Joy_Division wrote: »It's not free because there is an opportunity cost. To get that damage proc I have to choose it over other options.
- I could have 300+ magicka regen instead.
- I could have +5280 resistance, 15 ultimate, and 140+ stamina regen instead
- I could have two 5 always active armor set piece bonuses, +140 spell damage instead
- I could have 140+ spell damage and 140+ stamina regen instead
Etc, etc.
It is "competitive," a word I am using to mean roughly comparable to value to alternatives, only if the damage proc is desirable. It can compete with other gear options available. If it's not, than the set is sup-optimal, decon trash, noncompetitive, etc. It's not the greatest word, perhaps "viable" would fit the meaning better.
Why frame Skoria, as hitting harder than an ultimate when "ulitimate" has a wide range from the 250 cost Eye of the Storm, which can wipe entire raids, to the sub-optimal, noncompetitive DPS option in Empowering Sweep, which costs only 75? It's misleading because "ultiamte" doesn't have a fixed value that we can compare it. That's not trying to measure its value, rather depict it an unacceptably bad.
I am complaining about nerfs in general because all nerfs happen exactly because of how things are being argued: presenting intentionally misleading characterizations about game mechanics.
And the main culprit of the nerfs were not proc sets, but the Champion System.
But I'm done here because the people who disagree with me are not interested in examining the value of Skoria or other damage proc sets, they are interested in lobbying ZoS to nerf them. What exactly would constitute an acceptable damage number in a death recap? How should that value be determined? What mechanics should bring about the damage? None of this, just nerf it somehow. OK, make another "reward" set worthless. I'll just use another set and get "free" power that does not appear on people's death recaps.
It is free because its damage comes along for free with your main damage source that actually cost resource.
All this talk of opportunity cost - if you (general "you") are sacrificing so much, per your list, wearing these sets as opposed to others - then why not run those other sets?
Please don't tell me it's because you want to be the underdog and "play hard mode" by using proc sets because they make you sacrifice so much.
As for your ultimate comment - it doesn't matter - an ultimate is an ultimate - it's supposed to be the pinnacle right? A proc set should not do more damage than any ultimate, regardless of cost, period. (IMO)
Third - monster sets allow even the most badly specc'd, no damage build to do ridiculous amounts of damage because they do not scale on stats, only CP and I think Berserk buff. That in itself is simply horrible design.
What would you do with Skoria to make it more balanced?? Haven´t seen any suggestions from you in this thread about it (can have missed it of course). How much would you reduce the damage with if that is the best way to make it more balanced for both PvE and PvP??
You can start by making it perform like meteor. A telegraph in ur feet and after a few seconds it lands. You should also be able to reflect, block, dodge it.
All are suggestions that I can stand behind
It´s already blockable. But making it reflectable would give more option for counterplay.
Only if meteor is also reflectable, as are other projectile-type procs. It would not be reasonable for this one proc set to have a counter like that.
A telegraph on the ground should absolutely be added.
Ok already, you are dismissed from this thread. You can show yourself out.What would you do with Skoria to make it more balanced?? Haven´t seen any suggestions from you in this thread about it (can have missed it of course). How much would you reduce the damage with if that is the best way to make it more balanced for both PvE and PvP??
You can start by making it perform like meteor. A telegraph in ur feet and after a few seconds it lands. You should also be able to reflect, block, dodge it.
All are suggestions that I can stand behind
It´s already blockable. But making it reflectable would give more option for counterplay.
Only if meteor is also reflectable, as are other projectile-type procs. It would not be reasonable for this one proc set to have a counter like that.
A telegraph on the ground should absolutely be added.
Meteor should also be reflectable. But just because they had this stupid idea to get rid of the reflect on meteor it doesnt mean skoria shouldnt be able to be reflected. Its free dmg for a set. Its not even an ability. It should have counters so people can start using their brain.
Joy_Division wrote: »It's not free because there is an opportunity cost. To get that damage proc I have to choose it over other options.
- I could have 300+ magicka regen instead.
- I could have +5280 resistance, 15 ultimate, and 140+ stamina regen instead
- I could have two 5 always active armor set piece bonuses, +140 spell damage instead
- I could have 140+ spell damage and 140+ stamina regen instead
Etc, etc.
It is "competitive," a word I am using to mean roughly comparable to value to alternatives, only if the damage proc is desirable. It can compete with other gear options available. If it's not, than the set is sup-optimal, decon trash, noncompetitive, etc. It's not the greatest word, perhaps "viable" would fit the meaning better.
Why frame Skoria, as hitting harder than an ultimate when "ulitimate" has a wide range from the 250 cost Eye of the Storm, which can wipe entire raids, to the sub-optimal, noncompetitive DPS option in Empowering Sweep, which costs only 75? It's misleading because "ultiamte" doesn't have a fixed value that we can compare it. That's not trying to measure its value, rather depict it an unacceptably bad.
I am complaining about nerfs in general because all nerfs happen exactly because of how things are being argued: presenting intentionally misleading characterizations about game mechanics.
And the main culprit of the nerfs were not proc sets, but the Champion System.
But I'm done here because the people who disagree with me are not interested in examining the value of Skoria or other damage proc sets, they are interested in lobbying ZoS to nerf them. What exactly would constitute an acceptable damage number in a death recap? How should that value be determined? What mechanics should bring about the damage? None of this, just nerf it somehow. OK, make another "reward" set worthless. I'll just use another set and get "free" power that does not appear on people's death recaps.
It is free because its damage comes along for free with your main damage source that actually cost resource.
All this talk of opportunity cost - if you (general "you") are sacrificing so much, per your list, wearing these sets as opposed to others - then why not run those other sets?
Please don't tell me it's because you want to be the underdog and "play hard mode" by using proc sets because they make you sacrifice so much.
As for your ultimate comment - it doesn't matter - an ultimate is an ultimate - it's supposed to be the pinnacle right? A proc set should not do more damage than any ultimate, regardless of cost, period. (IMO)
Third - monster sets allow even the most badly specc'd, no damage build to do ridiculous amounts of damage because they do not scale on stats, only CP and I think Berserk buff. That in itself is simply horrible design.
It has been discussed in this thread that damage proc sets are used as burst to counter the heavy armor meta. By using proc sets you sacrifice a lot of self healing by missing out of WD/SD or crit. You miss out on ultimate regen with Bloodspawn, massive survivability with Pirate Skelton or Maulbeth, huge health regen with Troll King, or a bunch of WD with Viel/Kena combo. Proc damage is not free as much as anything else in this game isn't free.
Joy_Division wrote: »It's not free because there is an opportunity cost. To get that damage proc I have to choose it over other options.
- I could have 300+ magicka regen instead.
- I could have +5280 resistance, 15 ultimate, and 140+ stamina regen instead
- I could have two 5 always active armor set piece bonuses, +140 spell damage instead
- I could have 140+ spell damage and 140+ stamina regen instead
Etc, etc.
It is "competitive," a word I am using to mean roughly comparable to value to alternatives, only if the damage proc is desirable. It can compete with other gear options available. If it's not, than the set is sup-optimal, decon trash, noncompetitive, etc. It's not the greatest word, perhaps "viable" would fit the meaning better.
Why frame Skoria, as hitting harder than an ultimate when "ulitimate" has a wide range from the 250 cost Eye of the Storm, which can wipe entire raids, to the sub-optimal, noncompetitive DPS option in Empowering Sweep, which costs only 75? It's misleading because "ultiamte" doesn't have a fixed value that we can compare it. That's not trying to measure its value, rather depict it an unacceptably bad.
I am complaining about nerfs in general because all nerfs happen exactly because of how things are being argued: presenting intentionally misleading characterizations about game mechanics.
And the main culprit of the nerfs were not proc sets, but the Champion System.
But I'm done here because the people who disagree with me are not interested in examining the value of Skoria or other damage proc sets, they are interested in lobbying ZoS to nerf them. What exactly would constitute an acceptable damage number in a death recap? How should that value be determined? What mechanics should bring about the damage? None of this, just nerf it somehow. OK, make another "reward" set worthless. I'll just use another set and get "free" power that does not appear on people's death recaps.
It is free because its damage comes along for free with your main damage source that actually cost resource.
All this talk of opportunity cost - if you (general "you") are sacrificing so much, per your list, wearing these sets as opposed to others - then why not run those other sets?
Please don't tell me it's because you want to be the underdog and "play hard mode" by using proc sets because they make you sacrifice so much.
As for your ultimate comment - it doesn't matter - an ultimate is an ultimate - it's supposed to be the pinnacle right? A proc set should not do more damage than any ultimate, regardless of cost, period. (IMO)
Third - monster sets allow even the most badly specc'd, no damage build to do ridiculous amounts of damage because they do not scale on stats, only CP and I think Berserk buff. That in itself is simply horrible design.
It has been discussed in this thread that damage proc sets are used as burst to counter the heavy armor meta. By using proc sets you sacrifice a lot of self healing by missing out of WD/SD or crit. You miss out on ultimate regen with Bloodspawn, massive survivability with Pirate Skelton or Maulbeth, huge health regen with Troll King, or a bunch of WD with Viel/Kena combo. Proc damage is not free as much as anything else in this game isn't free.
Ok already, you are dismissed from this thread. You can show yourself out.What would you do with Skoria to make it more balanced?? Haven´t seen any suggestions from you in this thread about it (can have missed it of course). How much would you reduce the damage with if that is the best way to make it more balanced for both PvE and PvP??
You can start by making it perform like meteor. A telegraph in ur feet and after a few seconds it lands. You should also be able to reflect, block, dodge it.
All are suggestions that I can stand behind
It´s already blockable. But making it reflectable would give more option for counterplay.
Only if meteor is also reflectable, as are other projectile-type procs. It would not be reasonable for this one proc set to have a counter like that.
A telegraph on the ground should absolutely be added.
Meteor should also be reflectable. But just because they had this stupid idea to get rid of the reflect on meteor it doesnt mean skoria shouldnt be able to be reflected. Its free dmg for a set. Its not even an ability. It should have counters so people can start using their brain.
Keep bashing on stuff you haven't even tested. Well done.Ok already, you are dismissed from this thread. You can show yourself out.What would you do with Skoria to make it more balanced?? Haven´t seen any suggestions from you in this thread about it (can have missed it of course). How much would you reduce the damage with if that is the best way to make it more balanced for both PvE and PvP??
You can start by making it perform like meteor. A telegraph in ur feet and after a few seconds it lands. You should also be able to reflect, block, dodge it.
All are suggestions that I can stand behind
It´s already blockable. But making it reflectable would give more option for counterplay.
Only if meteor is also reflectable, as are other projectile-type procs. It would not be reasonable for this one proc set to have a counter like that.
A telegraph on the ground should absolutely be added.
Meteor should also be reflectable. But just because they had this stupid idea to get rid of the reflect on meteor it doesnt mean skoria shouldnt be able to be reflected. Its free dmg for a set. Its not even an ability. It should have counters so people can start using their brain.
Nah. Show urself out and the game is gonna get better. Sorry im not an advocate of removing skill from the game. Keep defending procs.
Can you even comprehend what 'free' is? If i'm giving up blood spawn to pickup selene's there is nothing free about that. So just stop with this nonsense.Yes proc dmg is free. You are not sacrificing anything.
Not even possible anymore mate.Trash players stacking procs can one shot you because their dmg output has nothing to do with their skill as players.
Keep bashing on stuff you haven't even tested. Well done.Ok already, you are dismissed from this thread. You can show yourself out.What would you do with Skoria to make it more balanced?? Haven´t seen any suggestions from you in this thread about it (can have missed it of course). How much would you reduce the damage with if that is the best way to make it more balanced for both PvE and PvP??
You can start by making it perform like meteor. A telegraph in ur feet and after a few seconds it lands. You should also be able to reflect, block, dodge it.
All are suggestions that I can stand behind
It´s already blockable. But making it reflectable would give more option for counterplay.
Only if meteor is also reflectable, as are other projectile-type procs. It would not be reasonable for this one proc set to have a counter like that.
A telegraph on the ground should absolutely be added.
Meteor should also be reflectable. But just because they had this stupid idea to get rid of the reflect on meteor it doesnt mean skoria shouldnt be able to be reflected. Its free dmg for a set. Its not even an ability. It should have counters so people can start using their brain.
Nah. Show urself out and the game is gonna get better. Sorry im not an advocate of removing skill from the game. Keep defending procs.Can you even comprehend what 'free' is? If i'm giving up blood spawn to pickup selene's there is nothing free about that. So just stop with this nonsense.Yes proc dmg is free. You are not sacrificing anything.Not even possible anymore mate.Trash players stacking procs can one shot you because their dmg output has nothing to do with their skill as players.
Joy_Division wrote: »It's not free because there is an opportunity cost. To get that damage proc I have to choose it over other options.
- I could have 300+ magicka regen instead.
- I could have +5280 resistance, 15 ultimate, and 140+ stamina regen instead
- I could have two 5 always active armor set piece bonuses, +140 spell damage instead
- I could have 140+ spell damage and 140+ stamina regen instead
Etc, etc.
It is "competitive," a word I am using to mean roughly comparable to value to alternatives, only if the damage proc is desirable. It can compete with other gear options available. If it's not, than the set is sup-optimal, decon trash, noncompetitive, etc. It's not the greatest word, perhaps "viable" would fit the meaning better.
Why frame Skoria, as hitting harder than an ultimate when "ulitimate" has a wide range from the 250 cost Eye of the Storm, which can wipe entire raids, to the sub-optimal, noncompetitive DPS option in Empowering Sweep, which costs only 75? It's misleading because "ultiamte" doesn't have a fixed value that we can compare it. That's not trying to measure its value, rather depict it an unacceptably bad.
I am complaining about nerfs in general because all nerfs happen exactly because of how things are being argued: presenting intentionally misleading characterizations about game mechanics.
And the main culprit of the nerfs were not proc sets, but the Champion System.
But I'm done here because the people who disagree with me are not interested in examining the value of Skoria or other damage proc sets, they are interested in lobbying ZoS to nerf them. What exactly would constitute an acceptable damage number in a death recap? How should that value be determined? What mechanics should bring about the damage? None of this, just nerf it somehow. OK, make another "reward" set worthless. I'll just use another set and get "free" power that does not appear on people's death recaps.
It is free because its damage comes along for free with your main damage source that actually cost resource.
All this talk of opportunity cost - if you (general "you") are sacrificing so much, per your list, wearing these sets as opposed to others - then why not run those other sets?
Please don't tell me it's because you want to be the underdog and "play hard mode" by using proc sets because they make you sacrifice so much.
As for your ultimate comment - it doesn't matter - an ultimate is an ultimate - it's supposed to be the pinnacle right? A proc set should not do more damage than any ultimate, regardless of cost, period. (IMO)
Third - monster sets allow even the most badly specc'd, no damage build to do ridiculous amounts of damage because they do not scale on stats, only CP and I think Berserk buff. That in itself is simply horrible design.
Ragnaroek93 wrote: »It's funny how people defend Selene because it's dodgeable. Try to dodge this nonsense with all the lags in primetime. The event right now is a perfect example why this set is not fine, basically impossible to dodge this stuff with all the lag going on.
Nerf selene dmg by far more then 10%. How about removing 50% of the instant dmg and putting it into a bleed dot after it hits. That would atleast remove the burst of selene. Valkyns dmg needs to be toned down too, or make it reflectable and dodgeable.
Nerf selene dmg by far more then 10%. How about removing 50% of the instant dmg and putting it into a bleed dot after it hits. That would atleast remove the burst of selene. Valkyns dmg needs to be toned down too, or make it reflectable and dodgeable.
No, the point of the set is burst.
Nerf selene dmg by far more then 10%. How about removing 50% of the instant dmg and putting it into a bleed dot after it hits. That would atleast remove the burst of selene. Valkyns dmg needs to be toned down too, or make it reflectable and dodgeable.
GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
The tank meta reached it's height when People relized that you can have 18k burst in full heavy with procs and poisons,
if you take away procs the tanks can't do anything and more People are forced to run medium and light again. Procs made cyro more zergy, with more tanks and more gankers and less skillful gameplay
GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
Ragnaroek93 wrote: »GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
I'm running medium armor without proc sets and I think that I suffer more from proc sets than 45k max magicka shieldstackers or heavy armor tanks do.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »People think procs are overperforming but fail to realize how op purge/healing/shield stacking/block mitigation is now... without these burst procs your looking at a tank meta worse then dark brotherhood.
The tank meta reached it's height when People relized that you can have 18k burst in full heavy with procs and poisons,
if you take away procs the tanks can't do anything and more People are forced to run medium and light again. Procs made cyro more zergy, with more tanks and more gankers and less skillful gameplay
You are correct....however nerfing procs is not the solution. Introducing proc scaling is. That way tanks dont get huge proc damage compared to say a fully spec'd ganker. After this change though shield stackers would be king which would then need damage to no longer scale off max magicka. Then you choose shield size over damage. May need to include max stamina making less of an impact on damage also.
After all this happens, we would see better balance.
@Joy_Division
I don't think you thoroughly understand my perspective when I compare proc sets with ultimates.
It feels that we look at both of our argument points and we take them separately, outside of the bigger picture - which is - there are great imbalances in the game. Hence why I said an Ultimate is "supposed" to be the pinnacle.
Instead we should take both views into consideration. As in - there are ultimates that are very bad AND there are proc sets that completely and over-the-top outdamage the ultimates.
And there is also option 2 - there are ultimates that are considered good that are still outdamaged by proc sets like Selene.
So looking at the bigger picture and taking all views and opinions into consideration - I cannot argue that the game is balanced towards skillful combat.
(Sorry if I don't make my point across very clearly - English is not, after all, my native tongue).
You also haven't touched on my argument that it is completely imbalanced for someone to have absolutely horrible stats but still do big damage via procs because of how proc sets scale (or, better put, do NOT scale).
I am also not looking forward to the time where my class (or any other) is driven into the ground because of over-performing sets, whether defensive or offensive. For the simple fact that it kills build variety. There is a reason why all I hear in Cyro right now is mauling bears and Skoria meteors...
Joy_Division wrote: »@Joy_Division
I don't think you thoroughly understand my perspective when I compare proc sets with ultimates.
It feels that we look at both of our argument points and we take them separately, outside of the bigger picture - which is - there are great imbalances in the game. Hence why I said an Ultimate is "supposed" to be the pinnacle.
Instead we should take both views into consideration. As in - there are ultimates that are very bad AND there are proc sets that completely and over-the-top outdamage the ultimates.
And there is also option 2 - there are ultimates that are considered good that are still outdamaged by proc sets like Selene.
So looking at the bigger picture and taking all views and opinions into consideration - I cannot argue that the game is balanced towards skillful combat.
(Sorry if I don't make my point across very clearly - English is not, after all, my native tongue).
You also haven't touched on my argument that it is completely imbalanced for someone to have absolutely horrible stats but still do big damage via procs because of how proc sets scale (or, better put, do NOT scale).
I am also not looking forward to the time where my class (or any other) is driven into the ground because of over-performing sets, whether defensive or offensive. For the simple fact that it kills build variety. There is a reason why all I hear in Cyro right now is mauling bears and Skoria meteors...
@Lore_lai
It's not that I don't understand what you are saying about ultiamtes, it's that I don't view ultiamtes as something that are inherently special and worthy of some special power or status. To me they just are just another mechanic that adds value and options.
I don't think the game ever was meant to have a high skill cap or be geared toward complex, hardcore, or in-depth tactical PvP and the devs have been moving away from that since day 1. Which is fine, some of the best games I've ever played were of the "beer and pretzels" variety and ESO has a certain charm to it.
If Hattotri Hanzo or Serra Draconis put on Valkyn Skoira, they' won't do "ridiculous" damage, let alone dent my health bar such that I actually had to heal myself.
Rather it is the abuse of multiple and simultaneous procs from 5 piece armor set bonuses that lead to the sort of lethal damage from poorly thought out builds that you, I, and most everyone dislike. This has been identified as the core issue of the problem going back a year now and why many people have said limiting players to one proc set was a promising reform. Nerfing everything else misses the mark.
IMHO, the day has already long since past when your class has been driven into the ground. I don't know when you started playing ESO, but I've played a templar since Launch and what they can do on their own, without the benefits of gear, the champion system, and the other changes zos implemented to the combat system, is but a shadow to what they once could. ZoS has made it such that gear (and CP) are now essential components to any class.
Nerfing Skoria isn't all of a sudden going to change this, it will just further close off damaging options for Magplars and mDKs. Both will avoid this set just as they did during the Imperial City patch when it was bugged and terrible. DKs will probably opt for Bloodspawn and templars to what they feel is over-performing defensively.
@Feanor well put!
Nerf selene dmg by far more then 10%. How about removing 50% of the instant dmg and putting it into a bleed dot after it hits. That would atleast remove the burst of selene. Valkyns dmg needs to be toned down too, or make it reflectable and dodgeable.
No, the point of the set is burst.
Joy_Division wrote: »@Joy_Division
I don't think you thoroughly understand my perspective when I compare proc sets with ultimates.
It feels that we look at both of our argument points and we take them separately, outside of the bigger picture - which is - there are great imbalances in the game. Hence why I said an Ultimate is "supposed" to be the pinnacle.
Instead we should take both views into consideration. As in - there are ultimates that are very bad AND there are proc sets that completely and over-the-top outdamage the ultimates.
And there is also option 2 - there are ultimates that are considered good that are still outdamaged by proc sets like Selene.
So looking at the bigger picture and taking all views and opinions into consideration - I cannot argue that the game is balanced towards skillful combat.
(Sorry if I don't make my point across very clearly - English is not, after all, my native tongue).
You also haven't touched on my argument that it is completely imbalanced for someone to have absolutely horrible stats but still do big damage via procs because of how proc sets scale (or, better put, do NOT scale).
I am also not looking forward to the time where my class (or any other) is driven into the ground because of over-performing sets, whether defensive or offensive. For the simple fact that it kills build variety. There is a reason why all I hear in Cyro right now is mauling bears and Skoria meteors...
@Lore_lai
It's not that I don't understand what you are saying about ultiamtes, it's that I don't view ultiamtes as something that are inherently special and worthy of some special power or status. To me they just are just another mechanic that adds value and options.
I don't think the game ever was meant to have a high skill cap or be geared toward complex, hardcore, or in-depth tactical PvP and the devs have been moving away from that since day 1. Which is fine, some of the best games I've ever played were of the "beer and pretzels" variety and ESO has a certain charm to it.
If Hattotri Hanzo or Serra Draconis put on Valkyn Skoira, they' won't do "ridiculous" damage, let alone dent my health bar such that I actually had to heal myself.
Rather it is the abuse of multiple and simultaneous procs from 5 piece armor set bonuses that lead to the sort of lethal damage from poorly thought out builds that you, I, and most everyone dislike. This has been identified as the core issue of the problem going back a year now and why many people have said limiting players to one proc set was a promising reform. Nerfing everything else misses the mark.
IMHO, the day has already long since past when your class has been driven into the ground. I don't know when you started playing ESO, but I've played a templar since Launch and what they can do on their own, without the benefits of gear, the champion system, and the other changes zos implemented to the combat system, is but a shadow to what they once could. ZoS has made it such that gear (and CP) are now essential components to any class.
Nerfing Skoria isn't all of a sudden going to change this, it will just further close off damaging options for Magplars and mDKs. Both will avoid this set just as they did during the Imperial City patch when it was bugged and terrible. DKs will probably opt for Bloodspawn and templars to what they feel is over-performing defensively.
@Feanor well put!
How would you change skoria to incorporate counterplay?
The main issue i have with skoria is that it´s absolutely unavoidable (like tremorscale) but hit´s in the same dmg region velidreth or selene does - but those have counterplay and melee requirement.
Selene imo needs ~0.5s more delay for the dmg to hit to make it not a 100% hit on stuns.
Joy_Division wrote: »@Joy_Division
I don't think you thoroughly understand my perspective when I compare proc sets with ultimates.
It feels that we look at both of our argument points and we take them separately, outside of the bigger picture - which is - there are great imbalances in the game. Hence why I said an Ultimate is "supposed" to be the pinnacle.
Instead we should take both views into consideration. As in - there are ultimates that are very bad AND there are proc sets that completely and over-the-top outdamage the ultimates.
And there is also option 2 - there are ultimates that are considered good that are still outdamaged by proc sets like Selene.
So looking at the bigger picture and taking all views and opinions into consideration - I cannot argue that the game is balanced towards skillful combat.
(Sorry if I don't make my point across very clearly - English is not, after all, my native tongue).
You also haven't touched on my argument that it is completely imbalanced for someone to have absolutely horrible stats but still do big damage via procs because of how proc sets scale (or, better put, do NOT scale).
I am also not looking forward to the time where my class (or any other) is driven into the ground because of over-performing sets, whether defensive or offensive. For the simple fact that it kills build variety. There is a reason why all I hear in Cyro right now is mauling bears and Skoria meteors...
@Lore_lai
It's not that I don't understand what you are saying about ultiamtes, it's that I don't view ultiamtes as something that are inherently special and worthy of some special power or status. To me they just are just another mechanic that adds value and options.
I don't think the game ever was meant to have a high skill cap or be geared toward complex, hardcore, or in-depth tactical PvP and the devs have been moving away from that since day 1. Which is fine, some of the best games I've ever played were of the "beer and pretzels" variety and ESO has a certain charm to it.
If Hattotri Hanzo or Serra Draconis put on Valkyn Skoira, they' won't do "ridiculous" damage, let alone dent my health bar such that I actually had to heal myself.
Rather it is the abuse of multiple and simultaneous procs from 5 piece armor set bonuses that lead to the sort of lethal damage from poorly thought out builds that you, I, and most everyone dislike. This has been identified as the core issue of the problem going back a year now and why many people have said limiting players to one proc set was a promising reform. Nerfing everything else misses the mark.
IMHO, the day has already long since past when your class has been driven into the ground. I don't know when you started playing ESO, but I've played a templar since Launch and what they can do on their own, without the benefits of gear, the champion system, and the other changes zos implemented to the combat system, is but a shadow to what they once could. ZoS has made it such that gear (and CP) are now essential components to any class.
Nerfing Skoria isn't all of a sudden going to change this, it will just further close off damaging options for Magplars and mDKs. Both will avoid this set just as they did during the Imperial City patch when it was bugged and terrible. DKs will probably opt for Bloodspawn and templars to what they feel is over-performing defensively.
@Feanor well put!
How would you change skoria to incorporate counterplay?
The main issue i have with skoria is that it´s absolutely unavoidable (like tremorscale) but hit´s in the same dmg region velidreth or selene does - but those have counterplay and melee requirement.
Selene imo needs ~0.5s more delay for the dmg to hit to make it not a 100% hit on stuns.
Skoria used to be reflectable.