you gotta love the magicka players crying about every single stam proc set, but skoria no, skoria is fine don't touch it! lol
leepalmer95 wrote: »
Are you able to say whether you guys have the means of seeing whose feedback is from someone that has actually been on the PTS to test these sets based on the patch iteration on the PTS?
I only say this because there is a portion of the community that will say whatever is necessary to get certain sets nerfed to oblivion because they directly counter their own builds.....
ZOS_JessicaFolsom wrote: »Are you able to say whether you guys have the means of seeing whose feedback is from someone that has actually been on the PTS to test these sets based on the patch iteration on the PTS?
I only say this because there is a portion of the community that will say whatever is necessary to get certain sets nerfed to oblivion because they directly counter their own builds.....
We do, and we get logs of PTS feedback that's submitted in-game daily. We also have in-game logs that show us what sets players are using on PTS, what types of content they're doing, their builds, skill usage with the sets, how everything is performing, etc.
GeorgeBlack wrote: »ZOS_JessicaFolsom wrote: »Are you able to say whether you guys have the means of seeing whose feedback is from someone that has actually been on the PTS to test these sets based on the patch iteration on the PTS?
I only say this because there is a portion of the community that will say whatever is necessary to get certain sets nerfed to oblivion because they directly counter their own builds.....
We do, and we get logs of PTS feedback that's submitted in-game daily. We also have in-game logs that show us what sets players are using on PTS, what types of content they're doing, their builds, skill usage with the sets, how everything is performing, etc.
Every build is different from one another. This is what ESO is known for, people play as they like.
If in your logs you notice features that appear to be used by all those different playstyles, that might be a sign that the said feature is overperforming.
Evasion and it's morphs for example, appears in 90% of builds. Stamina or magika. Heavy, medium, light armor.
In order to keep promoting diversity, such features need to be toned down in order to complement not all builds, but a smaller segment.
I believe that your logs will show that.
Both Selene and Tremorscale need to be brought in line with the recent changes to proc sets. They both grant hard or unavoidable damage.
Add a 1 second delay to both sets with a clear visual indicator where they will proc.
Additionally reduce selenes damage by 15%.
It has a tooltip of 15k+ more than: Wrecking blow, snipe and the initial hit of dawnbreaker.
This is too much for a free hit with now cost that can occur every 4 seconds.
@Wrobel @ZOS_GinaBruno @ZOS_RichLambert
@ZOS_JessicaFolsom @Wrobel
This is simply not true.
Selenes is NOT unavoidable. This player is either really bad at PvP or simply doesn't PvP at all. You put a giant telegraph on just about everything this patch. Selene's is very easy to avoid now when paying attention. It's a giant red cone, kind of hard to miss it...
Please stop dumbing down PvP. You already have Shuffle, hands down the biggest crutch in the game. Moreover you allow addons like Miats... please stop dumbing down pvp.
Sorry, @Joy_Division - but how can you call a free damage proc set that hits more than an ultimate, "competitive"?
What exactly is "competitive" about that? In order for that to occur - one must be in a state of competition with an adversary in regards to said proc set, right?
The only "competitive" aspect is if you can run said dungeon or not, or if you have the AP to buy when they are on sale.
You are comparing the nerf of classes to the cry for nerf for these sets? Have you considered that a lot of these nerfs came from the fact that overall combat was over-performing *because* of proc sets?
Joy_Division wrote: »Sorry, @Joy_Division - but how can you call a free damage proc set that hits more than an ultimate, "competitive"?
What exactly is "competitive" about that? In order for that to occur - one must be in a state of competition with an adversary in regards to said proc set, right?
The only "competitive" aspect is if you can run said dungeon or not, or if you have the AP to buy when they are on sale.
You are comparing the nerf of classes to the cry for nerf for these sets? Have you considered that a lot of these nerfs came from the fact that overall combat was over-performing *because* of proc sets?
It's not free because there is an opportunity cost. To get that damage proc I have to choose it over other options.
- I could have 350+ magicka regen instead.
- I could have +5280 resistance, 15 ultimate, and 140+ stamina regen instead
- I could have two 5 always active armor set piece bonuses instead
- I could have 150+ spell damage and 140+ stamina regen instead
Etc, etc.
It is "competitive," a word I am using to mean roughly comparable to value to alternatives, only if the damage proc is desirable. It can compete with other gear options available. If it's not, than the set is sup-optimal, decon trash, noncompetitive, etc. It's not the greatest word, perhaps "viable" would fit the meaning better.
Why frame Skoria, as hitting harder than an ultimate when "ulitimate" has a wide range from the 250 cost Eye of the Storm, which can wipe entire raids, to the sub-optimal, noncompetitive DPS option in Empowering Sweep? It's misleading because "ultiamte" doesn't have a fixed value that we can compare it. You aren't trying to measure its value, you are just trying to depict it an unacceptably bad.
I am complaining about nerfs in general because all nerfs happen exactly because what you and others are doing: presenting intentionally misleading characterizations about game mechanics.
And the main culprit of the nerfs were not proc sets, but the Champion System.
But I'm done here because the people who disagree with me are not interested in examining the value of Skoria or other damage proc sets, they are only interested in lobbying ZoS to nerf them. Go ahead and get Skoria nerfed and make another "reward" set worthless. I'll just use another set and get "free" power that does not appear on people's death recaps.
Well, but the notion that proc sets are so widespread does tell you that the opportunity cost isn't really there because the procs give more power than the other alternatives. If you are after burst - and most of PvP is about burst - the other alternatives are not what you seek anyway.
"Free" damage always meant to me something different - that it's damage that doesn't cost resources but is simply there as soon as you equip the set. The things @Joy_Division listed as opportunity cost at least require some semblance of using your skills in a sensible manner. With procs you can win just because you got lucky.
ZOS_JessicaFolsom wrote: »Hi everyone,
We wanted to let you know that we have read your feedback about the Selene and Tremorscale item sets. We are still evaluating item sets on the PTS, including these two, so please continue to share your testing experiences with them.
What would you do with Skoria to make it more balanced?? Haven´t seen any suggestions from you in this thread about it (can have missed it of course). How much would you reduce the damage with if that is the best way to make it more balanced for both PvE and PvP??
Well, but the notion that proc sets are so widespread does tell you that the opportunity cost isn't really there because the procs give more power than the other alternatives. If you are after burst - and most of PvP is about burst - the other alternatives are not what you seek anyway.
"Free" damage always meant to me something different - that it's damage that doesn't cost resources but is simply there as soon as you equip the set. The things @Joy_Division listed as opportunity cost at least require some semblance of using your skills in a sensible manner. With procs you can win just because you got lucky.
What would you do with Skoria to make it more balanced?? Haven´t seen any suggestions from you in this thread about it (can have missed it of course). How much would you reduce the damage with if that is the best way to make it more balanced for both PvE and PvP??
You can start by making it perform like meteor. A telegraph in ur feet and after a few seconds it lands. You should also be able to reflect, block, dodge it.
What would you do with Skoria to make it more balanced?? Haven´t seen any suggestions from you in this thread about it (can have missed it of course). How much would you reduce the damage with if that is the best way to make it more balanced for both PvE and PvP??
You can start by making it perform like meteor. A telegraph in ur feet and after a few seconds it lands. You should also be able to reflect, block, dodge it.
All are suggestions that I can stand behind
It´s already blockable. But making it reflectable would give more option for counterplay.
For those suggesting a damage nerf to Selene's... What do you think seems fair? The set is already niche as it requires melee damage, a cc'd or OOS target, has a very blatant telegraph that allows anyone that is not OOS to easily dodge, and requires a lucky proc at 15% while you are mid combo.
For those suggesting a damage nerf to Selene's... What do you think seems fair? The set is already niche as it requires melee damage, a cc'd or OOS target, has a very blatant telegraph that allows anyone that is not OOS to easily dodge, and requires a lucky proc at 15% while you are mid combo.
niche ? you gotta be trolling almost every stamspec is meele and 80% of the stam specs in cyro use it.
the 15% proc is a 45%-60% (LA, Skill, Bash, enchant, PI dot) proc if you know how to play, and you can even AC the Animation to hit instantly
as i said apply a 1 sec delay to the damage and reduce the damage by 10%
Joy_Division wrote: »It's not free because there is an opportunity cost. To get that damage proc I have to choose it over other options.
- I could have 300+ magicka regen instead.
- I could have +5280 resistance, 15 ultimate, and 140+ stamina regen instead
- I could have two 5 always active armor set piece bonuses, +140 spell damage instead
- I could have 140+ spell damage and 140+ stamina regen instead
Etc, etc.
It is "competitive," a word I am using to mean roughly comparable to value to alternatives, only if the damage proc is desirable. It can compete with other gear options available. If it's not, than the set is sup-optimal, decon trash, noncompetitive, etc. It's not the greatest word, perhaps "viable" would fit the meaning better.
Why frame Skoria, as hitting harder than an ultimate when "ulitimate" has a wide range from the 250 cost Eye of the Storm, which can wipe entire raids, to the sub-optimal, noncompetitive DPS option in Empowering Sweep, which costs only 75? It's misleading because "ultiamte" doesn't have a fixed value that we can compare it. That's not trying to measure its value, rather depict it an unacceptably bad.
I am complaining about nerfs in general because all nerfs happen exactly because of how things are being argued: presenting intentionally misleading characterizations about game mechanics.
And the main culprit of the nerfs were not proc sets, but the Champion System.
But I'm done here because the people who disagree with me are not interested in examining the value of Skoria or other damage proc sets, they are interested in lobbying ZoS to nerf them. What exactly would constitute an acceptable damage number in a death recap? How should that value be determined? What mechanics should bring about the damage? None of this, just nerf it somehow. OK, make another "reward" set worthless. I'll just use another set and get "free" power that does not appear on people's death recaps.