A good trials healer can contribute 50-70k dps by buffing the group and debuffing enemies.
Overhealing = Nothing
Not sharding more than once to make sure everyone gets one (and hence doing more dmg yourself due to the extra initial shard hits) = Nothing.
bloodthirstyvampire wrote: »Just get a few hits in for the drop
Wanted to pick the first answer, mistake. At any rate my healer (that by no means is focused on doing damage and support comes first with healing) usually do a 5k damage, so I think it's reasonable. Though wrong answer for me, important is to focus on healing and support.
QuebraRegra wrote: »I know one thing, if you queu as a healer and yer not healing/debuffing yer already wrong!
https://www.youtube.com/watch?v=eVTXPUF4Oz4 
Baconfat79 wrote: »Since most 4-man content is faceroll easy these days, a healer who only heals and buffs will be bored in a decent group. If you run with GOOD players, they usually need very little healing, so might as well contribute some DPS, but I wouldn't expect anything too high. Keep SPC and Combat Prayer at 100% uptime, make sure nobody dies, and have fun doing some DPS in the downtime.
Ok, here's the thing
"How much DPS a healer should do ?" ... where ? What build ? What level ? What level of experience with the game ?
The following is assuming a decent level of experience, at least cp160 and some kind of meta build (e.g. SPC+Mending or Worm+Mending for PvE, whatever healer uses in PvP these days):
In trials ? none, you don't dps coz you don't have resources to. As a healer you won't be doing much damage, just that little bit you get from heavy attacks, shards, power of the light and ritual, which should be around 5 to 10k (a heavy attack alone can hit for 10k, and if you're not heavy attacking, you're no healing correctly).
In dungeons ? Easily 15k. "Just healing" in dungeons is useless, unless your group is constantly standing in stupid, your tank doesn't know how to block and has 20k health, and the fight lasts 10 min+. That is the only instance where "Just healing" is useful in dungeons, but, then again, if you don't leave that group after that, you have to take responsibility.
In PvP ? Doesn't matter, DPS is not indicative, burst is. Do you want to kill folks with a healer ? make them run out of resources, then kill them with heavy attacks just out of spite.
Hope this helps.