FloppyTouch wrote: »Oreyn_Bearclaw wrote: »paulsimonps wrote: »Most of this is just wrong, and other things are personal opinions. I say Morrowind was a success and I love the update very much.
@paulsimonps
I would agree that morrowind as a whole is successful from a content standpoint. Battleground queuing still needs work, but the content itself is solid and something that has been needed for a while. Non-CP campaigns have def helped with lag. The new trial (minus last weeks nonsense) is pretty cool, and Vvardenfell is amazing.
What I will say is that I do not like the sustain changes. Infinite sustain was a big issue in PVP, and there is no doubt something needed done, but I think the current changes are hurting PVE. I might not be the best DPS out there, but I can play. Have I been able to adapt? Yep, not an issue. Pulling a touch less DPS than last patch by pushing half the buttons. Frankly, it is becoming tedious and monotonous. For the first time in 2 years, I am questioning whether or not I want to keep raiding.
I also spend a decent amount of time helping new players in this game. I love working with players on their rotations and helping them get more DPS. This patch is killing the noobs. These changes hurt them far more than the top players that are better able to adapt. I hope they pull back on some of the changes next patch.
What? It's impossible to "infinite Sustain" in pvp, ZoS even said the change was for PvE but yh let's blame pvp. And non cp has fixed nothing where do you peopl get ur info?
paulsimonps wrote: »FloppyTouch wrote: »Oreyn_Bearclaw wrote: »paulsimonps wrote: »Most of this is just wrong, and other things are personal opinions. I say Morrowind was a success and I love the update very much.
@paulsimonps
I would agree that morrowind as a whole is successful from a content standpoint. Battleground queuing still needs work, but the content itself is solid and something that has been needed for a while. Non-CP campaigns have def helped with lag. The new trial (minus last weeks nonsense) is pretty cool, and Vvardenfell is amazing.
What I will say is that I do not like the sustain changes. Infinite sustain was a big issue in PVP, and there is no doubt something needed done, but I think the current changes are hurting PVE. I might not be the best DPS out there, but I can play. Have I been able to adapt? Yep, not an issue. Pulling a touch less DPS than last patch by pushing half the buttons. Frankly, it is becoming tedious and monotonous. For the first time in 2 years, I am questioning whether or not I want to keep raiding.
I also spend a decent amount of time helping new players in this game. I love working with players on their rotations and helping them get more DPS. This patch is killing the noobs. These changes hurt them far more than the top players that are better able to adapt. I hope they pull back on some of the changes next patch.
What? It's impossible to "infinite Sustain" in pvp, ZoS even said the change was for PvE but yh let's blame pvp. And non cp has fixed nothing where do you peopl get ur info?
I have almost no lag at all in non CP campaigns, even in really large fights, but I do experience lag in CP Campaign, even in smaller fights than those in non CP. Somethings are simply down the each persons individual PC, though. And I do think non CP is the way to go. And people could, before Morrowind sustain an infinite amount of time in CP campaigns, that was a thing. But no more, so even if the changes were cause of PvE, it doesn't change the fact that it affected PvP.
Well, that was unnecessary aggression. From where I stand, OP is right on majority of points.ProfesseurFreder wrote: »Dear OP -- Morrowind was clearly NOT a complete disaster, the majority of players seem more than happy (myself included), and you're full of it. Your dislike of everything says more about YOU than it does about the update. The forum does not need or benefit from inflammatory posts with crap subject lines like this.
https://youtu.be/nPl5f-enp84?t=4m27sVercingetorix wrote: »WTF is going on at Zenimax Studios?
Can't speak for console so I'll set that aside.
The only point here I can agree with is the bear being useless.
Depending on the class - once every 3 rotations isn't that bad. But I agree it kills the feeling.Vercingetorix wrote: »- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
It's not worthless. It's more risky. Personally I don't remember having so many Stamina users in Leaderboards as we have currently ever before. Taking stamNB as an example of insane single-target DPS provider right now.Vercingetorix wrote: »- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
True.Vercingetorix wrote: »- Medium weaving is effectively extinct.
Not the class. Just the set. If you switch it even to old junky Julianos you won't loose more than 3-4k DPS depending on current SM uptime.Vercingetorix wrote: »- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
The DPS part is yet to be reworked. But I personally saw them main-tanking vMOL and vHOF already doing really nice job. Same for being 2nd healers.Vercingetorix wrote: »- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
True. Many people expected TES III v2.0 with a few zones and hundreds hours of gameplay etc. But the feedback about that was huge enough at the NDA forums and ZOS won't be able not to notice it for future. Hopefully.Vercingetorix wrote: »- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
- VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
Vercingetorix wrote: »So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:
- ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
- Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
- Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
- Medium weaving is effectively extinct.
- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
- Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
- VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Vercingetorix wrote: »So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix ANY issues. In fact, here's the sorry state the game is in since the release of Morrowind:
- ZoS remains silent, despite the NUMEROUS problems being posted daily about their defective product.
- Server stability is non-existent. For consoles, there's STILL unplayable endgame content and a 90% chance that Cyrodiil crashes you out of the game every night.
- Cyrodiil PvP is at an all-time low in terms of balance. Any player can grab a few set bonuses and melt a player instantly with a few buttons.
- PvE is NOT fast-paced anymore. It is repetitive and every fight requires monotonous use of holding down the HA button.
- There's little to no room for build diversity: Magic players MUST use a Lightning Staff and Stamina specs are still worthless in PvE endgame content.
- Medium weaving is effectively extinct.
- Nightblades are on life support with Scathing Mage. In a single random patch, Twisting Path could change to a DoT and the class dies.
- Wardens' Bear Ult is a damn joke. The bear has no taunt, has inept pathing, and the ult frequently misses.
- Warden has several situational, worthless passives, such as Glacial Presence & Icy Aura. By comparison, the Sorc has none and everything synergizes perfectly.
- Morrowind content is shallow and offers nothing for the long-run. Storyline is short enough to be missed if you blink too long.
- VIvec City might as well be Orsinium 2.0 with the amount of crashes and lag spikes you'll encounter.
That's just the tip of the iceberg. There's plenty more. WTF is going on at Zenimax Studios?
Wolfenbelle wrote: »@Vercingetorix, Morrowind was most definitely NOT a disaster -- complete or otherwise. At least not for me. The only thing I wish is that it was bigger with more quests. It's esthetic (mushrooms) is not my thing, but it is graphically beautiful, which matters to me. The NPC characters are interesting, particularly that pathetic Argonian who wants so much to be something she really can never be. All-in-all, a fun zone.
Kneighbors wrote: »I understand many of skilled players here found their way through the sustain changes, too bad casuals like me didn't and still have to heavy attack atleast several times every boss fight.
One more point - MagTanks fell between chairs, as its not possible to regain stamina from resourse sharing (nor there is any siphon for stam) so build diversity went further away from the horizon for tanks.
The proper tank build today is fat DK HP sponge made me abandon my DK tank build. Community was laughing at such builds before 14 patch kicked in. Suddenly its a new meta.
For heals the life also became harder. Yes, I admit I had endless pool of magicka before the patch if focused only on healing. But I was able to DPS for my remaining magicka pool while now I don't even have such a benefit.
Overall the builds narrowed into a tiny corridor. Elitists are on the rage for several acceptable builds only. Game became much worse for me, the casual player.
Vercingetorix wrote: »So, when is ZoS going to admit their mistake and revert the changes? They clearly didn't fix Blah Blah Rant Rant