2legit2quit wrote: »Best experience i had started a little aggravating... Me the tank (Tiny Tank; not the most experienced, but can hold my own. Big Tank is an awesome teacher) and a DPS friend queued up and headed to Darkshade or Fungal Grotto.. i'm not really sure
Not long in the other DPS and Healer are getting ripped apart doing stupid mess and when they are alive they aren't doing anything.. My friend DPS is doing most of the damage and i'm doing the rest, the healer isn't keeping anyone alive including himself. My friend and i are doing the only rezzing..meanwhile these other 2 are getting killed by random mobs.. eventually one votes to kick the other (i thought my friend initiated it, but found out later it wasn't her.)
Now for some reason, it doesn't search for another healer like it should.. so the other DPS says... oh wait, they didn't say ***** but they were now gone as well... We could have left but we said "let's just see how far we get..."
Well, i have to say that Y'ffre showed us favor that day..because we were the monsters in that cave. Had so much fun, never died (came very close a few times,) but we tore through that dungeon and now we play together every time we're both online
Honestly i've had great experiences in the dungeons 96.3% of the time, the rest is even laughable
Agree noobs need to L2P before queueing up for vet dungeons.
Reason being it literally won't be possible to complete content if players cannot fulfill their roles adequately.
You're wasting everyone's time, pissing people off, it's not good lol. Go back to normal
- Healers who aren't actually healers but are just a dps with BoL (this applies just as frequently with experienced high cp players - no buff sets, no shards, orbs or ele). Just BoL. Which they never use appropriately.
- Tanks who wear dps sets and try to dps more than actually tank, and a result frequently drop aggro. If you are posting dps numbers as any support role and expecting praise you are doing it wrong
- Tanks who won't *** stand still and spray everyone with rotating cone damage
- dps wearing light armour with bows and twilights now give me PTSD
- Carries who talk *** and expect you to do hard mode even though they are dead weight
I should stop now
Most PUG i get it work out fine, but last nights was a good one.
Tank was one of those guy who would run ahead of everyone, jumping non-stop, didn't wait for anyone. We wiped a couple of times because not only would he run ahead, he'd also go so far in as to aggro groups of 10+ mobs which no Templar can keep up with.
We somehow make it past first boss, but at the 2nd we keep wiping because he doesn't block, just does his DPS moves, and doesn't move out of red circles.
We wipe a few more times and suddenly he leaves. Well as a credit to the 2 DPS they hang out, we get another tank in, and what do you know? Zero issues.
No deaths, clear the dungeon, everyone is happy.
Best part? Original tank was CP 280ish and the rest of us weren't even lvl 50.
Just too funny, i guess he felt the rest of us were the problem? lol
stileanima wrote: »The other day, I swapped to the NA server (main is EU) to grind CPs as I am sitting at about 150. I queued for a random vet, and lo and behond, it is White-Gold Tower. The other members of my group were doing well, though as the healer and the lowest CP in the group, I was contributing a staggering 25-35% of group DPS at all times.
It unravelled at the Planar Inhibitor, as it usually does with PUGs. Both DDs seemed to be allergic to the pinion, and whenever I tried to take it from the tank, the tank never took it back, causing the DOT to tick pretty hard on me which, with 150 CP and horrible gear, was a challenge to heal through while trying to keep the group alive and deal damage as well. I also experimented with letting the tank keep the pinion, but his resistances must've been pretty low as the second I took heals away from him, his health dropped to near-death numbers.
In the end, one DD left the group, and we wound up picking up another with I think 700+ CP. "Nice," I thought, "now we will get through this."
...Wrong.
This DD also was allergic to the pinion, and at this point I spoke up and asked if he could trade it off between the tank and me, or at the very least between him and me. His response, to paraphrase our entire conversation, was: "I think you need to re-learn how this fight works. No one should touch the pinion except the tank until blue phase."
I asked him, after wiping over and over to the same stuff, why he could not see that that tactic was not going to work with this group, and why he could not alter his strategy to one that would be better for our specific team. He kept saying again and again that "that's not how this fight works"... and even better, during the blue phase, he STILL didn't take the pinion from me because his head was apparently too far up his butt to realize that the mechanic was occurring.
I understand the "tank keeps pinion" strategy as it is the one that I practice with my friends on EU, as we can burn the boss before blue phase even starts. But this NA group could not do that, which immediately invalidated this strategy.
I just can't understand the stubornness of some people.
Once had a tank with one sword and no shield as in nothing in off hand, did not notice first, assumed he was duel wield on trash. but after we wiped on first boss I noticed. has not seen other people with empty off hand outside of starting island.AbysmalGhul wrote: »Skyreach Babies: Enough said
Dual Wielding Tanks: Queues in with a sword and shield, but as soon as the fight starts...transforms into a No health, taunt-less, low resistance...dual wielding turd: Why would you....? *Jackie Chan confused face
Wardens Part 2: Over Spams heals and healing ultimate but is queued as a DPS...*earns even more hate*
AbysmalGhul wrote: »I have had Imperial City Prison end before it even started because of CP disputes. CP doesn't matter in most cases when it comes to content. However, most people think it matters when comes to the healer's CP. You can't heal one-shots no matter how high your CP level. Your CP level can't heal a scattered group of squishy team mates effectively..... And you certainly cannot fix stupid regardless of CP level.
I find the Overfiend fight a rude awakening and ego smasher for the unprepared. Imperial City Prison is a true test to see how people understand and incorporate team work. The results are usually filled with insults followed by kicking the healer.