Anybody here who can see what's going on here and in the whole forum?
Those overpowered shield stackers crying for nerfs. Crying to nerf everything that has a little chance to kill them...
Nerf procsets! Because we have classprocs and no one else should have killing procs!
Nerf dodgerols! Because a little bit of my damage did not hit!
Nerf blocking! How can it be that my frag did not instagib!
I overtuned a bit to show you what I read in this forums in nearly every "discussion". And now: slaughter this blasphemist (me)...
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
The tank meta reached it's height when People relized that you can have 18k burst in full heavy with procs and poisons,
if you take away procs the tanks can't do anything and more People are forced to run medium and light again. Procs made cyro more zergy, with more tanks and more gankers and less skillful gameplay
You are correct....however nerfing procs is not the solution. Introducing proc scaling is. That way tanks dont get huge proc damage compared to say a fully spec'd ganker. After this change though shield stackers would be king which would then need damage to no longer scale off max magicka. Then you choose shield size over damage. May need to include max stamina making less of an impact on damage also.
After all this happens, we would see better balance.
You can´t introduce procc scaling because the builds with the highest possible weapondmg are heavy "tanks". Do you want fury seventh legion selene 15k+ hits?
You´d see 5k infernal guardians by 60k maxmagica sorcs.
Even the thought makes me shudder.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
The tank meta reached it's height when People relized that you can have 18k burst in full heavy with procs and poisons,
if you take away procs the tanks can't do anything and more People are forced to run medium and light again. Procs made cyro more zergy, with more tanks and more gankers and less skillful gameplay
You are correct....however nerfing procs is not the solution. Introducing proc scaling is. That way tanks dont get huge proc damage compared to say a fully spec'd ganker. After this change though shield stackers would be king which would then need damage to no longer scale off max magicka. Then you choose shield size over damage. May need to include max stamina making less of an impact on damage also.
After all this happens, we would see better balance.
You can´t introduce procc scaling because the builds with the highest possible weapondmg are heavy "tanks". Do you want fury seventh legion selene 15k+ hits?
You´d see 5k infernal guardians by 60k maxmagica sorcs.
Even the thought makes me shudder.
It would also scale off critical chance, penetration and wep/spell damage. No max stats.
What is wrong with selene? You can block it, you can shield it, you can dodge it and it has a visual and an audible warning before the damage is applied.
And even the damage. I have crystal frags with much more damage on my sorc than Selene on my NB...
Yeah, you're right, I am a nightblade main and I use selene. But that's only to handle shield stackers and tankheals that where immortal without this extra bit of damage.
I've gone without proc sets for a long time, but with so many immortals with high damage I felt to do something...
So tone down shield stackers and tankheals and then proc sets can be disabled completely.
As long as there were those immortals I will try defend proc sets.
Sure, every other player is dying real fast and that's not fun (even for me) but someone has to handle those builds. And as everybody hates nightblades I do that dirty job...
GeorgeBlack wrote: »ZOS_JessicaFolsom wrote: »Are you able to say whether you guys have the means of seeing whose feedback is from someone that has actually been on the PTS to test these sets based on the patch iteration on the PTS?
I only say this because there is a portion of the community that will say whatever is necessary to get certain sets nerfed to oblivion because they directly counter their own builds.....
We do, and we get logs of PTS feedback that's submitted in-game daily. We also have in-game logs that show us what sets players are using on PTS, what types of content they're doing, their builds, skill usage with the sets, how everything is performing, etc.
Every build is different from one another. This is what ESO is known for, people play as they like.
If in your logs you notice features that appear to be used by all those different playstyles, that might be a sign that the said feature is overperforming.
Evasion and it's morphs for example, appears in 90% of builds. Stamina or magika. Heavy, medium, light armor.
In order to keep promoting diversity, such features need to be toned down in order to complement not all builds, but a smaller segment.
I believe that your logs will show that.
When will you learn that there are more sources of Major Evasion than Shuffle/Elude??
Major Evasion:
Medium Armor Ability: Evasion+Morphs
Nightblade Assassination Ability: Blur+Morphs
Armor Set: Hist Bark (Crafted)
Armor Set: Spectre's Eye (Crafted)
Armor Set: Gossamer (Loot)
Minor Evasion:
Warden Animal Companions Ability: Deceptive Predator (Morph of Falcon's Swiftness)
And could you back up that 90% of all builds use the Evasion+morphs in PvP?? Evidence? I´ve also seen your suggestions that evasion should be an "nightblade" skill only. Can you explain how that creates divirsity that only one class should have access to a buff (Major evasion) in the game??
Lord_Dexter wrote: »Tremorscale does about 2k damage and has already been nerfed twice.
Skoria does around 5k damage and really needs a delay or telegraph.
Watch out for that big 5k hit! It'll get ya, I've got people proccing more double poison damage on me over 5 seconds than Skoria is hitting for.
This is me at 25k resistances (NO CP but neither does he), getting hit 14k by Selene, and it's not the highest it's been either. I've seen 15k.
It needs a serious damage nerf not just some basic telegraph - These guys are coming from stealth with incaps.
Honestly I doubt anyone cares about the telegraph and would trade it off for a damage nerf.
There is something wrong with this death recap,
Incapacitating strike hit for 3k and surprise attack for 2k then no way Salene proc is hitting 13.5k
Hankrabbit wrote: »Lord_Dexter wrote: »Tremorscale does about 2k damage and has already been nerfed twice.
Skoria does around 5k damage and really needs a delay or telegraph.
Watch out for that big 5k hit! It'll get ya, I've got people proccing more double poison damage on me over 5 seconds than Skoria is hitting for.
This is me at 25k resistances (NO CP but neither does he), getting hit 14k by Selene, and it's not the highest it's been either. I've seen 15k.
It needs a serious damage nerf not just some basic telegraph - These guys are coming from stealth with incaps.
Honestly I doubt anyone cares about the telegraph and would trade it off for a damage nerf.
There i ssomething wrong with this death recap,
Incapacitating strike hit for 3k and surprise attack for 2k then no way Salene proc is hitting 15k
I am sure Selene hitted him for 3,3k Damage. He just added a "1" with Paint or something to the number.
No way selene hit for 13k. That is just a ridicolous lie.
Waffennacht wrote: »My opinion of skoria changed when I watched a build get 26 kills in BG with no attack abilities
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
The tank meta reached it's height when People relized that you can have 18k burst in full heavy with procs and poisons,
if you take away procs the tanks can't do anything and more People are forced to run medium and light again. Procs made cyro more zergy, with more tanks and more gankers and less skillful gameplay
You are correct....however nerfing procs is not the solution. Introducing proc scaling is. That way tanks dont get huge proc damage compared to say a fully spec'd ganker. After this change though shield stackers would be king which would then need damage to no longer scale off max magicka. Then you choose shield size over damage. May need to include max stamina making less of an impact on damage also.
After all this happens, we would see better balance.
Tremorscale is a 2-piece version of viper that hits just as hard but is also AoE and auto-applies a ridiculous snare. Why hasnt it been touched?
Selene hits harder than an Uppercut and has a pretty high proc chance. Telegraph changes nothing - right now you usually get hit while youre CC breaking or while youre heavily snared.
Skoria hits harder than most abilities and procs off-cooldown on a magplar or mag DK.
Do the right thing and re-introduce some sanity to PvP
Grumble_and_Grunt wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
The tank meta reached it's height when People relized that you can have 18k burst in full heavy with procs and poisons,
if you take away procs the tanks can't do anything and more People are forced to run medium and light again. Procs made cyro more zergy, with more tanks and more gankers and less skillful gameplay
You are correct....however nerfing procs is not the solution. Introducing proc scaling is. That way tanks dont get huge proc damage compared to say a fully spec'd ganker. After this change though shield stackers would be king which would then need damage to no longer scale off max magicka. Then you choose shield size over damage. May need to include max stamina making less of an impact on damage also.
After all this happens, we would see better balance.
Dude just let it go, where is that Shadow Viper forum guy to tell you to learn to adapt etc etc
They are buffing Sellistrix to do nearly as much damage as Tremorscale and still have the AoE stun. Time to farm Sellistrix and build for bleed. Apply bleeds, cloak until Sellistrix procs, then go into Ambush/Incap/Execute... You all will always have something to cry about.
They are buffing Sellistrix to do nearly as much damage as Tremorscale and still have the AoE stun. Time to farm Sellistrix and build for bleed. Apply bleeds, cloak until Sellistrix procs, then go into Ambush/Incap/Execute... You all will always have something to cry about.
sellistrix has a 1.5 sec delay just like every proc should have it. Because it deals good damage but you have 1.5 sec to react to it. That is balanced stop defending selene by saying other sets are bad too.
Jack the Ripper wasn't a nice guys just because Stalin killed more people
They are buffing Sellistrix to do nearly as much damage as Tremorscale and still have the AoE stun. Time to farm Sellistrix and build for bleed. Apply bleeds, cloak until Sellistrix procs, then go into Ambush/Incap/Execute... You all will always have something to cry about.
sellistrix has a 1.5 sec delay just like every proc should have it. Because it deals good damage but you have 1.5 sec to react to it. That is balanced stop defending selene by saying other sets are bad too.
Jack the Ripper wasn't a nice guys just because Stalin killed more people
Yeah, but it's AoE is centered on the target when applied, can be applied with any source of damage, can be applied from range, has more opportunities to be applied with dots and bleeds, can proc while your in stealth, and has a large AoE stun.
Selene's, Tremorscale, and Skoria, have never been a problem for me to fight against.
They are buffing Sellistrix to do nearly as much damage as Tremorscale and still have the AoE stun. Time to farm Sellistrix and build for bleed. Apply bleeds, cloak until Sellistrix procs, then go into Ambush/Incap/Execute... You all will always have something to cry about.
sellistrix has a 1.5 sec delay just like every proc should have it. Because it deals good damage but you have 1.5 sec to react to it. That is balanced stop defending selene by saying other sets are bad too.
Jack the Ripper wasn't a nice guys just because Stalin killed more people
Yeah, but it's AoE is centered on the target when applied, can be applied with any source of damage, can be applied from range, has more opportunities to be applied with dots and bleeds, can proc while your in stealth, and has a large AoE stun.
Selene's, Tremorscale, and Skoria, have never been a problem for me to fight against.
it doesn't matter how much Things apply something if you can Counter it under normal circumstances. a stationary aoe is no Problem in cyro but fine for pve. The Problem is procs which have no delay and crazy high damage
They are buffing Sellistrix to do nearly as much damage as Tremorscale and still have the AoE stun. Time to farm Sellistrix and build for bleed. Apply bleeds, cloak until Sellistrix procs, then go into Ambush/Incap/Execute... You all will always have something to cry about.
sellistrix has a 1.5 sec delay just like every proc should have it. Because it deals good damage but you have 1.5 sec to react to it. That is balanced stop defending selene by saying other sets are bad too.
Jack the Ripper wasn't a nice guys just because Stalin killed more people
Yeah, but it's AoE is centered on the target when applied, can be applied with any source of damage, can be applied from range, has more opportunities to be applied with dots and bleeds, can proc while your in stealth, and has a large AoE stun.
Selene's, Tremorscale, and Skoria, have never been a problem for me to fight against.
it doesn't matter how much Things apply something if you can Counter it under normal circumstances. a stationary aoe is no Problem in cyro but fine for pve. The Problem is procs which have no delay and crazy high damage
Even though it doesn't say there is a delay on the tool tip of Selene's, there is in fact a delay from the time it procs, to the time it hits the opponent, giving ample time to dodge. I dodge it very frequently.
What a cool feature. Selene hitting after 0.3 secs. Great, I want it! now!
Bad news BohnT, there is no possibility to AC Selene because it's a proc without any control by the player. Selene spawns (visual warning), roars (audio warning) and punches at you. No AC possible and enough time to dodge for the victim (you).
Last night I got some flaming about "What? 800 CP and still using the noobset selene?" After a few minutes of discussing the flamer told me, that he had no stamina left for dodging. "Learn to manage your stamina" I told him. And his answer: "no!".
So better complaining about something instead of learning how to handle it?
They are buffing Sellistrix to do nearly as much damage as Tremorscale and still have the AoE stun. Time to farm Sellistrix and build for bleed. Apply bleeds, cloak until Sellistrix procs, then go into Ambush/Incap/Execute... You all will always have something to cry about.
Hey BohnT keep calm...
You have shields, you can dodge, you can block, you can blockcast, everything with magickaregen. So why not invest a little something into stamina if you cannot manage your resources?
By the way, I can play without "broken sets" and I do, why do you think I can't? Because I use a good set? I nearly never die by selene. It's eye of the ..., mages fury and elemental rage that kills me. So are they all op and need a nerf?
PvP'd all day. Guess what... I was not hit by Selene's a single damn time. However, I did have my Selene's dodged many times and had it secure a kill very few times all day long.
PvP'd all day. Guess what... I was not hit by Selene's a single damn time. However, I did have my Selene's dodged many times and had it secure a kill very few times all day long.
PvP'd the whole day, friend of mine used stamnb with selene got 89 killingblows with selene, in every other kill selene varied from 7-11k a long with incap, ambush and surprise attack. There was a time where you used assassin's will to secure a kill now selene does equal damage is more reliable and procs more often.
You may need to learn how to AC it, just because you can't do it doesn't mean it's undoable.
Talk to the very good pvp players they'll all tell you that selene is completely broken and needs to be nerfed to bring some skill back in the game it's not like I a complete scrub say that it's broken, no in every good duel tournament and small group tournament the thing is banned for how unbalanced it is.
PvP'd all day. Guess what... I was not hit by Selene's a single damn time. However, I did have my Selene's dodged many times and had it secure a kill very few times all day long.
PvP'd the whole day, friend of mine used stamnb with selene got 89 killingblows with selene, in every other kill selene varied from 7-11k a long with incap, ambush and surprise attack. There was a time where you used assassin's will to secure a kill now selene does equal damage is more reliable and procs more often.
You may need to learn how to AC it, just because you can't do it doesn't mean it's undoable.
Talk to the very good pvp players they'll all tell you that selene is completely broken and needs to be nerfed to bring some skill back in the game it's not like I a complete scrub say that it's broken, no in every good duel tournament and small group tournament the thing is banned for how unbalanced it is.
You JUST contradicted yourself. You say people need to learn how to use it, and that GOOD players say it's broken. Then you say it doesn't take skill.
Just because you can't dodge it doesn't mean it's undoable.