers I'm sure you run in a huge zerg and don't care about anything that's related to Balance, you want to get free kills without having to learn and use burst rotas
    Even if selene's performs better on duels than troll king, etc. the difference of using one instead of the other is so marginal that it won't ever turn the fight around if the skill difference was such as you say. If you do get beaten by one of the plebs that you mention it only means you are not so far away from him.

    And by the way, I don't group. Ever. I barely play on cyrodiil anymore running away from this zergs. I almost exclusively duel and solo q battlegrounds. So there is that. Are you na pc?
    Edited by SanTii.92 on July 25, 2017 5:33PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Valencer
    Valencer
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    Bloodspawn as strong as selene, right...

    One gives you 15 ulti and can proc every 6 seconds. The other hits as hard as an ulti and can proc every 4 seconds

  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    BNOC wrote: »
    SanTii.92 wrote: »
    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    What?

    Troll King gives HR and it's less than 1k back per second, something like 800, no?

    So over 10 seconds, you get ~8,000 health back from the regen.

    Selenes hits you 2 and a half times in that space at a tooltip of 12k (OPs numbers, forgetting the 14k hit I took in the previous screenshot)
    That's effectively 30k damage in the time you've gained ~8-10k HP from Troll King.
    Yeah, there's mitigation but it's still more and in No-CP that's even worse.

    If I've got the numbers wrong then that's my bad but if I haven't, then that's surely outperforming?
    You forgot to mention that troll king also buffs allies, and that Selene's can be dodged, rendering it into uselessness.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    SanTii.92 wrote: »
    Xvorg wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. If that happens there just wasn't such gap, or the difference was so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't have with their 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    Selene tootilp = 13k, procs on every melee attack (even light attack) 15% proc chance (1 out of 6 aprox)... each well done weave puts at least 3 melee (calculate costs and include dmg of the spent skills)

    Incap tooltip = 12k, costs 75 Ulti

    Surprise Attack tooltip = 7~9 K, costs 2.3k stam (without reduction)

    In simple words, 13k dmg for free is too much. Non proc builds need to use their resources to avoid dmg done and to do dmg. The advantage given by selene implies a "wiser" use of defensive skills (dodge roll mostly), thus it drain less resources.

    The question: is it fair that non proc users should spend resources avoiding dmg of a free cast? IMHO it is unfair and puts them in a very disadvantaged position
    Sure fee... As there are free defenses from troll king and blood spawn, and free stats from alchemist and seventh legion. Is that too hard to get.

    I'm talking about non proc players. Troll king and blodd spawn are proc sets, just they work on a different area.

    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    ✭✭
    I would have no problem with proc sets if:

    1- They don't trigger automatically but behave as synergies (6 secs to press x to launch your skoria proc)
    2- The proc would imply a cost... what about charging 2k health per proc activated? (So tanks have a chance PvP wise)

    That would open a big room for strategy and counterstrategy.

    What I don't like is playing chess with a die...
    Edited by Xvorg on July 25, 2017 5:59PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Jawasa
    Jawasa
    ✭✭✭
    Monster set that hit's like a ultimate every 4-10 seconds are too strong and dumb down gameplay for opponents just have to prat that incap wont proc selen or that scoria dont proc right before pol. Sure you can block scoria but if you are being jabbed at the same time say good bye to your stam bar.

    But also adjust the cheap ultimates aka snb, resto, sa, warden trees and incap. They make blood spawn to strong.
  • Jawasa
    Jawasa
    ✭✭✭
    @SanTii.92 @ManDraKE last patch nerf to pirate (imo make the debuff unpuragble also), troll king get nerfed (major/ minor defile) only blood spawn left that gets a Tony nerf and is mostly op because of the new op cheap ults in game. So i wonder are you trolling?
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    SanTii.92 wrote: »
    Xvorg wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    BohnT wrote: »
    SanTii.92 wrote: »
    This thread still going on? Lol

    why shouldn't it? The Problem is still in the game, why stop fighting if you haven't lost yet?
    All 3 sets are overperforming and all Arguments were brought to the table with number and so on. Every post that is added shows that the problem is real with these sets
    They are not, you just think so cause of, your past experience with stacking procs, I'd even bet you haven't set foot on the pts. They are not stronger than pirate skeleton, blood spawn or malubeth.

    Just reread my posts, i was on pts and tested the sets in their current state on pts in more than 30 duels.
    And every duel in which none of the sets where involved the player with the higher skill level won. There were no wins because of luck, but as soon you allowed the worse player to use selene or tremorscale they significantly increased their win/lose rate.

    Tell me that just by making 2 clicks in your inventory you should win a fight with the same skill than before.

    If you really don't see the problem with sets that deal more damage than everything else in your arsenal in fast succession, you should probably stop posting on the forums because you seem to lack common sense.
    Nice, now go ahead and compare Selene's and skoria against blood spawn and pirate skeleton on scenarios where you are being outnumbered and tell me how many times the less skillful player survives.

    Good try tho.

    The thing about those sets (blood spawn pirate skeleton)is that the players have to be specced to deal damage, with no investment in damage selene and skoria still deal mountains of damage.
    The less skillful player shouldn't win just because they slot a certain set or ability
    The less skillful doesn't win just cause they do that. If that happens there just wasn't such gap, or the difference was so marginal it doesn't matter. Then again, the same might happen with a sorc slotting pirate skeleton, a stam build picking up troll king or any other class using malubeth or blood spawn and surviving some fights where they shouldn't have with their 'skill'.

    There is literally no objective argument to why Selene or skoria outperforms those that I just mention. That's about it.

    Selene tootilp = 13k, procs on every melee attack (even light attack) 15% proc chance (1 out of 6 aprox)... each well done weave puts at least 3 melee (calculate costs and include dmg of the spent skills)

    Incap tooltip = 12k, costs 75 Ulti

    Surprise Attack tooltip = 7~9 K, costs 2.3k stam (without reduction)

    In simple words, 13k dmg for free is too much. Non proc builds need to use their resources to avoid dmg done and to do dmg. The advantage given by selene implies a "wiser" use of defensive skills (dodge roll mostly), thus it drain less resources.

    The question: is it fair that non proc users should spend resources avoiding dmg of a free cast? IMHO it is unfair and puts them in a very disadvantaged position
    Sure fee... As there are free defenses from troll king and blood spawn, and free stats from alchemist and seventh legion. Is that too hard to get.

    The fact that you are comparing a set that gives you a bunch of weapon dmg with a set that deals instantly the dmg for you just shows that you are still ignorant of what the actual problem with procs is. Just stop posting about procs in any thread. You are doing more harm than good in this game.
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