OK, so I have played Warden for long enough. After getting to Major in PVP and unlocking basically everything I can in PVE, I can honestly say I'm pretty much done with the class, unless it sees some severe improvements.
If you're looking for something casual and fun to play, it's great and I would definitely recommend it. For competitive ESO, go with Sorc instead. Everybody else is anyway.
What I don't like
Gameplay feels slow
The slow gameplay. Everything is delayed. At first I thought it would great, like catching your opponents unaware with a huge amount of burst. Well, no. People are aware of Wardens now to step out of the way of Scorch, and Cliff Racer is way too slow.
I just had a 6 minute fight with a magicka sorc and literally 2 of my deep fissures landed. They saw me cast it, then would streak over me just before they landed making sure I was facing the other way. People aren't stupid ZOS.
The slow gameplay could be rectified by completing overhauling cliff racer. It's the Warden's main spammable, so it needs to be fast like every other spammable ability in this game. I would suggest removing the 15% damage from max range and replacing it with Major Breach, increasing the speed, making it shoot horizontally, and making it dodgeable (not reflectable, like Crushing Shock)
No reliable CC
The only CC wardens have is the magicka morph of Scorch (Deep Fissure). If you're fighting multiple people it only CCs one enemy, so I never really know who it will hit. I believe every class should have a reliable CC, especially classes that rely on burst combos such as magicka nightblades. So not only do we have slow combat, but we have no reliable CC to aid us in these combos, once again relying on Deep Fissure.
Maybe a morph of frozen gate could be reworked. You cast it once and it freezes the target in a kneeling position similar to fossilize. If you cast it on them again while they're frozen they get pulled to you and obviously thawed out. This can go through block
Low damage, no execute
You give the Warden slow damage abilities and no execute. Why? What was the thought process behind this? Trying to close kills on a Magicka Warden is like that feeling you get when you want to sneeze but can't quite get it out. It's frustrating.
You didn't really give us a lot of damage skills to work with, so it's hard to say where to put an execute. You can't add it to the cliff racer because that would be ridiculous, you can't put it into deep fissure because that's AOE. Fetcher infection is an option, but that's just a DoT that can be purged. I don't really know. Maybe if the first point was taken care of and had at least one faster attack we wouldn't need an execute as badly
The Passives
Winter's Embrace needs redoing. Most of the passives in there are just silly. 500 resistances for each winter's embrace skill slotted. Really? Unless you're role playing Sub-Zero from Mortal Kombat you're not going to get much use out of this.
Icy Aura is supposed to dull the effectiveness of snares by 15%, but the thing is, you barely notice it. There's so much snaring you in this game that it always feels the same. Change this to something more useful, or give it an additional bonus of "Increase Physical damage by 6% to at least benefit stam wardens.
Now if you haven't already guessed this is purely from a damage role perspective. I've also healed on a Warden, and it's actually not bad at all. If you're more into support, then this class is brilliant.
But yeah, if you want to be a damage dealer, then the Warden is only useful if your opponent has the IQ and reflexes of a target dummy.
I'll be on my Sorc until you get this mess cleaned up.
VinyParsley2016 wrote: »Must nerf Warden.
luen79rwb17_ESO wrote: »Awww but hey! Warden has pretty looking visuals
OK, so I have played Warden for long enough. After getting to Major in PVP and unlocking basically everything I can in PVE, I can honestly say I'm pretty much done with the class, unless it sees some severe improvements.
If you're looking for something casual and fun to play, it's great and I would definitely recommend it. For competitive ESO, go with Sorc instead. Everybody else is anyway.
What I don't like
Gameplay feels slow
The slow gameplay. Everything is delayed. At first I thought it would great, like catching your opponents unaware with a huge amount of burst. Well, no. People are aware of Wardens now to step out of the way of Scorch, and Cliff Racer is way too slow.
I just had a 6 minute fight with a magicka sorc and literally 2 of my deep fissures landed. They saw me cast it, then would streak over me just before they landed making sure I was facing the other way. People aren't stupid ZOS.
The slow gameplay could be rectified by completing overhauling cliff racer. It's the Warden's main spammable, so it needs to be fast like every other spammable ability in this game. I would suggest removing the 15% damage from max range and replacing it with Major Breach, increasing the speed, making it shoot horizontally, and making it dodgeable (not reflectable, like Crushing Shock)
No reliable CC
The only CC wardens have is the magicka morph of Scorch (Deep Fissure). If you're fighting multiple people it only CCs one enemy, so I never really know who it will hit. I believe every class should have a reliable CC, especially classes that rely on burst combos such as magicka nightblades. So not only do we have slow combat, but we have no reliable CC to aid us in these combos, once again relying on Deep Fissure.
Maybe a morph of frozen gate could be reworked. You cast it once and it freezes the target in a kneeling position similar to fossilize. If you cast it on them again while they're frozen they get pulled to you and obviously thawed out. This can go through block
Low damage, no execute
You give the Warden slow damage abilities and no execute. Why? What was the thought process behind this? Trying to close kills on a Magicka Warden is like that feeling you get when you want to sneeze but can't quite get it out. It's frustrating.
You didn't really give us a lot of damage skills to work with, so it's hard to say where to put an execute. You can't add it to the cliff racer because that would be ridiculous, you can't put it into deep fissure because that's AOE. Fetcher infection is an option, but that's just a DoT that can be purged. I don't really know. Maybe if the first point was taken care of and had at least one faster attack we wouldn't need an execute as badly
The Passives
Winter's Embrace needs redoing. Most of the passives in there are just silly. 500 resistances for each winter's embrace skill slotted. Really? Unless you're role playing Sub-Zero from Mortal Kombat you're not going to get much use out of this.
Icy Aura is supposed to dull the effectiveness of snares by 15%, but the thing is, you barely notice it. There's so much snaring you in this game that it always feels the same. Change this to something more useful, or give it an additional bonus of "Increase Physical damage by 6% to at least benefit stam wardens.
Now if you haven't already guessed this is purely from a damage role perspective. I've also healed on a Warden, and it's actually not bad at all. If you're more into support, then this class is brilliant.
But yeah, if you want to be a damage dealer, then the Warden is only useful if your opponent has the IQ and reflexes of a target dummy.
I'll be on my Sorc until you get this mess cleaned up.
Waffennacht wrote: »You can get a hard CC from weapon tree - same with execute for stamina
You can Soul Assault for 70% and line up Shalk during to guarantee hit and burst
Can stack bigger shields than a mSorc
Best damage mitigation ability in game
Great passive heals
Once it works biggest spot AoE heal in game
Enough resource return to run heavy
Undodgeable spammable
I get a ton of Warden OP messages now
For PvP forget the ice tree
Oh and a healing ult that lasts 10 secs and heals for insane amounts with the highest up time
Yeah, I think Wardens can be good
I love this class - it actually is my favourite to play, but a lot of abilities do feel lacluster. I mostly play PVP though, so my opinion is based on it and nothing else.
And my most subjective one:
Dive - it's the most boring spammable in game. I don't care if you remove undodgeable, just make it fun. I have no idea how those spammers still use it, since watching a paint dry is more fun than this skill. Maybe make it execute with greatly reduced range (sry magdens and bowdens, I dunno how it impacts you or not)? Since scorch is already pretty much a mid range skill, make this one an execute but usable only at close or mid range. It would give magdens a cool combo of Scorch + Dive (you stun and finish target) and make it actually fun and viable for stamdens, who do not enjoy running at 40ft and spamming.
Sorry for bad english, if anything.
This.
I think the first priority got to be to let the bear be single barred it. It's functionality is too straight forward to occupy both ult slots, and can't really compete with the utility that brings a second ult for pvp nor the aoe for pve, even when it's single target dmge is fine. Not to mention the pathing issues it still probably has.
Increase proc cost to 85, move some dmge from the basic attacks to the proc, so you got to choose aoe/utility or single dmge, split the dmge into 2 hits, so it's not too oppresive for pvp, and allow us to single bar it.
ComboBreaker88 wrote: »Lmao. Git Gud. Wardens are OP. The class is utterly broken. In PvE it can tank, heal and dps. In PvP they are unkillable juggernauts that can easily 1vX. If anything the class needs to be nerfed into the ground. If you can't figure out how to play it that's not a class problem, that's a you problem.
ComboBreaker88 wrote: »Lmao. Git Gud. Wardens are OP. The class is utterly broken. In PvE it can tank, heal and dps. In PvP they are unkillable juggernauts that can easily 1vX. If anything the class needs to be nerfed into the ground. If you can't figure out how to play it that's not a class problem, that's a you problem.
FearAndPatching wrote: »OK, so I have played Warden for long enough. After getting to Major in PVP and unlocking basically everything I can in PVE, I can honestly say I'm pretty much done with the class, unless it sees some severe improvements.
If you're looking for something casual and fun to play, it's great and I would definitely recommend it. For competitive ESO, go with Sorc instead. Everybody else is anyway.
What I don't like
Gameplay feels slow
The slow gameplay. Everything is delayed. At first I thought it would great, like catching your opponents unaware with a huge amount of burst. Well, no. People are aware of Wardens now to step out of the way of Scorch, and Cliff Racer is way too slow.
I just had a 6 minute fight with a magicka sorc and literally 2 of my deep fissures landed. They saw me cast it, then would streak over me just before they landed making sure I was facing the other way. People aren't stupid ZOS.
The slow gameplay could be rectified by completing overhauling cliff racer. It's the Warden's main spammable, so it needs to be fast like every other spammable ability in this game. I would suggest removing the 15% damage from max range and replacing it with Major Breach, increasing the speed, making it shoot horizontally, and making it dodgeable (not reflectable, like Crushing Shock)
No reliable CC
The only CC wardens have is the magicka morph of Scorch (Deep Fissure). If you're fighting multiple people it only CCs one enemy, so I never really know who it will hit. I believe every class should have a reliable CC, especially classes that rely on burst combos such as magicka nightblades. So not only do we have slow combat, but we have no reliable CC to aid us in these combos, once again relying on Deep Fissure.
Maybe a morph of frozen gate could be reworked. You cast it once and it freezes the target in a kneeling position similar to fossilize. If you cast it on them again while they're frozen they get pulled to you and obviously thawed out. This can go through block
Low damage, no execute
You give the Warden slow damage abilities and no execute. Why? What was the thought process behind this? Trying to close kills on a Magicka Warden is like that feeling you get when you want to sneeze but can't quite get it out. It's frustrating.
You didn't really give us a lot of damage skills to work with, so it's hard to say where to put an execute. You can't add it to the cliff racer because that would be ridiculous, you can't put it into deep fissure because that's AOE. Fetcher infection is an option, but that's just a DoT that can be purged. I don't really know. Maybe if the first point was taken care of and had at least one faster attack we wouldn't need an execute as badly
The Passives
Winter's Embrace needs redoing. Most of the passives in there are just silly. 500 resistances for each winter's embrace skill slotted. Really? Unless you're role playing Sub-Zero from Mortal Kombat you're not going to get much use out of this.
Icy Aura is supposed to dull the effectiveness of snares by 15%, but the thing is, you barely notice it. There's so much snaring you in this game that it always feels the same. Change this to something more useful, or give it an additional bonus of "Increase Physical damage by 6% to at least benefit stam wardens.
Now if you haven't already guessed this is purely from a damage role perspective. I've also healed on a Warden, and it's actually not bad at all. If you're more into support, then this class is brilliant.
But yeah, if you want to be a damage dealer, then the Warden is only useful if your opponent has the IQ and reflexes of a target dummy.
I'll be on my Sorc until you get this mess cleaned up.
I agree 100% with the OP. I have not leveled my MagWard yet but I do have a StamWard I have full BIS gear on him, he's currently stormproof I'm working on getting flawless on him. However if you try a StamWard for end game trials there are glaring holes with the class as the OP said.
Most notable in my opinion is the damage rotation. They have far more buffs to keep up than other classes that deal far more damage than wardens do. You have to keep up Bull Netch, Lotus Bloosum, and Blade Cloak up constantly which compared to MagSorc currently which you literally can just go full damage the entire fight the only thing you have to use that does not deal damage is Ward which is not a big deal since you don't need it up constantly just for incoming burst. Meanwhile you have to reapply subterranean assault every 3 seconds which leads to an extremely spastic rotation especially when you mix in trying to keep 3 buffs up constantly.
Drpsychoball wrote: »I saw some Wardens in Cyrodill, IDK why but i can tell, they dont lose hp at all
Waffennacht wrote: »Drpsychoball wrote: »I saw some Wardens in Cyrodill, IDK why but i can tell, they dont lose hp at all
Let's say your tooltip is 10k DMG
Let's say after all said and done they have 10k-ish resistance
Your 10k is 5k in PvP
5k after mitigation is now 4200 (2100 or less if they block)
Trellis would bring that to 3100 (1000 or less if they block)
Any HoT or passive heal will completely negate all damage if they block or bring your 10k tooltip attack to 2k or less passively
Then you can factor in things like:
Lotus with weaves
Shields for magicka Rally/Vigor for Stam
Pirate Skele or Northern Storm
Minor protection from Ice ability
Reactive Armor/Malubeth etc
Troll King
Resto Staff/Ult
Forest ult with very high up time
Potions Lingering/Vitality
Major Vitality
In PvP, if a heavy warden has resources, he shouldn't die unless he over extends
Waffennacht wrote: »Drpsychoball wrote: »I saw some Wardens in Cyrodill, IDK why but i can tell, they dont lose hp at all
Let's say your tooltip is 10k DMG
Let's say after all said and done they have 10k-ish resistance
Your 10k is 5k in PvP
5k after mitigation is now 4200 (2100 or less if they block)
Trellis would bring that to 3100 (1000 or less if they block)
Any HoT or passive heal will completely negate all damage if they block or bring your 10k tooltip attack to 2k or less passively
Then you can factor in things like:
Lotus with weaves
Shields for magicka Rally/Vigor for Stam
Pirate Skele or Northern Storm
Minor protection from Ice ability
Reactive Armor/Malubeth etc
Troll King
Resto Staff/Ult
Forest ult with very high up time
Potions Lingering/Vitality
Major Vitality
In PvP, if a heavy warden has resources, he shouldn't die unless he over extends
While I do agree I feel like I am in heavy while wearing medium. The design is just bad/boring when you play stamina.
So you have full tree of healing and healing related passives. Then only one is scaling with stamina. So you have to return to vigor or rally. But then what about netch. Using both is stupid so you either dont have that small HoT with burst or you dont have resources. So you decide and add vigor to it and then even the rest of tree bar Minor Toughness does exactly nothing for you.
Thank god the healing ult is still OP. Hopefully they wont nerf it before they make soothing spores/passives better
(Or you just give up like I did and supplement your low damage from having bow and using dive and slot soothing spores and roleplay stam healer half the time)
Waffennacht wrote: »Waffennacht wrote: »Drpsychoball wrote: »I saw some Wardens in Cyrodill, IDK why but i can tell, they dont lose hp at all
Let's say your tooltip is 10k DMG
Let's say after all said and done they have 10k-ish resistance
Your 10k is 5k in PvP
5k after mitigation is now 4200 (2100 or less if they block)
Trellis would bring that to 3100 (1000 or less if they block)
Any HoT or passive heal will completely negate all damage if they block or bring your 10k tooltip attack to 2k or less passively
Then you can factor in things like:
Lotus with weaves
Shields for magicka Rally/Vigor for Stam
Pirate Skele or Northern Storm
Minor protection from Ice ability
Reactive Armor/Malubeth etc
Troll King
Resto Staff/Ult
Forest ult with very high up time
Potions Lingering/Vitality
Major Vitality
In PvP, if a heavy warden has resources, he shouldn't die unless he over extends
While I do agree I feel like I am in heavy while wearing medium. The design is just bad/boring when you play stamina.
So you have full tree of healing and healing related passives. Then only one is scaling with stamina. So you have to return to vigor or rally. But then what about netch. Using both is stupid so you either dont have that small HoT with burst or you dont have resources. So you decide and add vigor to it and then even the rest of tree bar Minor Toughness does exactly nothing for you.
Thank god the healing ult is still OP. Hopefully they wont nerf it before they make soothing spores/passives better
(Or you just give up like I did and supplement your low damage from having bow and using dive and slot soothing spores and roleplay stam healer half the time)
As a Stam build I'd seriously consider running Blue Betty for the purge and mag resources to help cast them abilities, then run Rally - maybe
Something like:
2H: Execute, Crit charge, Shalk, Rally, and WB (trellis worth anything on a Stam build)? Something that people like (ult maybe the 2h ult... Or DboS)
Bow, Injection, Soothing, Betty/Bull or Vigor, snipe, birds (Thicket esp in BGs)
To be evil and if shield breaker has jewelry I'd go
Shield breaker, Torug Pact x1 Stam Regen piece
Plink Sorcs to death, of course it's a rough draft but an idea (I wouldn't run medium, I'd go heavy personally)
Got heals, got burst, got the ol' death by plink
I dunno sounds pretty awesome
Edit: you could go x5 breaker bow, x5 Torug 2h and a monster set like Selene or (shhh Troll King 0_0)