ComboBreaker88 wrote: »Lmao. Git Gud. Wardens are OP. The class is utterly broken. In PvE it can tank, heal and dps. In PvP they are unkillable juggernauts that can easily 1vX. If anything the class needs to be nerfed into the ground. If you can't figure out how to play it that's not a class problem, that's a you problem.
Other than the slower gameplay and the Frozen Armor passive that sux, I def DO NOT agree with the OP
(Excuse the Pokemon referrences)
The gameplay of the Warden is indeed slower, especially due to the delay on the Pidgeys and the Shalk. Which means that you have to play more in a tactical way than the other classes.
The only role in which the Warden is terrible is PvE DPS, but other than that the Warden is def a good and fun class to use. It is NOT the most horrible class to use
s7732425ub17_ESO wrote: »I have lots of playtime with Mag Warden. Undaunted rank 9 and a million solo earned AP.
PVP Warden has the Frozen Portal spell. This is the longest range chain in the game. AND it acts as a trap, so you can place it and wait. This spell causes so many deaths to players that would otherwise manage to escape. Use it on a guarded door = guaranteed death. Use it to pull someone on the front line = guaranteed death. This also works on very uneven terrain!!! You can literally pull someone up to the top of a hill that they are unable to climb up.
ComboBreaker88 wrote: »Lmao. Git Gud. Wardens are OP. The class is utterly broken. In PvE it can tank, heal and dps. In PvP they are unkillable juggernauts that can easily 1vX. If anything the class needs to be nerfed into the ground. If you can't figure out how to play it that's not a class problem, that's a you problem.
MLGProPlayer wrote: »ComboBreaker88 wrote: »Lmao. Git Gud. Wardens are OP. The class is utterly broken. In PvE it can tank, heal and dps. In PvP they are unkillable juggernauts that can easily 1vX. If anything the class needs to be nerfed into the ground. If you can't figure out how to play it that's not a class problem, that's a you problem.
You can count the number of wardens on trials leader boards on one hand (there are 2 in the top-50 for vMoL right now...). It's an awful class.
s7732425ub17_ESO wrote: »Pretty sure Winter's Revenge is bugged and should be doing more damage than it currently does.
Waffennacht wrote: »IMLGProPlayer wrote: »ComboBreaker88 wrote: »Lmao. Git Gud. Wardens are OP. The class is utterly broken. In PvE it can tank, heal and dps. In PvP they are unkillable juggernauts that can easily 1vX. If anything the class needs to be nerfed into the ground. If you can't figure out how to play it that's not a class problem, that's a you problem.
You can count the number of wardens on trials leader boards on one hand (there are 2 in the top-50 for vMoL right now...). It's an awful class.
No one said it's top dps in PvE. But who cares about PvE? Lol
Warden was designed as a tank/heal/support class. What did you expected playing him as a DD?
IzakiBrotherSs wrote: »You tried doing vMA with Cutting Dive? Its terrible, far too slow to be effective. I haven't made a magicka Warden because of the feedback on how terrible the damage output is, but I did make a stamina one. The damage itself is almost okay and on par with other stamina classes. But its so slow... And in vMA or PvP or vDSA, you can't afford slow.
Stam warden can sustain dps just fine.aisriyth_ESO wrote: »IzakiBrotherSs wrote: »You tried doing vMA with Cutting Dive? Its terrible, far too slow to be effective. I haven't made a magicka Warden because of the feedback on how terrible the damage output is, but I did make a stamina one. The damage itself is almost okay and on par with other stamina classes. But its so slow... And in vMA or PvP or vDSA, you can't afford slow.
The problem is even stam wardens can set up nasty burst. So its great in pvp but again its an issue in pve when you can burst but not sustain dps.
Stam warden can sustain dps just fine.aisriyth_ESO wrote: »IzakiBrotherSs wrote: »You tried doing vMA with Cutting Dive? Its terrible, far too slow to be effective. I haven't made a magicka Warden because of the feedback on how terrible the damage output is, but I did make a stamina one. The damage itself is almost okay and on par with other stamina classes. But its so slow... And in vMA or PvP or vDSA, you can't afford slow.
The problem is even stam wardens can set up nasty burst. So its great in pvp but again its an issue in pve when you can burst but not sustain dps.
s7732425ub17_ESO wrote: »I have lots of playtime with Mag Warden. Undaunted rank 9 and a million solo earned AP.
DPS in PVE is definitely lacking compared to other classes. Sustain is also just as bad as other classes. Pretty sure Winter's Revenge is bugged and should be doing more damage than it currently does. One big gripe is that if I want to push up the DPS to be on par with other classes, I have to use the Bear ulti, which takes both bars, and doesn't allow me to use Meteor or Elemental Rage on fights that need it (all fights in Vet Maw for example!).
PVP Mag Warden has super high burst. You can hit 3 abilities + stun in one combat tick. This usually knocks non-tanky characters well below half health or downright kills them. Many players do not expect this.
PVP Mag Warden has the strongest somewhat-spammable, longest range, AOE heal available. If allies on the front lines are getting hurt, you just use your forest ulti. And 10 seconds later, that ulti is back up, and you can use it again. So many people underestimate this. Being able to throw the strongest heal in the game up to 36 meters away is downright powerful.
Fletcher Infection is just weak in PVP. I see it do 1-2k per tick. And remember, the ticks happen every 2 seconds. So this DPS is completely negligible. I have also used Swarming Infection, and it definitely spreads well in zerg PVP, but the damage is still tiny.
PVP Warden has the Frozen Portal spell. This is the longest range chain in the game. AND it acts as a trap, so you can place it and wait. This spell causes so many deaths to players that would otherwise manage to escape. Use it on a guarded door = guaranteed death. Use it to pull someone on the front line = guaranteed death. This also works on very uneven terrain!!! You can literally pull someone up to the top of a hill that they are unable to climb up.
Cliff Racer needs to remain undodgeable. It's one of the only counters to dodge roll spam. Those NBs that stealth, try their burst combo, and then dodge roll away have to be able to die somehow. And since Warden has no reliable CCs, this is the solution.
OK, so I have played Warden for long enough. After getting to Major in PVP and unlocking basically everything I can in PVE, I can honestly say I'm pretty much done with the class, unless it sees some severe improvements.
If you're looking for something casual and fun to play, it's great and I would definitely recommend it. For competitive ESO, go with Sorc instead. Everybody else is anyway.
What I don't like
Gameplay feels slow
The slow gameplay. Everything is delayed. At first I thought it would great, like catching your opponents unaware with a huge amount of burst. Well, no. People are aware of Wardens now to step out of the way of Scorch, and Cliff Racer is way too slow.
I just had a 6 minute fight with a magicka sorc and literally 2 of my deep fissures landed. They saw me cast it, then would streak over me just before they landed making sure I was facing the other way. People aren't stupid ZOS.
The slow gameplay could be rectified by completing overhauling cliff racer. It's the Warden's main spammable, so it needs to be fast like every other spammable ability in this game. I would suggest removing the 15% damage from max range and replacing it with Major Breach, increasing the speed, making it shoot horizontally, and making it dodgeable (not reflectable, like Crushing Shock)
No reliable CC
The only CC wardens have is the magicka morph of Scorch (Deep Fissure). If you're fighting multiple people it only CCs one enemy, so I never really know who it will hit. I believe every class should have a reliable CC, especially classes that rely on burst combos such as magicka nightblades. So not only do we have slow combat, but we have no reliable CC to aid us in these combos, once again relying on Deep Fissure.
Maybe a morph of frozen gate could be reworked. You cast it once and it freezes the target in a kneeling position similar to fossilize. If you cast it on them again while they're frozen they get pulled to you and obviously thawed out. This can go through block
Low damage, no execute
You give the Warden slow damage abilities and no execute. Why? What was the thought process behind this? Trying to close kills on a Magicka Warden is like that feeling you get when you want to sneeze but can't quite get it out. It's frustrating.
You didn't really give us a lot of damage skills to work with, so it's hard to say where to put an execute. You can't add it to the cliff racer because that would be ridiculous, you can't put it into deep fissure because that's AOE. Fetcher infection is an option, but that's just a DoT that can be purged. I don't really know. Maybe if the first point was taken care of and had at least one faster attack we wouldn't need an execute as badly
The Passives
Winter's Embrace needs redoing. Most of the passives in there are just silly. 500 resistances for each winter's embrace skill slotted. Really? Unless you're role playing Sub-Zero from Mortal Kombat you're not going to get much use out of this.
Icy Aura is supposed to dull the effectiveness of snares by 15%, but the thing is, you barely notice it. There's so much snaring you in this game that it always feels the same. Change this to something more useful, or give it an additional bonus of "Increase Physical damage by 6% to at least benefit stam wardens.
Now if you haven't already guessed this is purely from a damage role perspective. I've also healed on a Warden, and it's actually not bad at all. If you're more into support, then this class is brilliant.
But yeah, if you want to be a damage dealer, then the Warden is only useful if your opponent has the IQ and reflexes of a target dummy.
I'll be on my Sorc until you get this mess cleaned up.
OK, so I have played Warden for long enough. After getting to Major in PVP and unlocking basically everything I can in PVE, I can honestly say I'm pretty much done with the class, unless it sees some severe improvements.
If you're looking for something casual and fun to play, it's great and I would definitely recommend it. For competitive ESO, go with Sorc instead. Everybody else is anyway.
What I don't like
Gameplay feels slow
The slow gameplay. Everything is delayed. At first I thought it would great, like catching your opponents unaware with a huge amount of burst. Well, no. People are aware of Wardens now to step out of the way of Scorch, and Cliff Racer is way too slow.
I just had a 6 minute fight with a magicka sorc and literally 2 of my deep fissures landed. They saw me cast it, then would streak over me just before they landed making sure I was facing the other way. People aren't stupid ZOS.
The slow gameplay could be rectified by completing overhauling cliff racer. It's the Warden's main spammable, so it needs to be fast like every other spammable ability in this game. I would suggest removing the 15% damage from max range and replacing it with Major Breach, increasing the speed, making it shoot horizontally, and making it dodgeable (not reflectable, like Crushing Shock)
No reliable CC
The only CC wardens have is the magicka morph of Scorch (Deep Fissure). If you're fighting multiple people it only CCs one enemy, so I never really know who it will hit. I believe every class should have a reliable CC, especially classes that rely on burst combos such as magicka nightblades. So not only do we have slow combat, but we have no reliable CC to aid us in these combos, once again relying on Deep Fissure.
Maybe a morph of frozen gate could be reworked. You cast it once and it freezes the target in a kneeling position similar to fossilize. If you cast it on them again while they're frozen they get pulled to you and obviously thawed out. This can go through block
Low damage, no execute
You give the Warden slow damage abilities and no execute. Why? What was the thought process behind this? Trying to close kills on a Magicka Warden is like that feeling you get when you want to sneeze but can't quite get it out. It's frustrating.
You didn't really give us a lot of damage skills to work with, so it's hard to say where to put an execute. You can't add it to the cliff racer because that would be ridiculous, you can't put it into deep fissure because that's AOE. Fetcher infection is an option, but that's just a DoT that can be purged. I don't really know. Maybe if the first point was taken care of and had at least one faster attack we wouldn't need an execute as badly
The Passives
Winter's Embrace needs redoing. Most of the passives in there are just silly. 500 resistances for each winter's embrace skill slotted. Really? Unless you're role playing Sub-Zero from Mortal Kombat you're not going to get much use out of this.
Icy Aura is supposed to dull the effectiveness of snares by 15%, but the thing is, you barely notice it. There's so much snaring you in this game that it always feels the same. Change this to something more useful, or give it an additional bonus of "Increase Physical damage by 6% to at least benefit stam wardens.
Now if you haven't already guessed this is purely from a damage role perspective. I've also healed on a Warden, and it's actually not bad at all. If you're more into support, then this class is brilliant.
But yeah, if you want to be a damage dealer, then the Warden is only useful if your opponent has the IQ and reflexes of a target dummy.
I'll be on my Sorc until you get this mess cleaned up.
You are just bad. Magicka warden is extremely strong in the right hands.
Bouldercleave wrote: »I managed to get to lvl 27 with mine before I decided that it just was lacking. I should give it a better shot, but I prefer having fun.
36k dps.MLGProPlayer wrote: »Bouldercleave wrote: »I managed to get to lvl 27 with mine before I decided that it just was lacking. I should give it a better shot, but I prefer having fun.
It just gets worse when you try to min-max and realise how insanely underpowered it is and you can't do anything about it.
https://www.youtube.com/watch?v=9wX4w91RKjM36k dps.MLGProPlayer wrote: »Bouldercleave wrote: »I managed to get to lvl 27 with mine before I decided that it just was lacking. I should give it a better shot, but I prefer having fun.
It just gets worse when you try to min-max and realise how insanely underpowered it is and you can't do anything about it.https://www.youtube.com/watch?v=9wX4w91RKjM
Granted, got orbs for the moondancer procs. But it's just below par the rest of magicka classes. Not saying they are fine, but definetly not as bad as it is said, and most certainly you can do trials with competitive scores.