Onefrkncrzypope wrote: »Well the it's one less reason to have a guild.
Actually, it's one less reason to have more than a guild. What really harms guilds in this game isn't the calls for a non-guild based trading system, it's the fact that people belong to so many guilds that for the most part they cease to be traditional guilds in which the members have a real sense of community and commitment. If the traditional guild model was adopted here then with a proper structure and with the guilds being single alliance-based then it would lead to a massive improvement in the game - but it would need to be accompanied by a different trading system.
Drachenfier wrote: »
Bottom line. Matt Firor, or one of the ZoS devs said something to the effect of "If you want a global auction house, we will have to: Down the servers. Rebuild the game, and Start over with the base code."
Frankly, it does not matter if every player wants this, it aint gonna happen.
Drachenfier wrote: »
No.. It tells me:
It is a dead issue.
People want Wow clones, like the games they left because they were disgusted with, among other things, the games inflated economy.
Drachenfier wrote: »Kurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
@Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.
What you are advancing is a Thought-Terminating Cliché ... look it up.AhPook_Is_Here wrote: »This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.Giles.floydub17_ESO wrote: »Still, OP ignores my replies. They are inconvenient for him.
I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?
Lol.. infuriating? How about actually doing a forum search before keeping up this "white knighting" for a lost cause?
This is from just the first 2 months after ESO launch.
https://forums.elderscrollsonline.com/en/discussion/75973/stop-asking-for-global-auction-house
https://forums.elderscrollsonline.com/en/discussion/80090/this-game-does-not-need-an-auction-house
https://forums.elderscrollsonline.com/en/discussion/87104/auction-house
https://forums.elderscrollsonline.com/en/discussion/95131/for-those-who-want-an-auction-hall
https://forums.elderscrollsonline.com/en/discussion/comment/906472#Comment_906472
https://forums.elderscrollsonline.com/en/discussion/70211/auction-house-is-a-must/p1
And.. the list goes on for 15 pages of threads.
Bottom line. Matt Firor, or one of the ZoS devs said something to the effect of "If you want a global auction house, we will have to: Down the servers. Rebuild the game, and Start over with the base code."
Frankly, it does not matter if every player wants this, it aint gonna happen.
That in itself should tell you that this is an actual issue.
I don't believe they'd have to rebuild the game, sounds like a cop out to me.
Giles.floydub17_ESO wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
@Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.
What you are advancing is a Thought-Terminating Cliché ... look it up.AhPook_Is_Here wrote: »This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.Giles.floydub17_ESO wrote: »Still, OP ignores my replies. They are inconvenient for him.
I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?
Lol.. infuriating? How about actually doing a forum search before keeping up this "white knighting" for a lost cause?
This is from just the first 2 months after ESO launch.
https://forums.elderscrollsonline.com/en/discussion/75973/stop-asking-for-global-auction-house
https://forums.elderscrollsonline.com/en/discussion/80090/this-game-does-not-need-an-auction-house
https://forums.elderscrollsonline.com/en/discussion/87104/auction-house
https://forums.elderscrollsonline.com/en/discussion/95131/for-those-who-want-an-auction-hall
https://forums.elderscrollsonline.com/en/discussion/comment/906472#Comment_906472
https://forums.elderscrollsonline.com/en/discussion/70211/auction-house-is-a-must/p1
And.. the list goes on for 15 pages of threads.
Bottom line. Matt Firor, or one of the ZoS devs said something to the effect of "If you want a global auction house, we will have to: Down the servers. Rebuild the game, and Start over with the base code."
Frankly, it does not matter if every player wants this, it aint gonna happen.
That in itself should tell you that this is an actual issue.
I don't believe they'd have to rebuild the game, sounds like a cop out to me.
I guess you failed in your first attempt to corner me. Try to make me out as some sort of liar. LOL
We are all aware of google searches and we are all aware these threads pop up regularly.
It is funny how none of those threads offer the smallest actual reason the game should change to an auction house. You see, we have guild traders. It is what has been in the game for 3 years and will be around for a long time.
You, and those in the threads have provided ZERO actual reason anything should be changed. Mostly assumptions and the likes that are really saying you want ESO to be like other games you played. Just opinions based on whatever sentiment one has from those games.
Funny how that works. We still have a guild traders and no threat they will be leaving anytime soon.
Giles.floydub17_ESO wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
@Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.
What you are advancing is a Thought-Terminating Cliché ... look it up.AhPook_Is_Here wrote: »This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.Giles.floydub17_ESO wrote: »Still, OP ignores my replies. They are inconvenient for him.
I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?
Lol.. infuriating? How about actually doing a forum search before keeping up this "white knighting" for a lost cause?
This is from just the first 2 months after ESO launch.
https://forums.elderscrollsonline.com/en/discussion/75973/stop-asking-for-global-auction-house
https://forums.elderscrollsonline.com/en/discussion/80090/this-game-does-not-need-an-auction-house
https://forums.elderscrollsonline.com/en/discussion/87104/auction-house
https://forums.elderscrollsonline.com/en/discussion/95131/for-those-who-want-an-auction-hall
https://forums.elderscrollsonline.com/en/discussion/comment/906472#Comment_906472
https://forums.elderscrollsonline.com/en/discussion/70211/auction-house-is-a-must/p1
And.. the list goes on for 15 pages of threads.
Bottom line. Matt Firor, or one of the ZoS devs said something to the effect of "If you want a global auction house, we will have to: Down the servers. Rebuild the game, and Start over with the base code."
Frankly, it does not matter if every player wants this, it aint gonna happen.
That in itself should tell you that this is an actual issue.
I don't believe they'd have to rebuild the game, sounds like a cop out to me.
I guess you failed in your first attempt to corner me. Try to make me out as some sort of liar. LOL
We are all aware of google searches and we are all aware these threads pop up regularly.
It is funny how none of those threads offer the smallest actual reason the game should change to an auction house. You see, we have guild traders. It is what has been in the game for 3 years and will be around for a long time.
You, and those in the threads have provided ZERO actual reason anything should be changed. Mostly assumptions and the likes that are really saying you want ESO to be like other games you played. Just opinions based on whatever sentiment one has from those games.
Funny how that works. We still have a guild traders and no threat they will be leaving anytime soon.
Giles.floydub17_ESO wrote: »BTW, you are not offering any critical thinking so there is no reason to suggest anyone is attempting to stop critical thinking.
And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
Crafts_Many_Boxes wrote: »I know there are games out there where you run your own virtual store, maybe the "hardcore sellers" can go play those instead?
People want Wow clones, like the games they left because they were disgusted with, among other things, the games inflated economy.
Giles.floydub17_ESO wrote: »It is funny how none of those threads offer the smallest actual reason the game should change to an auction house.
Kurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
Below is your reponseKurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
@Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.
What you are advancing is a Thought-Terminating Cliché ... look it up.Drachenfier wrote: »Giles.floydub17_ESO wrote: »Drachenfier wrote: »Kurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
@Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.
What you are advancing is a Thought-Terminating Cliché ... look it up.AhPook_Is_Here wrote: »This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.Giles.floydub17_ESO wrote: »Still, OP ignores my replies. They are inconvenient for him.
I'm sorry @Giles.floydub17_ESO , there has been so much said here, could you quote which reply you would like me to address?
Lol.. infuriating? How about actually doing a forum search before keeping up this "white knighting" for a lost cause?
This is from just the first 2 months after ESO launch.
https://forums.elderscrollsonline.com/en/discussion/75973/stop-asking-for-global-auction-house
https://forums.elderscrollsonline.com/en/discussion/80090/this-game-does-not-need-an-auction-house
https://forums.elderscrollsonline.com/en/discussion/87104/auction-house
https://forums.elderscrollsonline.com/en/discussion/95131/for-those-who-want-an-auction-hall
https://forums.elderscrollsonline.com/en/discussion/comment/906472#Comment_906472
https://forums.elderscrollsonline.com/en/discussion/70211/auction-house-is-a-must/p1
And.. the list goes on for 15 pages of threads.
Bottom line. Matt Firor, or one of the ZoS devs said something to the effect of "If you want a global auction house, we will have to: Down the servers. Rebuild the game, and Start over with the base code."
Frankly, it does not matter if every player wants this, it aint gonna happen.
That in itself should tell you that this is an actual issue.
I don't believe they'd have to rebuild the game, sounds like a cop out to me.
I guess you failed in your first attempt to corner me. Try to make me out as some sort of liar. LOL
We are all aware of google searches and we are all aware these threads pop up regularly.
It is funny how none of those threads offer the smallest actual reason the game should change to an auction house. You see, we have guild traders. It is what has been in the game for 3 years and will be around for a long time.
You, and those in the threads have provided ZERO actual reason anything should be changed. Mostly assumptions and the likes that are really saying you want ESO to be like other games you played. Just opinions based on whatever sentiment one has from those games.
Funny how that works. We still have a guild traders and no threat they will be leaving anytime soon.
Failed? I didn't believe you when you claimed to have cornered the market on crafted items in SWTOR. I am definitely calling BS on that. I even said as much, if you scroll up.
Actually, these threads have offered very sound reasons, you just don't like them. At this point, I think you're just trolling, based on claims you've made and your complete refusal to acknowledge even the most obvious points.
It is irrelevant if you believe or not that I manipulated prices of items in SWTOR. I took your question as a weak troll question easily tossed to the ground.
If any of those threads offered any real sound reasoning then why at you not quoting them in here. I can do a google search and link a bunch of threads. It is just fluff. Even less significant than someone saying a majority of players want an AH, which would be purely an assumption.
Unless you come back with something solid I will not be replying. Just as OP has looked past two posts where I pointed out the weakness to his arguments and continues with the same or similar mere assumptions, it is just not worth replying to a void.
Off to the guild trader market. Cheers.
Onefrkncrzypope wrote: »Why change everything cause it's alittle annoying to shop around.
There is a major city in each of the 15 areas that launched with the game, plus coldharbour. So, 16. With about 6 traders per: 96. There are at least 4 other traders in the game, so let's work with 100 (for easy math). There are well over 500 motifs listed, on average, per trader: 50,000. If it takes you only ONE second to register, comprehend, and move on, through each and every one of them, and you INSTANTLY traveled to each trader and pulled up their inventory, that means no less than 50,000 seconds, or just shy of 14 hours.
Kurkikohtaus wrote: »Absolut_Turkey wrote: »And just so we're clear, the majority of players DO NOT WANT a centralized AH. We've been over this...COUNTLESS times.
@Absolut_Turkey your response is infuriating. You have absolutely no idea what the "majority" of players want, because the forums and who-ever you have talked to in game represent a miniscule fraction of the game's population and is by no means a representative sample size.
What you are advancing is a Thought-Terminating Cliché ... look it up.AhPook_Is_Here wrote: »This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
Actually, no. In terms of the game's population, those that choose to participate in forum discussions are a infinitessimaly small minority compared to the enourmous majority that never post or even read the forums.
AhPook_Is_Here wrote: »Kurkikohtaus wrote: »
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
Not sure if any of that is true, it's not hard to get into a good trading guild and I know a lot of people that are in 3 or 4 at a time. This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
From a market perspective what will happen is high-liquidity commoditized items will drop in price, low-liquidity specialized items will go up in price. With greater price availability spreads will narrow on high liquidity items, and on low-liquidity items spreads will evaporate as smart traders sweep low prices and post size at a higher price. Price laddering for low liquidity items will be staggered only by a margin slightly higher than the transnational cost of posting an item in that price range. From a guy who worked as a position trader at a bulge bracket BD for many years I can tell you with confidence this is exactly how it will work out.
Having a disorganized market is much better for this game, the social value trading guilds bring to this game has vastly more value to the game's creators than any price improvement on gold transactions is going to have on the player-base, assuming those kinds of apples to oranges comparisons are even a consideration.
MarbleQuiche wrote: »AhPook_Is_Here wrote: »Kurkikohtaus wrote: »
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
Not sure if any of that is true, it's not hard to get into a good trading guild and I know a lot of people that are in 3 or 4 at a time. This whole "Silent Majority" is just an empty, oxymoron rhetorical flourish.
From a market perspective what will happen is high-liquidity commoditized items will drop in price, low-liquidity specialized items will go up in price. With greater price availability spreads will narrow on high liquidity items, and on low-liquidity items spreads will evaporate as smart traders sweep low prices and post size at a higher price. Price laddering for low liquidity items will be staggered only by a margin slightly higher than the transnational cost of posting an item in that price range. From a guy who worked as a position trader at a bulge bracket BD for many years I can tell you with confidence this is exactly how it will work out.
Having a disorganized market is much better for this game, the social value trading guilds bring to this game has vastly more value to the game's creators than any price improvement on gold transactions is going to have on the player-base, assuming those kinds of apples to oranges comparisons are even a consideration.
^^That^^
Not the first time I've seen it said in this thread - and not the first time I've failed to see a response from the OP on a well-put-forth reason that answers their hypothetical question - but the most eloquently, succinctly put.
Cornering will happen. I did it in the first year of WoW for a whole year. Leather was my thing. I made millions and millions by standing at the AH doing what people keep telling you will happen. I even RPed it out while I did it, so everyone knew who I was and what I was doing (if hundreds of stacks of leather under my name wasn't a clue) and still it was oh so simple and lucrative.
Counter-inflatory design of economic systems was a massive thing in the MMO world for at least a decade. Papers were written on it, conferences addressed it and people actually qualified in economics attempted to tackle the problem and did research on it. Andyou know what? ESO isn't perfect, but it's doing OK. The issue is not the system, but the entry barrier to players being able to interact with it. More traders, public guild listings that anyone can join - those are solutions (not saying they're the solutions, just plucked them out of the air). A global AH might look like a solution, but it's one that will absolutely devestate the economy.
Sometimes it's a good idea to listen to those who know what they're talking about.
Kurkikohtaus wrote: »And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them.
The market cannot be cornered in this way, because there is a constant and never ending influx of newly farmed resources that can be put on sale. Gold upgrade crafting mats SEEM scarce now, because:
1 - they are hard to shop for as a buyer with the current system
2 - the ones that are on sale are but a small fraction of what the player base has in its inventories but doesn't bother to sell given the limitations of the current system
But on an open market, where EVERYBODY could list them, and continue to list them every time one was extracted ... the market simply cannot be cornered with tens of thousands of people extracting and listing an ever-replenishing supply of commodities.
Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.
My point is power users impact the market less in an AH system, not more.
If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.
90 Slots won't inflate anything though.
2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.
A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.
I think you may have missed a critical portion of how supply and demand work.
You see, supply is what drives the price down. So, if there's a lot of something available, then it will be cheaper than if it's rare or relatively rare.
Demand drives the price up. So if people want or need something, that increases its value.
So, if you can artificially deplete the supply, while demand remains the same, the price will go up. The market won't, "bypass," this, because the supply is still diminished, and as a result the price will remain high.
What would happen in the scenario above, is other players would undercut the players doing the manipulation, but not by a significant enough margin to offset the increased prices. So, sure, you'd see someone undercutting their Kuta costs by 5 or even 15 gold. On an item they inflated from 2k to 5k. Yeah, that's a real victory there.
The problem is, for most traders, the prices people are listing something at becomes a guide to what you can charge for it. Someone who sufficiently skews the market doesn't ever need to satisfy demand. Eventually they'll want to dump their stock for maximum effect, but once they've forced the price up, they don't need to worry about other players undercutting them by a serious margin, in quantities sufficient to tank the value. Eventually the price would normalize back down, as the supply recovered, but that could take quite some time.
People undercut each other for 100 gold yet you seem to believe in an AH system people wouldn't undercut if it made them tens of millions?
You would pay tens of thousands of gold to list an item for 500%, whats to stop people from listing the same item for 499%? In that scenario those players would cost you millions of gold, because you would be forced to constantly cancel your trades or else spend 30 days maxed out not selling anything.
In the current system nothing stops you, you're at max competing against 499 other players.
In an AH system, you would be competing against every other player.
Really consider the difference, not a couple hundred but a couple million people could undercut you. Most items would be worth 0 gold in no time at all.
CaptainBeerDude wrote: »Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.
My point is power users impact the market less in an AH system, not more.
If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.
90 Slots won't inflate anything though.
2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.
A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.
I think you may have missed a critical portion of how supply and demand work.
You see, supply is what drives the price down. So, if there's a lot of something available, then it will be cheaper than if it's rare or relatively rare.
Demand drives the price up. So if people want or need something, that increases its value.
So, if you can artificially deplete the supply, while demand remains the same, the price will go up. The market won't, "bypass," this, because the supply is still diminished, and as a result the price will remain high.
What would happen in the scenario above, is other players would undercut the players doing the manipulation, but not by a significant enough margin to offset the increased prices. So, sure, you'd see someone undercutting their Kuta costs by 5 or even 15 gold. On an item they inflated from 2k to 5k. Yeah, that's a real victory there.
The problem is, for most traders, the prices people are listing something at becomes a guide to what you can charge for it. Someone who sufficiently skews the market doesn't ever need to satisfy demand. Eventually they'll want to dump their stock for maximum effect, but once they've forced the price up, they don't need to worry about other players undercutting them by a serious margin, in quantities sufficient to tank the value. Eventually the price would normalize back down, as the supply recovered, but that could take quite some time.
People undercut each other for 100 gold yet you seem to believe in an AH system people wouldn't undercut if it made them tens of millions?
You would pay tens of thousands of gold to list an item for 500%, whats to stop people from listing the same item for 499%? In that scenario those players would cost you millions of gold, because you would be forced to constantly cancel your trades or else spend 30 days maxed out not selling anything.
In the current system nothing stops you, you're at max competing against 499 other players.
In an AH system, you would be competing against every other player.
Really consider the difference, not a couple hundred but a couple million people could undercut you. Most items would be worth 0 gold in no time at all.
Do you honestly think casuals have enough items and or gold to tank prices? Could I manage it with my (approximately) 12 of each gold upgrade mat and 20 kutas?
What they contribute to the GAH will be equivalent to a fish pissing in the ocean. Then the Sharks will roll along and take all of the deals that are there, because the have the gold and enjoy playing with the economy.
Malibulove wrote: »CaptainBeerDude wrote: »Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Malibulove wrote: »starkerealm wrote: »Malibulove wrote: »Kurkikohtaus wrote: »Many threads have been born about the lack of a global Auction House, they die, and then invariably resurface. We all know the "for" and "against" arguments in an EITHER / OR context, but let's take a look at the situation through a hypothetical scenario:
What would happen if ZOS did indeed introduce a global, server-wide one-stop auction house, the type found in WoW and SWTOR? And what if it was introduced IN PARALLEL to the existing system, so that they coincided?
My prediction is this: the thousands upon thousands of people who do not have access to good trading guilds would begin to sell their wares en masse in the new auction house, people would be undercutting each other on an hourly basis and prices for commodities and items alike would plummet due to their sheer availability. In a very short time, no one would visit guild traders anymore, because you would be guaranteed a lower price and a much more user-friendly search mechanism (with add-on help, of course) than at a trader.
In short, regardless of the positives that the guild trader system brings, the silent majority that vastly outnumbers the vocal few who support the guild trader mechanism would finally make their voice heard by selling commodities and items CHEAPLY and TO ALL on the open market.
And then as soon as the price dropped enough....someone comes along with 20 million gold, buys all the tempering alloys and jacks up the price 500% and reslists them. They cant do that now without visiting each and every guild trader. Rinse and repeat for every high demand item.
Lol people always say this, but I think you forget that an individual only has 30 listings.
If the floodgates were opened it wouldn't matter if you had infinite money it would be your 30 listings vs Millions. Even if you could buy up every single item and had inventory space for it somehow, the fact you couldn't sell but 0.0001% of it at a time would mean the market would continue to bottom out.
The only reason re-selling works now, is because the good sales spots are hard capped at 15,000, and most the playerbase has no selling power.
Depends how you're packaging stuff, and what you're selling. I mean, I usually sell Kutas in packages of 5, and most gold upgrade mats in packages of 8. Saves on slots.
That won't stop demand though, if 1000 players need Kuta, it's irrelevant how you package it you can't meet that demand no matter how much you buy and resell.
My point is power users impact the market less in an AH system, not more.
If 1000 players need Kuta the auction house is the perfect system to inflate prices. Buy the low priced ones and either relist them at a higher price or sit on them. Two or three people can watch the auction house for a couple of days and really force the price up simply by purchasing the lower priced Kuta. Once the price increases enough for a decent profit come in just under the artificial price you just created and sell like crazy. It isn't hard to do at all with only a few people willing to work together when everything is listed in one place. Power players will dominate an auction house or at least select items in the auction house. Scattering the product across many independent vendors helps slow the power players down but even with that there have been a few minor successes at manipulating prices on mid range items. One was when some players on the PTS realized there would be an increased demand for a particular item after an upgrade and went on a buying spree before the launch. Was a minor inconvenience for a few days with traders would have been a much greater problem had there been one central location.
90 Slots won't inflate anything though.
2 or 3 players can't impact anything because a couple dozen undercuts will pop up for every price guage they try to run.
A handful of players simply don't have enough sale slots to meet the demand of all materials and items, the market will bypass them with ease.
I think you may have missed a critical portion of how supply and demand work.
You see, supply is what drives the price down. So, if there's a lot of something available, then it will be cheaper than if it's rare or relatively rare.
Demand drives the price up. So if people want or need something, that increases its value.
So, if you can artificially deplete the supply, while demand remains the same, the price will go up. The market won't, "bypass," this, because the supply is still diminished, and as a result the price will remain high.
What would happen in the scenario above, is other players would undercut the players doing the manipulation, but not by a significant enough margin to offset the increased prices. So, sure, you'd see someone undercutting their Kuta costs by 5 or even 15 gold. On an item they inflated from 2k to 5k. Yeah, that's a real victory there.
The problem is, for most traders, the prices people are listing something at becomes a guide to what you can charge for it. Someone who sufficiently skews the market doesn't ever need to satisfy demand. Eventually they'll want to dump their stock for maximum effect, but once they've forced the price up, they don't need to worry about other players undercutting them by a serious margin, in quantities sufficient to tank the value. Eventually the price would normalize back down, as the supply recovered, but that could take quite some time.
People undercut each other for 100 gold yet you seem to believe in an AH system people wouldn't undercut if it made them tens of millions?
You would pay tens of thousands of gold to list an item for 500%, whats to stop people from listing the same item for 499%? In that scenario those players would cost you millions of gold, because you would be forced to constantly cancel your trades or else spend 30 days maxed out not selling anything.
In the current system nothing stops you, you're at max competing against 499 other players.
In an AH system, you would be competing against every other player.
Really consider the difference, not a couple hundred but a couple million people could undercut you. Most items would be worth 0 gold in no time at all.
Do you honestly think casuals have enough items and or gold to tank prices? Could I manage it with my (approximately) 12 of each gold upgrade mat and 20 kutas?
What they contribute to the GAH will be equivalent to a fish pissing in the ocean. Then the Sharks will roll along and take all of the deals that are there, because the have the gold and enjoy playing with the economy.
That's not how buying and re-selling works though. What you're advocating is a good way to lose all your gold (in fact your exact strategy is how Gold-buyers used to go broke in WoW thinking they could spend some $ to make endless ingame gold).
You buy low and sell at Market (or above Market if Trade stalls are out of stock).
With an AH, there would never be that out of stock. Seriously look at TTC for common items, look at how many daily listings there are for stuff like Kuta and realize with an AH it would be 1000x that.
It wouldn't matter if the sellers were casual or not because literally any random level 10 with a Kuta could become your competition. And remember you only have 30 slots, so the more gold you spend trying to "corner" the market, the bigger your backlog becomes.
In fact a better argument against an AH would be gold would become too useless, because the megaservers are too populous and having everything sell "at cost" leaves little room for actual profit.